To advance to Prestige, use the code below
THESE ARE CURRENTLY PENDING AND BEING WORKED ON
The idea behind the classes will stay as close to the same as possible, but some of the requirements/rewards might change.
Prestige Classes being worked on at the moment:
Human, Hollow, Shinigami, Quincy, Mod Soul, Bount, Blank, Telekinetic, Elf, Necromancer
THESE ARE CURRENTLY PENDING AND BEING WORKED ON
The idea behind the classes will stay as close to the same as possible, but some of the requirements/rewards might change.
Prestige Classes being worked on at the moment:
Human, Hollow, Shinigami, Quincy, Mod Soul, Bount, Blank, Telekinetic, Elf, Necromancer
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Shinigami
Captain
Quote:
Transcended Shinigami
Prior Class: Captain or Soul Court Judge
Description: Shinigami who have learned to bypass their limits without resorting to Hollowfication. They can accomplish this because they found something to give them strength, usually because they want to protect someone/something or due to a close bond with their zanpaku-tou. Transcended Shinigami have the option serve within the Four Royal Divisions as soldiers under the Colonels or as an Imperial Inquisitor.
To Get: Reach 350+ reiatsu as a Captain or Soul Court Judge.
Rewards: Compressed Bankai, option to choose a Royal Division to serve under, access to Prestige Shinigami techniques, 2x experience and loss of 50 stat points of their choice.
* Note: They can have the option to remain a Captain or Soul Court Judge until they reach 1000 reiatsu. Once at the 1000 cap off they must choose a Royal Division to serve under or join the ranks of the Imperial Inquistors depending on prior class.
Prior Class: Captain or Soul Court Judge
Description: Shinigami who have learned to bypass their limits without resorting to Hollowfication. They can accomplish this because they found something to give them strength, usually because they want to protect someone/something or due to a close bond with their zanpaku-tou. Transcended Shinigami have the option serve within the Four Royal Divisions as soldiers under the Colonels or as an Imperial Inquisitor.
To Get: Reach 350+ reiatsu as a Captain or Soul Court Judge.
Rewards: Compressed Bankai, option to choose a Royal Division to serve under, access to Prestige Shinigami techniques, 2x experience and loss of 50 stat points of their choice.
* Note: They can have the option to remain a Captain or Soul Court Judge until they reach 1000 reiatsu. Once at the 1000 cap off they must choose a Royal Division to serve under or join the ranks of the Imperial Inquistors depending on prior class.
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Lt. Colonel
Prior Class: Transcended Shinigami - Must have upgraded from Captain
Descriptions: The Lt. Colonels of the Royal Task Force are the second in command of the Royal Division. They take orders directly from the Colonel and often relay orders to them when the Colonel is busy.
To Get: Must have been a Captain in the Gotei 13, 500+ Reiatsu. A Colonel can simply approve the promotion of someone if no Player Character occupies the Lt spot. If there is a PC Lt then the challenger may face them and after beating the previous Player Lt ask for the new vacant position.
Rewards: Access to Ancient Kido (Retain bonuses from Transcended Shinigami)
Prior Class: Transcended Shinigami - Must have upgraded from Captain
Descriptions: The Lt. Colonels of the Royal Task Force are the second in command of the Royal Division. They take orders directly from the Colonel and often relay orders to them when the Colonel is busy.
To Get: Must have been a Captain in the Gotei 13, 500+ Reiatsu. A Colonel can simply approve the promotion of someone if no Player Character occupies the Lt spot. If there is a PC Lt then the challenger may face them and after beating the previous Player Lt ask for the new vacant position.
Rewards: Access to Ancient Kido (Retain bonuses from Transcended Shinigami)
Quote:
Colonel
Prior Class: Lt. Colonel
Descriptions: Colonels of the Royal Task Force are the leader of the Royal Divisions. They may organize their Royal Division into whatever they wish it to be. They are resposible for providing protection to the Soul Society's Royal Family as needed.
To Get: Be a Lt. Colonel, Obtain 750+ Reiatsu and Challenge the current Colonel of the Royal Division they wish to be Colonel of. NPCs will be played by Mods. The other Colonel must surrender or be killed; in rare cases an event other than a fight will take place.
Rewards: Head of one of the four Royal Divisions, Third Compressed Bankai Ability. (Retain bonuses from Transcended Shinigami and Lt. Colonel)
Prior Class: Lt. Colonel
Descriptions: Colonels of the Royal Task Force are the leader of the Royal Divisions. They may organize their Royal Division into whatever they wish it to be. They are resposible for providing protection to the Soul Society's Royal Family as needed.
To Get: Be a Lt. Colonel, Obtain 750+ Reiatsu and Challenge the current Colonel of the Royal Division they wish to be Colonel of. NPCs will be played by Mods. The other Colonel must surrender or be killed; in rare cases an event other than a fight will take place.
Rewards: Head of one of the four Royal Divisions, Third Compressed Bankai Ability. (Retain bonuses from Transcended Shinigami and Lt. Colonel)
Gate Watcher
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Imperial Keeper
Prior Class: Gate Watcher
Description: A Gate Watcher who has been assigned to guard one of the Four Imperial Keys. Each of these advanced Gatekeepers carries a part of the King's Key; and to obtain it one must defeat each of the Four Imperial Keepers in sequence with no rest in between. These Elite Warriors are the first line of defense to protect the Soul Society's King.
To Get: Reach 350+ Reiatsu as a GateKeeper, defeat the current Imperial Keeper.
Rewards: Compressed Bankai, x2 experience, Fourth Houren Pill, One of Four Key Fragments:
Fourth Houren Pill: The final of the Houren Pills, given only to the Imperial Keepers. At the colossal cost of 50 Stamina per Gaian Post, an Imperial Keeper can double all Five of their Stats.
Kings Key Fragment: Each Imperial Keeper possesses one of Four Fragments to the King's Key. All four Imperial Keepers must be defeated to obtain the full Key. This key is the ONLY way for a non-member of the Royal Divisions to enter the King's Court within the realm of Arcadia; and it will break upon its use.
Prior Class: Gate Watcher
Description: A Gate Watcher who has been assigned to guard one of the Four Imperial Keys. Each of these advanced Gatekeepers carries a part of the King's Key; and to obtain it one must defeat each of the Four Imperial Keepers in sequence with no rest in between. These Elite Warriors are the first line of defense to protect the Soul Society's King.
To Get: Reach 350+ Reiatsu as a GateKeeper, defeat the current Imperial Keeper.
Rewards: Compressed Bankai, x2 experience, Fourth Houren Pill, One of Four Key Fragments:
Fourth Houren Pill: The final of the Houren Pills, given only to the Imperial Keepers. At the colossal cost of 50 Stamina per Gaian Post, an Imperial Keeper can double all Five of their Stats.
Kings Key Fragment: Each Imperial Keeper possesses one of Four Fragments to the King's Key. All four Imperial Keepers must be defeated to obtain the full Key. This key is the ONLY way for a non-member of the Royal Divisions to enter the King's Court within the realm of Arcadia; and it will break upon its use.
Vizard
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Masked General
Prior Class: Vizard
Description: Leaders of a group called the Army of Masks, a collection of Vizards and that operate independent of Soul Society, Earth or even Hueco Mundo itself. They are a very rare group and have only been seen a few times. Every time they have been spotted they were behind their mask the whole time.
To Obtain: Obtain 300+ Reiatsu
Rewards: Inner Release, Orb of Distortion, and access to True Mask.
Inner Release: The Masked General will allow their inner hollow to take controll of their body. In this form a Masked General is also able to access two Inner Release Abilities on par with Compressed Bankai. While in this form a Masked General will also recieve double in 2 stats of their choice. Stamina is drained by 15 for every 2 Gaian Posts while in this form. If the user wishes to change the stats effected by this form, they must simply return to normal form for two Gaian post. If the Inner Release is used, the user's Zanpaku-tou can ONLY be release to the Shikai level. Meaning that, with the Inner Release, the user CANNOT release their Bankai.
