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Posted: Tue Dec 23, 2014 2:16 pm
[General Information]
 Name: Annabelle Wade Warren Nicknames: Anna, Annie, "Monster!" , Lovecraft Titles: N/A Age: 25 Birthday: January 1st Star Sign: [Character's Astrological Star Sign] Gender: Female Race: Meta-Human Moral Alignment: Good
[Personal Information] Occupation: Busker, artist, student Sexuality: Bisexual. Likes: Music, sweets, , Doughnuts!! Dreams: Hopefully living a normal life, Dislikes: Being set on fire. Fears: Never being able to have a normal life. Darkest Secret: She inadvertently killed her entire family Favourite Food: Donuts Favourite Drink: Vanilla coke or a milkshake of any variety Least Favourite Food: Toast Least Favourite Drink: black coffee or anything overly bitter, club soda. Loyalties: [Your Character's Personal Loyalties] Intelligence Level: About par with a college junior. Dominant Hand: Ambidextrous Strengths: Tenacity, Near immortality Incredible strength , speed and durability Healing factor High pain threshold
Weaknesses: When not armored her body is durable but still capable of taking damage, Fire easily damages her and takes much longer to heal from.
Cherished Items: Her guitar- She found it during her travels and learned to play over several years. It's how she makes money.
Warren Family Ring- A trinket Anna wears around her neck,because it's too big for her fingers, given to her by the Warren family.
Philosophical/ Social Viewpoint: Anna has a clear idea of right and wrong , her family instilled that in her early on, and she will stop criminals of she can. However she has been known to break the law at times, her most serious infraction to date has been forging a fake identity to go to school.
Religious Viewpoint: She isn't religious herself and doesn't really care about organized religion, as long as you're not a d**k about it be as religious as you want.
Romantic Viewpoint: She's had some crushes as a kid and had one boyfriend in high school but the relationship quickly went sour. So far she hasn't had a chance to experience actual romance but she does firmly believe anyone should be allowed to love whoever they wish regardless of gender, though age should certainly set boundaries.
Personality Annabelle is a bit of a mystery, partly because she doesnt let people know much about her and partly because she doesnt have a clear idea of who she is. Normally she's a sarcastic, somewhat rebellious girl like many artists in their twenties and seems to have an inherent disliking for being told what to do by authority figures.
Biography Anna was born frail and sickly and estimated a minimal chance of survival. Her parents, a pair of scientists , did not want to lose the child they had planned for so long and opted to take drastic measures to save their child when modern medicine could not save her. The couple took their daughter home claiming they wanted to spend what time they had left with her in privacy, and snuck out a sample of a product they'd been working on. A mutagenic compound designed to help the body heal at a rapid rate by quickly producing the cells needed to repair injuries or fight bacteria and viruses. Despite being still in its bets phase the mutagen bonded with Anna's body perfectly and within an hour she was perfectly healthy
After finding one of the samples of an extremely classified substance had suddenly gone missing, the organization Anna's parents worked for started an investigation and quickly zeroed in on the couple with high level security clearance and a sickly infant who happened to suddenly be in perfect health. Rather than fire and/or kill the couple, the organization's directors opted instead to let the parents keep their jobs in exchange for keeping Anna in quarantine for observation where she would be treated with the utmost care and would be allowed to see her parents every day. For five years Anna lived indoors, being poked and prodded with needles every day, running laps, being burned and shocked and psychologically tormented to see the effects of the mutagen on her body. Still she remained bright and cheerful whenever her parents were allowed to see her. Every day she'd have a tea party with her mother, ride on her father's shoulders as he walked her around the compound and every now and then they'd have a movie night which was always Anna's favorite. Whenever she was alone in her room she'd pretend to be a lion after seeing Lion King and pounce on her giant teddy bear, she'd see Rocky and pretend to he a boxer whenever one of the meaner doctors approached her, a valiant knight after seeing Quest for Camelot. It was these fantasies of her adolescent mind that eventually led to her discovery of being able to manipulate her own body at a severe cost.
