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All Along the Watchtower: A DC Comics RP [O/A]

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A Semi-Literate/ Literate Justice League Guild 

Tags: DC Comics, Roleplay, Literate, Superheroes, Justice League 

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Uchiha Zakoichi

Profitable Genius

6,950 Points
  • Person of Interest 200
  • Dressed Up 200
  • Swap Meet 100
PostPosted: Sun Jan 25, 2015 7:27 am


Table of Contents:


Generation I:
Post One: Leander of Tritonis [Profile]
Post Two: Leander of Tritonis [Posting Layout]
Post Three: Leander of Tritonis [Character Planning]


Post Four: Z'ore U'kyar [Profile - Green Beetle Legacy]
Post Five: Z'ore U'kyar [Posting Layout]
Post Six: Z'ore U'kyar [Timeline]


Generation II:
Post Seven: King Nerites [Profile - Aquaman Legacy]
Post Eight: King Nerites [Posting Format]
Post Nine: King Nerites [Apex Warrior Update]


Post Ten: Larfleeze [Profile]
Post Eleven: Larfleeze [Posting Format]
Post Twelve: Larfleeze [Energy Avatars Update]


Post Thirteen: Reserved
Post Fourteen: Reserved
Post Fifteen: Reserved


Premade Profiles:
Post Sixteen: Nike of Thierna Na Oge
Post Seventeen: Ryan Tempest
Post Eighteen: Ajit


Larfleeze's Energy Avatars:

Post Nineteen: Charlotte Bellrose [Profile]
Post Twenty: Charlotte Bellrose [Posting Format]

Generation III:

Post Twenty-One: Hector of Poseidonis [Profile]
Post Twenty-Two: Reserved
Post Twenty-Three: Reserved

Post Twenty-Four: Ryan Tempest [Profile]
Post Twenty-Five: Reserved
Post Twenty-Six: Reserved

 
PostPosted: Sun Jan 25, 2015 7:29 am


User Image


[General Information]

Name: Leander of Tritonis
Nicknames: Leander is all he will accept from his equals, despite being a young lad he likes to keep things formal and respectful.
Titles: Leander of Tritonis, Party Leader of the Tritonis Coalition,
Age: 18
Birthday: February 13th
Star Sign: Aquarius
Gender: Male
Race: Atlantean
Moral Alignment: Villainous, though more of a nuisance for the King of Atlantis.


[Personal Information]
Occupation: Tritonis Coalition Party Leader, Politician, Potential Strategist,
Sexuality: Heterosexual
Likes: Teamwork, Professionalism, Atlantis moreover Tritonis, Atlantean Technology, Politics, Debating, Writing, Education, Battle, Fighting, History, Science, Maths, Himself, Speaking different Surface World Languages.
Dreams: Leander wants to take advantage at the political position he is in and eventually wishes to take over the throne of Atlantis. He wishes to do this via a Revolution of some kind.
Dislikes: Losing, Unprofessional approaches to life, Laziness, Imperfection essentially, Mines, The Monarchy of Atlantis, Disaster, Humanity,
Fears: Atlantis being turned into a battleground, Being defeated by the monarchy, Losing the interest of Tritonians,
Darkest Secret: He dislikes the Monarchy as they condemned his father to 40 years in the Kyrtonite Mines without any human interaction, well until he fell ill with lung failure.
Favourite Food: Sea Weed and other Sea Greens.
Favourite Drink: Water
Least Favourite Food: Fish and Meat
Least Favourite Drink: Any kind of alcohol.
Loyalties: Tritonis Coalition Party [TCP], Himself,
Intelligence Level: Intelligent
Dominant Hand: Left
Strengths: Leander is a keen politician who enjoys speaking his mind and spurring on a healthy debate, he also has highly rated Social skills and is successful on an Academical Level. Due to being an Atlantean he has Enhanced Durability, Stamina and Strength. Leander is also an eligible strategist being able to pick apart enemy movements with relative ease though wasn't given a chance in the war. Leander is also very lean, due to the fact he fought in the Atlantean War.
Weaknesses: Leander can barely spend an hour on the surface world and so is restricted to the shoreline. He is also highly temperamental after losing or being told what to do. He likes to be in control, and will make sure he is someday.


Cherished Items:
A painting that had his father had painted before being condemned to the Kryptonite Mines of Atlantis. The Painting depicts the former island of Bazilla. Leander describes it as a "masterpiece".

Philosophical/ Social Viewpoint: "It is in my political interests to rip the King of Atlantis to pieces..."

"You may wear a crown, but you're no King." in reference to Dean.

Religious Viewpoint: "May those who die return as fish. I remember once a fish told me he was once a superhero. How interesting?"

Romantic Viewpoint: "Just no laddy, just no."


Personality
Leander is definitely two sides of one coin. He is a kind individual who can be very comical at times and is smart at reading facial expressions during social situations. He is quite eloquent and is far from shy; he enjoys epic debates and public speaking.
Though on the other side of the coin, mainly while working, he is a fiery politician and will not settle for anything below his standards. He is a keen debater and an intelligent speaker who will pick out opposition speeches and relay the problems to the public. This is just one of the reasons he became the Leader of the Tritonis Coalition.

Biography
Leander of Tritonis was always going to be an interesting individual, with his parents already high up in Atlantis' social and political hierarchy it was nigh impossible to escape becoming some sort of political figure; whether he was advocating women's rights along side his mother, Atlantis' leading feminist thinker, or a politician like his Father who was the leader of Atlantis' Liberal Party. Leander enjoyed an almost celebrity status before he was born. So, as a result, growing up was hard and made all the more harder as his parents shipped him off to boarding school to get the education he deserved. It was the best of educations but Leander just didn't feel as if he belonged. He was destined for bigger things in not just the eyes of his teachers but in his own opinion too. He excelled at almost everything from Mathematics to the Sciences and even at the physical activities such as crafting and sports.

Soon enough, Leander would graduate from the Private School at the top of his class in almost every respect and go on to attend the Central University in Tritonis. Back in his home town, studying his favourite subjects of Law and Politics, Leander was beginning to finally live up to everyone's expectations. But his Father's attitude had slowly began to change. Leander's Father began to speak out against the crown. Riots ensued. The Royals were forced to clean up the mess. And Leander's family was torn apart. His father was sentenced to Labour in the Kryptonite Mines. Alone, angry, Leander's Mother divorced his Father whilst he was in the mines; citing that the patriarch of their family was not only setting a bad example for her son but also damaging her work as an activist and estranging her from her family. Leander argued with his Mother calling her a traitor and she eventually disowned him. Leander was now left in charge of the family affairs and never saw his Mother again.

