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Kenzero64
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PostPosted: Tue Feb 10, 2015 2:12 pm


Items:
RECOVERIES:
Herb: A plant that heals. 10 uses for 10 Hp

Vulanary: A healing compound with 5 uses for 20 HP.

Concoction: A potion that heals 40 HP with 3 uses

Elixer: A potion that heals 9999 HP with 3 uses

Panacea: A potion that removes all status conditions with 3 uses

CLASS CHANGING ITEMS:
Master Seal: Promotes a Unit from level 10 up.

Master Crown: Promotes a 2nd tier unit from level 10 up

Second Seal: Reclasses a unit back to level 1 from level 10, or changes class completely. at level 10 of 2nd or 3rd rank can change to any 2nd or 3rd rank class.

OFFENSIVE ITEMS:

Shining Ball: Deals 20 fire damage to a single enemy

Blizzard Ball: Deals 20 ice damage to a single enemy

Lightning Ball: Deals 20 Electric damage to a single enemy

Geosphere: Deals 30 damage to all units on the field. Allies and enemies alike.

PERMANENT STAT BOOSTERS:

Power Wine: Raises Attack by 2

Defense Milk: Raises Defense by 2

Resist Apple: Raises Resistance by 2

Magic Powder: Raises Magic by 2

Quick Chicken: Raises Speed by 2

Lucky Cross: Raises Luck by 2

Secret Book: Raises Skill by 2

Brave Cake: Raises a level by 1

Life Loaf: Raises HP by 5
PostPosted: Wed Feb 11, 2015 9:14 am


Skills:

Offensive Skills:
Astra: Attacks five times consecutively

Luna: Triples Strength and negates enemy's Defence

Eclipse: 5x Strength and negates enemy's Defence

Collossus:Triples Strength

Deadeye:Triples damage and sends enemy to sleep

Flare:Negates Resistance and user recovers HP equal to damage done to enemy

Sol: Restore life to half of what you dealt.

Aether: Attacks twice consecutively, with the first hit having a Sol effect and the second hit having a Luna effect .

Vengance: Deal twice the damage done to you.

Rend: 5x Strength and prevents enemy from moving for one turn

Savage:Triples Strength and halves enemy's Skill for one turn

Ire:Triples damage

Roar:Triples Strength and prevents enemy from moving for one turn

Stun: Triples damage and prevents enemy from moving for one turn

Cancel: Attack and cancel the foes turn.

Bane: Reduces enemy's HP to 1

Lethality: Instantly KOs enemy

Ignis: 5+str/mag attack

Impale: 4x damage

Persistance: +10 att and avoid when unit attacks first

Aggressor: +10 att when unit attacks first.

Disarm: make a enemy drop their weapon

Corrosion: Degrades a weapons uses.

Resolve:Multiplies strength, skill and speed by 1.5 when activated.

Adept: Initiate a second attack

Parity:It negates all combat skills, support and terrain bonues for both the user and the enemy.

Vantage: When health is half, attack first.

Shove: Shove a unit away from you

Flourish:Attacks with half power

Provoke:More chance of being attacked by the enemy

Mercy:Fatal damage leaves enemy with 1 HP

Corona:Negates Resistance and halves enemy's Accuracy for one turn

Tear: Triples Strength and halves enemy's Speed for one turn

Dragonfoe:Attacks do effective damage against Dragon Tribe

Birdfoe:Attacks do effective damage against Bird Tribe

Beastfoe: Attacks do effective damage against Beast Laguz

Gamble: Doubles Critical rate but halves Accuracy

Quickclaw: Deals damage, equal to user's Strength, to enemy when user is attacked indirectly

Fortune:Negates enemy's critical attacks

Defensive Skills:

Aegis:It halves the damage dealt by enemy attacks using bows, tomes and Dragonstones.

Pavise:It halves the damage dealt by enemy attacks using swords, lances, axes, Beaststones, Blighted Claws and Blighted Talons.

