~~~~~~~~~~~~Sienna Bronson~~~~~~~~~~~~

Personal Stuff
Name: Sienna Bronson
Age: 17
Gender: Female
Race: Human
Height: 6'1"
Weight: 170
Eye Color: Blue
Hair Color: Auburn
Extras: Carries the firing pin of her father on a necklace to remind her to be fast and accurate during combat.
About Me
Favorite Color: Bronze
Symbol

Weapon of Choice: Sublime Snider

The Snider is a laser rifle that has medium to long range, depending on barrels and heat sinks. The Snider can fire a concentrated laser beam at extremely long ranges at its highest outputs and is 100% accurate (being a laser, light travels instantaneously ). Long distance shots require a charge time of up to three seconds, emitting the beam on the third second. Shorter ranges of up to 10m have an instantaneous charge time with a far weaker output.
The Snider's barrel can extend for modifying its range. The optics must be changed out, however. Any fuel cells/ heat sinks, or scopes are kept in a satchel Sienna carries. Generally, Sienna carries the following in her satchel (excluding current attachments):
x1 Heavy Heat Sink
x2 Medium Heat Sink
x1 Super Long Range Scope (profile pic)
x1 Mid Range Scope (gun pic)
x1 Red Dot Short Range Scope
x6 Dust Fuel Cells (various)
Heat sinks utilize ice dust to cool the interior of the Snider. The ice dust heat sink must be activated manually. The Snider's heat output is determined on its range. This makes successive high energy shots impractical but medium to short range shots more manageable.
The Snider's fuel cells use dust. A 100% output consumes a quarter of the cell and overheats the rifle to dangerous levels. Forty shots can be fired from one fuel cell at 10% capacity. Using the Ice dust heat sink can crack the barrel if it is cooled too rapidly and a 20 second cool down is recommended before using a heat sink after a 100% shot. A continuous laser stream can be maintained (not full auto, but a continuous stream like the Ghostbusters' Proton Pack, but in a straight line...think of it like a lightsaber but longer, depending on its range example) if coolant is applied simultaneously, but this is very difficult to do, especially at medium to short range. At long range, the Snider's barrel is liable to warp if this attempted for more than three seconds, and if successful, the heat sink will be completely drained and must be replaced.
Sienna slings the barrel and scope on her back and a concealed axehead and spike extend from either side of the butt of the Snider. The stock forms a handle. The heat sink and fuel cells can be utilized while the Snider is in its tomahawk mode.
The Snider's barrel can extend for modifying its range. The optics must be changed out, however. Any fuel cells/ heat sinks, or scopes are kept in a satchel Sienna carries. Generally, Sienna carries the following in her satchel (excluding current attachments):
x1 Heavy Heat Sink
x2 Medium Heat Sink
x1 Super Long Range Scope (profile pic)
x1 Mid Range Scope (gun pic)
x1 Red Dot Short Range Scope
x6 Dust Fuel Cells (various)
Heat sinks utilize ice dust to cool the interior of the Snider. The ice dust heat sink must be activated manually. The Snider's heat output is determined on its range. This makes successive high energy shots impractical but medium to short range shots more manageable.
The Snider's fuel cells use dust. A 100% output consumes a quarter of the cell and overheats the rifle to dangerous levels. Forty shots can be fired from one fuel cell at 10% capacity. Using the Ice dust heat sink can crack the barrel if it is cooled too rapidly and a 20 second cool down is recommended before using a heat sink after a 100% shot. A continuous laser stream can be maintained (not full auto, but a continuous stream like the Ghostbusters' Proton Pack, but in a straight line...think of it like a lightsaber but longer, depending on its range example) if coolant is applied simultaneously, but this is very difficult to do, especially at medium to short range. At long range, the Snider's barrel is liable to warp if this attempted for more than three seconds, and if successful, the heat sink will be completely drained and must be replaced.
Sienna slings the barrel and scope on her back and a concealed axehead and spike extend from either side of the butt of the Snider. The stock forms a handle. The heat sink and fuel cells can be utilized while the Snider is in its tomahawk mode.
TLDR, its a sniper rifle that functions as a Spartan Laser with a tomahawk accessory.
Auras/ Semblances:
Blackout- Sienna's aura can absorb all light that touches her, effectively making her invisible. However, like with a black hole, she leaves a silhouette of sorts wherever she is. Unless she is in a dark area, she essentially becomes a shadow in front of whatever she's around.
Second Sight- Sienna can see through her teammates, or others with whom she has consent. With concentration, she can see through ANY eyes. As long as her second pair of eyes are within a one mile radius of Sienna, she can see through them. Sienna is totally blind when synced with her consensual targets, and loses all other senses when focused through the eyes of a non consensual target; she is, in fact, practically comatose. If the eyes she sees through are injured or blinded in some way, it affects her for a short while.
Likes: Reading, Darts, Memory Games, star gazing, Magic Tricks, Catching Cheaters, ultra violet resistant eyeware
Dislikes: Bright light sources (especially fireworks), allergies, contact lenses, Optical Illusions, anything that affects her vision
Bio: Sienna was born to a family of hunters who had prowess as snipers and scouts. She was born with excellent vision and was a superb shot by the age of six. She won a friendly shooting competition in her village at the age of eight in a field of experienced adults. She was accused of cheating until she and the other finalist shot at a target 1000m away. The other finalist obliterated the 1m square target with an explosive round, leaving nothing to hit, but Sienna hit the much smaller flag to the target's right, which was used to measure the wind's direction. Since Sienna didn't call out her shot, the other contestant was declared the winner, but the other villagers took note of Sienna's prowess that day, and publicly sang of her abilities and knew she would carry on her family's legacy.
At the age of ten, her family took her on a scouting mission to hunt grimm. She felled many at various distances but failed to act quickly when a pack of beowolves accosted her group. She wasn't good in close quarters combat, it was apparent. Her father had always taught her this philosophy:
Keep your distance from your target, pick your moment, and kill them with a single, well placed shot.
Fighting the beowolves was utter chaos. She only fired once in the whole melee. She did hit her target, but some of her family members were injured, her father losing the use of one of his arms, cutting his time as a hunter short. Before coming to Beacon, Sienna worked on her short to midrange shooting, and crafting her Sublime Snider to deal with threats at all distances. She stubbornly prefers her rifle to anything else; she is proficient in her use of her tomahawk, but Sienna thinks anyone can use a weapon with ease that has to be swung.
Favorite Fairy Tale: Fair, Brown and Trembling
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