Estranged from his Mother, missing his Father and angry at King Orin and the Royals for their part in his family's destruction; Leander set about reorganizing the Democratic Party during his time at University. He took in independent members, allied himself with the Labour Unions and eventually formed the Tritonis Coalition. Leander had achieved his Father's dream and not even old enough to vote had become a huge voice within the political theatre and what was more...

Was that people actually liked him.

Leander was sowing the seeds of revolution, however, more urgent matter soon became apparent when Orin disappeared. Atalntis went into a strange type of Civil War; multiple factions of the Royal family were vying for control of Leander's home and liking neither side Leander remained neutral. He simply held out in Tritonis with a small force of Guerilla Soldiers. He repelled the likes of Black Manta and Ocean master and even the Royals. Until eventually, Orin's Uncle took control of the Throne and put Orin's distant cousin Cassandra on the throne so that he could puppeteer her; in all honesty, Cassandra had no real power but that didn't matter to Leander. In his eyes, she was no Queen of his and he set himself up as her main political opponent.

This opposition didn't even let up when Nathaniel Grant, the Sinestro Soldier, pranced high and mighty into Atlantis demanding the Atlantean's help his suicidal campaign against the surface world. Despite being ordered to join the fray, Leander and the Coalition stayed put in their stronghold in Tritonis. Taking control of the mine while the army was away fighting and eventually battled Cassandra.

The battle was long and arduous but after a couple of days, Leander stormed the Palace, engaged Cassandra and eventually destroyed her trident. Revealing it as a fake. Cassandra was banished with her Father, for impersonating the crown. The heir gone, a political vacuum was once again formed which Leander was expected to fill.

But soon after getting rid of one Royal obstacle, another emerged, Dean Meriweather. Leander was once again locking horns with a royal, the apparent true heir of Orin. But After Cassandra, Leander only wanted Justice for his people and the only way for him to get that was to demand the head of the one responsible for the massacre at Dropaway Beach: The Green Lantern...






[Relationship Information]

Friends:
Character Name as Url Link | Force | Relationship Type
Releationship Explanation

Enemies:
Dean Meriweather | Good | Opposition
In light of this new replacement to King Orin, he still believes that the old master can be found and this replacement is only temporary. However, with the man only just entering Atlantis and becoming a King? Ridiculous. Leander had to work hard to get this far.

Family:
Father | Neutral | Fractured
Leander and his Father got on very well until his father was sent to the mines for producing Anti-Monarchy Comics by demand. Shortly after he fell deeply ill but still isn't allowed the company of his son, Leander.

Romantic Relationships:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation




[Weapon Information]

Leander's Trident: Leander's Trident is normal in the fact that it has three prongs and has not got any mystical powers as such. On the blade, before the point are carvings of fish with the blades protruding from each fishes mouth. The handle is made out of bone from deceased mer-people from Tritonis.

Thanks to his access of the Kryptonite Mine, Leander was able to put a Kryptonite Gem just underneath the three prongs.

Underneath the bone handle there is a special metal that when struck vibrates easily and for a long time; the sound which is emitted can only be heard by superhumans and often causes them pain. It also has been known to interrupt the sonar capabilities of Organic Beings and mechanical devices.

The prongs can also be folded up and hidden; the Trident can then be turned into an extra durable fishing rod with a hook, a feature by his own design.




[Ability Information]


Atlantean Physiology: The physiological make-up of the average Atlantean is dramatically different from that of a normal human being. Although a splinter species of baseline humanity, Atlanteans have evolved over the centuries and have adapted physical characteristics that make them more suited for life beneath the sea. A common misconception is that Atlanteans are amphibious. While this is partially true to some extent, modern-day Atlanteans can only exist outside of water for a limited duration before they begin to asphyxiate. Because Atlanteans have to adapt to living at varying pressure levels, their bodies are physically much heartier than the average human being, granting them:

Superhuman Durability:
Superhuman Stamina:
Superhuman Strength:

Water Sense: Water Sense is a term used to describe the ability of some characters to perceive the ebb and flow of a body of water with extreme accuracy. Characters use this ability to sense if there is imperfection in the water or if there are foreign bodies in the water. This is a kind of sixth sense while underwater and is ambiguous in nature.

Magical Potential: Leander has purple eyes.


Master Swimmer: Leander is a master swimmer. Perhaps the greatest there is.

Expert Combatant: Leander excels at hand-to-hand combat and overall martial ability.

Expert Tactician: He has an advanced strategic sense, and has natural leadership qualities.

Accomplished Diplomat: His natural autocratic nature does not suit him well in environments where democracy is an issue but Leander is a natural commander and his ability has served him well in the protection of Tritonis.


[Weakness Information]


Asphyxiation: Atlanteans can only exist outside of water for a limited period of time or else they will dehydrate, asphyxiate and ultimately die.
 

Uchiha Zakoichi

Profitable Genius

6,950 Points
  • Person of Interest 200
  • Dressed Up 200
  • Swap Meet 100

Uchiha Zakoichi

Profitable Genius

6,950 Points
  • Person of Interest 200
  • Dressed Up 200
  • Swap Meet 100
PostPosted: Sun Jan 25, 2015 7:31 am


User Image
User Imagetext
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PostPosted: Sun Jan 25, 2015 7:32 am


Political Agenda

○ Export Kryptonite and improve the conditions in the mines.
○ Produce more sophisticated weaponry.
○ Develop a space program
○ Create bases on the Surface
○ ><


Leander's Battle Strategy
○ Make Allies with the Barbarian Tribes of Maarzon.




