xx c н a r a c т e ɾ • ι n f o r m a т ι o n
xxxx • Name : Meriouso Asidi
xxxx • Gender : Male
xxxx • Height : 6'4"
xxxx • Weight : 260 lbs
xxxx • Reiatsu Color : Yellow
xxxx • Reiatsu level : Capable
xxxx • Appearance : He has short messy Blonde hair that stays out of his face because its lazily spiked, hes an average build and seems abit stalky almost like a tall stick, though he is toned, showing years of martial arts training. His eyes are a Striking green though in the right light they change into a color between green and blue, his skin is tan and faint scars can be seen across his body some seem worse then others, he has a large scar on the left side of his face trailing across his eye. He has a large symbol tattooed on his chest meaning "Beginning". He wears clothes that are tight but comfortable, usually a tight shirt and some long pants that are cover about half of his feet without touching the ground. His Zanpakuto is always horizontal to his waist but behind him, the hilt sticks out on his left side making it easy to go into a forward draw stance, when needed.
xxxx • Personality : He is very quiet and intelligent, since he trained so hard he is willing to show his skill in swords and martial arts but because he was taught to show restraint he refuses to gravely injure someone else unless there is no other option, although he enjoys combat and is always looking to learn and improve his tactics, he wants to teach people that everyone has a strength they just have to use what they know to take advantage of the situation. His death caused him to be a bit more reserved with people, even though they seem innocent there is no telling what a situation may call them to do, more often then not he wont start a conversation, though when you get meriouso talking he is very vibrant and able to light up a room with his conversation. although it takes a while to brake his calm shell, once your close to him he will protect you until his final breath
xxxx • Biography : Meriouso was a normal adult, he worked at a bank as a teller and every day when he got home, he ate the same food, changed into the same clothes, and went to sleep at the same time since he didnt have anyone close to him, his family had died a few years ago and he didnt really seek out any company, because of that he had spare time before heading to bed which he often spent practicing judo as well as ken-do in the comfort of his own home. One day he while walking home from work he noticed a school boy being attacked, he was surrounded by gang and they had started to jump the boy, without a second thought Meriouso jumped in to help he had managed to get the boy free and started to pull him free towards the street as they were escaping the ally the kid pushed meriouso into the street in his panic, he died in a terrible accident but he holds no grudges. Now after awakening as a shinigami he works only to keep his team safe and to make sure no one becomes a victim of power.
xx o p τ ι o n a l • ι n f o r m a т ι o n
xxxx • Reiatsu Shape :
xxxx • Likes :
xxxx • Combat
xxxx • Conversation and company
xxxx • Food of any kind, hes willing to try anything once
xxxx • Dislikes :
xxxx • people who exercise power to make other fear them
xxxx • loud, large groups of people
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xxxx • Relationships :
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xxxx •
xxxx •
xx r a n k ι n g • ι n f o r m a т ι o n
xxxx • Rank : Soldier
xxxx • Squad : Squad 1 Swordsmanship & Leadership
xxxx • Squad ability : Zanpakuto Limit Breaker
xx z a n p a k u т ō • ι n f o r m a т ι o n
xxxx • Zanpakuto Name : Henkō no mondai (change of matter)
xxxx • Inner World Appearance : Inner World
xxxx • Spirit Appearance : Spirit Appearance
xxxx • Sealed Appearance : Sealed Blade
xx r e l e a ѕ e • ι n f o r m a т ι o n
ѕ н ι k a ι •
xxxx • Release Type : Stand-Alone
xxxx • Release Phrase : Henkō wa watashitachi de hajimaru (Change begins with us)
xxxx • Appearance : Shikai
xxxx • Instant Effect : Upon release he unleashes a concussive blast in a 5 foot radius activating his intangible state
xxxx • Passive Ability :
-When activated Meriouso becomes intangible for 2 posts, while intangible he is unable to do or recieve damage from any source, anything he does or an opponent tries to do will simply pass through harmlessly.