While out on a picnic with her family in a greenhouse in the compound Anna was playing lions, a game where her parents would hide a bear and she would pretend to hunt it , one of her parent's colleagues burst in shouting something about about the girl needing to he contained and interfering with psychological data. Anna kept low, hidden in a patch of tall grass as she watched the scene. Still playing her little game sue crawled closer to the edge of the grass , hunkered low and nails digging into the soil, in her mind she was Simba the lion, the predator, and this mean doctor was the hyena. Suddenly she pounced from the grass arms extended like claws as she tackled the man to the floor. The little girl looked at her parents and saw this shocked and horrified expressions, confused until she looked down. Below her the doctor she'd tackled was bleeding profusely from six deep gouges in his back where Anna's hands, now three times their normal size and shaped into three fingered claws, were piercing through muscle tissue and into his lungs. It took several seconds for Anna to realize what she was seeing and suddenly she began screaming in terror, scratching and pulling at her hands in a panicked attempt to get them off. When her parents approached and tried to calm her down she shrieked and swung her arms wildly, accidentally disemboweling her father and cutting her mother's throat open. Now running on fear and adrenaline. Anna did the boy thing she could think of, she ran, she ran through the compound knocking over armed guards and taking gunfire without even realizing it until she came to answer of blast doors which she tore open with her claws and broke out into the outside world where she ran and ran until she tripped and fell in a forest where she curled up and cried until she went to sleep.
A year later Annabelle was discovered by a middle aged couple, Ed and Lorraine Warren, after they found her breaking into their house to find shelter from an approaching storm. The couple offered the child food and a bed in exchange for where she had come from but they were met only with silence and stares. For a full week Anna lived with the couple, never speaking or leaving her room until one day she came out and found hem eating breakfast in the kitchen where she told them her story and broke down in tears. The kind hearted couple spoke for a while eventually agreed to take Anna in as an adopted child and even had a friend forge documents for her to avoid suspicion.
For twelve years Anna lived a happy life under a new name and with her new family. She started going to school where she did well and made many new friends and once she was old enough she began working in Ed and Lorraine's occult museum part time. Life was good, she had no real fears, had discovered a love of music, she free, she was loved and she even had a secret place in an old train yard where she practiced controlling her powers. It wasn't until senior year of high school that her past came back to haunt her. During her graduation ceremony a squad of armed soldiers stormed her school's auditorium demanding she follow them back to the compound that used be her home. Anna panicked and attempted to run which forced the soldiers to shoot her in the back, and having not had to use her healing powers in so long Anna was left lying on the ground while the soldiers rounded up her friends and family to ensure there would be nobody to claim she'd been taken. As she watched her loved ones being gunned down one after another Anna flashed back to her childhood when she would pretend she was a knight when playing with her father , brave , fearless and fighting for the villagers who couldn't stand up for themselves. Anna's desire to protect her family subconsciously activated her healing factor as her arm transformed into a large blade which she used to cut down the soldiers threatening her loved ones. With her immediate problem taken care of Anna ordered her family to run and hide, tearfully hugged them goodbye and grabbed her diploma from the podium before running home where she took eight thousand in cash she'd saved and hidden , her guitar, her family ring and several changes of clothes . With everything she thought she'd need strapped to her back Anna wrote her family a letter explaining the situation and begging them not to look for her for their own sake. Anna spent the next two years walking the country's roads and riding the rails alone ,learning to control her powers and play her guitar with lessons from a few fellow vagrants. After turning 21 Anna decided to stop living like a runaway and become an adult , her first step in doing so was taking two years to go to community college to get her associate's degree under a false name. With that now complete Anna's primary goal is to find a place to live and a university where she could get her degree and begin a normal life.