 

Uchiha Zakoichi

Profitable Genius

6,950 Points
  • Person of Interest 200
  • Dressed Up 200
  • Swap Meet 100

Uchiha Zakoichi

Profitable Genius

6,950 Points
  • Person of Interest 200
  • Dressed Up 200
  • Swap Meet 100
PostPosted: Sun Jan 25, 2015 7:33 am


User Image
[General Information]

Name: Z'ore U'kyar
Nicknames: Z, Z'ore,
Titles: Green Beetle
Age: Lost Count
Birthday: December 19th
Star Sign: Sagittarius
Gender: Male
Race: Martian, Scarab User,
Moral Alignment: Good


[Personal Information]
Occupation: Full-Time Superhero
Sexuality: Heterosexual
Likes: Justice, Victory, Healthy Competition with fellow superheroes, Battle, Education, Dancing, Gymnastics, Martial Arts, Science, Technology
Dreams: Z'ore dreams are to establish himself in the Justice League when it is rebuilt. Finding his father.
Dislikes: Destruction, Villains, Losing, Fire, Heat, Home planet of Mars, Reach, Aggression,
Fears: The bad guys winning
Darkest Secret: He initially travelled to Earth to find his fellow Martians not to help out the other Superheroes. However this has changed.
Favourite Food: Z'ore does not have the need to eat or drink and so he neglects food and drink.
Favourite Drink: Z'ore does not have the need to eat or drink and so he neglects food and drink.
Least Favourite Food: Z'ore does not have the need to eat or drink and so he neglects food and drink.
Least Favourite Drink: Z'ore does not have the need to eat or drink and so he neglects food and drink.
Loyalties: Justice League, Superheroes like him, Good Scarabs,
Intelligence Level: Genius Level Intellect
Dominant Hand: Ambidextrous
Strengths: Martian Physiology, Green Scarab,
Weaknesses: Vulnerability to Fire,


Cherished Items:
Z'ore holds nothing dear as to not be at a disadvantage.

Philosophical/ Social Viewpoint: "Martians dwell on the Planet of Mars, Earth's neighbour and so, ally."

Religious Viewpoint: Despite being an alien, Z'ore is fascinated by Christianity and the idea of God though dismisses it as just fascination.

Romantic Viewpoint: Z'ore believes he doesn't have time for romance, as a full time superhero and a Martian he finds it hard to mingle with humans.


Personality
Z'ore is a Martian who enjoys the fascinations of Earth and is often fantasising about it's happenings. Z'ore isn't much of a sociable character, though he is able to communicate to great effect in battle and is very demanding of his colleagues. Z is usually a kind individual but can be aggressive towards villains and wrongdoers alike.

Biography
Z'ore is a genetically engineered Green Martian created by the Reach who in light of the Martian War wished to send in a Scarab User to destroy their planet before conquering Earth as well. So Z'ore was bonded with the Green Scarab at his birth and has such been able to master his powers at this age. Taught to be ferocious and strong in battle he was being brought up to be a killing machine. Though it never seemed to be in the boy's nature, somewhere in his modification had gone wrong. Z was often fantasising about others like him, Green Martians and heard about the war.

Once at a healthy age he ran away from the Reach destroying one of their space ships before fleeing to nearby Mars, his race's home planet. Met by a raging war between to species of White and Green Martians he naturally took the latter helping turn the tide of the battle before being forced to retreat by the Reach-controlled Scarab when the war was near the relative end. Z still doesn't know what happened.

When he retreated the Reach had tried to capture him and bring him back though he had found out how to negate the transmissions between the Reach and his Scarab making them unable to communicate and so they lost control, a role he picked up. Now if the reach attempts to communicate a virus will infect their systems.

Once again thwarting the Reach, he returned to a barren wasteland where he had previously fought on the front line. With this disappointment he visited nearby Earth in search of the now missing Martian Manhunter and any other Green Martians like him. During his stint on Earth he was appalled and yet fascinated with the rising crime and listened intently about the fallen superheroes and the new replacements. In order to help out these replacements he started fighting crime and was called the Green Beetle by the local press. A new he soon adopted while powered up.





[Relationship Information]

Friends:
Character Name as Url Link | Force | Relationship Type
Releationship Explanation

Enemies:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Family:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation


Romantic Relationships:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation




[Weapon Information]

Green Scarab: The Scarab manifested on Z'ore and gave him the appearance of a Green Beetle whenever he wished to "power up" as they say on Earth. It was originally controlled by the Reach but it was made "free" by Z'ore's Knowledge of Technology and marvellous execution programmed into him by the Reach.



[Ability Information]


Martian Physiology: The average Martian possesses the following power set:

~ Extrasensory Input: Nine different senses.

~ Martian Vision: Eyesight which extends the visible spectrum, visual acuity, and allows sight through most objects and barriers. Martian Vision is also similar to Kryptonian heat vision in that it can cause combustible objects to explode.

~ Flight: The ability defy gravity and fly through sheer force of will. This ability is psionic in nature, and functions similarly to tactile telekinesis.

~ Invulnerability: With the exception of fire, they are invulnerable to nearly all physical attacks. This is due primarily to their shape-shifting talents and the ability to increase the density of their molecular structure.

~ Malleable Form: Psionic control over their physical form, even down to the molecular level. As a form of shape-shifting, this power enables a Martian to contort their physical structure to adopt human form, elongate limbs, grow to immense size, and so on. They can also change the substance and material from which their body is made of. This allows them to produce weapons and clothing of any type. They can maintain the selected form for an indeterminate amount of time without undue risk or strain. This ability allows for the folowing powers:
- Intangibility: The ability to decrease their molecular density to become incorporeal and thus able to pass through solid objects, as well as increase it to become tougher and stronger.
- Invisibility: The ability to bend light waves around their bodies, rendering them invisible to most forms of human detection. Through this byproduct of shape-shifting, they can also alter their body's temperature, allowing them to become invisible to most forms of electronic detection.
- Size Alteration:

~ Regeneration: The ability to rapidly heal wound, from minor cuts to regrowing lost limbs. This include the regrowth of major body parts such as the head, heart, or similar primary organs.

~ Self-Sustenance: Negating the need to consume food or drink. This also eliminates the need to produce waste.

~ Superhuman Speed: Either through flight or natural movement, they can maintain the speed and reflexes far in excess to that of a standard Earth human. This also allows:
- Superhuman Agility:
- Superhuman Reflexes:

~ Superhuman Endurance: Their endurance is just as formidable as their strength or invulnerability. When not in the presence of fire, they can operate under extreme conditions for an indeterminate period of time without showing signs of fatigue. The exact range of this power is unknown. When in the presence of fire, this endurance diminishes greatly.

~ Superhuman Strength: While the exact range of magnitude of a Martian strength is unknown, it is generally accepted that their strength levels easily surpass the capacity to lift 100 tons. This ranks them in the same strength level as a Kryptonian under a yellow sun.