Counter:Return damage dealt to you back to the offender.(Physical)

Aurora: Return damage dealt to you back to the offender.(Magic)

Dragonskin:Halves all damage dealt to the user. Negates Counter and Lethality

Nihil: Nullify counters

Iote's Shield: Nullifies bow and magic damage to riders

Guard: Take a hit for a adjecent unit

Avoid: Raises avoid by 10

Defender:+1 Strength, Magic, Skill, Speed, Luck, Defense and Resistance when Pair Up is in effect.

Dual Guard:It increases the probability of triggering a dual guard in 10%.

Patience: +10 to att and avoid when unit waits for attack

Maelstrom:When the holder is attacked indirectly, deals (Strength) damage to the attacker.

Nullify: Negates enemy's effective bonus towards user

Passives:

Canto:User can use their leftover movement after attacking or performing other actions

Critical +5:Critical rate +5

Critical +10:Critical rate +10

Critical +15:Critical rate +15

Critical +20:Critical rate +20

Critical +25:Critical rate +25

Steal:Steal an enemy's unequipped weapon or item

Sacrifice:Reduces own HP to recover ally's HP and restore their status condition

Wrath:When under 30% HP, Critical rate +50

Shade: Less chance of being attacked by the enemy

Wildheart:User stays transformed, but with halved transformation boosts

Shriek:Reduces enemy's Luck to 0 for one turn when user is attacked indirectly

Imbue:Each turn, user recovers HP proportional to their Magic stat

Savior:Skill and Speed are not reduced when carrying an ally

Celerity:Movement +2

Discipline:Increases rate of gaining Weapon EXP

Pass:User can move through enemy-occupied tiles

Paragon biggrin oubles gained EXP

Renewal:Each turn user recovers 10% of their max HP

Blossom:Increases growth rates at the cost of halving gained EXP

Miracle:Halves current HP when dealt a fatal strike

Daunt:Enemies within a 3 square radius have their Accuracy and Critical rate reduced by 5

Formshift:User stays transformed

Blessing:Adjacent allies recover HP proportional to user's Magic at the beginning of each turn

Boon:Adjacent allies recover their condition at the beginning of each turn

Galdrar:Can use various chants dependent on user's Level

Glare:chance that enemy cannot move until the chapter's end

Insigh :Accuracy +20, Vision (in Fog of War) +5

Vigilance:Avoid +20, Dodge +20

Blood Tide:Increases adjacent allies' Strength and Skill by 5

White Pool:Increases adjacent allies' Magic and Speed by 5

Night Tide:Increases adjacent allies' Defence and Resistance by 5

Stillness:User is extremely unlikely to be attacked if enemy has another target

Mantle:Negates damage from non-blessed weapons, each turn user recovers HP equal to Luck, +Nihil and Fortune

Charm:Hit rate and Avoid +5 to all allies within a 3 tile radius

Rightful King:Adds 10% to Skill activation rates

Veteran: Experience gain x 1.5 when paired up

Solidarity: Critical and Critical Avoid +10 to adjacent allies

Rally Spectrum:All stats +4 to all allies within a 3 tile radius for one Turn when the Rally command is used

Outdoor Fighter:Hit rate and Avoid +10 when fighting outdoors

Defence +2 biggrin efence +2

Indoor Fighter:Hit rate and Avoid +10 when fighting indoors

Rally Defence biggrin efence +4 to all allies within a 3 tile radius for one Turn when the Rally command is used

Swordfaire:Strength +5 when equipped with a sword

Armsthrift:Attack does not reduce weapon usage

Axebreaker:Hit rate and Avoid +50 when the enemy is equipped with an axe

HP +5:Maximum HP +5

Rally Strength:Strength +4 to all allies within a 3 tile radius for one Turn when the Rally command is used