[Relationship Information] Friends: ○ Character Name as Url Link | Force | Relationship Type Releationship Explanation
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Family: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
[Weapon Information]
[Ability Information]
○ Free Runner: Anna is a talented free runner and frequently uses this skill set to quickly traverse urban terrain to avoid having to pay for public transportation.
○ Biomass Manipulation/Production: Because of the mutagen in her body Anna has the power to produce large amounts of biomass and manipulate it to increase her physical abilities, create weapons out of her limbs, or regenerate from things that would kill a normal person. When burdened with excess biomass Anna can also bleed it off in the form of a dark red mist that evaporates from her pores.
Strength- Annabelle can manipulate her muscle tissue to increase her physical strength to supernatural levels of up to 70,000 tons over her head.
Mobility- At her normal state Anna can leap several dozen vertical meters and run roughly 50 mph, however when she increases her strength that can rise to nearly 200 mph. When armored her weight cuts her mobility down to roughly half of her speed.
Defense- Anna's body is just slightly more durable than that of a normal human, however she can alter her body temporarily to make parts of it more durable. Her bone density increases in proportion to her strength to keep her skeleton from being crushed beneath the straight of whatever she's carrying ,she can harden her skin to create a sort of dermal armor that can handle most small arms fire without taking damage , but her best defense is creating an extremely tough armored shell around her body five times more durable than her bones at maximum density and capable of protecting her from fire damage.. The major downside to the armor however is the fact that it takes so much biomass to create it leaves her skeletal structure weakened and breakable from the impact trauma , as long as she has the armor on it will quite literally hold her together but when it comes off she has to take a few minutes to fully heal.
Regeneration- Anna can recover from just about any injury or ailment provided enough of her remains. Her unnaturally fast healing factor can purify her body of potentially lethal toxins within minutes, anesthetics and sleeping agents do not effect her and nerve agents just seem to cause an annoying itch. Physical injuries like bullet wounds and broken bones, rare as they are, heal within seconds, and missing limbs or even most of her body grow back in minutes provided she has enough biomass. If she doesn't she simply needs to concentrate for a few minutes to grow more, or assimilate more by absorbing living organic matter. Even if most of her body is destroyed and just a small amount of her biomass remains Anna is still technically alive , just without higher brain function to direct the healing process toward a specific goal. Until her brain regenerates the mass that is left of Anna after being destroyed will immediately seek out the nearest living being, human or otherwise, and consume it to speed up the healing process.
○ Bio Weapons: Annabelle can shape her biomass into various weapons . Tendrils- Four eight foot long tendrils that emerge from her shoulders and lower back. Not technically weapons so much as extra limbs, they have the same sensory ability as her hands, and together can lift a maximum of 1 metric ton.
Meteor Fist- Anna's hands and forearms swell with biomass , skin blackens and develops short thick spikes and the limbs become incredibly heavy, around 10 tons each. What these weapons lack in reach, they more than make up for in pure striking power. Their major downside is that they are slower than her other weapons and are easy to read in a fight.
Claws- Anna's arms become spiked and blackened , similar to their armored form, while her digits become foot long razor sharp cutting tools. The claws are extremely sharp and durable, capable of cutting through steep plates with ease and despite having a bladed appearance are still fully opposable ,granted handling anything with them is considerably more difficult.
Blade- Anna compresses the biomass of her arm into a long double edged blade that starts just below the elbow, this streamlined weapon is roughly 3.5 feet long with a sample blade extending from the back. While the weapon's fighting style doesn't allow for as much speed and flexibility, its density puts more weight into each attack letting it cut deeper and longer.
○ Assimilation/ Consumption: Annabelle has the ability to consume another living organism and absorb its biomass into her own to fuel her regenerative abilities should she exhaust her own supply. When consumed the organism's memories, personality and skill are assimilated into Anna's own,
[Weakness Information]
○ Extreme Temperature: Anna's main weakness is extreme temperature. Heat damage not only causes the greatest damage to her body but also takes the longest to recover from, nearly an hour for a third degree burn. Extreme cold on the other hand will not kill her, but instead will make her slower, lethargic and eventually force her into hibernation until she is thawed out.
