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Josh Starwind Vice Captain
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Posted: Sat Jan 31, 2015 5:34 am
Woot finally made on of these.
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Posted: Sat Jan 31, 2015 5:38 am
[General Information] Name: Human-Atticus Emry Kryptonian-Atla Lo Nicknames: Att, Atti Titles: Superman, Supes Age: 28 Birthday: October 6th Star Sign: Libra Gender: Male Race: Alien Moral Alignment: Good
[Personal Information] Occupation: Private Investigator/ ex detective for Central City Sexuality: Heterosexual Likes: Cigars, investigations, boxing, the law, and knowledge Dreams: To discover what happened to the previous members of the justice league and discover all their secrets Dislikes: Unanswered questions, uncooperative people, snobs,the landlord Fears: Has frequent nightmares of his failing as a central city detective and is worried that similar situation will happen again Darkest Secret: Failed to save the life of a woman and her baby because a criminal escaped his custody. Favourite Food: Greasy cheese burgers Favourite Drink: Beer Least Favourite Food: Bunny food Least Favourite Drink: health drinks Loyalties: Currently to himself and the people of earth Intelligence Level: Above 200 Dominant Hand: Left Strengths: Cunning, Strong investigative reasoning in both deduction and Inductive reasoning, decent boxer, and very persistant and willful Weaknesses: Independent and introverted, has trouble relying on others and letting them in, and is as stubborn as a mule, also even though it caused his previous failure refuses to do do anything but by the book.
Cherished Items: His old detectives shield
Philosophical/ Social Viewpoint: The truth is out there but lies are what is in your head. So it is your responsibility to go out there and find the truths.
Religious Viewpoint: poor catholic
Romantic Viewpoint: A lady deserves a gentleman that will treat her right and show her all the love she deserves.
Personality Atticus is what one might be considered a stubborn a** who refuses to let things go. Hounding leads and seeking out the truth no matter how far down the rabbit hole it leads him. He is also relatively introverted and doesn't understand the niceties required to navigate modern society. Usually using sheer force of will and presence to guide him through society. Atticus is also a workaholic and is constantly on the job either working on his own personal investigations or on the job working in Metropolis as private investigator. He never seems to be able to find time for a personal life unless dragged into by tooth and nail.
Biography Atticus was part of a secret Kryptonian colonizing program where then sent young children to acceptable planets and see how they adapt and grow amongst the population. He was secretly entered into a Central city orphanage where he was quickly adopted by Female detective and her husband. Being raised a relatively normal life keeping his powers completely secret never breaking out of his mold of a typical human male. After the destruction of Krypton Atticus all but abandoned his mission and fully fell under the guise of Atticus Emry forgetting his Kryptonian name and acting human so often, that his Kryptonian powers all but shriveled. So he no longer had to consciously keep them in check.
Once he reached adulthood Atticus went to the police academy driven by his mother same drive for the truth and maintaining the law. Atticus' gift as an officer seemed almost uncanny as his kryptonian cellular structure allowing him to deduce the truth and spot clues much easier than typical officers. Causing his career to boom and for his life to move on with relative ease.
That was until during a specific difficult case where when he was hunting a particularly nasty serial killer who killed mother's and their baby children. He had arrived just in the nick of time to save a woman and he 3 months old child when during the arrest he broke free stole Atticus' gun and shot the woman and the baby she was holding, before be subdued once again. After making sure the man received a fair trial and was put on death row. Atticus became haunted by his guilt and self perceived failure and resigned from his position even though his fellow officers tried to talk him out of it. Atticus left Central City and moved to Metropolis and became a private investigator and a borderline alcoholic. Spending most of his days drunk in his office and his nights out on metropolis streets investigating his next big case.
This life style went on until one day Superman and the rest of the Justice League disappeared and Atticus's kryptonian powers came back in full force no longer limited by his subconcious. Seeing this as a sign and a second chance. Atticus has set out to investigate what happened to his predecessor and the rest of the Justice League while getting back in touch with his kryptonian roots and remastering his control of all the powers at his command.
[Relationship Information] Friends: ○ Character Name as Url Link | Force | Relationship Type Releationship Explanation
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Family: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
[Weapon Information] ○ S&W .45 revolver: Typical .45 revolver pistol carries around when he needs a weapon that doesn't show off his powers.
[Ability Information]
○ Kryptonian Physiology: Superman's cellular structure is much more dense, resilient, and biologically more effective than human tissue. He does not possess superhuman strength levels despite his enhanced cellular ability without his cellular structure charged with yellow solar energy. Without such charging, his physical capabilities are identical to a human of his height and weight who engages in regular physical activity. As an alien, he possesses several organs whose functions are not yet disclosed or understood, but are believed to be part of or the source of his bio-matrix force field and reclamation aura. Superman's body also stores energy actively within his bio-cellular matrix as an energy pattern that is linked to his body's electromagnetic field. This energy powers most of his electromagnetic capabilities such as flight, heat vision and other "sight"-based abilities while supplementing his physical abilities to superhuman levels.