Orb of Distortion: A Masked General must defeat their inner hollow in a battle. Upon doing so, the Masked General will then instantly transported to the Royal Court and before the King of Soul Society. The Masked General will be rewarded a small orb from the King of Soul Society and the orb will only respond to the Masked General to which it is give. The orb give the Masked General the ability to double up to 2 stats NOT effected by Inner Release. The Orb can only be used with Inner Release. The Orb can only be used once per battle. The Orb also adds a cost of 15 SP every 2 Gaian Posts to Inner Release's stamina drain. If the Orb and Inner Release are used together, and either is removed... both will stop effects and the user will be completely drained of all strength and unable to fight in any way without resting for two Gaian post.
True Mask: The Masked General are able to improve upon the effect the mask has upon their body. They will receive double stat points in up to 3 stats of their choice until the mask is removed. Stats affected can not be changed until the mask is removed. Masked General will lose 10 stamina for every 2 gaian posts while wearing the mask. If the Masked General's stamina reachs zero, they are completely drained of all strength and unable to fight in any way. The Masked General can freely remove the mask before their stamina falls below 20 to avoid the drain of all strength; but afterwards, the Mask can not be put back on for two gaian posts. CANNOT be used with Inner Release or Orb of Distortion.
Prior Class: Vizard
Description: Leaders of a group called the Army of Masks, a collection of Vizards and that operate independent of Soul Society, Earth or even Hueco Mundo itself. They are a very rare group and have only been seen a few times. Every time they have been spotted they were behind their mask the whole time.
To Obtain: Obtain 300+ Reiatsu
Rewards: Inner Release, Orb of Distortion, and access to True Mask.
Inner Release: The Masked General will allow their inner hollow to take controll of their body. In this form a Masked General is also able to access two Inner Release Abilities on par with Compressed Bankai. While in this form a Masked General will also recieve double in 2 stats of their choice. Stamina is drained by 15 for every 2 Gaian Posts while in this form. If the user wishes to change the stats effected by this form, they must simply return to normal form for two Gaian post. If the Inner Release is used, the user's Zanpaku-tou can ONLY be release to the Shikai level. Meaning that, with the Inner Release, the user CANNOT release their Bankai.
Orb of Distortion: A Masked General must defeat their inner hollow in a battle. Upon doing so, the Masked General will then instantly transported to the Royal Court and before the King of Soul Society. The Masked General will be rewarded a small orb from the King of Soul Society and the orb will only respond to the Masked General to which it is give. The orb give the Masked General the ability to double up to 2 stats NOT effected by Inner Release. The Orb can only be used with Inner Release. The Orb can only be used once per battle. The Orb also adds a cost of 15 SP every 2 Gaian Posts to Inner Release's stamina drain. If the Orb and Inner Release are used together, and either is removed... both will stop effects and the user will be completely drained of all strength and unable to fight in any way without resting for two Gaian post.
True Mask: The Masked General are able to improve upon the effect the mask has upon their body. They will receive double stat points in up to 3 stats of their choice until the mask is removed. Stats affected can not be changed until the mask is removed. Masked General will lose 10 stamina for every 2 gaian posts while wearing the mask. If the Masked General's stamina reachs zero, they are completely drained of all strength and unable to fight in any way. The Masked General can freely remove the mask before their stamina falls below 20 to avoid the drain of all strength; but afterwards, the Mask can not be put back on for two gaian posts. CANNOT be used with Inner Release or Orb of Distortion.
Rogue Shinigami
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Fused Shinigami
Prior Class: Rogue Shinigami
Description: A Shinigami who has exceeded their natural limits by Fusing with their Zanpakuto. Considered the Ultimate Form of a Rogue Shinigami; the most notable of the Fused Shinigami was Baishin Hirate.
To Obtain: Obtain 250+ Reiatsu
Rewards: Fused Zanpakuto [Zanpakuto is redone], Shattered Sword.
Fused Shikai: passively active; cannot be a booster; one attack power = x1.50.
Fused Bankai: 2 abilities; each the same as normal bankai [keep in mind being one with your Zanpakuto]
Compressed Fusion: The user Focuses their Zanpakuto into a single part of their body for maximum Power. Possesses strength on par with Compressed Bankai [2 abilities, power = x3]
Shattered Sword: A state only activated on when a killing stroke is landed on the Fused Shinigami. They temporarily separate from their sword and can multiple three stats by x2. This state will last for a number of Gaian Posts equal to the user's Base Reiatsu divided by 250. For all intents and purposes [Kill bonuses, bounties] the user is dead; and when the timer has run dry, the Fused Shinigami will die. This is merely a way to try taking the opponent down with you.
Prior Class: Rogue Shinigami
Description: A Shinigami who has exceeded their natural limits by Fusing with their Zanpakuto. Considered the Ultimate Form of a Rogue Shinigami; the most notable of the Fused Shinigami was Baishin Hirate.
To Obtain: Obtain 250+ Reiatsu
Rewards: Fused Zanpakuto [Zanpakuto is redone], Shattered Sword.
Fused Shikai: passively active; cannot be a booster; one attack power = x1.50.
Fused Bankai: 2 abilities; each the same as normal bankai [keep in mind being one with your Zanpakuto]
Compressed Fusion: The user Focuses their Zanpakuto into a single part of their body for maximum Power. Possesses strength on par with Compressed Bankai [2 abilities, power = x3]
Shattered Sword: A state only activated on when a killing stroke is landed on the Fused Shinigami. They temporarily separate from their sword and can multiple three stats by x2. This state will last for a number of Gaian Posts equal to the user's Base Reiatsu divided by 250. For all intents and purposes [Kill bonuses, bounties] the user is dead; and when the timer has run dry, the Fused Shinigami will die. This is merely a way to try taking the opponent down with you.
Quincy
Final Form
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Ultimate Form
Prior Class: Final Form
Description: As the warriors within the different Quincy Clans have grown more powerful and knowledgeable in hopes of better being able to defend the beliefs of all Quincies, these warriors would then be faced with a choice about how to use this gained power and knowledge.
Bogan
Description: Bogans were a class of the Quincy Warriors that were exceptionally gifted in combat. Quincy Bogans were fueled by hatred and rage. The Bogans were known to fill themselves with anger at the onset of battle. Thus, most Quincy Bogans could duel any average Quincy, toe-to-toe, and win easily. Bogans cared little for the subtleties of of others. The Bogans only lived to fight.
Requirements: 500+ reiatsu and removal of the Senrei Gloves a 2nd time (With no loss of points by learning all Final Form Techniques.)
Reward: Access to Silver Tubes techniques, Ultima Weapon, and access to Arrow Mastery.
Arrow Mastery: The Bogan learns to focus their power into the arrow in such a way that it would disrupt the spiritual pools within their target. If the target is hit by five "Arrow of sealing" then target will lose access to their SP for five Gaian Post. (To hit the target user must roll a 10-sided dice and it land on 1 or 10. Arrows of sealing can only be shoot one at a time.)
Ultima Weapon: The Bogan, raised on the fires of war; have long been experienced in the forging, and infusion of power into a Legendary Weapon; known among their kin as Ultima. This weapon has two abilities of its own. [One lvl 150 Custom, One lvl 200 Custom]
Ashla
Description: Ashla were another class of the Quincy Warriors that were exceptionally gifted in combat. Quincy Ashla would often concentrated on martial training and combat. The Ashla were the keepers of the peace, acting as a kind of special police force among the different Quincy Clans. Because of the Ashla's beliefs and service, they were usually engaged in combat more than any other Quincy Warrior.
Requirements: 500+ reiatsu and removal of the Senrei Gloves a 2nd time (With no loss of points by learning all Final Form Skills.)
Reward: Access to Silver Tubes techniques, and access to Artifact Mastery.
