Username: Amarzyciel Name: Mistral Aster Nickname(?): Aster, the ice sculptor (people tend to confuse her last name with her first name) Gender: Female Age: 20 Sexuality: Straight Kingdom that you call home: Aqua Element(s): Water / Wind She is able to combine her two elements into ice.
Appearance:detailed view Height: 5' 7" (170 cm) Weight: 110 lb (50 kg) Hair Color: pale blue that looks white depending on the light. Eye Color: icy blue, brighter and bluer than her hair. Skin Color: pale Extra Information on Appearance: none If Marked, where is the mark?: Right shoulder
Family/friend(s)/allies with: father and mother / none / none History: Born to ventus and aqua couple. Her father was a traveling mage, while her mother a cleric working for the church. They contributed greatly toward Mistral's growth in her magic. It was important that Mistral knew to control her unusual magic being a marked child. She was not to be seen using both wind and water magic. Even if marked child are tolerated in Aqua kingdom, it didn't mean they treated them good, just better as in not being executed on sight. Mistral led a quiet life due to that. She helped around the church, befriending the children or apprentice in the church. That time she didn't put much work into her magic study other than what was taught to her. She found herself lacking talent when she could only cast a low level healing spell, water bullet, and one wind attribute speed buff. Every time she casted magic, there was a strange sensation, like her elements were glued together and she had to separate them before she could use them. it caused distress and she thought those 3 were the only magic she could ever use properly.
Tragedy soon struck. A group of armed people attacked the church, led by several marked. The church tried to defend themselves, but the marked was too strong for them to deal with. They were after all just priest and cleric of a small town. Mistral knew of the incident all too clearly for she was there. She was terrified when her father barged in to rescue them only to be beaten down. Her desperate desire to save spurred her to tackle the man who was about to swing his axes. Her mind wildly sought her magic when the man kicked her away. she reached unto her pure, reservoir of power when she clutched her stomach. It won't budge when the element was together like that. while she tried to pry her two element apart, it was too late as the man was on her now, kicking her repeatedly while cursing. She desperately kept her concentrate over her mana, stirring the element accidentally and they merged. Power surged that she had never felt before overwhelmed her. They felt cold, powerful, the strength of it washed her fear away. Fury replaced the fear. How dare they came here and trampled the church like they belonged here. She let the power cloaked her and watched in wonder as the man was frozen solid upon contact. The moment of shock that enveloped the room didn't go wasted as unleash her power. Her element froze the floor, the ceiling and turned every people into frozen statue. Then she blacked out.
Mistral only woke up a few days later which was enough time for the news of what she did to spread. Her display of what she's capable of made people fear her. Even though the hostage were fine once they thawed the ice with fire, she was still the one who froze them. Her life afterward was never the same. People avoided her and talked behind her back. Some spoke of how she singlehandedly defeated the rebel, while the more twisted one, told of her cooperating with the rebel and was actually the one who sold the church to them. Mistral had to endure it until she came of age. At 14, she left her home behind. There was nothing she could learn from her parent or the church library, most of all, she's sick of the place.
Days turned years and still Mistral traveled to where she could reach. She earned coins by doing small work as healer or mage on the road. Her ice sculpture was prized work of art that nobles commissioned her to display it in their ball. It was a novelty after all to have a sculpture made entirely of ice the noble could brag about to their peer that could last for weeks before it melts. She found sculpting ice honed her control as they require delicate care to shape less they would crumbles. Often, she exchanged her service to gain access to library or knowledge. She knew that her power is what she could rely on and made sure to hone it properly. Learning isn't all she did of course, she had fair moment to use it. Bandits tended to ambush lone traveler and Mistral's return favor given to her. It made her lend her aid to solve whatever problem the person had. It got her into a lot of trouble.
Personality: Mistral has a lot of confident in herself. She knew what she wanted and she believed in herself. The time she spends honing her skill attributed to this. Knowledge and her magic are her weapon which she would wield to reach her goal. It could be said she is rather idealistic person who desired the best outcome or method in what she do. Like how she dreamed of a place where marked and non-marked stand equal, for a new rule to be set in place.
She is a complex person who can be both compassionate and ruthless. Compassionate to her ally, ruthless to those who oppose her. She won't hesitate to kill if it is the means to reach her goal. Her emotion often gets the better of her which dictate her action. It makes her unpredictable and dangerous. At the same time her greatest flaw.