○ Solar Radiation Absorption: As a Kryptonian, his cells function like a super battery, hyper metabolizing specific wavelengths of radiation as fuel to enable living functions and/or superhuman abilities. Different wavelengths of radiation have different effects on Superman's physiology and well being, but his cells cannot absorb or utilize all types of radiation. The wavelength of his home solar system's red sun enables his body to function on an identical level of a healthy human while the Earth's solar radiation in both its raw and filtered state through the Earth's atmosphere acts as fuel to enable all of his powers. Every time Superman uses any of his superhuman abilities, his body expends absorbed sunlight and he is capable utilizing any of them to various degrees through controlled circumstances. The solar-based radiation of a foreign blue star proved to increase his known abilities under a yellow sun to a higher degree and enabled additional powers. The existence and constant exposure to proven "healthy" radiation sources is not required for him to live and utilize his powers, but prolonged periods without exposure to them and/or utilizing his powers will require Kal-El to recharge in order to live and continue using his powers.
○ Superhuman Strength: A Kryptonian develops enhanced physical strength after absorbing a sufficient amount of yellow solar radiation. This radiation interacts with the greater than human density, resilience and biological efficiency of their musculature to trigger superhuman levels. While the exact magnitude of their strength is unknown, it is generally accepted that it is sufficient to lift 100,000 tons or more. The specific range is unknown as a their strength, like their other powers, may fluctuate over time. Their strength is also more an act of conscious will on energy fields than actual physical strength. It is this act of conscious will that enables them to perform physical feats that are beyond the mere application force, such as moving a mountain top without said rock crumbling under its own mass. At full power, their normal strength levels are well into the multi-megaton range.
○ Invulnerability: His body is nigh-invulnerable due to his superhumanly dense cellular and anatomical structure as well as his radiating bio-electrical aura. Superman is under some circumstances resistant or immune to different forms and levels of lacerations, blunt force trauma, energy-based assaults, falls from great heights, explosions, the cold void of space, toxins and all known diseases on Earth. His supercharged bio-electric "aura" acts as an invisible "force field" radiating within a few millimeters from his skin. He can willfully utilize his aura strengthening it's power to a greater degree to provide an additional defense against certain levels of physical and energy attacks for a considerably short period of time, but doing so can endanger him should the attempted feat prove inefficient for any reason. Superman utilizes his aura by expanding it around a person(s) or object(s) to enable their structural stability when lifting or traveling with them. Superman's invulnerability has been in constant flux over the years. He has been shown surviving the blast of nuclear warheads, entering the Earth's sun and emerging unharmed and surviving the impact of an exploding sun.
○ Longevity: Superman can live almost indefinitely if he resides under continuous exposure of Earth's sunlight.
○ Superhuman Stamina: He has the ability to maintain continuous physical actions for an undefined period. Clark is shown to have unlimited stamina if he is consistently exposed to Earth sunlight
○ Flight: Superman is capable of flying at supersonic speeds (over two thousand miles per second]) in a planetary atmosphere and at faster-than-light speeds while in space
○ Superhuman Speed:He is capable of moving, reacting, running and flying at superhuman speeds. While not as fast as the Flash on a planet, Superman can fly at speeds faster than light and is considered one of the fastest beings in the universe. He can use this power to disarm opponents, catch bullets or shrapnel and cross vast distances in seconds.
○ Superhuman Hearing: Superman has incredible hearing at extreme variances of sound and pitch frequency, allowing him to pick up noises from across the globe. He has shown enough control to block out ambient sounds to focus on a specific source/frequency.
○ Super Smell: On various occasions, Superman has demonstrated that his sense of smell is significantly enhanced to the point he can smell odors across the entire planet.
○ Self-Sustenance: He does not need to eat or sleep (but is still capable of doing so) and doesn't require oxygen to breathe enabling him to travel in space and underwater unprotected
○ Healing Factor: Superman has been shown to have an accelerated "healing factor" enabling him to heal almost instantaneously from most wounds.
○ Super-Breath: Superman can create hurricane force winds by blowing, and also chill his breath to freeze a target. He can also breathe in large amounts of air to dispel clouds of gas by exhaling it.
○ Heat Vision: Superman can fire beams of intense heat from his eyes. These beams can be made invisible, allowing him to work undetected, and can be adjusted to affect matter on a microscopic level. Feats include powering up the giant ion planet moving engines, annihilating an army of Doomsday clones in one blast, potentially rivaling the heat of a Star and bypassing a target's outer shell, avoiding damage to a person's skull for surgical purposes.
○ Super Vision: Superman also possesses a superior sensory arrangement of visual capabilities.
Electro-magnetic Spectrum Vision: He can see into all of the EM Spectrum. Superman can see and identify radio/television and any and all broadcast/transmitted frequencies, allowing him to avoid detection through radar or satellite monitoring methods.