Artifact Mastery: The Ashla is give a special bracelet that is worn around the wrist that will further increase the user's spiritual power by 1.5x. The bracelet also possesses one 'Hidden Ability' which allows the Ashla to use a special power (of their own creation) hidden within the depths of the Bracelet. Theit Hidden Ability can have power up to a level 200 custom; and this bracelet may only be worn by an Ashla.
Prior Class: Final Form
Description: As the warriors within the different Quincy Clans have grown more powerful and knowledgeable in hopes of better being able to defend the beliefs of all Quincies, these warriors would then be faced with a choice about how to use this gained power and knowledge.
Bogan
Description: Bogans were a class of the Quincy Warriors that were exceptionally gifted in combat. Quincy Bogans were fueled by hatred and rage. The Bogans were known to fill themselves with anger at the onset of battle. Thus, most Quincy Bogans could duel any average Quincy, toe-to-toe, and win easily. Bogans cared little for the subtleties of of others. The Bogans only lived to fight.
Requirements: 500+ reiatsu and removal of the Senrei Gloves a 2nd time (With no loss of points by learning all Final Form Techniques.)
Reward: Access to Silver Tubes techniques, Ultima Weapon, and access to Arrow Mastery.
Arrow Mastery: The Bogan learns to focus their power into the arrow in such a way that it would disrupt the spiritual pools within their target. If the target is hit by five "Arrow of sealing" then target will lose access to their SP for five Gaian Post. (To hit the target user must roll a 10-sided dice and it land on 1 or 10. Arrows of sealing can only be shoot one at a time.)
Ultima Weapon: The Bogan, raised on the fires of war; have long been experienced in the forging, and infusion of power into a Legendary Weapon; known among their kin as Ultima. This weapon has two abilities of its own. [One lvl 150 Custom, One lvl 200 Custom]
Ashla
Description: Ashla were another class of the Quincy Warriors that were exceptionally gifted in combat. Quincy Ashla would often concentrated on martial training and combat. The Ashla were the keepers of the peace, acting as a kind of special police force among the different Quincy Clans. Because of the Ashla's beliefs and service, they were usually engaged in combat more than any other Quincy Warrior.
Requirements: 500+ reiatsu and removal of the Senrei Gloves a 2nd time (With no loss of points by learning all Final Form Skills.)
Reward: Access to Silver Tubes techniques, and access to Artifact Mastery.
Artifact Mastery: The Ashla is give a special bracelet that is worn around the wrist that will further increase the user's spiritual power by 1.5x. The bracelet also possesses one 'Hidden Ability' which allows the Ashla to use a special power (of their own creation) hidden within the depths of the Bracelet. Theit Hidden Ability can have power up to a level 200 custom; and this bracelet may only be worn by an Ashla.
Master Quincy
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Quincy Lord
Prior Class: Master Quincy
Description: The Quincy Lord is a commanding figure within the clans of Quincy. Heading one or several clans, multiple Quincy Lords may be selected, and though they are not always old of age, it is rare for a young Quincy to attain such a status. Such figures make crucial decisions amongst the clan, and are widely known for their mastery of special skills and abilities, and are often revered as the greatest technique experts of all.
To Obtain: Reach 300+ Reiatsu, learn ½ or more of the Master Quincy techniques.
Rewards: The ability to learn Basic-Level [NOT Upgraded or Prestige] Class-Techniques from another character ((only if both characters approve; cannot be taught by a character controlled by the same player)) at double the technique's cost., Senrei Glove Mastery. Access to Silver Tube Techniques, Legendary Weapon Creation, and Masterful Instructor.
Senrei Glove Mastery: The Quincy Lord may remove their Senrei Glove without losing any points upon the effect ending. However, once they remove the glove, they cannot put it back on until 2 Gaian Posts after the battle ends.
Legendary Weapon Creation: The Quincy Lords can create and give power to a Legendary Weapon. The weapon does not have to be a bow, it can in fact be any weapon created by the Quincy. This weapon has three abilities of its own. [One lvl 50 Custom, One lvl 100 Custom, One lvl 200 Custom]
Masterful Instructor: Quincy Lords and Sages have advanced in their studies of the Quincy and other cultures to the point that they can teach and learn the Customized Skills of their allies.
Prior Class: Master Quincy
Description: The Quincy Lord is a commanding figure within the clans of Quincy. Heading one or several clans, multiple Quincy Lords may be selected, and though they are not always old of age, it is rare for a young Quincy to attain such a status. Such figures make crucial decisions amongst the clan, and are widely known for their mastery of special skills and abilities, and are often revered as the greatest technique experts of all.
To Obtain: Reach 300+ Reiatsu, learn ½ or more of the Master Quincy techniques.
Rewards: The ability to learn Basic-Level [NOT Upgraded or Prestige] Class-Techniques from another character ((only if both characters approve; cannot be taught by a character controlled by the same player)) at double the technique's cost., Senrei Glove Mastery. Access to Silver Tube Techniques, Legendary Weapon Creation, and Masterful Instructor.
Senrei Glove Mastery: The Quincy Lord may remove their Senrei Glove without losing any points upon the effect ending. However, once they remove the glove, they cannot put it back on until 2 Gaian Posts after the battle ends.
Legendary Weapon Creation: The Quincy Lords can create and give power to a Legendary Weapon. The weapon does not have to be a bow, it can in fact be any weapon created by the Quincy. This weapon has three abilities of its own. [One lvl 50 Custom, One lvl 100 Custom, One lvl 200 Custom]
Masterful Instructor: Quincy Lords and Sages have advanced in their studies of the Quincy and other cultures to the point that they can teach and learn the Customized Skills of their allies.
Restrictions
Can Learn One Custom every 50 natural Reiastu.
-Number of Learned Customs cant exceed the number of Custom slots they have.
-Cannot learn a Custom Level Higher than their natural Reiatsu.
-Must train 10 Words for every level of the Custom, a level 100 Custom would therefore require 1000 Words, a 200 Custom would need 2000 Words, etc.
-To train a certain level Custom [say lvl 1000 Str], you must have one of your own stats at that level [1000+ in any stat].
-Additionally they can teach others their own non-booster Customs at the same rate they would learn Customs.
----They cannot teach another person's Custom they have learned without permission from the original creator.
-They cannot learn Customs which apply directly to a different character [Personal Boosters, Stackers, Replacers, Summons, etc].
-Number of Learned Customs cant exceed the number of Custom slots they have.
-Cannot learn a Custom Level Higher than their natural Reiatsu.
-Must train 10 Words for every level of the Custom, a level 100 Custom would therefore require 1000 Words, a 200 Custom would need 2000 Words, etc.
-To train a certain level Custom [say lvl 1000 Str], you must have one of your own stats at that level [1000+ in any stat].
-Additionally they can teach others their own non-booster Customs at the same rate they would learn Customs.
----They cannot teach another person's Custom they have learned without permission from the original creator.
-They cannot learn Customs which apply directly to a different character [Personal Boosters, Stackers, Replacers, Summons, etc].
Quote:
Quincy Sage
Prior Class: Master Quincy
Description: Master Quincy are well known for their teaching abilities as well as great knowledge. This knowledge expands as they get older as well as the battles that they have fought. Although the Quincy Lords are the head of their clan, they often come to the Quincy Sages for both help and wisdom. During their time as a Quincy they have been enabled to expand their horizons as well as unlock the true potential of a great technique.
To Get: 300 reiatsu and battle one of the five current Quincy Sages and win to take their spot. [Will be played by an NPC]
Reward: Access to Silver Tube techniques, Legendary Weapon Creation, Trinity Cross, Magnet Mastery and Masterful Instructor.
Trinity Cross: ~Quincy Sage Special Ability
This special cross may only be obtained after being accepted as a Quincy Sage. This bow has special capabilities and combines the effects of Dual Cross Mastery, meaning this bow comes infused with powers and drawbacks of both of the Quincy's previous tier bows, but those bows are destroyed and its spirit particles are infused with this bow. As this name suggest this bow has three separate effects:
*The passive ability to fire Three Arrows for the cost of one.