~ Telepathy:
The ability to read the minds of others and project their thoughts to varying degrees. They can also project their mental essences into a gestalt community known as the "Great Mind". Through this, the community can enhance the telepathic strength of other Martians. This power can also enable them to reverse the effects of amnesia or psychological brainwashing. A Martian's expertise with telepathy varies from Martian to Martian. Some Martians, such as J'onn J'onzz, can use their ability with such precision that they can extract repressed memories from a subject regardless of how dormant the memory may lie.

- Mind Control: As an extension of their telepathic powers, they can also use the ability to alter a subject's psychological profile, enabling them to manipulate, and in some cases, outright control their chosen target. This practice is greatly discouraged however, and only rarely used.


Green Scarab Abilities: These include:

~ Artificial Intelligence: Normally, the Reach's command sentience parameters, stored in a Scarab's database, give a Scarab sentience and serve to make it obedient to the Reach. An infusion of magical energies sometime in the distant past altered the Scarab, denying the Reach control. When the Scarab's infiltrator mode was triggered, the Scarab was able to develop its sentience without being in service to the Reach. It also had the opportunity to access the programming of other Scarabs as well. As a result, the Scarab has its own mind, with full access to its own programming.

- Symbiotic Synaptic Interface : The Scarab's nervous system is bonded to Z's, letting the two share their thoughts and emotions. The Scarab communicates with Z as a voice in his mind . No-one else can hear it.

- Scarab Mind link: The Scarab can mentally communicate with Scarabs that have not integrated with a host. It can also interface with Scarabs which have created full infiltrators, although this requires Z to breach the infiltrator's armour.

~ Tracking Systems: The Scarab can track anything which produces energy, be it biological, technological or mystical. It can track anyone Z met since it bonded with him, from at least seventy miles distant.

~ Scarab Sight: The Scarab can scan the people Z encounters, informing him of any major physical conditions (such as pregnancy). It can identify and scan metahumans. It can identify people related to those it's already encountered via genetic analysis.

The Scarab is able to identify thought-patterns, enabling it to see if something is sentient. It can identify matching energy signatures, letting it see if the energy patterns were developed from the same basis. It can also see extra-dimensional objects. It is continually aware of the electricity in the surrounding environment.

It can perceive magic, see how a magical effect can be dispelled, and see through magical concealment.

The Scarab's scans can cover at least a five mile square. It communicates the information it gleans toZ in a manner he can understand.

- Temporal Flux Detection: The Scarab can detect changes in the time line affecting the Green Beetle legacy; to Z, this manifests as intense static.

~ Network Connection: The Scarab can establish a connection to communication systems, enabling Z to speak to the person on the other end.

~ Clothing Manifestation: The Scarab can create clothes for Z, apparently from recycled waste and skin, which melt when he takes them off.

~ Concealment: The Scarab is capable of concealing itself from 21st century technology (though Skeets, from the 25th century, was able to find it). It can shut off cameras and microphones in its vicinity. The Scarab has blocked a magical attempt to probe it, lashing out at the person who tried.

~ Host Reconfiguration: The Scarab can modify Z's body to a certain extent (e.g., offering to give him extra fingers), although just how far the modifications can go is unknown.

~ Green Beetle Armour: The Scarab can create a distinctive suit of armour in response to Z's thoughts, or when it deems use of the armour necessary. Once the Scarab dispels the armour, it retracts back into Z's body.

- Environmental Protection: The armour allows Z to survive in a variety of hazardous environments ranging from Earth orbit, to the time stream, to the Bleed. It can survive extreme temperature and pressure. It can survive the heat and impact of atmospheric re-entry without seeming damage, even when the earth around it has been turned to glass.

- Armour Reconfiguration: The armour can reconfigure itself to create a wide array of tools and weapons, including an energy cannon, a sword and shield, a grappling hook, an energy blaster, claws, wings, and a set of large powered blades attached to the hands, over a foot in length, that can shear through tree trunks.

The armour's equipment is mutable to a certain extent, most noticeably in the wings; initially, they were composed of the same solid 'carapace' which comprises the rest of the suit, but later, they began manifesting themselves in the form of a colourless, translucent material. Whether this is because of changes in the suit's capabilities, or because Z intended the alteration, has not been made clear.

- Partial Armour Manifestation: Z can manifest parts of the armour - like the energy blaster - without needing to manifest the whole suit.

- Wing Shields: The armour can create a pair of wings, enabling Z to fly and hover. They can also double as shields, should the need arise.
* Jet Propulsion: When in flight, the armour can manifest a 'jet engine', enabling Z to fly at greater speed, at the expense of close manoeuvrability.

- Energy Manipulation: The Scarab can shape and manipulate the energy it stores for a variety of effects, including energy blasts, energy cocoons, small-scale solid constructs (shields, chains, etc.), and 3-D holograms. Its energy shields can block a Sinestro Corps ring's blasts.

- Antagonist Adaptation: The armour can tailor its blasts for use against specific opponents (e.g., Kryptonite radiation against a Kryptonian, suppression blast against a mob). The blasts can penetrate a Green Lantern ring's shield. The armour can call up anti-magic effects against magical opponents. By the Scarab's own estimation, it can even develop countermeasures that can take on the Spectre.

- Energy Bubble: The armour is able to create a temporary energy bubble around Z and/or people nearby. The bubble shields those inside from outside attacks, but prevents them from leaving. A Flash who tries to vibrate through it will find themselves blasted by the bubble.


- Vibrational Frequency Manipulation: The Scarab can negate the vibrational frequencies of extra-dimensional objects, pulling them into this reality. The area of effect of this latter is unknown; it has been seen to affect objects at least the size of Brother Eye. According to the Reach, this should be impossible.

The Scarab can also shift Z out of phase with the universe, making him invisible and intangible to anything apart from Reach-tech.

- Bleed Diving: Z can shift into the Bleed, the space that connects the various universes. He can utilize the Bleed's unique properties for various effects, such as instantaneous teleportation, or shifting back in time a few minutes to appear in more than one place simultaneously. At best, he has only enough energy to dive into the Bleed three times in quick succession.


- Translation: The armour can translate Mother Box communication into a form comprehensible to Z.




[Weakness Information]


Vulnerability to Fire: Like all Martians, B'arzz is extremely sensitive to heat. Open flames drain him of all his physical strength.

