Main Ball Plot
> Long ago supernatural creatures lived in separate realms and humans lived primarily in Gaia
> They used doors to travel to Gaia and hold meetings to discuss important issues and agreements with one another
> Many creatures prefered to stay in the world of Gaia more than their own
> Caused tension among the creatures, they began to fight, and that lead to the ultimate decision for the doors to close
> One day the leader of the underworld gathered the other leaders with a plan to open the doors once more
> As they prepared they were told by an oracle that if they continued with this party a shadow shall be cast over their event
> With the help of powerful wizards and witches the doors were opened
> Beginning of the party was going fine, but a series of misfortunes began to happen in each realm w/o a logical explanation
> Factions grew restless not knowing if either side are the cause of these incidents, or just bad luck.
> The leaders begin to lose hope that their goal shall never be accomplished
> One of the leaders can't take it anymore, they leave the party and wander outside the doors
> Detecting something off about the location of the doors, they further investigate and discover the rocks surrounding the doors are actually iron meteorites
> Iron may be good luck among humans, but it causes disturbances towards magic and the supernatural
> After alerting everyone their discovery, they work together to get rid of the meteorites and resume their partying
> The leaders conclude that the doors were safe to remain open
Day One:
The doors/portals are opened on Gaia. Guests start arriving and hosts make their allegiances known. The Supernatural Realm creatures are quite wary of the Gaian creatures and vice verse. In the meantime, some minor things start to go wrong in each of the rooms. (ex: decorations are wrong, missing supplies, menus are unreadable, incidents that can pertain only in your rooms, etc.)
Day Two:
The two factions (Pro-Gaia/Anti-Gaia Relations) are blaming each other about the incidents that are happening. Things keep getting worse in the rooms. Realized that the oracle's prediction is coming true. (ex: chairs collapsing on their own, water fountains spraying guest, room decor falling and barely missing guests, incidents that can pertain only in your rooms, etc.)
Day Three:
Some major sabotage stuff happens. Major room plots incidents and Crossovers. Crossovers. Crossovers. Leaders try to remain hopeful.(ex: near deaths, storms, fires, earthquakes, tornado, hurricanes, incidents that can pertain only in your rooms, etc)
Day Four:
Nothing gets better the hosts all lose hope. They all leave their realms to discuss their final decisions. It was then they figured out something is wrong about the doors location. Realizing what is causing the bad luck they work together to try to make things right. Once that is settled, the party continues. They realize it's safe to stay and leave the doors/portals open.
The doors/portals are opened on Gaia. Guests start arriving and hosts make their allegiances known. The Supernatural Realm creatures are quite wary of the Gaian creatures and vice verse. In the meantime, some minor things start to go wrong in each of the rooms. (ex: decorations are wrong, missing supplies, menus are unreadable, incidents that can pertain only in your rooms, etc.)
Day Two:
The two factions (Pro-Gaia/Anti-Gaia Relations) are blaming each other about the incidents that are happening. Things keep getting worse in the rooms. Realized that the oracle's prediction is coming true. (ex: chairs collapsing on their own, water fountains spraying guest, room decor falling and barely missing guests, incidents that can pertain only in your rooms, etc.)
Day Three:
Some major sabotage stuff happens. Major room plots incidents and Crossovers. Crossovers. Crossovers. Leaders try to remain hopeful.(ex: near deaths, storms, fires, earthquakes, tornado, hurricanes, incidents that can pertain only in your rooms, etc)
Day Four:
Nothing gets better the hosts all lose hope. They all leave their realms to discuss their final decisions. It was then they figured out something is wrong about the doors location. Realizing what is causing the bad luck they work together to try to make things right. Once that is settled, the party continues. They realize it's safe to stay and leave the doors/portals open.