*The ability to heal up to three allies by connecting special Healing Strings to their body, the healing strength heals either Stamina or Spiritual Power by however many points in spiritual power the user puts into the healing technique x2 [Senrei Glove included]. This can only be used once every two posts.
*And the ability once every three posts to fire an arrow moving at x3 their Speed and possessing a power of 3x their Spiritual Power [pre-Senrei Glove].
Requirement: Requires 200 Spiritual power, two bows, Dual Cross Mastery, and Healing Strings. These crosses are only passed from Quincy Sage to Quincy Sage; and only one of the Five Quincy Sages may use it
Magnet Mastery: The Quincy Sage's reishi arrows become a permanent Magnet Shot, however the cost of each arrows is increased to 10 Spiritual Power per shot. With an additional cost of another 5 SP per arrow, they may increase the arrows' power by x1.5.
- Must know Magnet Shot first.
Masterful Instructor: Quincy Lords and Sages have advanced in their studies of the Quincy and other cultures to the point that they can teach and learn the Customized Skills of their allies.
Prior Class: Master Quincy
Description: Master Quincy are well known for their teaching abilities as well as great knowledge. This knowledge expands as they get older as well as the battles that they have fought. Although the Quincy Lords are the head of their clan, they often come to the Quincy Sages for both help and wisdom. During their time as a Quincy they have been enabled to expand their horizons as well as unlock the true potential of a great technique.
To Get: 300 reiatsu and battle one of the five current Quincy Sages and win to take their spot. [Will be played by an NPC]
Reward: Access to Silver Tube techniques, Legendary Weapon Creation, Trinity Cross, Magnet Mastery and Masterful Instructor.
Trinity Cross: ~Quincy Sage Special Ability
This special cross may only be obtained after being accepted as a Quincy Sage. This bow has special capabilities and combines the effects of Dual Cross Mastery, meaning this bow comes infused with powers and drawbacks of both of the Quincy's previous tier bows, but those bows are destroyed and its spirit particles are infused with this bow. As this name suggest this bow has three separate effects:
*The passive ability to fire Three Arrows for the cost of one.
*The ability to heal up to three allies by connecting special Healing Strings to their body, the healing strength heals either Stamina or Spiritual Power by however many points in spiritual power the user puts into the healing technique x2 [Senrei Glove included]. This can only be used once every two posts.
*And the ability once every three posts to fire an arrow moving at x3 their Speed and possessing a power of 3x their Spiritual Power [pre-Senrei Glove].
Requirement: Requires 200 Spiritual power, two bows, Dual Cross Mastery, and Healing Strings. These crosses are only passed from Quincy Sage to Quincy Sage; and only one of the Five Quincy Sages may use it
Magnet Mastery: The Quincy Sage's reishi arrows become a permanent Magnet Shot, however the cost of each arrows is increased to 10 Spiritual Power per shot. With an additional cost of another 5 SP per arrow, they may increase the arrows' power by x1.5.
- Must know Magnet Shot first.
Masterful Instructor: Quincy Lords and Sages have advanced in their studies of the Quincy and other cultures to the point that they can teach and learn the Customized Skills of their allies.
Restrictions
Can Learn One Custom every 50 natural Reiastu.
-Number of Learned Customs cant exceed the number of Custom slots they have.
-Cannot learn a Custom Level Higher than their natural Reiatsu.
-Must train 10 Words for every level of the Custom, a level 100 Custom would therefore require 1000 Words, a 200 Custom would need 2000 Words, etc.
-To train a certain level Custom [say lvl 1000 Str], you must have one of your own stats at that level [1000+ in any stat].
-Additionally they can teach others their own non-booster Customs at the same rate they would learn Customs.
----They cannot teach another person's Custom they have learned without permission from the original creator.
-They cannot learn Customs which apply directly to a different character [Personal Boosters, Stackers, Replacers, Summons, etc].
-Number of Learned Customs cant exceed the number of Custom slots they have.
-Cannot learn a Custom Level Higher than their natural Reiatsu.
-Must train 10 Words for every level of the Custom, a level 100 Custom would therefore require 1000 Words, a 200 Custom would need 2000 Words, etc.
-To train a certain level Custom [say lvl 1000 Str], you must have one of your own stats at that level [1000+ in any stat].
-Additionally they can teach others their own non-booster Customs at the same rate they would learn Customs.
----They cannot teach another person's Custom they have learned without permission from the original creator.
-They cannot learn Customs which apply directly to a different character [Personal Boosters, Stackers, Replacers, Summons, etc].
Hollow
Arrancar
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Espada
Prior Class: Arrancar
Descriptions: The Espada are a rank of Arrancar above all others. They are rewarded with a number showing their power and dominance over other Arrancar. They reside in a fortress found in Hueco Mundo.
To Get: Reach 400 Reiatsu, defeat a Current Espada to take their place.
Rewards: Access to 3 Espada Skills and one True Form technique at the level of Compressed Bankai
Prior Class: Arrancar
Descriptions: The Espada are a rank of Arrancar above all others. They are rewarded with a number showing their power and dominance over other Arrancar. They reside in a fortress found in Hueco Mundo.
To Get: Reach 400 Reiatsu, defeat a Current Espada to take their place.
Rewards: Access to 3 Espada Skills and one True Form technique at the level of Compressed Bankai
Quote:
Ancient Arrancar
Prior Class: Arrancar
Descriptions: Arrancar that have chosen to not become Espada have a different option to choose from. Though they may not act in a group and have a leader like the Espada, the two can fight on par easily if provoked.
To Get: Obtain 325+ Reiatsu
Rewards: Ancient Cero and a True Form technique at the level of Compressed Bankai.
Ancient Cero: This is a full body cero that has to charge for an entire gaian posts before actually firing it off. The damage for this move is 3x the users spiritual power.
Prior Class: Arrancar
Descriptions: Arrancar that have chosen to not become Espada have a different option to choose from. Though they may not act in a group and have a leader like the Espada, the two can fight on par easily if provoked.
To Get: Obtain 325+ Reiatsu
Rewards: Ancient Cero and a True Form technique at the level of Compressed Bankai.
Ancient Cero: This is a full body cero that has to charge for an entire gaian posts before actually firing it off. The damage for this move is 3x the users spiritual power.
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Exquisas
Prior Class: Arrancar
Descriptions: Powerful Arrancar often retain their intelligence after their transformation. Those Arrancar of extreme intelligence have formed the shadowy government of Hueco Mundo, so hidden that their existence is often questioned. Only a handful of them exist though, due to the claim to territory that brings about constant fighting. (Only 5 can exist. Equivalent to Soul Court Judges)
To Get: Obtain 325+ Reiatsu, permission from the Head Exquisa or defeat an Exquisa.
Rewards: Zetsumei Kire, Black Law (Can pass judgment on Souls who have died in Hueco Mundo), Ruined Zanpakutou (on par with Compressed Bankai)
Zetsumei Kire: A special ability using the blade of an Arrancar. By making a slashing motion, they can release a spike of energy similar to the way lightening might shoot forth. This ability moves with *2.0 the user's speed, since it is meant to catch an enemy offguard, and hits with the either the user's Strength or Spirit Power. While it moves in a straight line, the attack's shockwave can extend out in a straight-line slash, 1 foot per 10 points in Base Strength that the user has, limiting its range normally to one opponent, unless another stands in line. It was developed by the Exquisa for the eliminations they are charged with, and is part of a swordstyle they developed to remove threats quickly and easily. Usable once every 3 Gaian Posts.
Prior Class: Arrancar
Descriptions: Powerful Arrancar often retain their intelligence after their transformation. Those Arrancar of extreme intelligence have formed the shadowy government of Hueco Mundo, so hidden that their existence is often questioned. Only a handful of them exist though, due to the claim to territory that brings about constant fighting. (Only 5 can exist. Equivalent to Soul Court Judges)
To Get: Obtain 325+ Reiatsu, permission from the Head Exquisa or defeat an Exquisa.