Scarab's Weaknesses:

Green Lantern Corps: The Scarab sees the Green Lantern Corps as the 'enemy'. In Jaime's first few days as the Beetle, the Scarab did everything in its power to get him away from the Lanterns - up to and including shifting him outside the universe. As Jaime's experience with the Scarab's armor has developed, the Scarab has taken a more aggressive approach against the Lanterns, urging Jaime to kill them.

The Green Lantern rings, for their part, fear the Scarab, responding in different ways depending on their wielders (e.g. John Stewart's sparks, as if afraid, while Guy Gardner's induced what can only be described as a 'super-migraine', along with an intense desire to kill the Scarab's bearer).

Truce With Nature: The Scarab will not hurt nature, or the magical creatures thereof (beings who draw their power from the Green, for example), of its own volition.

Alien Sentience: The Scarab's sentience is distinctly alien; while it won't hurt /nature/, it has shown no such reluctance when it comes to humans, being willing to injure or kill them. Fortunately, Jaime has so far prevented it from killing anyone.

Reach Tech: The Scarab's armour can be breached by the weapons of other Scarabs. Equally, however, the Scarab is able to breach other Scarabs' armour.

Originally, the Scarab was unable to attack the Reach and their technology. However currently the Scarab is able to attack the Reach due to previous programming.

Magic: While the Scarab is aware of magic, it doesn't understand it. It's able to perceive, absorb, and disrupt magical energies, but little else. As a result, creatures of magic are often a significant challenge. The Scarab can't analyse certain mystical creatures, and so is unable to develop countermeasures for them. When faced with certain other mystical entities, such as the Spectre, the Scarab panics, offering Z ever more powerful weapons to take them on.

Magnetic Shielding: Strong magnetic fields block the Scarab's ability to track DNA.

Dispelling The Armour: Z finds dispelling his armour excruciating which makes him careful of when he dispels it as to not be at a disadvantage.

 
PostPosted: Sun Jan 25, 2015 7:35 am


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The Green Beetle

Thoughts:
Company:
Location:







 

Uchiha Zakoichi

Profitable Genius

6,950 Points
  • Person of Interest 200
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Uchiha Zakoichi

Profitable Genius

6,950 Points
  • Person of Interest 200
  • Dressed Up 200
  • Swap Meet 100
PostPosted: Sun Jan 25, 2015 7:36 am


Recent Events & Updates

○ Currently sightseeing Coast City and now Metropolis.
○ Part of the mob at Queensland? Possible battle.




 
PostPosted: Sun Jan 25, 2015 7:37 am


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[General Information]

Name: King Nerites
Nicknames: King N, Nerites
Titles: King of Atlantis & Aquaman
Age: 19
Birthday: 15th February
Star Sign: Aquarius
Gender: Male
Race: Atlantean
Moral Alignment: Good


[Personal Information]
Occupation: Ruling Monarch, Atlantean Representative to the Surface, Thymescira and Oa.
Sexuality: Hetereosexual
Likes: Marine Life, Board Games, The Sea, Visiting the Surface and Rubber Ducks.
Dreams: To unify Atlantis, The Surface and Thymescira in a peaceful coalition to deal with extra-terrestrial threats.
Dislikes: Treason, Fishing Boats/ Fisherman, Oil, Aliens and Losing.
Fears: Nerites fears that Atlantis could be forgotten by the surface world and therefore put serious danger.
Darkest Secret: Nerites is actually very xenophobic towards extra-terrestrial refugees including, but not limited to, Kryptonians and Martians. He believes that they have caused most of the World's problems.
Favourite Food: Steak
Favourite Drink: Water
Least Favourite Food: Any kind of Fish
Least Favourite Drink: Carbonated Water
Loyalties: Atlantis, Atlantis' People and The Justice League
Intelligence Level: Average
Dominant Hand: Left
Strengths: Strength, Combat Skills, Trident Proficiency and Social
Weaknesses: Hot-Headed, Not Very Tactical, Won't Work with Aliens and Dehydration.

Cherished Items:
Nerities' Trident: Feeling responsible for not being able to find the Trident of Neptune; Nerites is very protective of his own Trident and seems to link his power and office in Atlantis to this Atlantean Royal Staple.

Philosophical/ Social Viewpoint:
Nerites believes that a good king is a fair king and will do anything for his subjects. As King, he also believes it is up to him to set an example to all races and not just Atlanteans much like how Superman used to say that: "Anyone could be a Superman".

Religious Viewpoint:
Nerites believes in the Greek Pantheon of Gods rather than the Christian or Monotheistic Religious Icons. He is particularly fond of Poseidon, naturally, but also offers prayers to the likes of: Ares, Athena, Zeus and Hestia.

Romantic Viewpoint:
Nerites wants a mistress as wild and free as the Oceans but as beautiful as the sea foam that caresses the beaches of the world. However, due to the fact that he is a King he is bound by social laws and practices. It is also hard to make room for a love life when one is in charge of entire underwater continents.

Personality
Nerites is the proud, hot-headed new King of Atlantis. Sociable and well liked; the young and bold new King just wants to make everyone happy and proud to call him their leader. However, due to his rash and impulsive nature plus his short temper Nerites can sometimes land himself in a lot of trouble when offended or annoyed.

He also has a deep rooted hatred for extra-terrestrial beings as he believes that they are the sole cause for Earth's troubles. His honesty usually makes him share this opinion with Aliens in his presence and his stubbornness can become a barrier as he will often refuse to work along side them.

Biography
Nerites was born when two Atlantean Aristocrats, loyal to the king, wedded and had a baby boy. Calling him Nerites after Poseidon's Charioteer, as his purpose in life was to become a member of the King's Personal Guard, a very noble role; this caused his parents to push him for training in combat and taking leadership courses at a reasonably young age. Their infatuation with him being a perfect subordinate led the boy and his parents to drift away which caused him to be a hothead and constantly getting into trouble with practical jokes and other attention-seeking feats. He got in a lot of fights with his peers, but never lost. A record he liked to constantly reminded his parents. However, they would just scald him and then leave him be.

When King Orin disappeared, the continent of Atlantis were in disarray and some people started to blame each other and some of the famous villains the great Aquaman has been involved with however the general consensus was that only someone from the stars could have pried away the great King Orin. Nerites agreed with the theory of aliens having took him, underlying his deep mistrust of them and so all aliens currently living in Atlantis were attacked. Riots also lined the streets questioning the aristocracy into action and Nerites was especially bullied at school for his family seemingly doing nothing.