Telescopic Vision: The ability to focus his vision to see something at a great distance, without violating the laws of physics.
Microscopic Vision: The ability to see extremely small objects and images down to the sub atomic level.
X-Ray Vision: The ability to see through anything except lead. Since it is passive, this ability would not generate harmful radiation in the same manner as a focused projection of hard X-rays.
Infrared Vision: Kryptonians can see with better acuity in darkness, and to a degree in total darkness.
[Weakness Information]
○ Vulnerability to Magic: Superman's biomatrix is his most powerful asset, but the strength of this field is also its greatest weakness. Its permeability to certain wavelengths makes him vulnerable to certain radiations, particularly magical energies whose chaotic electromagnetic or extra dimensional signatures disrupt this force field. Superman's vulnerability to magic varies depending upon the special effects of the magic. No magic seems to be able to directly destroy him unless it comes from a semi-divine or divine source. He can be injured and worn down by magical entities. Magic can have powerful and unpredictable effects on Superman and his magical enemies have often proven to be the most dangerous.
○ Vulnerability to Kryptonite: Since the destruction of Krypton, its remains (rendered radioactive by the explosion) have been spreading throughout the universe as Kryptonite, a crystalline substance whose specific radioactive wavelength is lethal to Kryptonians native to this reality. The most common form of Kryptonite is Green Kryptonite, and its effect is directly poisonous to him. Kryptonite from other realities do not necessarily have the same effects on all Kryptonians.
○ Solar Energy Dependancy: His abilities will eventually weaken without replenishing his energy reserves with normal (yellow) sun radiation. When exposed to the same red solar radiation as Krypton's red sun Rao, it causes Superman to lose his powers within a large amount of exposure until the exposure to yellow sunlight will reverse this effect.
○ Willpower/Self Belief: While it is true that as long as Atticus is beneath a yellow sun his invulnerability and strength are nearly infinite. However they are greatly powered by his own will and desire to utilize them. Meaning if he feels like a task is too great for him he will be unable to tap into this strength. Which can be difficult with the constant guilt of his greatest failure weighing on him.
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Josh Starwind Vice Captain
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Josh Starwind Vice Captain
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Posted: Sat Jan 31, 2015 5:38 am
▐▐ I TOOK A WALK AROUND ↺ THE WORLD TO EASE _________________________________my troubled mind . __________________________________↳ i left my body lying somewhere in the sands of time _____________I__WATCHED__THE__WORLD__FLOAT__TO ________________the dark side of the moon ☾ ________________________〖I FEEL THERE IS NOTHING I CAN DO〗
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Posted: Sat Jan 31, 2015 5:39 am
Civ Coding   Atticus Emry Superman?
Location:Roof of the Daily Planet Company: The Flash and Amar'e Thoughts: Could this be the beginning of something interesting?
dshlhgdlkjhjlfkghgflkjfjhglfdjhkfkjh
OOC:
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Josh Starwind Vice Captain
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Josh Starwind Vice Captain
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Posted: Sat Jan 31, 2015 5:40 am
[General Information] Name: Thaal Sinestro Nicknames: Sinestro Titles: Leader of the Sinestro Corp Age: unknown but middle aged Birthday: not dated in earth calender Star Sign: Doesn't have one Gender: Male Race: Alien Moral Alignment: Evil
[Personal Information] Occupation: Lead's the Sinestro Corp Sexuality: Heterosexual Likes: Control, Order, Obedience, His Homeworld, and his corp Dreams: To regain absolute control over Korugar and keep it in perfect order and protected from outside threats Dislikes: The Guardians, Disobedience, chaos and wanton destruction Fears: The loss of Korugar Darkest Secret: Believed Hal Jordan to be one of his closest friends as well as most hated enemy. Favourite Food: Korugarian cuisine Favourite Drink: Korugarian drinks Least Favourite Food: Earth Food Least Favourite Drink: Earth Drink Loyalties: Sinestro Corp and those willing to aid him in his goals Intelligence Level: Genius Level Intellect in many aspects though specifically in Tactics, Science, and Lantern Tech Dominant Hand: Left Strengths: Is indomitable will and sheer perseverance to see his goals fulfilled and the ability to lead others behind him loyally and without waiver. He is also almost incapable of showing fear from his complete mastery over it. Weaknesses: Is stubborn and arrogant unable to see any fault in his own ideas believing them to be the best and only option. Making it hard for him to heed the advice given by others.
Cherished Items: The Yellow Corp Ring
Philosophical/ Social Viewpoint:
The strong must lead the weak and protect them from themselves.
Religious Viewpoint:
Sinestro shows little faith in higher beings.
Romantic Viewpoint: Sinestro was loyally married to his wife up until she died even if they argued constantly.