Rewards: Zetsumei Kire, Black Law (Can pass judgment on Souls who have died in Hueco Mundo), Ruined Zanpakutou (on par with Compressed Bankai)
Zetsumei Kire: A special ability using the blade of an Arrancar. By making a slashing motion, they can release a spike of energy similar to the way lightening might shoot forth. This ability moves with *2.0 the user's speed, since it is meant to catch an enemy offguard, and hits with the either the user's Strength or Spirit Power. While it moves in a straight line, the attack's shockwave can extend out in a straight-line slash, 1 foot per 10 points in Base Strength that the user has, limiting its range normally to one opponent, unless another stands in line. It was developed by the Exquisa for the eliminations they are charged with, and is part of a swordstyle they developed to remove threats quickly and easily. Usable once every 3 Gaian Posts.
Vastro Lorde
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Overlorde
Prior Class: Vasto Lorde
Description: A breed of hollow designed to rule over all others, commanding the armies of Hueco Mundo in great battles- their iron will has long been renowned, stemming from the choke hold they keep even on their fellow brethren. These hollows re-gain many of the frightening features that remind enemies and allies alike that they lead and dominate through fear, fear and ruthless power.
To Get: Obtain 250+ Reiatsu
Rewards: Access to a 'Legendary Hollow Weapon', Custom Techniques every 20 Reiatsu, as well as the ability to use the feared summoning abilities of the Overlordes in battle.
Convoque del Hueco: Through this ability, an Overlorde is able to summon lesser hollow brethren to his aid during battle, by unleashing a fearsome cry that echoes even unto the deepest reaches of Hueco Mundo. Firstly, a [6-sided] die must be rolled in order to determine the number of hollows, as if a hollow bait had been used, followed by the throwing of a number of [4-sided] die equal to the number rolled by the earlier die to determine the strength of said hollows- a '1' merits a normal hollow, '2' a gillian, '3' an adjuchas and '4' a full-fledged Vasto Lorde. Also, upon occasions of rolling a '6' upon the summoning die, followed by '3' instances of rolling '4,' either an Underlorde or fellow Overlorde will be summoned in place of the regular 3 Vasto Lordes.
Prior Class: Vasto Lorde
Description: A breed of hollow designed to rule over all others, commanding the armies of Hueco Mundo in great battles- their iron will has long been renowned, stemming from the choke hold they keep even on their fellow brethren. These hollows re-gain many of the frightening features that remind enemies and allies alike that they lead and dominate through fear, fear and ruthless power.
To Get: Obtain 250+ Reiatsu
Rewards: Access to a 'Legendary Hollow Weapon', Custom Techniques every 20 Reiatsu, as well as the ability to use the feared summoning abilities of the Overlordes in battle.
Convoque del Hueco: Through this ability, an Overlorde is able to summon lesser hollow brethren to his aid during battle, by unleashing a fearsome cry that echoes even unto the deepest reaches of Hueco Mundo. Firstly, a [6-sided] die must be rolled in order to determine the number of hollows, as if a hollow bait had been used, followed by the throwing of a number of [4-sided] die equal to the number rolled by the earlier die to determine the strength of said hollows- a '1' merits a normal hollow, '2' a gillian, '3' an adjuchas and '4' a full-fledged Vasto Lorde. Also, upon occasions of rolling a '6' upon the summoning die, followed by '3' instances of rolling '4,' either an Underlorde or fellow Overlorde will be summoned in place of the regular 3 Vasto Lordes.
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Underlorde
Prior Class: Vasto Lorde
Description: A further evolved hollow, more complex and more humanoid even than Vasto Lordes, the Underlorde breed of hollow is the pinnacle of fighting ability. Preferring to keep to the shadows of Hueco Mundo, the Underlordes rule the shadows while the Overlordes prefer to rule in the broad of daylight.
To Get: Obtain 400+ Reiatsu, and sacrifice either the 2 techniques they received through [Gillian/Adjuchas] advancement, or the single technique obtained when advancing to [Vastro Lorde].
Rewards: x2 Experience, as well as access to the feared ability of the Shade's Form.
Shade's Form: After releasing one's true form, the power of an Underlorde allows a hollow to draw upon even further inner strength than considered imaginable, taking the shape of an entirely new being. This form requires both immense amounts of inner strength as well as latent reishi in the surrounding area, resulting in a humongous burnout of energy. This burnout of energy will turn the user into a formless shade, making them unable to attack for an entire day (gaia time); but the release of energy possesses immense power and will affect all enemies within the surrounding area of 100 feet, the power of this deadly attack being equal to the user's Base Reiatsu x5. This ability becomes available as an Underlorde, and only after achieving 750 reiatsu.
Prior Class: Vasto Lorde
Description: A further evolved hollow, more complex and more humanoid even than Vasto Lordes, the Underlorde breed of hollow is the pinnacle of fighting ability. Preferring to keep to the shadows of Hueco Mundo, the Underlordes rule the shadows while the Overlordes prefer to rule in the broad of daylight.
To Get: Obtain 400+ Reiatsu, and sacrifice either the 2 techniques they received through [Gillian/Adjuchas] advancement, or the single technique obtained when advancing to [Vastro Lorde].
Rewards: x2 Experience, as well as access to the feared ability of the Shade's Form.
Shade's Form: After releasing one's true form, the power of an Underlorde allows a hollow to draw upon even further inner strength than considered imaginable, taking the shape of an entirely new being. This form requires both immense amounts of inner strength as well as latent reishi in the surrounding area, resulting in a humongous burnout of energy. This burnout of energy will turn the user into a formless shade, making them unable to attack for an entire day (gaia time); but the release of energy possesses immense power and will affect all enemies within the surrounding area of 100 feet, the power of this deadly attack being equal to the user's Base Reiatsu x5. This ability becomes available as an Underlorde, and only after achieving 750 reiatsu.
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Reibesta
Prior Class: Vasto Lorde
Description: Literally meaning "Beast King", the Reibesta are a group of Vasto Lorde who have reverted back into a more bestial state. They retain their power, unlike a de-evolving Hollow, but the beast-like form allows them unrestrained use of their power.
To Get: 300 Reiatsu; obtain a Jokaisho Shard.
Reward: Gains customs every 20 Rei, ability to level a FS to Lv.150, Lança de Reibesta, and one of the Bestial FS
Lança de Reibesta- A powerful lance of energy that a Reibesta can form that is the channeled force of their beast form rushing forth. It has a power equal to the user's [Highest Stat+Second Highest Stat]*3 and an Attack Speed equal to their Speed*3. As long as their two highest stats are no more than 50 points in difference, the Lance's Speed becomes equal to it's power*3 instead. [300 SP per use; 3 Post Cooldown]
The Four Bestial Fighting Styles:
** Note - The Reibesta may only learn ONE of these, there are no exceptions to this rule **
1) Arcana - (+12 SP, +8 Spd, +5 Def)
The art of the focusing and projecting of magical energy; thus increasing overall magic output. This also passively increases the toughness of the Hollow's skin; as the constant stress placed on the body through this channeling requires the skin to adjust and become more callus-like.
2) Força - (+12 Str, +8 Sta, +5 Spd)
The art of focusing on a single point and striking towards it with increased force; allowing powerful attacks to be delivered with much less effort. Control and projection of force builds tolerance and strong discipline within the user.
3) Ímpeto - (+12 Spd, +8 Sta, +5 Def)
The art of evasion, cleverly dodging foes until they have worn down and thus waiting for the opportune moment to strike. Masters of this technique outlast and outspeed opponents easily; but lose out on power for their finishing techniques.
4) Escudo - (+12 Def, +8 Sp, +5 Spd)
The art of hardening spiritual energy in the forearms to serve as shields; thus better protecting the body from harm. The last known master of this technique was Nnoitrra; who used this in addition to his Hierro to form a near-unbreakable hide of skin.