Despoil:Obtain Bullion (S) from the enemy if the user defeats the enemy

Axefaire:Strength +5 when equipped with an axe

Skill +2:Skill +2

Hit Rate +20:Hit rate +20

Bowfaire:Strength +5 when equipped with a bow

Rally Skill:Skill +4 to all allies within a 3 tile radius for one Turn when the Rally command is used

Bowbreaker:Hit rate and Avoid +50 when the enemy is equipped with a bow

Locktouch:Open doors and chests without the need of keys

Lucky Seven:Hit rate and Avoid +20 up to the 7th Turn

Acrobat:All traversable terrain costs 1 movement point to cross

Speed +2: Speed +2

Rally Speed:Speed +4 to all allies within a 3 tile radius for one Turn when the Rally command is used

Lancefaire:Strength +5 when equipped with a lance

Rally Movement:Movement +1 to all allies within a 3 tile radius for one Turn when the Rally command is used

Galeforce:Allows the user another full action after they defeat an enemy during the user's Turn

Strength +2:Strength +2

Tantivy:Hit rate and Avoid +10 if no allies within a 3 tile radius

Quick Burn:Hit rate and Avoid +15 at the start of the chapter. Effect decreases with each passing Turn

Swordbreaker:Hit rate and Avoid +50 when the enemy is equipped with a sword

Deliverer:Movement +2 when paired up

Lancebreaker:Hit rate and Avoid +50 when the enemy is equipped with a lance

Magic +2:Magic +2

Focus:Critical +10

Rally Magic:Magic +4 to all allies within a 3 tile radius for one Turn when the Rally command is used

Tomefaire:Magic +5 when equipped with a Tome

Hex:Avoid -15 to all adjacent enemies

Anathema:Avoid and Critical Avoid -10 to all enemies within a 3 tile radius

Tomebreaker:Hit rate and Avoid +50 when the enemy is equipped with a
tome

Slow Burn:Hit rate and Avoid increases by 1 each Turn, up to the 15th Turn

Lifetaker:User recovers 50% HP after they defeat an enemy during the user's Turn

Healtouch:Restores an extra 5 HP when healing allies

Rally Luck:Luck +8 to all allies within a 3 tile radius for one Turn when the Rally command is used

Renewal:Recover 30% HP at the start of the user's Turn

Resistance +2:Resistance +2

Demoiselle:Avoid and Critical Avoid +10 to all male allies within a 3 tile radius

Rally Resistance:Resistance +4 to all allies within a 3 tile radius for one Turn when the Rally command is used

Dual Support+:Increases the support bonus effect

Aptitude:Adds 20% to all growth rates during Level Ups

Underdog:Hit rate and Avoid +15 when user's Level is lower than the enemy

Luck +4:Luck +4

Special Dance:Strength, Magic, Defence and Resistance +2 for one Turn for the unit who receives the user's Dance

Even Rhythm:Hit rate and Avoid +10 during even numbered Turns

Beastbane
Deals effective damage to (beast) units when user is transformed

Odd Rhythm:Hit rate and Avoid +10 during odd numbered Turns

Wyrmsbane biggrin eals effective damage to (dragon) units when user is transformed

Shadowgift:Enables usage of Dark Tomes for Tome wielders

Conquest:Negates user's (beast) and (armour) type weaknesses

Resistance +10:Resistance +10

Rally Heart:All stats +2 and Movement +1 to all allies within a 3 tile radius for one Turn when the Rally command is used

Bond:Restores 10 HP to all allies within a 3 tile radius at the beginning of the user's Turn

All Stats +2:Strength, Magic, Skill, Speed, Luck, Defence and Resistance +2

Limit Breaker:Raises the character's maximum stats by 10

Rightful God:Adds 30% to Skill activation rates

Hawkeye:Attacks always strike the enemy

Kenzero64
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Kenzero64
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PostPosted: Wed Feb 11, 2015 10:13 am


Weapons Will go down by rank when wood through gold.
Ranks:
E-D-C-B-A-S
Swords:

Wood Sword-E

Bronze Sword-D

Iron Sword-C

Steel Sword-B

Silver Sword-A

Gold Sword-S

Slim Sword- E Light and weak. Prefered by women

Poison Sword- D Poison on contact

Wind Sword- C Able to fire waves of wind from farther away

Killing Edge- B double critical rate

Brave Sword- A 2 consecutive attacks

Storm Sword- B Able to fire waves of wind from farther away

Wyrm Slayer-D Double damage to dragons

Tempest Sword- A Able to fire waves of wind from farther away

Scimitar- A triple critical rate

Knights Sword- C

Sentinal-B

Zephyrus-A

Real Knights Sword-A

Dark Sword-B Cursed

Achilles Sword-C Easily Broken

Counter Sword- B Always counter

Legendary Swords:

Caladbolg-S (E for Josh) Able to use magic and never break

Durandal- S (E for Viola)

Ascalon- S (Black Knight Only)

Tyrfing-A

Sol Katti-S

Balmung-A

Mercurius-S use to restore HP

Z-Saber- S

Alucard Sword-A able to steal HP

Force Sword-S A holy Sword.

Mystletainn- A Skill+5]

Falcion- A

Florete-A(E for Rose)

Rapiers:

Wood Rapier-E

Bronze Rapier-D

Iron Rapier-C

Steel Rapier-B

Silver Rapier-A

Gold Rapier-S

Thunder Rapier-C Fire waves of thunder

Brave Rapier- A 2 consecutive hits

Rusty Rapier-D Poison on contact

Deadly Pierce-C double critical rate

Lightning Blade-B fire waves of thunder

Hare Killer-D Double damage to Rabbits

Volting Rapier-A fire waves of thunder

Cutlass-A Triple Critical rate

Estoc-B +5 speed

Kris Naga- A

Main Guache- C +5 Def

Stinger-D

Iron Maiden- A

Spine Ripper- B

Vorpal Blade-A

Legendary Rapiers:

Albion-A

Flambert-S(E for Max)

Epee-A

Z-Rapier-S

Confodere-A

Amiti-A 2 consecutive hits

(MORE WILL BE MADE)

Katanas:

Wood Katana-E

Bronze Katana-D

Iron Katana-C

Steel Katana-B

Silver Katana-A

Gold Katana-S

Water Katana-C fire waves of water

Brave Katana-A 2 consecutive hits

Bleeding Edge- B doubles critical rate

Tsunami Katana-B Fire waves of water

Wolf Killer-D Double damage against wolves

Monsoon Katana- A fire waves of water

Venom Katana-C Poison on contact

Legendary Katanas:

Uchigata-A

Z-Ichimonji-S

Mani Katti-A

Zanbatou- S

Masamune-A

Muramasa-S

Valmanway-B

Yatsutsuna-A

Gisarme-S

Amatsu-S

Yamato-S

Wo Dao-S

Vague Katti-S



(MORE WILL BE MADE)

Blades:

Wood Blade-E

Bronze Blade-D

Iron Blade-C

Steel Blade-B

Silver Blade-A

Gold Blade-S

Poison Blade-C poison on contact

Fire Blade-C fire waves of fire

Brave Blade-A 2 consecutive hits

Savage Blade-B double critical rate

Blazing Blade-B fire waves of fire

Bird Killer-D double damage against birds

Scorching Blade- A fire waves of fire

Supierior Edge-C 50% more damage against swords

Armor Breaker-C Double damage against armor

Legendary Blades:

Ragnell-S Fire waves of magic. +5 def

Alondite-S Fire Waves of Magic. +5 Att

Ettard-B

RuneBlade-A fire light magic

Tyring-A

Sol-A Recover hp on hit

Soul Buster-S

Claimh Solais-S

Z-Blade- S

Rebellion-S

Binding Blade-S

(MORE WILL COME)
PostPosted: Wed Feb 11, 2015 10:52 am


Axes:

Wood Axe-E

Bronze Axe-D

Iron Axe-C

Steel Axe-B

Silver Axe- A

Gold Axe-S

Ground Axe- C Fire waves of earth

Brave Axe-A 2 consecutive hits

Poison Axe-C Poison on contact

Killer Axe-B doubles critical rate

Earth Axe-B fire waves of Earth

Cat Killer-D double damage against cats, tigers, lions

Quake Axe-A fire waves of earth

Slim Axe-E Light weight, preffered by women

Poleaxe- C double damage to horseback

Hammer-C double damage against armor

Tomohawk-C Throwable axe

HandAxe-D Throwable Axe

Evil Axe-B cursed

Legendary Axes:

Urvan-S(E for Albert)

Massive Lance-S

Rune Axe-A

Atlas-A

Heat Axe-S

Damascus-A

Hauteclere-S use to gain HP

Vengence-A

Wolf Berg-S

Helswath-A throwable axe

Tarvos-S

Maces:

Wood Mace-E

Bronze Mace-D

Iron Mace- C

Steel Mace-B

Silver Mace-A

Gold Mace-S

Light Mace- C fire waves of Light

Poison Mace-C poison on contact

Brave Mace-A 2 consecutive attacks

Savage Mace-B double critical rate

Holy Mace-B fire waves of light

Undead Killer-D double damage against undead

Mystical Mace-A fire waves of light

Legendary Maces:

Massive Crash-S

Moon Rod-A

Mjollnir-S

Lapiste-S

(MORE WILL COME)

Scythe:

Wood Scythe-E

Bronze Scythe-D

Iron Scythe-C

Steel Scythe-B

Silver Scythe-A

Gold Scythe-S

Poison Scythe-C poison on contact

Brave Scythe-A 2 consecutive hits

Dark Scythe-C fire waves of darkness

Brutal Scythe-B double critical rate

Evil Scythe-B fire waves of darkness

Absorber-C steal HP

Demonic Scythe-A fire waves of darkness

Sickle-C throwable scythe

Legendary Scythes:

Death Scythe-A

Irkalla-S(E for Cheyenne)

Mytyu-S

Sigma Scythe-A

Armads-S

(MORE WILL COME)

Hammers:

Wood Hammer-E

Bronze Hammer-D

Iron Hammer-C

Steel Hammer-B

Silver Hammer-A

Gold Hammer-S

Brave Hammer-A 2 consecutive hits

Poison Hammer-C poison on contact

Ice Hammer-C fire waves of ice

Berg Hammer-B fire waves of ice

Blizzard Hammer-A fire waves of ice

Legendary Hammers:

Megaton Hammer-S

Igneous Hammer-A

(MORE WILL COME)

Kenzero64
Vice Captain

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Kenzero64
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PostPosted: Wed Feb 11, 2015 11:33 am


Lances:

Wood Lance-E

Bronze Lance-D

Iron Lance-C

Steel Lance-B

Silver Lance-A

Gold Lance-S

Javelin-D throwing spear

Brave Lance-A 2 consecutive hits

Poison Lance-C poison on contact

Killer Lance-B double Critical rate

Short Spear-C throwing spear

Sword Breaker-C

Spear-B Throwing Spear

Blessed Lance-A

Dragon Pike-A

Legendary Lances

Valkyrie-A

Wishblade-S

Gradivus-S use to heal

Gae' Bolg-A

Longnius-A

Gungnir-S

Trident-A

Z-Lance-S
PostPosted: Wed Feb 11, 2015 11:42 am


Knives

Wood Knife-E

Bronze Knife-D

Iron Knife-C

Steel Knife-B

Silver Knife-A

Gold Knife-S

Stella-C throwing Star

Brave Dagger-A 2 consecutive hits

Killer Knife-B double critical rate

Stars- D throwing Stars

Stun Knife-B paralyze foes

Comet-B throwing star

Legendary Knives

Shotel-A

Kard-A

Beam Sword-S

Cinquedea-A

Peshkatz-S throwable knife

Baselard-S

Stiletto-S

Kenzero64
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Kenzero64
Vice Captain