○ Recharge: Anna's biomass is not infinite. While creating weapons and armor from her body and increasing her physical strength don't eat into her supply , healing however does. Healing severe injuries like severed limbs , removed or ruptured organs or severe burns consumes biomass like fuel ,naturally healing too much in rapid succession eventually leads to her needing to recharge by absorbing biomass from another living organism or waiting until hers replenishes on its own.
○ Weakness Name:
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Posted: Thu Jan 15, 2015 12:05 pm
[General Information] Name: Jason Lee Nicknames: Pariah Titles: [Titles Your Character Carries] Age: 27 Birthday: March 13th Star Sign: [Character's Astrological Star Sign] Gender: Male Race: Meta-Human Moral Alignment: Good
[Personal Information] Occupation: [Character's Job] Sexuality: Heterosexual Likes: Peace, sushi, documentaries Dreams: To be able to live peacefully Dislikes: Being forced to kill, violent memories, toast Fears: Losing control of his body or his memories forcing him to kill. Darkest Secret: [Character's Darkest Secret/ Secrets] Favourite Food: Sushi Favorite Drink: Any kind of coffee. Least Favourite Food: Toast Least Favourite Drink: Anything with excessive artificial fruit flavoring Loyalties: [Your Character's Personal Loyalties] Intelligence Level: Genius Level Dominant Hand: Ambidextrous Strengths: [Character's Strengths] Weaknesses: Unless he's shielded or armored his body is still breakable, he's particularly vulnerable to fire
Cherished Items: Lucky Coin- An ancient coin from the Ming Dynasty, this is the only physical reminder he has of his parents.
Philosophical/ Social Viewpoint:
Religious Viewpoint:
Romantic Viewpoint:
Personality [Your Character's Overriding Personality]
Biography [Your Character's Biography. Either From The Start of The Guild Story or Throughout their Whole Time in Void Earth.]
[Relationship Information] Friends: ○ Character Name as Url Link | Force | Relationship Type Releationship Explanation
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Family: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
[Weapon Information] ○ Bio Weapons By manipulating his biomass Jason can transform parts of his body into lethal weapons
Offense Talons Blade Whip Hammer
Defense Shield- Armor
[Ability Information]
○ Biomass: After years of practice Jason has learned to control his biomass on a molecular level. Mimicry- Tendrils- Spikes-
Critical Mass: While his abilities with his average amount of biomass are impressive, critical mass pushes Jason's powers even further. When in critical mass Jason has an excess of biomass which he can use to create a massive radial burst of spikes, create creatures from his own mass or increase his physical prowess. There are two means to achieve is state, one is to absorb mass from another living organism, and the other is to increase his cellular division rate until he reaches critical mass which takes roughly 5 minutes (5 posts) to finish.
○ Superhuman Physiology: By altering his own biomass Jason can give himself superhuman abilities. Increasing the density of his muscles
○ Viral Physiology :
Parasitic Mimicry- An ability used only twice before, Jason can implant a copy of his own genetic code into another living being as a dormant parasite. This DNA copy can exist for up to a week before disintegrating and in the event that Jason's body is completely destroyed, the dormant DNA becomes active and takes over the host ,converting all existing DNA into Jason's biomass until a perfect copy is created.
[Weakness Information]
○ Weakness Name: Weakness Explanation here.