Personality To call Sinestro a tyrant is an understatement. Sinestro wishes to protect his people not only from outsiders but from themselves and so has brought down a whole new definition of control. He believes in absolute control and the dominance of will is what makes a person strong and believes using ones own fears to guide others is the most efficient way to go about it. However Sinestro is more than just a tyrannical fear monger. He is also honorable and in his own way loyal. Looking out for those under his rule with vicious determination and dishing out the exact punishment in return to any who wrong him or fail in their duties.
Biography Start Here
After Hal Jordan vanished from the Universe and breaking free of his bonds from OA. Sinestro has decided in his own twisted way to pay respects to the vanished Hal by taking Sector 2814 under the Sinestro Corp's protection. He plans to recruit many of the new legacies to his corp and use their insecurities to strengthen his corp and protect earth from any alien threat and most of all, protect Earth from itself.
[Relationship Information] Friends: ○ Hal Jordan | Green Lantern Corp | Rival and Enemy The relationship between Hal and Sinestro is complicated. Bitter enemies and rivals. They started out as close friends and idealists. Sharing many ideas on how to effective protect each other's homeworld. The problem started when Hal saw the extremes in which Sinestro was willing to go and turned to the Guardians. This started a downward spiral of betrayal and lost friendship between the two mighty Lanterns. That eventually lead to the creation of the Sinestro Corp and many battles. However even though they had become bitter enemies the two would constantly banter about beliefs on what is best for the universe and how they thought it should be protected.
○ Lyssa Drak | Sinestro Corp | Keeper of the Book of Parallax Sinestro uses Lyssa as a Keeper of the Book and the maintainer of the Fear Lodges. She is one of Sinestro's closest confidantes. As she maintains the laws and prophecies of his corp. And even a one sided obsession on the hands of Lyssa who follows Sinestro's commands completely.
○ Arkillo | Sinestro Corp | Second in Command Arkillo is everything Sinestro could hope for in a corpsman. Having not only completely mastery over his own fears but knowledge in how to wield that fear against his foes in order to destroy them. However this alliance is that of commander and soldier and should Sinestro fall into weakness. Arkillo would not hesitate to kill him and seize the corp. As he believes in the absolute strength of the corp be maintained.
○ Qwardian Weaponers | Sinestro Corp | Weaponer During his imprisonment the Qwardians were convinced to aid Sinestro in his vengeance against the Green Lantern Corp and provide him with sanctuary in the Anti-Matter Universe and created the yellow rings of fear that would eventually form the Sinestro. They still provide him aide as they make more rings and power batteries from the Yellow Central Battery and are put upon a new secret project that will change the face of the universe.
Enemies: ○ Guardians | Green Lantern Corp | Mortal Enemies These Blue bastards failed to see Sinestro's vision on keeping the peace on his planet and took away his purpose by removing him from the Green Lantern Corp. Now Sinestro seeks revenge to teach them a lesson.
○ Atrocitus | Red Lantern Corp | Rivals Atrocitus and Sinestro could have been great allies. If either one was able to find a way around their severe difference. Atrocitus eternal hatred for the GL corp and wishing nothing more than to destroy them and anyone who worked for them. And Sinestro's desire for absolute order and control force both to have severely different methods in the way they run their corp.
Family:
○ Abin Sur(deceased | Green Lantern Corp | Brother-In-Law Abin Sur was Sinestro's closest friend and confident. A man of faith and honor he would usually debate and converse about Thaal;s brash and logical decisions. His loss was a sign for Thaal that sometimes you need more than faith to achieve your goals.
○ Arin Sur(deceased | Good | Wife Arin Sur was Sinestro's wife and Abin Sur's sister. Even though the two butted heads, as Sinestro slowly became a tyrant over Korugar. Their love was still apparent.
○ Soranik Natu | Good Green Lantern Corp Member | Daughter Soranik rarely saw eye to eye with her father choosing to join the Green Lantern corp as their lead doctor, and aid them in anyway possible. Even against Sinestro and his corp.
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
[Weapon Information] ○ Yellow Power Battery and Ring: Each Sinestro Corpsman has a Power Battery shaped like an old fashioned lantern, which they can use to recharge their ring. These smaller Power Batteries are linked to the Yellow Lantern Central Power Battery on Qward, the source of their power. Unlike the ring, Power Batteries do not need to be recharged.
○ Parallax: Is the being that powers and runs the yellow light of fear. Seeking out those controlled by their fears and possessing them to create fear and destruction. He currently resides in the Yellow Central Battery.
[Ability Information]
○ Yellow Energy Conduit: The rings use yellow energy, supplied by a Power Battery, which in most cases takes the form of yellow light. Yellow Power rings, considered by some to be one of the most powerful weapons in the known universe, has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force. It is also theorized that the ring also has a basis in other dimensional energies commonly called magic by users of such energies. The ring can also create fields of force formed from an unknown energy that was bound by the users' will. The limitations of such use are the skill, knowledge and imagination of the user.