Prior Class: Vasto Lorde
Description: Literally meaning "Beast King", the Reibesta are a group of Vasto Lorde who have reverted back into a more bestial state. They retain their power, unlike a de-evolving Hollow, but the beast-like form allows them unrestrained use of their power.
To Get: 300 Reiatsu; obtain a Jokaisho Shard.
Reward: Gains customs every 20 Rei, ability to level a FS to Lv.150, Lança de Reibesta, and one of the Bestial FS
Lança de Reibesta- A powerful lance of energy that a Reibesta can form that is the channeled force of their beast form rushing forth. It has a power equal to the user's [Highest Stat+Second Highest Stat]*3 and an Attack Speed equal to their Speed*3. As long as their two highest stats are no more than 50 points in difference, the Lance's Speed becomes equal to it's power*3 instead. [300 SP per use; 3 Post Cooldown]
The Four Bestial Fighting Styles:
** Note - The Reibesta may only learn ONE of these, there are no exceptions to this rule **
1) Arcana - (+12 SP, +8 Spd, +5 Def)
The art of the focusing and projecting of magical energy; thus increasing overall magic output. This also passively increases the toughness of the Hollow's skin; as the constant stress placed on the body through this channeling requires the skin to adjust and become more callus-like.
2) Força - (+12 Str, +8 Sta, +5 Spd)
The art of focusing on a single point and striking towards it with increased force; allowing powerful attacks to be delivered with much less effort. Control and projection of force builds tolerance and strong discipline within the user.
3) Ímpeto - (+12 Spd, +8 Sta, +5 Def)
The art of evasion, cleverly dodging foes until they have worn down and thus waiting for the opportune moment to strike. Masters of this technique outlast and outspeed opponents easily; but lose out on power for their finishing techniques.
4) Escudo - (+12 Def, +8 Sp, +5 Spd)
The art of hardening spiritual energy in the forearms to serve as shields; thus better protecting the body from harm. The last known master of this technique was Nnoitrra; who used this in addition to his Hierro to form a near-unbreakable hide of skin.
Human
Planes Walker
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Dimension Guide
Prior Class: Planes Walker
Description: A Planes Walker who has mastered the traversing of dimensions and the in-between. The Dimension Guide has discovered the means to travel within their own mind, another dimension that is entirely theirs.
To Get: Reach 250+ Reiatsu.
Rewards: Within the user's mind is a dimension personally created by them, able to be whatever they want. This area starts off as an empty space, but may be used to hold items. The entire area may change to the user's liking, be it a field of grass, the inside of a building; virtually anything can set the theme of this area, and they can even expand it. If the user wishes, the Dimension Guide may bring up to one person with them into said dimension for every 50 reiatsu the Dimension Guide has. If others are held within this area, they are released if the Dimension Guide dies. Occupants who are not the Dimension Guide may freely return to the plane of which they originally entered from, in the exact location of entrance. Under no condition can this area be opened by anyone other than the Guide unless they permit another Guide the ability to travel to it. As this is a space between all dimensions, the Dimension Guide may open a portal from this point into any other dimension. In addition to this the Dimensional Guide is able to create a small circle a foot across appear in any dimension that they can use to communicate with people on the other side or view it visually; this is useful for seeing whether it's safe to warp to a specific location.
Another thing obtained by becoming a Dimension Guide are a few skills, able to be learned separately by training:
Dimension Summon: A Dimension Guide may not be allowed to escape into their own dimension during combat, but quickly enough may they rip open this void for their own advantages. By drawing from the power of their own mental dimension, a Dimension Guide is able to pull forth anything held in this space (such as weaponry), as well as warp it back. The item does not have to be in contact to be placed back, and the process of pulling it to the current plane of existence revolves around the user's hands. One oddity is the free item rule. Certain things may not be used as attacks, if obtained as 'free'. However, some free items may be fired off, if approved.
Dimension Weapon: Upon becoming a Dimension Guide, the user may forge two Demi-Legendary Weapons. [each of these weapons has two abilities, one x1.50 and one x2]
3rd Profile Ability [lvl 200]
Prior Class: Planes Walker
Description: A Planes Walker who has mastered the traversing of dimensions and the in-between. The Dimension Guide has discovered the means to travel within their own mind, another dimension that is entirely theirs.
To Get: Reach 250+ Reiatsu.
Rewards: Within the user's mind is a dimension personally created by them, able to be whatever they want. This area starts off as an empty space, but may be used to hold items. The entire area may change to the user's liking, be it a field of grass, the inside of a building; virtually anything can set the theme of this area, and they can even expand it. If the user wishes, the Dimension Guide may bring up to one person with them into said dimension for every 50 reiatsu the Dimension Guide has. If others are held within this area, they are released if the Dimension Guide dies. Occupants who are not the Dimension Guide may freely return to the plane of which they originally entered from, in the exact location of entrance. Under no condition can this area be opened by anyone other than the Guide unless they permit another Guide the ability to travel to it. As this is a space between all dimensions, the Dimension Guide may open a portal from this point into any other dimension. In addition to this the Dimensional Guide is able to create a small circle a foot across appear in any dimension that they can use to communicate with people on the other side or view it visually; this is useful for seeing whether it's safe to warp to a specific location.
Another thing obtained by becoming a Dimension Guide are a few skills, able to be learned separately by training:
Dimension Summon: A Dimension Guide may not be allowed to escape into their own dimension during combat, but quickly enough may they rip open this void for their own advantages. By drawing from the power of their own mental dimension, a Dimension Guide is able to pull forth anything held in this space (such as weaponry), as well as warp it back. The item does not have to be in contact to be placed back, and the process of pulling it to the current plane of existence revolves around the user's hands. One oddity is the free item rule. Certain things may not be used as attacks, if obtained as 'free'. However, some free items may be fired off, if approved.
Dimension Weapon: Upon becoming a Dimension Guide, the user may forge two Demi-Legendary Weapons. [each of these weapons has two abilities, one x1.50 and one x2]
3rd Profile Ability [lvl 200]
Cleric
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Sacred Knight
Prior Class: Cleric
Description: A Cleric who has realized their true calling in life, one who has decided upon a path to follow, becomes a Sacred Knight. Morals drive the Knight toward their goals, and they will use these morals for the sake of such a goal. Becoming a Sacred Knight accredits the bearer of such a title to the traditional clothing of the class, to signify their position.
To Get: Reach 250+ Reiatsu.
Rewards: Access to Spiritual Field; and a choice between Death Watch or Saint's Cloak: 3rd Profile Ability [lvl 200]
Spiritual Field: A field which nullifies all spiritual attacks which come into its range. This field may freely extend to 20 feet, costing nothing to hold. After that, up to 40 feet will cost 10 SP per Gaia post, and from 40 to 60 feet will cost 20 SP per Gaia post. The user may only use one barrier, physical or spiritual, once in a Gaia post, unable to switch until the next one. This barrier cannot be used in conjunction with another person's physical barrier.
Death Watch: A passive skill which covers a radius of five feet for every point of Spiritual Power held by the Sacred Knight. This field of perception alerts the user to any threats on a person's health, whether or not they can see it. As such, if somebody is bleeding to death or mortally wounded, the Sacred Knight takes notice of this. With their own will, expelling Spiritual Power, the user may heal the wounds of those under this detection. To heal minor wounds of one target, it will cost 1 SP; everyone within the field will cost 5 SP. To heal broken bones or other harmful matters, it will cost 10 SP on a single person, 50 SP for the entire group. For fatal injuries to be fully healed, the user must expel 50 SP for one person, 250 SP for the entire group. The user may heal minor wounds once for every point of SP they have. Broken bones and the like may be healed once for every 10 SP the user has, and healing fatal injuries may be used once for every 50 SP the Knight retains. Healing a group counts as one use per person selected. If healing an entire group, it will only heal those considered to be allies by the Sacred Knight, to prevent the healing of unwanted targets.