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PostPosted: Wed Feb 11, 2015 12:06 pm


Gloves:

Leather Gloves-E

Bronze Gauntlets-D

Iron Gauntlets-C

Steel Gauntlets-B

Silver Gauntlets-A

Gold Gauntlets-S

Brave Gauntlets-A 2 consecutive hits

Killer Gauntlets-B double critical rate

Evil Knuckles-B Cursed

Legendary Gloves

Giants Knuckle-S

Misty Knuckles-A

Power Gloves-A

Staves

Wood Staff-E

Bronze Rod-D

Iron Rod-C

Steel Rod- B

Silver Rod-A

Gold Staff-S

Fortify-C Heal all units by 20%

Catharsis- B Heal all units by 40%

Silence- C Stops magic users

Unlock-B unlock doors and chests

Ward-E Raise Resistance

Warp-D warps unit to you

Physic-C Heal one unit far away

Sleep-B Put a unit to sleep

Heal-E heal 10%

Mend-D Heal 30%

Demon Rod- B Cursed

Legendary Staves

Aum-S Bring a dead ally back to life

Valkyrie Staff- S

Mystery Staff-S

Goddess Staff-A Heal all units 100%

Hammerne-A reinforce weapon durability.

Saint's Staff-S
PostPosted: Wed Feb 11, 2015 12:14 pm


Bows

Wood Bow-E

Bronze Bow-D

Iron Bow-C

Steel Bow-B

Silver Bow-A

Gold Bow-S

Brave Bow-A 2 consecutive attacks

Poison Bow-C poison on contact

Killer Bow-B doubles critical rate

Silencer-A

Blessed Bow-A

Evil Shot-B Cursed

Legendary Bows

Double Bow-S doubles range

Lughnasadh-S +5 speed

Parthia-S use to restore hp

Yewfelle-A

Astra-A

Kenzero64
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Kenzero64
Vice Captain

Loyal Tactician

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PostPosted: Wed Feb 11, 2015 12:39 pm


Tomes

Light

Light-E

Ellight-D

Shine-C

Thani-B

Valaura-A

Rexaura-S

Legendary Light

Aura-S

Creiddylad-S (E for Anri) Royal light magic

Purge-A

Dark

Flux-E

Nosferatu-D

Ruin-C

Waste-B

Goetia-A

Fenrir-S

Legenday Darkness

Verrine-A

Balberith-S Royal Dark Magic

Wind

Wind-E

Elwind-D

Arcwind-C

Rexcalibur-B

Excalibur-A

Forseti-S

Legendary Wind

Wilderwind-A

Gale-S(E for Alexander) Royal wind Magic

Thunder

Thunder-E

Elthunder-D

Arcthunder-C

Rextbolt-B

Thoron-A

Bolting-S

Legendary Thunder

Superior Jolt-A

Mjolnir-S Royal Thunder magic

Fire

Fire-E

Elfire-D

Arcfire-C

Rexflame-B

Bolganone-A

Meteor-S

Legendary Fire

Valflame-A

Cymbeline-S(E for Natasha)Royal Fire Magic

Water

Water-E

Elwater-D

Arcwater-C

Rexpool-B

Tsunami-A

Typhoon-S

Legendary Water

Ensuizan-A

Hisuisho-S Royal water Magic

Ice

Ice-E

Elice-D

ArcIce-C

RexFrost-B

Blizzard-A

Hail-S

Legendary Ice

Hyouretsuzan-A

Hyoroga-S(E for Cheyenne) Royal ice Magic

Earth

Rock-E

Elrock-D

Arcrock-C

Rexboulder-B

Tremor-A

Quake-S

Legendary Rock

Sentsuizan-A

Rakukojin-S Royal Rock Magic
Reply
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