Energy Blasts: The ring can be used to fire blasts of yellow energy or create weapons such as projectiles of them. The ring can project beams of force powered by the will of the user. The weapons power is more an indication of the will of the user.
Force-Field Generation: The ring can create various forcefields of various sizes and shapes to protect the wearer and others around him. With the cosmic scope of a Sinestro corpsman's duties, it is only natural that the power ring is designed for operation in space. The ring creates a force-field around the wearer, protecting him/her/it from the hazards of the void including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to the ring wielder's biology is created inside the force-field, body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder. Theoretically, a ring wielder could use the ring as his/her/its sole source of life support. The force-field seems to be created instantaneously, whether this is due to programming or an instinctive reaction from intensive training has not been established. It could be considered as a subroutine of the ring's automatic defensive system, but as of yet, this theory has not been proven.
Energy Constructs: The ring can form constructs of yellow energy. The primary function of the Power Ring is to provide a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's mastery of Fear. A Sinestro Corpsman can create any particular items or construct that they can imagine as long as they have the mastery of fear necessary to will it into existence. The constructs are made out of yellow energy, which is a tangible form of pure fear, and they exist only as long as a Sinesteo Corpsman is fueling it with their mastery of fear. Items created by the rings are not indestructible and are only as powerful as the inspired fear of the Sinestro Corpsman creating them. The types of constructs usually reflects the ring wearer's personality.
Instill Fear: the Power Ring is unique in that its base of power, fear, can be manipulated by the ring user. An opponent's fears can be laid bare by delving into their minds. The power only works on the direct emotion of fear. This allows them to create the energy constructs of a opponent's worst nightmare. Also, once that fear is exposed, the ring's ability allows the wielder to amplify the fear to the point of irrationality and true horror on the part of victim and conversely empowering the ring wielder.
Phasing: The Power Ring allows the wearer to pass through certain solid objects, such as walls. Which objects that are not penetrable are not known, but it may depend upon the strength of the wearer's mastery of fear and the density of the object's molecular structure.
Kryptonian Charging: Similar to how the light of a Green Power Ring can be used to create artifical Kryptonite energy to harm a Kryptonian, the yellow energy from a Yellow Power Ring can charge the powers of a Kryptonian or Daxamite.
Wormholes & Spacial Warps: The power ring grants its wearer access to wormholes in space, enabling the ring wielder to rapidly cut time and distance needed for transport. Black holes can be navigated by experienced ring wielders.
Environmental Playback: Upon request, the power ring can recreate a holographic environment based on data in its memory banks. The ring wielder can observe events in a ghostlike state, but the ring wielder cannot alter the outcome of the playback. All objects in the playback will appear in the full spectrum of colors, regardless of the wielder's level of expertise creating simulacrum's. The power ring will automatically end the playback if outside interference warrants the ring wielder's undivided attention.
Invisibility & Light Refraction: A ring wielder can render him/her/itself invisible by willing the ring to bend light waves around his/her/its form, as well as that of the power ring. Presumably, a similar action allows an experienced ring wielder to create objects of colors other than green. As Hal Jordan's experience grew, he was able to create power ring illusions of people and objects. It can be assumed the ring wielder would not risk the extra time and effort to create other colors in a combat situation.
Energy Twin: The power ring allows the wearer to create an "energy twin" of his/her/itself that can travel at far greater speeds than that of the ring wielder's physical form. While the energy twin is active the ring wielder remains motionless, his/her/its life force is needed to guide the energy twin. The energy twin can not alter its surroundings, and may only be perceived by another ring wielder as a yellow, ghostlike image. Any knowledge gained by the energy twin is transferred back to the ring wielder's physical form upon recontact with the body.
Energy Absorption: The ring can absorb and store most other energies. Unlike the Green Lantern power rings, a yellow power ring can replenish the normal store of energy the ring has.
Flight: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds. In atmosphere, a Sinestro Corpsmen has been known to fly as fast as Mach 10 in atmosphere by creating an aerodynamic envelope around his body. Towing others, usually within a bubble, his speed is limited to the twice the speed of sound or 1440 mph. In space, Sinestro Corpsman's speed can be significantly greater and has been known to approach 80% of lightspeed in normal space. Flight is possible at velocities exceeding light speed. In atmospheres, air friction is not a hindrance, since heat is either absorbed or reflected by the ring's field. Wormholes & Spacial Warps: The power ring grants its wearer access to wormholes in space, enabling the ring wielder to rapidly cut time and distance needed for transport. Black holes can be navigated by experienced ring wielders.
Limited Cellular Regeneration: This ring has a limited ability to heal physical injuries and this seems to be a feature held over from the previous incarnations of the ring. Sinestro Corpsman can use the ring to repair minor injuries in himself or others.
Electromagnetic Scanning: The ring has a wide range of detection abilities based on the imagination of the user. If one can conceive of it, he can probably detect it. Magical effects like clairvoyance, seem to be beyond the scope of the ring. Most normal electromagnetic phenomena are within the range of the ring, including radio, television, infrared, ultraviolet, and high frequency band communications.