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Posted: Tue Jan 20, 2015 4:36 pm
 [General Information] Name: Samara Adams Nicknames: Sammy Titles: [Titles Your Character Carries] Age: 25 Birthday: July 15th Star Sign: Cancer Gender: Female Race: Human/Cyborg Moral Alignment: Good
[Personal Information] Occupation: Researcher, Inventor,Programmer, Electrical ,robotic and bionic engineer,Technological Revolutionaryand Student Sexuality: Bisexual Likes: Sweets, new technologies, challenges, being helpful Dreams: To create the perfect fuel source Dislikes: Being seen as a monster or less than human Fears: Breaking permanently Darkest Secret: Various kinds of technology she keeps to herself. Favourite Food: Pretty much anything sweet, though she usually has no physical need to eat Favourite Drink: Coffee, again no physical need for it, she just likes the taste. Least Favourite Food: Toast Least Favourite Drink: Alcohol, she gets drunk off of one beer Loyalties: [Your Character's Personal Loyalties] Intelligence Level: Genius level, she has a nobel prize and has developed several groundbreaking modern technologies Dominant Hand: Ambidextrous Strengths: Possesses incredible technology, quick to react to any situation, her body is capable of being upgraded with every failure Weaknesses: Her body, though durable, is very breakable and each model has a flaw.
Cherished Items: [A List of Items Your Character Holds in a High Regard and an Explanation as to Their Worth.]
Philosophical/ Social Viewpoint:
Religious Viewpoint:
Romantic Viewpoint:
Personality Samara is a sweet girl to her very core. Generous, gentle with words and helpful almost to a fault. Yet despite her cheerful nature she is often shy around strangers, usually blushing whenever she says something she believes to be foolish or lame. She warms up to people very quickly but is a very quick judge of character, a trait assisted by the fact she can find anyone's file in a criminal database, and can hold one hell of a grudge when she's sufficiently angered. A prime example would be her parents, that kept her locked indoors most of her life, who she refuses to speak to since she moved out at the age of eighteen.
Biography Samara was born into a family of geniuses who valued intelligence and recognition above all else. Because of her parent's desire to have their daughter succeed Samara was kept indoors and was made to study advanced subjects from a young age, never meeting anyone her own age, never allowed to see the outside world and never shown the slightest bit of parental love.
Between near constant pressure to succeed and her desire to win her parent's love ,Samara devoted her entire being to studying,conducting research and experiments to hopefully find her specialty. At the age of eleven she hacked into her neighbor's internet and got her first taste of the world beyond her parent's loft and was horrified by the poor treatment of human beings. Gang violence left families broken, wars scorched the very earth and veterans who risked their lives were left broken and forsaken by the very country they fought for. This instilled in Samara, a burning desire to use her knowledge to help humanity and set on her own path to recognition.
For the next several years Samara focused her studies in boinics and nanotechnology while always working on other fields to keep her mind sharp. Shortly after she turned thirteen sue was introduced to her older cousin Shiloh, a medical specialist, who quickly became Samara' s closest friend. The two would spend hours together comparing And working on small projects together that usually ended up being fully functioning automatons. Time went on and Samara grew larger and much more intelligent and worked almost incessantly until the age of sixteen when she presented Shiloh with her crowning achievement, an easily replicated synthetic tissue called Synthskin that flawlessly bonded with the human body in the event of a skin graft. Shiloh used her connections and helped make her cousin's inventions known to the public and within the year it was not only mass produced but Samara was awarded a Nobel Prize. In short time Samara was contacted by several dozen universities who expressed a desire to have her attend their schools, however the one that eventually won he over was the one that offered her her own lab and apartment on campus, far from her parents with whom she had a falling out with after they demanded a portion of her Nobel prize money and for her to publicly credit them for her success. After turning eighteen Samara immediately moved out of her parent's home and began attending college where she tested into advanced classes and frequently aced her assignments with ease. Even while attending college she continued developing new technologies based off her Synthskin and moved on to developing fully functional prosthetic body parts and even parts to an excavation robot, the latter built purely for fun. Seeing both Samara's potential and her boredom with her studies her professor arranged for Samara to be taken on a tour of a facility where she could not only get a look at other medical technologies being developed, but also showcase her inventions. It was on this tour that Samara was involved in an accident that destroyed most of her body and left her in a coma for months. When she came out of her coma Samara was horrified to find that her arms had been replaced by a pair of enormous metal limbs she'd built, and even more terrifying, almost her entire body was artificial. During her coma her cousin Shiloh brought over every piece of tech Samara and she had worked on and began an operation that took several months to finish. In the end Samara looked almost completely as she had before save for the metal arms , which had to be used in lie of the limb pieces that couldn't be found. Though it took some time Samara eventually became comfortable in her new body and eventually returned to class and got her phd, multiple actually, and found her calling as a developer of new technologies. Over the next few years she would design and create whatever she could and would often market it to those she felt it would aid most , all the while working on her own private collection of technology including several more bodies
[Relationship Information] Friends: ○ Character Name as Url Link | Force | Relationship Type Releationship Explanation
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Family: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
[Weapon Information] ○ Nanomachines : Samara is one of the pioneers of modern day nanotechnology and has designed several variants of nanobots. swarm of flying nanobots designed and built by Samara herself, these machines The Locusts are named for their ability to break down non organic matter and convert it into fuel for the swarm. These machines are connected to Samara's cranial augments and are controlled directly by her surface thoughts. When manipulated properly they can form incredibly durable structures ,can withstand immense amounts of damage individually and use the energy as weapons when needed.
