WARNING!!
The techniques listed here are still in progress of being edited. Mostly the Words required to learn them (if the technique mentions a number of posts, multiply that number by 100 to get the number of words) will stay the same and the general effect of the ability will remain the same as well. Any mentions of multipliers (EX: Strength x2) will be changed into plus boosts (EX: Strength +10).


.:: Tower of Fell Sorcery ::.

User Image


Within a long-sealed Cemetery within the Netherealm lies a tower forged of Greystone. The tower was once built of pure white marble, until a black mage leaped from the top of the tower and impaled himself upon the rocks below; cursing the ground with his blood, and sealing the tower shut until the Gates of the Gods were forced open once again... When the Gate to Asgard was opened; the tower unsealed; but its curse remained. Thus, the Necromancers chose this location for their Prestige-Class Training. Ulairi and Evokers both seek out the ancient lore and spells within the Tower's depths; advancing their power and mastering their minions...



::: Ulairi Skills :::

Quote:


Name: Fear - 10 Posts
Type: Binding
Element: Dark
Range: 30 Feet
Class: Ulairi
Description: Costs 10 SP; A powerful spell in which the Ulairi casts out an aura of fear. Unlike most binding spells, this does not completelly immobilize the enemy; but because of that it gives more spell leeway. If your character's total current stats are greater than the total of your opponent's current stats, at the time of casting, then the opponent will be unable to execute any offensive or defensive skills because of the shear terror for 1 Gaian Post; thus forcing them to rely on dodging alone; making it very effective against a slow opponent.
Other: Can only be used once every 4 Gaian Posts.

Name: Devour Flesh - 8 Posts
Type: Passive/Drain
Element: Dark
Range: Self
Class: Ulairi
Description: Whenever the Ulairi inflicts a wound on an opponent; one of their own injuries, of equal or less size, can be healed. This will not recover any statuses in the process; but it is a powerful restorative which truly makes an Ulairi wraith-like.

Name: Armor of Malice - 15 Posts
Type: Defensive
Element: Dark
Range: Self
Class: Ulairi
Description: A defensive buff that runs on a cycle. Three Gaian Posts into battle, this technique activates; adding the Ulairi's Base SP onto their Defense ((Effect is added last in calculations and will not affect other boosts)) for 5 Gaian Posts; afterwards, they must wait 3 Gaian posts for their armor to reactivate; and during its cooldown their Defense will be reduced to 50%. This skill, once activated, cannot be de-activated from its cycle; but because of its hefty cooldown it does not require any other cost to activate.

Name: "Death on Black Wings..." - 12 Posts
Type: Offense
Element: N/A
Range: Melee
Class: Ulairi
Description: Costs 40 SP; This skill can only be used on the Fell Beast's last Gaian Post in its summoning duration. The Ulairi combines their power with their Fell Beast to launch a final attack on their opponent; transferring the Fell Beast's energy into wings of black energy which rise from the Ulairi's back and charge into their weapon upon striking the opponent. Power = Fell Beast's SP + Ulairi's SP




::: Evoker Skills :::

Quote:
Name: Earthbind - 8 Posts
Type: Binding
Element: Dark
Range: 30 Feet
Class: Evoker
Description: An alternate binding spell that causes the earth beneath an opponent to attract them down to the ground like a super-magnet. An opponent with less Strength than the caster's SP will have their body crushed down against the ground for 1 gaian post.
Other: No other Evoker Skills can be used for 2 Gaian posts after this skill is used.


Name: Destructive Glaive - 12 Posts
Type: Offense
Element: Dark
Range: 50 Feet
Class: Evoker
Description: Costs 15 SP; unleash a spinning disk of dark energy at an opponent. Power = SP * 2


Name: Bloodsong - 10 Posts
Type: Support
Element: Dark
Range: Self
Class: Evoker
Description: By cutting their arm, a Evoker can draw power from their own Blood into their Bloodstone to increase Spirit Power. This drains 10 Stamina; but will increase SP by 50% of its Base amount and lasts for 5 Gaian Posts.


Name: Weapon of Renewal - 10 Posts
Type: Support
Element: N/A
Range: Self
Class: Evoker
Description: Costs 10 Stamina to activate; for 5 Gaian posts; any successful attack against an opponent will result in the recovery of 10 SP per attack.


Name: Barad-dûr Curse - 10 Posts
Type: Curse
Element: Dark
Range: 50 Feet
Class: Evoker
Description: An extremely destructive curse that corrodes an enemy from within. An enemy with less Defense than the Fell Beast will be stricken by the curse and lose 10 Stamina per Gaian Post for 5 Gaian Posts. There is a cooldown of 10 Gaian Posts before this skill may be used again.


Name: Death Pact Signet - 20 Posts
Type: Curse
Element: Dark
Range: Self
Class: Evoker
Description: The ultimate pact. The Evoker sacrifices 90% of their total SP and must remain alive for 5 Gaian Posts after this skill is cast. Afterwards; if an opponent kills the Evoker who cast this spell, the opponent must roll a 4-Sided Dice.
1 = Instant Death
2 = Death in 50 Lines
3 = Death in 5 Gaian Posts
4 = No Death