-After two posts meriouso becomes tangible once again but with a bonus to speed and strength for 2 posts, but he loses the ability to activate his technique's but he is much harder to defend against
xxxx • Techniques : Do not type on this line
xxxx • Whispers of the spirit - While intangible meriouso is able to create a small burst of energy in a bubble around him about 5 feet out this ability is only strong enough to knock down weaker opponents, but it only disorients stronger. Using this ability immediately takes meriouso out of his intangible state.
xxxx •
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xxxx • (officer only)
в a n k a ι •
xxxx • Release Type : Progressive
xxxx • Release Phrase : Henka wa totsuzenhassei suru kanōsei ga arimasu (Change can happen abruptly)
xxxx • Appearance : The released blade gains a long white ribbon trailing off the hilt and a glowing appearance
xxxx • Instant Effect :
-Once activated meriouso is able to sustain the effects of his shikai changing between them at will (takes one post to switch between intangible and tangible) Though for each post he spends intangible he must spend an equal amount tangible before being able to change again. he is only able to stay in each phase for a maximum of 5 posts before he is forced to change
(Ex.
1st post - tangible
2nd post - opponents post
3rd post - changing tangibility
4th post - opponents post
5th post - intangible
1 post intangible = 1 post tangible
3 posts intangible = 3 posts tangible
)
- Meriouso is able to once again activate his techniques and kido while tangible
xxxx • Passive Ability :
xxxx • Techniques :
xxxx • Howls of the spirits - While intangible meriouso is able to create a small burst of energy in a bubble around him about 10 feet out this ability is only strong enough to disorient most opponents for 2 posts making there vision blurry and there hearing a ringing noise (much like a small explosion). changes his state immediatly, though has a cooldown of 3 posts
xxxx •
xxxx • (captain only)
xx e q u ι p м e n т •
xxxx•
xxxx• Testing
xxxx• Testing
xx k ι d ō
•
1. Shō (衝, Thrust)
As the practitioner points at their target with his/her index finger, a small amount of energy is dispelled from the tip of the index fighter with enough force to thrust a considerable amount of kinetic force at a target, which is pushed back a few feet from the practitioner
2. Panpan (ぱんぱん,Slap)
The practitioner moves their hand in a slapping motion. Their reiatsu hardensthe air hitting the target in the direction the hand moved. The amount of damage done depends on how hard a person moves their hand. If it's light, then it will feel more like a tap, if they swing it hard, then it can leave a red hand print on the selected target. The hardened reiatsu can only go out about 10 feet in front of the practitioner.
3. Tanki-sha (短気者, Spitfire)
A tiny flame that comes out of the practitioner's finger. It itself is not harmful, but when added to a volatile substance(gas, alcohol, wood, etc), it can make a fire that is not controlled by the practitioner.
4. Byakurai (白雷, Pale Lightning)
The practitioner gathers high-density spiritual energy, which they discharge from both hands which can be used to shock a target. The power is dependant on the reiatsu of the practitioner. It ranges from slight (Average) to piercing with it the piercing power of a standard sword.
5. Yuki no tama (雪の玉, Snowball)
The practitioner swirls reiatsu in their hands. They make it into a sphere of compacted snow. The practitioner then throws it at their target. It is cold, and hard, and can leave a welt on a part of the body.
7. Howaitorikiddo (ホワイトリキッド, White Liquid)
A white hot liquid that comes from the tip of the finger. At first it is a straight liquid, but after a minute, it becomes semi clear and sticky. It tastes salty and smells musky. Upon contact it burns the flesh the way the melted glue of a hot glue gun would, and immediately becomes very sticky and gooey - should you try to wipe it off, it will make your hand or whatever you used to wipe it, stick to the surface of it. The only material that seems to get rid of this substance without consequence is a Kleenex tissue, or warm water.
9. Tōketsu (凍結, Frozen)
Cold air radiates through any object the practitioner touches, damaging any target that is in contact with the object the cold runs through. It makes whoever has come in contact with this spell feel so cold that their bones begin to ache. After two posts of continuous skin to skin contact their skin will turn blue rapidly and it will be hard to move. The only way to escape gradually getting frostbite is to release the contact in which the object that his hado is affecting. This spell’s effects last for five self posts and can be cancelled at any time.
10. Yakedo (火傷, Burn)
Heat flows through any object the practitioner touches, damaging any target that is in contact with the object the heat runs through. It can causes an intense burn akin to putting your hand on a curling iron - causing second degree burns after two posts of continuous skin to skin contact. It can also singe clothing if it stays in contact with cloth for too long. This spell’s effects last for five self posts and can be cancelled at any time.