The next few weeks would be fixated over who was the heir, or where was the king and where is his trident? And during this time, the legacy protocol had chosen Nerites and he displayed this at the annual Atlantean Youth Sports day as he dominated the proceedings and showed feats that would even impress the King himself. Winning the swimming race, swimming at speeds of about 145mph people started to look and murmur. They had been hearing of many of the surface heroes reappearing as different people with the same powers.

After the sports day, his parents couldn't ignore and dragged to a meeting in the Royal Palace where he was told to stand in as King, at a mere age of 19. His first order was to fashion a Trident and talk to his people. Despite the boos and threats Nerites survived his first speech; and he finally felt like he could be the new king. His feelings were strong and he started to believe he was the Kingdom's Savior. This was reinforced when a blue light appeared above his head, it was shaped like a trident and made all of his people stare and murmur. A cheer of approval descended over the crowd and so with the crowd on his side he started to lay down some ideals.

He proposed reintroducing the Greek Pantheon.

"We must pray to Poseidon to watch over the sea and Ares to ready us for war."

As temples started to be erected, King Nerites started to pray like he never before to the Gods, and he asked for their help to protect his new Kingdom. Thankful for his attitude towards the Gods and asking the Atlanteans to pray to them, they instilled his trident with three blessings. Ares, Hephaestus and Poseidon all blessed the trident with powers in order to protect Atlantis and it's people.

Since then, King Nerites has fought and trained hard to fill the large shoes of Aquaman and was even able to locate the Aquacave during his exploits.



[Relationship Information]

Friends:
Character Name as Url Link | Force | Relationship Type
Releationship Explanation

Enemies:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Family:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Romantic Relationships:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation




[Weapon Information]

Nerites' Trident: The Trident of Neptune disappeared with Aquaman during the Crisis that saw all of the Earth's Heroes disappear. Nerites felt guilty that he could not retrieve the Trident and knew that as a King of Atlantis he would need one in order to uphold tradition. So, he went one further and forged his own Trident and then asked the Gods to bless it with abilities to help him protect his Kingdom; impressed by his commitment to Atlantis and thankful for the fact he revived the Atlantean's Faith the Gods answered his prayers. They imbued the Trident with three "Blessings" that the Trident of Neptune lacked.
Blessing of Hephaestus, Perfect Weapon: Hephaestus' Blessing matches his occupation, as God of the Forge Hephaestus made sure that the Trident would never break or dull. Forever sharp and forever strong, Nerites and his trident would go down in History as the forever protectors of the Seas.
Blessing of Ares, Apex Warrior: Impressed with Nerites' affinity with combat and war, Ares decided that he too would lay a blessing on the Trident the Boy-King had offered to the Pantheon. He said that the Trident would remain: "Ever Strongest, Ever Dominant" and as such the weapon gained the ability to absorb that which made it stronger. For example, if confronted by the Green Lantern, Nerites could absorb a construct that he has pierced with the Trident and then use that Willpower energy against the Green Lantern until it ran out (depending on how big the construct was). This ability also applies to things like poisons, magic or even foreign materials that are stronger than the blade's current make-up.
Blessing of Poseidon, Earth Bender: Unlike the Trident of Neptune, Nerites' Trident has the ability to manipulate minerals and ores and effectively the Earth Element. He can make the Earth do his bidding, whether it be from making spikes appear from the group or throwing large boulders at his foes.


[Ability Information]


Atlantean Biological Adaptation: The Atlanteans are an offshoot of humanity that is biologically adapted to the deep ocean environment. For most Atlanteans, this means that can breathe underwater, endure the pressures of the deep (among other adaptations), and can only spend a very limited time out of water. He also possesses superhuman levels of strength, speed, endurance and durability, all by-products of his body being adapted to survive unprotected in the tremendous pressures of the ocean depths. Although other Atlanteans possess similar adaptations, Aquaman's royal lineage makes him a super-Atlantean as well as super-human, and as such he has greater physical capabilities than does a typical Atlantean.

Amphibious Nature: Aquaman, as an Atlantean, can breath underwater and on land. He can be immersed indefinitely without suffering any ill effects but being super-Atlantean due to his royal lineage, he can survive on land longer than an average Atlantean. This length can be extended by the humidity in the atmosphere but eventually prolonged dehydration will weaken him thus he must return to aquatic enviroment at various period.

Enhanced Vision: His ability to see in the murky depths of the ocean allows him exceptional night vision while on land. He has claimed that his eyes are adapted to see at 6,000 fathoms (or 36,000 feet below the surface of the water).

Enhanced Hearing: Several times more acute than human capacity.

Enhanced Smell: several times more acute than human capacity.

Superhuman Strength: Aquaman possesses superhuman strength on the order of 150 times human maximum, but his strength is always underrated, considering the company that he keeps. His strength is more than a match for most barriers such as wood, metals, brick or concrete walls. Only extremely durable metal reinforced barriers, have any chance of slowing him for any length of time. Aquaman frequently displays feats of Super-Atlantean (the average Atlantean can lift/press approximately 2 tons) and Superhuman strength. While not on par with Superman and Wonder Woman, he has proven capable of performing standing high jumps of 4 stories (both on land and from water), lifting and throwing a tank (at least 25 tons). His strength would appear somewhat dependent on how hydrated he is as he was capable of lifting a considerable chunk of a city block in Sub-Diego, and has proven capable of shifting an oil rig platform which would weigh thousands of tons as well.

Superhuman Stamina: Aquaman possesses strength and stamina that allows him to swim up to 150 mph for at least a 4 hour period without significant breaks for rest or recuperation.

Superhuman Durability: Aquaman's enhanced physiology enables him to withstand impacts that would kill and ordinary human, and critically injure an average Atlantean. He has been seen in ocean depths as deep as 20,000 feet (3.79 miles) below the surface of the water. It seems that Aquaman has been able to travel as deep as 36,000 feet (6.82 miles) considering that he claims that his eyes have been adapted to see at that depth. He is not completely durable against large fire arms, but is able to take a direct hit by small arms fire without incapacitation. Regular bullets are shown to make him bleed but otherwise glance off his thick skin.