Weapon(s): Staff to amplify her magic. (see detailed picture in the appearance for the staff) Strengths: Her strength lays in her skill and understanding of both element and magic that enable her to wield it to their fullest potential. Her imagination and creativity made her magic flexible to adapt to situation. Ice is her strongest element, water second and last being wind as she mostly use wind as complementary to her other element.
Weaknesses: Time to cast. Her big spell require time to prepare and she's defenseless at that moment. Non-magic long ranged attacker such as archer or sniper that gives her trouble the most. Such profession tend to be out of her range of sensing. If she isn't aware of it, she couldn't defend herself. Emotion is another aspect her opponent could take advantage of if they can steer her to have certain emotion.
Additional Information: Small spell is fast while big spell require time. Mistral favor small spell since she tend to fight alone. (unless she find a group)
Posted: Thu Feb 05, 2015 4:37 am
SKILL INFORMATION ──────────────────────────────────────────────── The skill listed here are subject to change as the purpose is just to show how the skill works and their limitation. Not all skill are listed here and I may add more as the story progress. Let me know if you have problem with any of the skill here so I can fix it.
★ common ★★ uncommon ★★★ rare ★★★★ Super rare ★★★★★ Legendary
Mastery level Beginner / Intermediate / Master (from 1 - 10) > influenced by amount of usage and proficiency.
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Attack
Water Bullet ★ (Intermediate 4 ) Conjuring a ball of water and shoot it. Any Aquavian can cast this. you can conjure water and not shoot it, although it takes more energy to do this. People often use this spell as water source. Multiple water bullets creation becomes possible upon reaching intermediate level.
Water Chain ★ (intermediate 1) Conjure water that form a chain. Either to function as whip or chain a target.
Serpentine Fury ★★★★ (Master 1) 『Serpents entwines like a thorny vine, they swarm the ground and bound any unfortunate. They are as fluid as water that allow them to move to in the smallest crack. They are as hard as steel in another time, their fangs as sharp as blade. The serpent's bite are poisonous. A peculiar poison that turn their victim to ice from the inside. The serpent's bind weaken the foe through draining their strength in their liquid form. Beware of the cold death they wrought. 』 Translation:
This spell is unique creation of Mistral that merged many of her knowledge into one spell. it has small serpent form and giant serpent form. It has liquid and solid form. The poison is an enhanced freezing effect. The snake injected the magic that turn them into ice toward the target's body. alone it will be slow acting, but if the victim get bitten enough time, it would be swift and deadly. liquid form will bound the target, overtime swallowing(drowning) the victim as they drain them of strength.
Limitation: require multi-tasker to be able to control the many snakes. normally, the snake are uniformly liquid or solid. They can't be both. When mistral want to do that, she has to stack another spell on top which take up her 2 spells limit. Even then, only a portion of snake on single target. Consume a lot of energy to maintain on large scale.
Ice Arrow ★★ (Master 2) shoot energy arrow with ice element. intermediate level - allow multiple arrows to be created. Master level - The arrow can chill* the target if hit when the caster compressed more power into it. *chill - lower body temperature for a few seconds, caused movement delay.
Freeze ★ (master 6) an effect of cooling the air. The caster can freeze object. it's especially faster when applied to the caster's own spell or water.
Icicle ★★ (intermediate 4) Conjure ice spike from the ground to impale target. with increased control over this spell, icicle can be conjured in mid air.
Ice Ages ★★★★ (Beginner 3) An extremely powerful spell that drop the temperature to freezing point. Everything that exist in the designated area would be subjected freeze, except the caster. Limitation: The spell consume a lot of power to cast. the speed of it to take effect on a living being depended on the amount of power used and how wide is the area. Flame element can cancel the effect. Those with strength (magic/power) stronger or on par with her will take longer to freeze due to their power protecting them.
Support
Water Walk ★ (master 3) Allow the caster to tread on water. can now allow the caster to move as on normal ground.
Ice Field ★★ (intermediate 5) The ground are frozen with ice, creating a slippery floor. how thick the ice is proportional to the energy used. Further proficiency allow water surface to be frozen.
Mist ★★ (Beginner 7) As a result of cooling the air, dense mist formed.