Universal Translator: Keeping in mind the myriad of worlds, life forms, and cultures throughout the cosmos, it is understandable why Sinestro added a translation system to the power ring. The power ring can translate virtually any language in the universe, facilitating diplomatic encounters rather than violent confrontations.
Material Alteration: The Sinestro Corpsman's uniform is not made out of fabric. It is created by the Power Ring whenever the wearer wills to wear it. It automatically appears over the wearer's normal clothing, and vanishes when the wearer wills to return to their civilian attire. Most Sinestro Corpsmen wear similar uniforms that are programmed into the ring by default. However, each Sinestro Corpsman is able to adjust their uniform to fit their own needs, personalities and whims. The yellow parts of the wearer's uniform are usually very warm or hot to those who touch it, while the black parts are very cold.
Ring Duplication: Most Power Rings are capable of automatically duplicating themselves. Each duplicate typically shares the qualities and capabilities of the original ring. While the thought of an unauthorized person getting a hold of a power ring and making duplicates for nefarious purposes, their ability to inflict damage is limited because each duplicate still requires to be recharged by a personal power battery.
Emergency Beacon: A Sinestro Corpsman in distress can use his/her/its power ring as an emergency beacon. The alert can be directed to a Sinestro Soldier's neighboring sector, or it can be a Corps-wide alert. Homing Beacon: A homing beacon in the power ring can lead one Sinestro Corpsman to another. The power ring can be ordered to disguise itself to elude power ring wielding trackers. Most often ring wielders will allow the beacon to signal their location to others.
Mind Alteration: As the power ring relies on thought and will to operate, mind tampering is not impossible, the real difficulty lies in properly applying the power. There lies a risk of catastrophic damage to the mind should mistakes be made. A ring wielder can use the power ring to erase portions of an individual's memories. Sinestro Corpsmen have used mind techniques as part of training. New recruits may be subjected to mind scans by other Sinestro Corpsmen. They are taught to build mental defenses to protect themselves from psionic attack. The power ring can also be used to beam information from the ring wielder to another being. Sinestro Corpsmen have used this technique to share information regarding their enemies during combat situations.
Security Protocol: The rings can be programmed. They can be coded to the wearer so as to make them unusable if stolen.
Preset Conditions: Commands can be stored in the ring to be executed at a later date, even if the bearer is not wearing the ring.
Fear Attunement: Sinestro has an innate understanding of the fears of others, even without access to his ring. He also seems to have some form of mental link with his corps members which possibly is attributed to his understanding of others fears as well.
[Weakness Information]
○ Recharge Protocol: Formerly, the rings needed to be charged after a period of 24 hours, regardless of how often it was used. Currently the rings retain a charge until they run out of power. This variability ensures that the wearer takes greater effort to keep it charged. Sinestro's ring was originally charged by attacking Green Lanterns, presumably to tap into the yellow light of fear provided by Parallax who was trapped in the Green Lantern's Central Battery for eons. With the construction of the Sinestro Corps' Central Power Battery, a Yellow Power Ring has the same power limitations as a Green Lantern Ring.
Hope Weakness: The transmission and power of one of Sinestro's rings can be greatly disrupted by the presence of a Blue Lantern Ring.
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Posted: Sat Jan 31, 2015 5:41 am
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Josh Starwind Vice Captain
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Josh Starwind Vice Captain
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Posted: Sat Jan 31, 2015 5:41 am
[General Information] Name: Alan Cypher Nicknames: Hellblazer, Smartass, other profanities that usually involve the word a**, detective of the Occult Titles: Private Investigator, Owner of the House of Mystery, Magician Age: 34 Birthday: October 31st Star Sign: Scorpio Gender: Male Race: Homo-Magi Moral Alignment: Manipulative a**...but Good
[Personal Information] Occupation: Private Investigator/Police Consultant Sexuality: Heterosexual Likes: Being in control, learning, beating the ever loving s**t out of some punk messing with dark forces they couldn't even begin to understand. Dreams: Gain as many magical artifacts as possible for his library Dislikes: Small minded idiots, ignorance, most people Fears: To cause the deaths of others. Darkest Secret: That he owns the House of Mystery and many magical artifacts located inside Favourite Food: Fast Food though has a soft spot for Apple Pie Favourite Drink: Alcohol of the strong variety and coffee Least Favourite Food: Salad Least Favourite Drink: Grape Juice Loyalties: Himself Intelligence Level: Bookwise about average, occult and street wise could incredibly high. Dominant Hand: Left Strengths: His Cunning, wit, and the ability to think outside the box Weaknesses: Arrogance, and distrustful nature
Cherished Items: His trench coat as it has demonic enchantments that protect him from magical attacks
Himself cuz you know he is an arrogant son of a b***h
His first magical book as it was what opened up his realization of the occult
Philosophical/ Social Viewpoint: Power should be earned not given and ignorance is no excuse. Also he should get paid a lot more for what he does.