Energy-Heat Resistance: Aquaman is extremely resistant to energy/heat based attacks as he has with stood multiple blasts from Amazo's heat vision, Black Manta's heat beams, and energy blasts from an OMAC.

Superhuman Speed: Aquaman's regular speed is approximately 100mph swimming underwater, although slightly less on the surface. In times of distress this has shown to drastically increase, and he has reached 1,000 knots

Superhuman Reflexes: While no speedster, Aquaman's reflexes are superior to even near metahumans such as Deathstroke the Terminator, and his reflexes are on the order of 12-15 times faster than a normal human. Aquaman is probably the greatest swimmer in the world.

Marine Telepathy: Aquaman has the ability to communicate directly with sea life and has done so throughout most of his life. Lately he possesses a greater range of control that can actually force sea creatures to obey his whims. Currently, he requests their assistance and they comply. He has chosen to continue to request since, if he forces them to comply, they will ultimately lose respect for him. He now also has access to a quantum field phenomenon called "the Clear". "The Clear" quantum phenomenon has been observed with the subject called the Swamp Thing who called it the Green or the Morphogenic Field of Animal Man (also called the Red). Aquaman is also an accomplished telepath in general and can perform such telepathic feats as mind to mind communication, mind probes, mental domination of a non-aquatic mind, and mental attacks. The potency of such mental domination is unclear but he has been seen to use his powers to great effect against the White Martians and Doctor Polaris.

Access to the Clear: Aquaman has the ability to sense the primal emotions of aquatic creatures through "The Clear". The Clear seems to function as a universal consciousness of all sea life. Via it he can communicate or command sea life on the other side of the planet. He can see what they see and much more what he is only beginning to realize. He can also push his telepathic powers to reach out to the higher land creatures to find that element of their brains that was once an aquatic dwelling creature. This may account for Aquaman's facility with language.

Master Swimmer:: Aquaman is a master swimmer. Perhaps the greatest there is.

Expert Combatant: Aquaman excels at hand-to-hand combat and overall martial ability.

Accomplished Diplomat: His natural autocratic nature does not suit him well in environments where democracy is an issue but Orin is a natural commander and his ability has served him well in the protection of Posidonis.


[Weakness Information]


Water Deprivation: Aquaman must return to water after a period of time or he will weaken.

Tactically Inept: Nerites is not much of a tactician and as such usually relies on brute force to solve a problem in a fight. This comes with varied results.

Xenophobia: Nerites' prejudices often cloud his vision/ judgement and can get in the way of his progress. It will also get him into fights with other extra-terrestrials both friend and foe alike.
 

Uchiha Zakoichi

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PostPosted: Sun Jan 25, 2015 7:39 am


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KING NERITES | Aquaman | King of Atlantis


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PostPosted: Sun Jan 25, 2015 7:41 am


| Apex Warrior |


Dark Green shade - Following the trident's submission into the Kryptonite Meteor's crust, it absorbed the radiation and so his trident now emits Green Kryptonian radiation for an indefinite period of time.


 

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PostPosted: Sun Jan 25, 2015 7:42 am


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[General Information]

Name: Larfleeze
Nicknames:
Titles: Agent Orange,
Age: Unknown, however he is very old.
Birthday: Unknown
Star Sign: Unknown
Gender: Male
Race: Alien
Moral Alignment: Evil


[Personal Information]
Occupation: Leader of the Orange Lantern Corps
Sexuality: Heterosexual
Likes: Wealth, Jewellery, Ancient Artifacts, Treasuries, Large amounts of food, Anything of worth, Thievery, Blue Lanterns (providing they're willing to help with his hunger),
Dreams: To be in possession of practically every precious item in the world and have a vast collection of priceless artifacts.
Dislikes: Being taken from, Indigo Lanterns, Santa Claus, Lakadakians, The Guardians, Manhunters,
Fears: Larfleeze fears just about everything and everything as he is so obsessed with his greed that he is constantly feeling threatened and jealous. He feels that everyone is out to steal his collection.
Darkest Secret: Larfleeze is just about the most insecure being in the universe.
Favourite Food: Anything and everything, providing it is in bulk.
Favourite Drink: Water, the largest amount of liquid there is.
Least Favourite Food: None
Least Favourite Drink: None
Loyalties: Himself, His own selfish ideals.
Intelligence Level: Very Intelligent thanks to his old age.
Dominant Hand: Right
Strengths: Wielding the power of a Orange Power Ring, Larfleeze is capable of immense power as he is driven by greed and the want for more. Due to his long "relationship" with his ring, he has a complete mastery and is also an Orange Energy Conduit thanks to his constant presence around the Orange Power Battery and so doesn't need a ring, or needs to charge it when tapping into it's powers. Larfleeze is also an extraordinary thief.

Weaknesses: Larfleeze is driven by greed, thus making it difficult for him to work in a team. He is also constantly hungry, a side effect of the Orange Power Ring. Mental Illness also makes life difficult for Larfleeze. Due to being a wielder of an Orange Power Ring, he is useless against Blue or Violet Power Rings.


Cherished Items:
Larfleeze has a lot of cherished items, largely due to the fact he can never let anything go or give anything to anyone. However, if he was to come to terms with his greed and could only own one item of his choice, The Orange Power Battery and Ring would be the ones he choose.

Philosophical/ Social Viewpoint:
If Larfleeze was politician, he would most certainly be a tyrannical dictator who would claim any precious objects for himself. His seemingly lack of ability to work in a team is highlighted by the fact that the Orange Lantern Corps consists of only himself.

Religious Viewpoint:
Larfleeze does not seem to have any religious beliefs; whether that is because he questions the reasoning for such a being to exist or perhaps due to his life experiences but he has chosen to ignore such a being.

Romantic Viewpoint:
Larfleeze is married with children on a planet far away from Earth, however he still wants any exotic beauty that may encounter him, thanks to his greed. However, his appearance does not fare well with these ambitions.

Personality
The fact that the color Orange represents Avarice, or Greed, on the emotional spectrum just goes to show what Larfleeze is like. Overcome by his greed, Larfleeze doesn't play well in a team. Quirky but violent, Larfleeze does not understand giving and is unable to understand the reason why the other lanterns help others and share their powers.

Biography
Start here.