Saint's Cloak: The Saint's Cloak is a special cloak given to a Sacred Knight to show that they have chosen the path of peace over that of violence. The cloak, when activated, starts the drain of 20 stamina per Gaia post and is constantly at fifty feet from the user. Everything within this field has the damage done against it negated, spiritual or physical, as well as effects. The user's stamina cannot be regained through pills or healing techniques once the coat is deactivated, but may be restored while it's in use. They must rest from battle to replenish the used stats after deactivation.
Prior Class: Cleric
Description: A Cleric who has realized their true calling in life, one who has decided upon a path to follow, becomes a Sacred Knight. Morals drive the Knight toward their goals, and they will use these morals for the sake of such a goal. Becoming a Sacred Knight accredits the bearer of such a title to the traditional clothing of the class, to signify their position.
To Get: Reach 250+ Reiatsu.
Rewards: Access to Spiritual Field; and a choice between Death Watch or Saint's Cloak: 3rd Profile Ability [lvl 200]
Spiritual Field: A field which nullifies all spiritual attacks which come into its range. This field may freely extend to 20 feet, costing nothing to hold. After that, up to 40 feet will cost 10 SP per Gaia post, and from 40 to 60 feet will cost 20 SP per Gaia post. The user may only use one barrier, physical or spiritual, once in a Gaia post, unable to switch until the next one. This barrier cannot be used in conjunction with another person's physical barrier.
Death Watch: A passive skill which covers a radius of five feet for every point of Spiritual Power held by the Sacred Knight. This field of perception alerts the user to any threats on a person's health, whether or not they can see it. As such, if somebody is bleeding to death or mortally wounded, the Sacred Knight takes notice of this. With their own will, expelling Spiritual Power, the user may heal the wounds of those under this detection. To heal minor wounds of one target, it will cost 1 SP; everyone within the field will cost 5 SP. To heal broken bones or other harmful matters, it will cost 10 SP on a single person, 50 SP for the entire group. For fatal injuries to be fully healed, the user must expel 50 SP for one person, 250 SP for the entire group. The user may heal minor wounds once for every point of SP they have. Broken bones and the like may be healed once for every 10 SP the user has, and healing fatal injuries may be used once for every 50 SP the Knight retains. Healing a group counts as one use per person selected. If healing an entire group, it will only heal those considered to be allies by the Sacred Knight, to prevent the healing of unwanted targets.
Saint's Cloak: The Saint's Cloak is a special cloak given to a Sacred Knight to show that they have chosen the path of peace over that of violence. The cloak, when activated, starts the drain of 20 stamina per Gaia post and is constantly at fifty feet from the user. Everything within this field has the damage done against it negated, spiritual or physical, as well as effects. The user's stamina cannot be regained through pills or healing techniques once the coat is deactivated, but may be restored while it's in use. They must rest from battle to replenish the used stats after deactivation.
Zealot
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Avatar
Prior Class: Zealot
Description: The truest believers of all take the form of an Avatar, a physical embodiment of what they believe in. Avatars are generally respected as holy figures and leaders of cultures because of their connection to what they believe in.
To Get: Obtain 500 Reiatsu
Rewards: At the cost of 25 points they can create a somewhat physical representation of something they believe strongly in the form of a Divine Medium. 3rd Profile Ability [lvl 200]
Divine Medium: The Divine Medium comes with one ability when it is made. And the user creates a second custom ability for every one of their current customs that can only be used through the Divine Medium. (Basically they have two techniques for every 25 points in a stat.) The Divine Medium can be almost anything their mind desires, a weapon, armor, animal, spirit or virus even; it can be anything up to the size of a Humpback whale and as small as a single cell. Once it’s in this form though it doesn’t change, once the form is set it is that way for good. The Divine Medium can’t be destroyed; it will continue to come back even if the user dies it will return with him.
Prior Class: Zealot
Description: The truest believers of all take the form of an Avatar, a physical embodiment of what they believe in. Avatars are generally respected as holy figures and leaders of cultures because of their connection to what they believe in.
To Get: Obtain 500 Reiatsu
Rewards: At the cost of 25 points they can create a somewhat physical representation of something they believe strongly in the form of a Divine Medium. 3rd Profile Ability [lvl 200]
Divine Medium: The Divine Medium comes with one ability when it is made. And the user creates a second custom ability for every one of their current customs that can only be used through the Divine Medium. (Basically they have two techniques for every 25 points in a stat.) The Divine Medium can be almost anything their mind desires, a weapon, armor, animal, spirit or virus even; it can be anything up to the size of a Humpback whale and as small as a single cell. Once it’s in this form though it doesn’t change, once the form is set it is that way for good. The Divine Medium can’t be destroyed; it will continue to come back even if the user dies it will return with him.
Karas
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Kamen Rider
Prior Class: Karas
Description: The pinnacle of justice on Earth, however, their identities are kept hidden from the public. Their name translating to "Masked Rider" as they have become allied with the wandering spirits on Earth; becoming closer to them than any other being living or non-living. Though they aren't aligned with the Shinigami, lurking in the dark corners of Earth, often arriving in a flash to help those in need. With their bonds with the Yōkai expanding, they tend to live among them, sharing connections with them so that they may aid the Kamen Rider in their most darkest hour. While Kamen Rider tend to work alone, they will sometimes pair up in teams in order to fend off great evil and other villainous creatures that threaten Earth. Due to their preference of working alone and differences in beliefs, they are considered a neutral yet friendly faction by Shinigami; being seen as "Dark" or "Anti" heroes. Earthbound saviors that draw their powers from Mother Nature.
To Get: 300 Reiatsu
Rewards: Lose 40 points for 2x Experience, Third Eye, Yōkai Summon, Legendary Weapon, Third Profile Ability [lvl 200]
Third Eye: An ability granted to the user once they have chosen their true path, opening their eyes to the world around them. A third eye will sprout on their forehead through their armor which allows them to see every thing around them in a 360 degree angle. They are able to see the spiritual energy that flows through every living being; allowing them to be able to see through clone techniques as well as disguises, taking priority over said abilities regardless of comparisons. Furthermore, due to their Third Eye their reaction time is increased, allowing them to passively dodge anything moving at twice their speed.
Yōkai Summon: An ability that allows the user to summon Yōkai to aid them in battle. They user will befriend and can call two Yōkai to their side, both sharing the user's Reiatsu. The summons are granted a single ability on par with Compressed Bankai each.
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Kaijin
Prior Class: Karas
Description: Having fallen into darkness, a Kaijin uses their abilities to gain money and power; a Karas that has lost their way as the name Kaijin means "Monster". While not always incorporating global domination and money into their goals, their power and hatred consume them, becoming greedy beings with envy fueling them. Often, they are associated with one of the Seven Deadly Sins as their primary personality trait. Seeing the Yōkai and other spirits as nothing but insignificant vessels whose power they can take for themselves. Losing the Yōkai's trust, aside from the Yōkai that willingly submit to them, yet have grown too powerful to have their powers snatched away from them by the very beings that had given it to them. Kaijin become armored monsters in their transformed state, retaining their sanity but devoured by greed. Yet they are masters of disguise, normally hiding amongst the normal citizens of the world though they are often leaders of or associated with extortion conspiracies, terrorist organizations, large corporations and conglomerates, etc. With their knowledge and access to anything spiritual, they are considered highly dangerous.
To Get: 350 Reiatsu, acquire a Jokaishou Shard, must be a Hueco Hybrid
Rewards: Lose 40 points for 2x Experience, Third Eye, Yōkai Fusion, Absorbing Rage
Third Eye: An ability granted to the user once they have chosen their true path, opening their eyes to the world around them. A third eye will sprout on their forehead through their armor which allows them to see every thing around them in a 360 degree angle. They are able to see the spiritual energy that flows through every living being; allowing them to be able to see through clone techniques as well as disguises, taking priority over said abilities regardless of comparisons. Furthermore, due to their Third Eye their reaction time is increased, allowing them to passively dodge anything moving at twice their speed.