Religious Viewpoint: Gods/Demons/Angels and all the things exist so can't really claim atheist, but he is akin to one he doesn't pray for assistance but he won't lick a gift horse in the mouth when the occasional miracle happens.
Romantic Viewpoint: If I ever had the time or the money...sure why the hell not.
Personality Alan is an arrogant, conniving, manipulative b*****d. He dislikes people considering most of them stupid for not understanding the things he talks about especially since it not incredibly hard information to pick up. However that is only the part of him everyone sees, deep down, and I mean deep deep deep welcome to the abyss down. Alan is a pretty awesome guy who enjoys sunshine and daisy lollipops, while he watches children play in the park.
Biography Alan was born in Newcastle, England, his father, Bernard, ran a small book shop that was filled with tons of old classic leather bound books of all kinds. Alan found himself attracted to many books of the occult.
To be honest Alan's childhood was a bit chaotic mostly because of his own doing. Because of his attraction to the occult people thought him weird and would try to bully him. Try being the operative word as Alan rarely ever took it sitting and would often get suspended from school for getting into fights.
It was during one of these stints of suspension that Alan's natural magical abilities began to appear. As he got frustrated with and kicked a rock causing it to explode on contact. At first Alan thought it just a fluke however as time went on more and more supernatural things began to happen. Luckily he never floated in his sleep. Alan's search into the occult became a larger concern as he started to learn and master these new found abilities he had gained. Keeping many of this stuff secret as you really don't want to around announcing your a real life magician with magical powers. That sorta stuff get's you thrown in the loony bin. Luckily for him shortly after this Alan stumbled upon a key that led him to a special house located outside of this dimension. He appropriately named it the mystery house, and laughed even more when he learned it to be it's actual name.
These new found skills and abilities would play hell on his academic and social life as he barely scooted through school often skipping classes to go to the mystery house and learn new things about the occult and the arcane. However it was great for his magical abilities as they grew exponentially and he used the power of the house to travel the world and learn from as many people who were willing to teach him or point him in the right direction.
When he became an adult he did his first act of heroism and as he stumbled upon a demon attacking a woman in a alley. Alan decided to teach the b*****d and lesson and confronted it....barely escaping with his own life. It was during this confrontation that Alan realized that their was always something bigger than him and that he would need to protection. So he enchanted his trench coat and several everyday items to protect him. He also opened a private detective agency that focuses on supernatural investigation, though occasional helps out with regular police consulting. Using it as a way to make money as a well as a front to learn about the occult and gather as many artifacts as he can.
Which it leads us to present day of Alan who has been spending 10 plus years as a magician and an investigator of the occult, and life just keeps seeming to steer him in the right direction. So let's see what trouble he gets into next.
[Relationship Information] Friends: ○ Jonathan Price | Hero | Aquaintance/Ally Alan and Jonathan are budding allies and argumentative friends. Especially since it is turning out that Jonathan might end up leading the JL and Alan will eventually try to form and lead the JLD. Though most likely time will tell whether these two will be able to get past there rivaling view points on heroism.
○ Evie Sinclair | Knight of Camelot and Good Guy | Righteous Annoyance and Ally Seriously this woman needs to lighten up. Alan was just making an observation and what she do, get all righteous on his a**. How dare you say this or do that. Blah blah blah. Then it's all like omg the death and destruction. It's so much, what am I supposed to do with myself. Remind me to make a chill pill potion next time I back at the house.
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type Relationship Explanation
Family: ○ Character Name as Url Link | Force They Belong To | Relationship Type Relationship Explanation
Romantic Relationships: ○ Vera Ravencroft | Hero | Possible Romance, Unknowing Besties Alan and Vera have known each other for awhile and have developed a deep and bonding trust of one another even if they are both to stubborn to admit it exists. Right now they can usually be found issuing insulting witty banter at one another while they continue their research into the magical arts.
[Weapon Information] ○ Colt 45. Revolver or some gun replacement: Hey not everything can be handled with magic sometimes you just need to put some good old fashion lead into people.
○ Magical Paraphernalia : Not only is Alan's trench coat enchanted to have basic protection wards against harm on it. He also has special wards on many of the pockets that allow him to pull out items he needs for magic. Anything from chalk to potions in a bottle, to a talking shrunken head that tells you when your going to get laid next as well as full of other useful information. Though some of the larger items is usually left at the House of Mystery forcing him to go there to retrieve them.