○ Arsenal: Samara is not limited to one body, should she wish or should her current body be destroyed, she can have a new one built from one of several designs.
Titan- Samara' s standard body that was actually modeled after her physical appearance before her accident. This body stands 7'2, weight nearly 400lbs, is easily boasts the greatest physical strength, capable of lifting 50-80 tons, ,and comes equipped with the Mark.20 Titan Gauntlets which host an entire arsenal on their own. Proton Shield- A device in each arm that deploys two projected fields, a top layer of protons and a doubly dense lower layer of electrons , that forms a protective barrier within the defined radius. While the shield is in its predefined radius, roughly 9 by 5 feet, the density of the field is impermeable to anything traveling slower than the speed of light, however it can be pushed beyond its normal limits to create a small sphere should nearby civilians need protection. In its wider radius the shield' s density is much lower and can stop a high speed bullet but nothing faster.
Pneumatic Power Fist- A pair of what could be called high tech brass knuckles. A very dense plate is deployed from each arm to cover the knuckles , these plates are connected to a system that reads the signals sent specifically to the group of muscles in Samara' s arms, this system determines the amount of force Samara puts into a punch and doubles the force of the blow by snapping the plate forward at the moment of impact. Doppler Cannon- Based on a weapon used by a member of the Justice League, this weapon is still very much in the design phase and is contained within each of Samara' s arms. At its current level the cannon is capable of emitting waves of concentrated sound waves , the highest current level being known to deform steel and shatter stone.
Magnetic Touch-
Zephyr- The middle sized model, designed after Samara' s teenage figure, is quick and strong and capable of causing immense amount of damage with its armaments . Nanosuit- Zephyr's nanomachines are connected to her neural implants and as such are controlled by thoughts which are translated into command codes. Zephyr' s machines are optimized for forming armor and weapons attached to her body. Nano Blades- Two nanoceramic blades housed in the Zephyr model's forearms that can he deployed to the front over the top of the arm, and to the back past the elbow. Turrets- Twin shoulder mounted laser turrets more focused on keeping an enemy at bay or pinning them with rapid fire. Not exactly the strongest weapon ,the weakest energy output is strong enough to create a painful stinging sensation upon contact with human skin and the strongest can pierce through an average civilian car engine. Beam Rifle- The beam rifle Hardon cannon prototype- Rail Cannon- the largest weapon in the arsenal ,this requires the use of most of the available nanobots. This cannon fires a metal projectile, roughly the size of a soda can, at extremely high velocity through electromagnetic propulsion. Micro- The smallest model available is typically built in a rush and what it lacks in physical strength it makes up for in speed and mobility. Locust- The Micro model is armed with the same nanomachines used by the Zephyr, however hers are optimized for flight and forming smaller, free moving weapons that generate light and heat, which fire beams of varying intensity from their "mouths", ranging from simple lasers capable of leaving severe burns on the flesh of an average meta human, to a charged particle beam capable of punching through even the toughest bunker defenses with the exception being her own lab defenses.
