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A high fantasy arena-style roleplay. Become part of three factions to battle for victory-- the favour of the goddess! 

Tags: roleplay, fantasy, adventure, battle, arena 

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QUNARl


Naughty Widow

PostPosted: Fri Oct 09, 2015 7:43 pm


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PostPosted: Fri Oct 09, 2015 7:44 pm


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Somewhere in the other teams' territories are three items your team needs to win the game. One dagger, one key, and one scroll. Each of these items has your team's symbol on them. You will have to venture into enemy territory to retrieve your items. The other teams will try to prevent you from gaining your items. They may harm you, trap you, or even place you in their team's prison where you have to rely on either your teammates or yourself to get out. Successfully keeping enemy team items ensures that they cannot win. If you finish with more than your three items, keep the extra items. This will inhibit the enemy teams and help yours in the next game.

Once your team has secured all three items from the other teams, proceed to the temple in the center of the arena. If your team is first to bring all three items to the throne room, your team wins the game.

Each player is issued a map of their team's territory. It shows the location of the base, the items to defend, the gates, and the territory borders. Beyond the borders it shows nothing. All players will enter the arena through their team gate located along the outer wall.

Players are not allowed to kill another player, no matter the team. Those that break this rule will freeze their whole team for the rest of that game. If it can be helped, players must not leave other critically injured players behind, no matter the team. Players are allowed to apprehend other players and hold them. Team items are not permitted inside team bases for any reason. Payers may steal back any items already retrieved.

It is advised to keep your base location as secret as possible. Enemy players may attack at any time. Make sure to watch your back. This arena is full of creatures of legend that will intend to do you harm. Some will even try to kill you. Some may succeed.




Here is what each team needs to win:


Team One:
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Team Two:
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Team Three:
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QUNARl


Naughty Widow



QUNARl


Naughty Widow

PostPosted: Fri Oct 09, 2015 7:45 pm


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Ithus - Team One

is a faction of different factions, tribes, and many different races. The factions are ruled individually, but they are all under the rule of the draconian race. Their terrain has many mountains, plains, and some forest. The most predominant races that live here are the Roc, Valkyrie, Nymphs, Draconians, and Elves. The warriors of Ithus are chosen from those attending an academy that is designed to train its students specifically for these games.




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Malandaia - Team Two

is characterized by vast plains, forests, and swamps. This nation too has many factions and tribes. This nation is ruled by a counsel. Each faction has its own ruler that is also part of this central counsel. Malandaia is the most diverse nation. Their most common races are Elves, Drow, Werecreatures, Nymphs, Humans, Siren, some demons, some darklings, and other darker creatures turned more toward light. Malandaia chooses its champions by holding a tournament. Participants fight many one on one battles. The winners go off to the games.




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Zeladis - Team Three

is the faction that is least diverse and most dark. They have barren wastelands, dark forests, mountains, and canyons. Their races are mostly Vampires, Demons, Darklings, Weres, Incubus, and Drow. They are ruled by the vampire king and queen who seek to unite the world under one empire. The people there are shady and not to be trusted. Travel to Zeladis is difficult for outsiders. They often disappear.Team Zeladis is hand chosen by the monarchy.
PostPosted: Fri Oct 09, 2015 7:46 pm


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Rhea employs the dryads in the arena to help her keep an eye on those in the games. Since they are so shy, they will rarely be seen. Dryads much prefer to watch from the safety of the trees. But if any player breaks a rule of hers, the dryads are to detain the offending player. Players disobeying the goddess' rules will be held in the dungeon underneath her temple in the center of the arena.

A dryad’s delicate features are much like a female elf ’s when in her human form. Dryads can shift from a tree form to a human form including all the varying degrees in between.


QUNARl


Naughty Widow



QUNARl


Naughty Widow

PostPosted: Fri Oct 09, 2015 7:46 pm


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PostPosted: Fri Oct 09, 2015 7:46 pm


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The Goddess's Temple

The temple of the goddess has been here for thousands of years and shows no sign of wear. It is said that the goddess created it herself. The inside is incredibly ornate. There are precious metals, gems, and other rare materials scattered throughout the decor. This is where the goddess's hand chosen moderators view the games. Underneath the temple is a dungeon where all of the misbehaved players will be held. This is also where the items must be brought for your team to win.




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The Forest

This is what much of the forest looks like on the island. The trees are much larger than normal. Most of them are ancient. The creatures that live in this forest are diverse and some are quite dangerous. This island is unsuitable for living on because of this.





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The Elven Ruins

Hundreds of years ago, there was an elven settlement on the island. The island offered the seclusion they craved. They built a fortress and several houses around it but now the fortress lays in ruin. Evidence of a terrible event It is possible that something important was left behind.




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The Lost Monument

This landmark is located in team three's territory. It is made of an unknown metal and gives off strange energy that suggests this was once part of something magitech. The origin of this structure has been long lost. Though there are countless speculations, there is no one that knows exactly what it was. Perhaps this energy can be harvested?





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The Haunted Witch Hut

There was once a witch that took up residence in the forest due to its rich fauna and magical properties. These she used to create potions of all kinds. She was so knowledgeable and cunning that she was able to survive the beasts. The thing that killed her was one of the players long ago. Her spirit still haunts her home. She is weary of any players so approach with caution. The witch may help players for a price. She requires specific ingredients or objects in return for favors. But if she plain doesn't like you, she may try to kill you.


QUNARl


Naughty Widow



QUNARl


Naughty Widow

PostPosted: Fri Oct 09, 2015 7:47 pm


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A strange leather-bound book seems to be watching you, it's eyes following your movements. Inside its pages lies invaluable information about the creatures you will likely encounter in the arena. The book's author, Isabella Varacosa, has enchanted each copy to update as she adds new information so no copy will ever be outdated. A copy of this book is located in each team base.
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