Since the mysterious disappearance of Earth's heroes, Larfleeze decided to maybe try an attack on the planet following his countless heists throughout the galaxy. However, before he could strike, legacies started to appear throughout the planet halting Larfleeze in his path. Now he wants to test out these new heroes, specifically Ian Wickes.





[Relationship Information]

Friends:
Character Name as Url Link | Force | Relationship Type
Releationship Explanation

Enemies:
Guardians of the Galaxy | Good | Mortal Enemies
Larfleeze hates the Guardians for creating the Manhunters and attempting to steal the Orange Power Battery from him.

Family:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation

Romantic Relationships:
Character Name as Url Link | Force They Belong To | Relationship Type
Releationship Explanation




[Weapon Information]

Orange Lantern Ring: Weapon of the Orange Lantern Corps, an Orange Lantern Ring is powered by the orange light of avarice. Orange Lanterns appear to wear multiple rings upon their fingers.

Orange Lantern Power Battery: In their search for the orange light of avarice, the Controllers traveled to Okaara, where they found an underground palace. Deep in the palace, they discovered the Orange Lantern Central Power Battery, which contained the orange light. As one of the Controllers picked up the battery, Orange Lanterns burst out of the battery, killing the Controllers. Larfleeze, the being known as Agent Orange, then reclaimed the Central Power Battery, clutching it tightly to himself. It also houses Ophidian, the emotional embodiment of averice and the source of Larfleeze's power, it spoke to Hal Jordan when he briefly took it from him.

Orange Lantern Energy Avatar [Charlotte Bellrose]: Following her death vs Larfleeze in Leawood, Central City - Charlotte was absorbed and converted into an Energy Avatar. This made her personality alters and now is driven by greed, and overall the want for attention leading her to be flashy and expressive during combat.

Original Power Set: can be found here.

New: Orange Lantern Capabilities Can be found below.


[Ability Information]


Alien Physiology:
Immortality: Larfleeze appears to have an incredibly long Life Span, having lived on Okaara for a millennium and he said he is more than 2 million years old during the Manhunter Event which happened billions of years ago.

Incredible Sense of Smell: Larfleeze possesses an extremely powerful sense of smell, as he was able to detect the presence of the New Guardians on Okaara, despite them being some distance away on the surface, and Larfleeze himself being underground.

Superhuman Durability: Larfleeze mentions that his people can't die quickly or easily.


Orange Energy Conduit: For some reason (Possibly from spending a great deal of time around the orange energy), Larfleeze can tap into the energy without a ring and can wield an Orange Lantern Ring without a need to recharge it.


Orange Lantern Ring:

Orange Energy Conduit: The rings use Avarice energy, supplied by a Power Battery which in most cases takes the form of Orange light. An Orange Power ring, possibly one of the most powerful weapons in the known universe, has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force. The ring can also create fields of force formed from an unknown energy that was bound by the users' will. The limitations of such use are the skill, knowledge and imagination of the user. The Orange Ring is arguably the most powerful in sheer raw power alone, as it is at its most potent when wielded by one wielder; and that being Larfleeze. The charging capacity of the ring alone can reach up to 100,000 percent energy, which is considerably very high even for just one ring (or any other ring for that matter).

Orange Energy Blasts: The ring can be used to fire blasts of orange energy or create weapons such as projectiles of them. The ring can project beams of force powered by the will of the user. The weapons power is more an indication of the greed of the user.

Force-Field: The ring can create various force fields of various sizes and shapes to protect the wearer and others around him. With the cosmic scope of a Orange Lantern's abilities, it is only natural that the power ring is designed for operation in space. The ring creates a force-field around the wearer, protecting him/her/it from the hazards of the void including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to the ring wielder's biology is created inside the force-field, body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder. Theoretically, a ring wielder could use the ring as his/her/its sole source of life support.

Energy Constructs: The ring can form constructs of Orange energy. Much like a Green Lantern Ring, the ring is a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's desire of avarice. A Orange Lantern can create any particular items or construct that they can imagine as long as they have the desire of avarice necessary to conjure it into existence. The constructs are made out of orange energy, which is a tangible form of pure greed, and they exist only as long as a orange Lantern is fueling it with their desire of avarice. Items created by the rings are not indestructible and are only as powerful as the inspired greed of the Orange Lantern creating them. The types of constructs usually reflects the ring wearer's personality.

Energy Absorption: : The Orange rings have have the unique ability to absorb the constructs of other ring wielders. The power is so great that even constructs made by the likes of the Guardians of the Universe can be absorbed. It seems as though no form of energy is exempt from this ability as they also can absorb magic.

Extremely-High Energy Charge-Limit: An Orange Lantern Ring can charge a maximum of 100,000% energy level by charging from an Orange Power Battery, this gives it a energy level worlds beyond any other Lantern Corps Ring.

Identity Usurpation: Identity theft acts as the sole "recruitment method" of the Orange Lantern Corps. If a Orange lantern consumes the body of another it can steal the identity or ring.

Energy Avatar: Agent Orange is capable of creating avatar Orange Lanterns of the beings he kills, literally stealing their identity postmortem. This avatar is avarice corrupted version of its former self, possessing no thought pattern besides the insatiable greed. In all other circumstances they act as individual but collective soldiers to Agent Orange, as they are an extension of his power.




[Weakness Information]


Obsession: Larfleeze is completely consumed by his greed, making him paranoid and fearful of...well, everyone.
Insatiable Hunger: As a side effect of the Orange Light, Larfleeze is overwhelmed by an almost insatiable hunger, forcing him to constantly crave for large quantities of food.
Emotional Vulnerabilities: Larfleeze's Orange Ring cannot absorb energy from a Blue Ring, and is useless against a Violet Ring's energy. In addition the energy of a Blue Ring can counteract some of the side effects of his Orange Ring
Mental Illness: Larfleeze is crazy and believed that he was from a made up planet called Sh'Kputzz and in a dream he talked to his supposed mother in a dream and she mentions that his mind has collapsed in of itself and his supposed memories may have come from years of longing. Anything about his history may be false or untrue.
 
PostPosted: Sun Jan 25, 2015 7:44 am


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M I N E !

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                                                                  - company ;; mine
                                                                  - thoughts ;; mine
                                                                  - ooc ;; mine


 

Uchiha Zakoichi

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PostPosted: Sun Jan 25, 2015 7:48 am


| Current Energy Avatars |


○ Charlotte Bellrose - konaustin - Defeated here.





 
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