Queen- Currently stuck in the design stage
[Ability Information]
○ Basic Training: Though she has no real world fighting experience ,in what can only be called record time Samara discovered two martial arts that suited her and mastered them both in just two short days and uses them with frightening efficiency Hung Gar- Known for great arm strength, low stances , Samara mastered this style in two days and uses the weight of her artificial arms to simulate the iron rings usually associated with this fighting style Twelve Kicks of Tam- Primarily seen as a long a long range fighting system with fully extended kicks, striking techniques and muscle and joint flexibility, something Samara takes full advantage of using her long limbs and strength for.
○ Augmented Physiology: Samara' s bodies are almost entirely artificial, save for the majority of the brain and spinal column, and is put together with powerful prosthetics of her own design that make her faster ,stronger and more durable than ever before though with slight variations alone the different models. Strength- Each model differs in its level of physical strength, The titan is capable of easily lifting 50-80 tons, the Zephyr around 10-15 , however the Micro is only able to lift just over 2 tons. Speed Durability- The muscular and skeletal systems of the different frames are all considerably tougher than that of an ordinary human, capable of withstanding more than five times the damage before breaking. However the Titan and Micro models are also outfitted with a sub dermal armor just below the flesh layer. This armor is a very thin layer of fluid with particles suspended in it that group together when an impact is made on the synthskin and acts as armor upon the point of impact.
○ Cranial Augments: Samara' s brain has a multitude of implants and augments that many believed would only exist in fiction. Eyes- Both of Samara' s eyes have been replaced with advanced prosthetic of her own design. Both have a zoom feature that allows her to see down a city block without any loss of clarity, have thermal and night vision settings, can magnify like a microscope and can spot tiny details a normal eye would otherwise miss, though that is mostly to do with Samara' s observational skills. Frontal Lobe- The frontal lobe augment does not enhance its natural functions, simply because Samara' s work fine as it is, but instead allows Samara to display a HUD of sorts in her ocular implants. This display shows a small radar of roughly fifty feet around her, how much battery life her weapon systems have, and even functions as a SAT phone and displays webpages from the internet ○ Technological aptitude: Samara is incredibly gifted when it comes to technology. There is very little she cannot build and almost no system she cannot hack.
○ Failsafe : Samara ,in a sense, made the perfect A.I by modeling after herself, the most advanced artificial intelligence ever designed. Through making copies of her own genetic material Samara cloned several copies of her own brain and spine, each given the same cerebral implants as her that receive streams of each day's experience and interactions which are saved and processed as memories. In the event that Samara should be terminated, a failsafe activates and awakens one of these dormant copies of her brain which then begins construction of a new body identical to the one before . Because these copies are for he most part organic living tissue , they are not just programs or data, upon activation each one is given the exact same behavior, personality, mannerisms, and memories of Samara ,allowing it to experience life the exact same way she did. They are, in a way, Samara herself and know that they are alive. (Note: These copies are all locked away in bunkers known only to Samara, each layered with several layers of thick protective armor capable of withstanding explosions equal to Hiroshima. Each is also locked by voice recognition software, verbal password, retinal scan unique to Samara' s prosthetic, and the interiors are armed with several extra security measures including ,but not limited to, knock out gas, nerve gas, security drones, and a thermobaric system.)
[Weakness Information]
○ Flawed: Every model Samara builds has a physical flaw that can be exploited Titan- Though its physically the strongest its extra mass makes it much slower than the rest of the models at just slightly above an average human athlete's movement speed. It also posesses the lowest battery charge for its systems and must either recharge by absorbing electrical energy or converting food into fuel. Zephyr has far and away the lowest physical defense and must rely on the nanobots for support Micro is physically the weakest model and relies on the nanocreations for battle Queen
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