Here we roll to achieve things in roleplay. It can determine what item you receive, or what skill can be used. Just post a link to your post and what your rolling for. ^^
WARNING: Please do not reroll or delete a post for any reason, even if you forgot to roll, just make another post, do not delete anything or you may be removed..
Blocking Attacks
Certain skills have a set success rate. To determine the success of it, write the skill you're rolling for and roll a die in this thread.
For example:
Guard has a 70% chance to block some damage and a 5% chance to block all damage.
Let's assume you decide to roll a one-hundred sided die. This is what the scenario might be:
If the roll is 1 ~ 5, all damage is blocked.
If the roll is 6 ~ 75, some of the damage is blocked.
If the roll is 76 ~ 100, the skill fails to block any damage.
Earning a Special Skill
WARNING: Please do not reroll or delete a post for any reason, even if you forgot to roll, just make another post, do not delete anything or you may be removed..
Blocking Attacks
Certain skills have a set success rate. To determine the success of it, write the skill you're rolling for and roll a die in this thread.
For example:
Guard has a 70% chance to block some damage and a 5% chance to block all damage.
Let's assume you decide to roll a one-hundred sided die. This is what the scenario might be:
If the roll is 1 ~ 5, all damage is blocked.
If the roll is 6 ~ 75, some of the damage is blocked.
If the roll is 76 ~ 100, the skill fails to block any damage.
Earning a Special Skill
To receive a special skill for your character, you must roll a 100 sided dice here, and whatever number of the skill you land on, that's what your character will receive. However, if you land on one already obtained, you may not receive any. I understand if you do win one and it ends up being for a different class, that you may end confused because you'd rather not be a different class for the sake of wanting one. But do not fear, you can work around it to fit into your class. Say the skills was this one; ▷ Darkness Blade ✶This skill is commonly used by Dark Knights, the blade evaporates dark energy from using this skill. Spending some of your HP (200), your attack power will rise and do much heavier damage. - Yes it says used by Dark Knights, but you can change it to something like this if you were a bowman ; ▷ Darkness Bow ✶This skill is commonly used by Archers, the bow evaporates dark energy from using this skill. Spending some of your HP (200), your attack power will rise and do much heavier damage. - As long as thats how you wanted it, than you can edit the skill to better fit your selected class.
Unique Skills listed here:
Roll a 68 V
▷ Hacker ✶ Dual Death, a rare skill which actives after dealing a death blow, player will kill an enemy instantly and gain all health back (for bosses it takes away one life bar) can only be used once per 24 hours.
▷ Owned by: ✶ No one
Roll a 11 V
▷ Strategist ✶ Analyze allows player to scan the enemy finding weakness, strengths and abilities but can't move for ten minutes while skill is being used.
▷ Owned by: ✶ No one.
Roll a 24 V
▷ Paradox ✶ Ability to make clones of yourself. Clones have the same strengths as you. Whatever damage your clones takes though you take half.
▷ Owned by: ✶ No one
Roll a 5 V
▷ Magic Sword ✶ Mystic Knight can use any magic previously learned on their sword.
▷ Owned by: ✶ No one.
Roll a 62 V
▷ Mix-Wield ✶ A unique style that allows the user to wield two different weapons simultaneously no matter the type of weapon. It can be one hand a Katana, another hand a two-handed sword. Size matters not to this unique skills.
▷ Owned by: ✶ No one.
Roll a 47 V
▷ Holy Sword ✶ Alternatively known as Divine Blade. It allows the player who possesses the skill to freely switch between offense and defense, allowing near impenetrable defense and also being able to use a shield to attack an opponent with a sharp tackle. It is given to the strongest player.
▷ Owned by: ✶ No one.
Roll a 88 V
▷ Darkness Blade ✶This skill is commonly used by Dark Knights, the blade evaporates dark energy from using this skill. Spending some of your HP (200), your attack power will rise and do much heavier damage.
▷ Owned by: ✶ No one.
Roll a 55 V
▷ Battoujutsu ✶ Using a sheathe as a weapon, you can use the style dedicated solely to quick draws and attacks that are incorporated directly from drawing the sword, your attack power rising as you use the sheathe to fight.
▷ Owned by: ✶ No one
Roll a 19 V
▷ Path Finder ✶ Starts out with maps in the dungeons and has all chests locations and traps marked rooms on their map.
▷ Owned by: ✶ No one.
Roll a 99 V
▷ Treasure Hunter ✶ Finds rare items much more easily and gains rare item drops from mini bosses too.
▷ Owned by: ✶ No one.
Roll a 73
▷ Data Rift ✶ Player can temporarily create a rift or tear in their data making them Omni dimension for the time being. Leaving other players, creatures, environment unable to harm or even touch the said player but this effect works both ways for the player shall be unable to interact with anything while the effect is active, this does now however prevent enemies or mobs from attacking the player. Of course with such a powerful skill will come its own drawbacks. Once the skill ends the player will lose 1/3 of their own HP and be plagued by severe fatigue for 3 minutes.
▷ Owned by: ✶ No one
Roll a 62 V
▷ Item Dimension ✶ Can use items and equipment without going into inventory or the menu by calling out the item to help save time in battle.
▷ Owned by: ✶ No one
Roll a 87 V
▷ Zero-Gravity Barrage ✶ A rare move unlocked by only the most agile and dedicated of Rangers. It requires «Jumping», «Freefall», and «Tumbling» for proper execution - a lack thereof results in a severe penalty (major HP loss is highly likely). When a boss is within the Ranger's critical range, the player can jump safely out of the boss' reach and unleashes a barrage of arrows down before falling and tumbling to safety. Much more powerful than «Needle Rain», but parameters make it a skill usable only against melee-type bosses.▷ Owned by: ✶ No one
Roll a 90 V
▷ Vampirism ✶ Paralyzes the target by staring deep into there eyes. Jumping is higher than normal, and can lift heavy objects, seen as strong in carrying heavy weapons or items. Able to drain health on NPC and monsters.
▷ Owned by: ✶ No one
Roll a 33 V
▷ Inu Strength ✶ Transforms the user into a giant wolf, that has the ability to chomp on their prey, and stomp without using any MP or losing any HP. The skill disperses after 5 turns and cannot be used until another 24 hours.
▷ Owned by: ✶ No one
Roll a 44 V
▷ Swift ✶ Gaining immaculate speed, the user can literally disappear and reappear whenever they so please. They are not really disappearing, but the quick speed truly makes it seem like they are.
▷ Owned by: ✶ No one
Roll a 12 V
▷ Shadow Sneak ✶ Usually on a players map, you can see cursors of other players moving around and can find where others are using it. But this skill allows one to be completely removed from the map altogether. It cannot be seen using a listening skill either, no matter how high it is.
▷ Owned by: ✶ No one
Roll a 28 V
▷ Dragons Fire ✶ Transforms the user into a huge dragon, that has the ability to bite enemies and breathe fire. It can cause impressive damage, and to lots. Though it can only be used for five turns, and cannot be used again for another 24 hours.
▷ Owned by: ✶ No one
Roll a 36 V
▷ Terrible Storm ✶ The user can create a natural disaster of there choice, it being an earthquake, lightning storm, rain, tornado, mud slide, etc. Can only be used one every 24 hours.
▷ Owned by: ✶ No one
Receiving a drop from a monster
To receive the drop from a monster, please roll here and post the URL of where your post is. Since it starts out with monsters holding only 5, please generate a number from 1 to 5.
To receive the drop from a monster, please roll here and post the URL of where your post is. Since it starts out with monsters holding only 5, please generate a number from 1 to 5.