Ice Craft ★★★ (Master 1) Manipulate ice element to create form. > create golem (1 huge or 3 small)
Water Craft ★★★ (Master 1) Manipulate water element to create form. > create golem (1 huge or 3 small)
Elemental Shield ★★ (intermediate 8 ) Create a shield to block incoming attack based on the element of your choice > Water Shield / Wind Shield / Ice Shield
Frost Cloak ★★ (master 1) A chilling air surrounded the caster's body. Good for lowering caster's body temperature. it can be quickly frozen to create encasing of ice as armor. > Burst - condensing the cold air and detonate them. It will cause chain reaction of solidifying the water contained in the air.
Gust ★ (intermediate 3) Casting a wind element magic that allow one to summon gust.
Wind speed ★ (master 1) through imbuing the body with wind element, the caster is capable to move faster by lessening wind resistant and weight.
Air Step ★★ (intermediate 5) Allow the caster to gain foothold on air for a few second before falling. upon gaining further knowledge of how air step works, Mistral can now cause shockwave if she kick the air when using air step.
Turbulence ★★★ (beginner 2) The caster disturb the air with chaotic wind. Chance of failure when there's another with better control of wind element.
Healing Healing Embrace ★★ (intermediate 4) A mid level heal where the target or several people are enveloped in healing water. the downside is if you can't breathe underwater, you might drown when submerged.
Passive
Child of the sea ★ Trait of water tribe. Allow her to breathe underwater and increase mobility in water.
Element Ice ★★ A personalized element from precise control of water and wind element. Allow Mistral to use ice element spell.
Mana Manipulation Mastery ★ (master 4) An understanding of mana allow the use of magic and its implementation to element.
Detect magic ★★ (master 4) Knowledge and close relation toward magic allow you to sense presence of magic.
Multi-tasker ★★★ (Master 2) capability to do multiple things at once. after mastering multitasking, it can now be applied to spell. current limitation is 2 spells at a time.
Water Cycle ★★★ (intermediate 7) Water and Ice are one and the same. From ice to water to ice. Water element can turned to ice and Ice can turn to water.
amarzyciel
Merry Traveler
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amarzyciel
Merry Traveler
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Posted: Sun Feb 08, 2015 11:04 pm
Mistral Aster 『Mage』
✱ enter ✱
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Posted: Sun Feb 08, 2015 11:04 pm
You are signing this as an agreement, I .. Amarzyciel promise to try my best not to OP, God Mod, Autohit, or anything else that would break the rules of Gaia and the guild. I also understand that what the Captain and her VCs say is law. Any trouble, especially after given any warnings, may result in being kicked from the guild. I am here to have fun, so after acceptance.. I'm going to unleash the awesomeness that is my character!
Saki-Stranger
LightAngelOfVCS
Reishella
Envy Sin Maxwell
sabreworg
All staff please let the Captain know when you accept someone. Thank you!
You've got a lovely profile, very detailed and beautifully organized.
Also, Reishella. If it looks good to you, you are allowed to accept it. ^-^ Should Saki or I see anything wrong with the acceptance, we'll simply notify the needed changes. Other than that, we trust you to accept people. lol.
Oooo Amarzyciel, currently people are assuming that a wind/water Marked or many Marked are attacking Aqua... lmao.. how convinent that she is a wind/water.
Should you want some drama, you could head to Aqua. XD Idk, up to you. Have fun.
The ones attacking are at the Coastal Homes. The King is at the castle. The new visitors assuming a Marked is attacking the Coastal Homes are currently on the Beach.
You've got a lovely profile, very detailed and beautifully organized.
Also, Reishella. If it looks good to you, you are allowed to accept it. ^-^ Should Saki or I see anything wrong with the acceptance, we'll simply notify the needed changes. Other than that, we trust you to accept people. lol.
Oooo Amarzyciel, currently people are assuming that a wind/water Marked or many Marked are attacking Aqua... lmao.. how convinent that she is a wind/water.
Should you want some drama, you could head to Aqua. XD Idk, up to you. Have fun.
The ones attacking are at the Coastal Homes. The King is at the castle. The new visitors assuming a Marked is attacking the Coastal Homes are currently on the Beach.
Enjoy heart
Thank you C:
hahaha, that is a convenient coincidence to drop her in. it is rather tempting, just I need excuse to have Mistral go back to her homeland. also, I already talk with Ohri to meet her rpc in terra/nocte, but I haven't heard from her for awhile. I am not sure what to do beside waiting on her, though I feel bad to have to miss such interesting event.