Absorbing Rage: Whenever an attack is successfully blocked or parried, the Kaijin will use their immense power and spiritual pressure to a absorb the damage given to them, storing whatever damage dealt to them for three turns. On the third turn they will synchronize this stored energy with their own power and will release it outward in a powerful explosion of energy or will simply release it all through a mighty physical strike. However, this ability must cool-down for three turns after its use.
Yōkai Fusion: The user has chosen greed and power over protecting others, as such they have taken a single Yōkai of equal reiatsu to them captive after subduing it in battle and have absorbed it into their soul-infused armor, combining the Yōkai's power with the Karas to take on the form of a new, deadlier monster of whom they can transform into at will while retaining the power gained from the absorbed Yōkai. Being granted a single level 300 Profile Ability.
Prior Class: Karas
Description: Having fallen into darkness, a Kaijin uses their abilities to gain money and power; a Karas that has lost their way as the name Kaijin means "Monster". While not always incorporating global domination and money into their goals, their power and hatred consume them, becoming greedy beings with envy fueling them. Often, they are associated with one of the Seven Deadly Sins as their primary personality trait. Seeing the Yōkai and other spirits as nothing but insignificant vessels whose power they can take for themselves. Losing the Yōkai's trust, aside from the Yōkai that willingly submit to them, yet have grown too powerful to have their powers snatched away from them by the very beings that had given it to them. Kaijin become armored monsters in their transformed state, retaining their sanity but devoured by greed. Yet they are masters of disguise, normally hiding amongst the normal citizens of the world though they are often leaders of or associated with extortion conspiracies, terrorist organizations, large corporations and conglomerates, etc. With their knowledge and access to anything spiritual, they are considered highly dangerous.
To Get: 350 Reiatsu, acquire a Jokaishou Shard, must be a Hueco Hybrid
Rewards: Lose 40 points for 2x Experience, Third Eye, Yōkai Fusion, Absorbing Rage
Third Eye: An ability granted to the user once they have chosen their true path, opening their eyes to the world around them. A third eye will sprout on their forehead through their armor which allows them to see every thing around them in a 360 degree angle. They are able to see the spiritual energy that flows through every living being; allowing them to be able to see through clone techniques as well as disguises, taking priority over said abilities regardless of comparisons. Furthermore, due to their Third Eye their reaction time is increased, allowing them to passively dodge anything moving at twice their speed.
Absorbing Rage: Whenever an attack is successfully blocked or parried, the Kaijin will use their immense power and spiritual pressure to a absorb the damage given to them, storing whatever damage dealt to them for three turns. On the third turn they will synchronize this stored energy with their own power and will release it outward in a powerful explosion of energy or will simply release it all through a mighty physical strike. However, this ability must cool-down for three turns after its use.
Yōkai Fusion: The user has chosen greed and power over protecting others, as such they have taken a single Yōkai of equal reiatsu to them captive after subduing it in battle and have absorbed it into their soul-infused armor, combining the Yōkai's power with the Karas to take on the form of a new, deadlier monster of whom they can transform into at will while retaining the power gained from the absorbed Yōkai. Being granted a single level 300 Profile Ability.
Bount
Fused Bount
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Unified Bount
Prior Class: Fused Bount
Description: The Unified Bount represents the complete union of Bount and Doll in a way that surpasses even a Fused Bount, giving them the ability to bond temporarily with another Doll.
To Obtain: Obtain 250 Reiatsu, The Bount Sacrifices 50 Stat points and each Doll Sacrifices 30 Stat Points.
Rewards: x2 experience (For Bount not Doll) and Army of Dolls
Second Fusion: The Unified Bount can combine temporarily with one of their Dolls, adding their stats to that of their Doll up for a number of gaian posts equal to their stamina divided by twenty. They can’t combine again for three gaian posts but this boost in power should prove plenty terrifying to their enemies; Special Power - Jokaisho Explosion.
Army of Dolls: Bounts of a certain level gain the ability to control specialized Dolls which will remain faithful to them no matter what the circumstances are. A Bount will receive one Doll for every 100 reiatsu they have, while these Dolls will have the reiatsu of the checkmark they are created at. These Dolls do not grow with the user but will be created with the same number of Doll Abilities that a normal Doll would have at the same reiatsu. Unified Bounts will stop receiving Dolls at 1400 Reiatsu while Master Bounts will no longer receive Dolls after 1000 Reiatsu leaving the Unified Bount with more dolls but the Master Bount having a wider range of abilities in their Dolls.
Prior Class: Fused Bount
Description: The Unified Bount represents the complete union of Bount and Doll in a way that surpasses even a Fused Bount, giving them the ability to bond temporarily with another Doll.
To Obtain: Obtain 250 Reiatsu, The Bount Sacrifices 50 Stat points and each Doll Sacrifices 30 Stat Points.
Rewards: x2 experience (For Bount not Doll) and Army of Dolls
Second Fusion: The Unified Bount can combine temporarily with one of their Dolls, adding their stats to that of their Doll up for a number of gaian posts equal to their stamina divided by twenty. They can’t combine again for three gaian posts but this boost in power should prove plenty terrifying to their enemies; Special Power - Jokaisho Explosion.
Army of Dolls: Bounts of a certain level gain the ability to control specialized Dolls which will remain faithful to them no matter what the circumstances are. A Bount will receive one Doll for every 100 reiatsu they have, while these Dolls will have the reiatsu of the checkmark they are created at. These Dolls do not grow with the user but will be created with the same number of Doll Abilities that a normal Doll would have at the same reiatsu. Unified Bounts will stop receiving Dolls at 1400 Reiatsu while Master Bounts will no longer receive Dolls after 1000 Reiatsu leaving the Unified Bount with more dolls but the Master Bount having a wider range of abilities in their Dolls.
Spirited Bount
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Master Bount
Prior Class: Spirited Bount
Description: The Master Bount is the result of a complete understanding between Bount and Doll, no two people or creatures could be closer than a Master Bount and Doll. They work off of each other's abilities to better themselves.
To Obtain: Obtain 250 Reiatsu
Rewards: Army of Dolls. The Master Bount is in complete control of their abilities and can forge a weapon or item of Legendary status (3 Abilities); Their Dolls can also gain a New Profile Ability every 50 Reiatsu as opposed to every 100; starting at the class-upgrade's requirement. [250, 300, 350, etc.]
Army of Dolls: Bounts of a certain level gain the ability to control specialized Dolls which will remain faithful to them no matter what the circumstances are. A Bount will receive one Doll for every 100 reiatsu they have, while these Dolls will have the reiatsu of the checkmark they are created at. These Dolls do not grow with the user but will be created with the same number of Doll Abilities that a normal Doll would have at the same reiatsu. Unified Bounts will stop receiving Dolls at 1400 Reiatsu while Master Bounts will no longer receive Dolls after 1000 Reiatsu leaving the Unified Bount with more dolls but the Master Bount having a wider range of abilities in their Dolls.
Prior Class: Spirited Bount
Description: The Master Bount is the result of a complete understanding between Bount and Doll, no two people or creatures could be closer than a Master Bount and Doll. They work off of each other's abilities to better themselves.
To Obtain: Obtain 250 Reiatsu
Rewards: Army of Dolls. The Master Bount is in complete control of their abilities and can forge a weapon or item of Legendary status (3 Abilities); Their Dolls can also gain a New Profile Ability every 50 Reiatsu as opposed to every 100; starting at the class-upgrade's requirement. [250, 300, 350, etc.]
Army of Dolls: Bounts of a certain level gain the ability to control specialized Dolls which will remain faithful to them no matter what the circumstances are. A Bount will receive one Doll for every 100 reiatsu they have, while these Dolls will have the reiatsu of the checkmark they are created at. These Dolls do not grow with the user but will be created with the same number of Doll Abilities that a normal Doll would have at the same reiatsu. Unified Bounts will stop receiving Dolls at 1400 Reiatsu while Master Bounts will no longer receive Dolls after 1000 Reiatsu leaving the Unified Bount with more dolls but the Master Bount having a wider range of abilities in their Dolls.