○ House of Mystery : The House of Mystery is a magical that is supposedly located in Kansas next to it's sibling the House of Secrets. Each house is hosted by a different person the House of Mystery being hosted by Cain while the other Abel. The House itself is mystical in it's own right as it never looks the same and you never enter the same room twice as it is constantly shifting. Only Cain and the owner of the House are able to move through it's halls without getting completely lost. Many magical users have used it as a home to store knowledge as well as gain knowledge. Though Cain usually is always trying to remove the occupants of his lovely abode. A unique aspect of the house though is it can be used to travel through both time and space and is at the beck and call of the owner of the House. Alan has used hit for most of his magical career as both a place to do research and as an easy way to transport great distances in times of need or more importantly when he is broke. When he isn't using it though he usually keeps it hidden away lost in space. It should also be noted it is almost outright impossible to steal the house of Mystery, it must be either given or inherited. However if it's around anyone can break into it.
○ Spear of Destiny : This legendary Spear is a holy relic from ancient time that holds unknown amounts of power. Alan usually keeps it locked up in the House of Mystery though in dire times of need he will summon it and gift it to someone he deems worthy to hold it.
○ Magical Tattooes : Alan has several tattoos on his person one on his arms that combine together to make a powerful summoning circle. One on the left side of his chest that protects him from being possessed and another on his back that when activated completely hides him from anything in this universe or the next, including god.
[Ability Information]
○ Magic: You know spells and other incantations of the magical variety. Alan knows a lot of different spells though rarely ever uses them as openly casting magic gets to much attention.
○ Divination : Has the ability to use various forms of divination to locate people and see the future. He is also able to reverse engineer these spells to hide himself from divination and other magical abilities including hiding himself from omnipotent beings even god himself.
○ Demon Summoning: Owns the names of several demons and can call them to gain information from them.
○ Spirit Ward Creation: He is able to erect wards and barriers of protection capable of stopping spirits, demons, and other supernatural beings from crossing or using their magic across.
○ Golemancy: Can create magical golems to do his bidding or seize control of existing golems.
○ Necromancy: Can raise and control the dead or put them back down. He is also knowledgeable in the death spells and life draining spells. Though has never actually performed any of them.
○ Illusion Casting : Can create all sorts of illusions and other things to deceive others. Including ones that can interact with physical objects.
○ Synchronicity Wave Traveling:An instinctual supernatural ability to be in the right place at exactly the right time. This has led Alan to uncanny luck, like winning incredible amounts of money from Arcade machines and Casinos. Avoiding harm. And more times than not - to meet the right kind of ally to help prevent or stop an apocalyptic event from happening. This also lets him reshape the battlefield to his advantage.
○ Mind Control: Alan is well versed in the abilities of mind control and telepathy able to invade even strong minds and bend them to his will. However it can be difficult with strong will minds. He himself is also incredibly resistant to mind control/ possession/ and telepathy. Able to hide his thoughts from omnipotent beings.
○ Time Travel: Alan knows the inner workings of time travel spells and can use to move forward and backward in time if necessary. However is intricately versed in the dangers of it and will only use it if absolutely necessary.
○ Deception: Alan Cypher is an excellent con artist and negotiator. These skills are often more useful than his magical ones. Cypher faces most of his challenges relying primarily on his cunning. He is widely considered as the world's greatest con man. It is joked that Alan could deceive God.
○ Occultism: Alan's knowledge in the Occult is incredibly vast having spent 2/3 of his life studying it. He is well versed in it's many intricacy even knowing everyone single entrance to heaven, hell, and the afterlife to where he is able to come and go as he pleases. He is also well versed in many different magical artifacts including the Book of Magic even. If he does not know of it's current location.
○ Prestidigitation: Aka parlor tricks of the magical world. But to him the most useful ability a sorcerer or magician could ever have. Manipulating the small things to get what he wants or to pull the sheet over the heads of anyone he wants.
○ Hypnosis : He is skilled in the finer points of Hypnotism able to use it to ascertain information from people without having to use magic or other chemical means on them.
○ Escapology: Harry Houdini holds nothing on Alan who is incredibly skilled at getting out of any situation or trap. A incredibly useful skill for someone who spends a lot of his time trying to avoid confrontation and stay as many steps ahead of his opponents as possible.
[Weakness Information]
○ Arrogance: This is less his own cockiness as it is more his reluctance to ask anyone for help. He is a bigger loner than even Batman who at least has Alfred and the Robins to confide in.. Alan refuses to ever openly trust anyone but himself even his closest of allies are left in the dark and told only half truths and manipulations. This has causes people to question his motives constantly.
○ Prep Time Required: While many of his powers and spells can be down with simple evocations and prestidigitation. Many of the more complication spells such as time travel, demon summoning, necromancy, etc. require prep time and items to be prepared for the casting.
○ Payment and Exhaustion: All magic comes with a price and anyone who tells you otherwise is a fool. (This is partly why Alan rarely uses magic himself) The price always varies sometimes it just a little energy while other times it requires blood or some other payment, to be taken from the caster. Many of the high spells can completely drain Alan of his magical abilities.
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Posted: Mon Jun 22, 2015 9:02 am
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Josh Starwind Vice Captain
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