11. Tsuzuri Raiden (綴雷電, Bound Lightning)
Electric current flows through any object the practitioner touches that is able to conduct electricity, damaging any target that is in contact with the object the current runs through. After two posts of continuous skin to skin contact this causes repeated shocks like a taser would and can incapacitate an opponent should the contact not be broken. This spell’s effects last for three self posts and can be cancelled at any time.
12. Fushibi (伏火, Ambush Flare)
A Kidō net fired from the hand that can entangle the practitioner’s opponents resulting in a small explosion around them. These explosions are like small firecrackers going off within the next, and only lasts for a single post but can do a lot of damage. Once it touches an object, it sticks to them. However, the projectile net is slow, and therefore easily dodged and it must contact the intended target in order to engage the explosions.
13. Shimo bōkō (Frost Assault)
Creates a layer of ice on the ground, then fires it upwards as many small sharp shards of ice. Covers an area of 10 meters. Warning: This spell can also hurt the practitioner should they be standing in their own area of effect. This should be used as a last resort because the practitioner cannot cast this from a far. It is a last ditch effort to incapacitate an enemy in a losing battle. However, it can be combined with some bakudo to protect themselves from the brunt of the spell.
14. Sōshū (Frost Fall)
A continuation of Frost Assault. The shards of ice grow larger, and fall back down to earth, the vanish. 10 Meter area. Should the practitioner have been talented enough to protect themselves from the first part of this two part spell, they can have enough strength to invoke this. Again, this can hurt the one casting the spell too.
As the practitioner points at their target with his/her index finger, a small amount of energy is dispelled from the tip of the index fighter with enough force to thrust a considerable amount of kinetic force at a target, which is pushed back a few feet from the practitioner
2. Panpan (ぱんぱん,Slap)
The practitioner moves their hand in a slapping motion. Their reiatsu hardensthe air hitting the target in the direction the hand moved. The amount of damage done depends on how hard a person moves their hand. If it's light, then it will feel more like a tap, if they swing it hard, then it can leave a red hand print on the selected target. The hardened reiatsu can only go out about 10 feet in front of the practitioner.
3. Tanki-sha (短気者, Spitfire)
A tiny flame that comes out of the practitioner's finger. It itself is not harmful, but when added to a volatile substance(gas, alcohol, wood, etc), it can make a fire that is not controlled by the practitioner.
4. Byakurai (白雷, Pale Lightning)
The practitioner gathers high-density spiritual energy, which they discharge from both hands which can be used to shock a target. The power is dependant on the reiatsu of the practitioner. It ranges from slight (Average) to piercing with it the piercing power of a standard sword.
5. Yuki no tama (雪の玉, Snowball)
The practitioner swirls reiatsu in their hands. They make it into a sphere of compacted snow. The practitioner then throws it at their target. It is cold, and hard, and can leave a welt on a part of the body.
7. Howaitorikiddo (ホワイトリキッド, White Liquid)
A white hot liquid that comes from the tip of the finger. At first it is a straight liquid, but after a minute, it becomes semi clear and sticky. It tastes salty and smells musky. Upon contact it burns the flesh the way the melted glue of a hot glue gun would, and immediately becomes very sticky and gooey - should you try to wipe it off, it will make your hand or whatever you used to wipe it, stick to the surface of it. The only material that seems to get rid of this substance without consequence is a Kleenex tissue, or warm water.
9. Tōketsu (凍結, Frozen)
Cold air radiates through any object the practitioner touches, damaging any target that is in contact with the object the cold runs through. It makes whoever has come in contact with this spell feel so cold that their bones begin to ache. After two posts of continuous skin to skin contact their skin will turn blue rapidly and it will be hard to move. The only way to escape gradually getting frostbite is to release the contact in which the object that his hado is affecting. This spell’s effects last for five self posts and can be cancelled at any time.
10. Yakedo (火傷, Burn)
Heat flows through any object the practitioner touches, damaging any target that is in contact with the object the heat runs through. It can causes an intense burn akin to putting your hand on a curling iron - causing second degree burns after two posts of continuous skin to skin contact. It can also singe clothing if it stays in contact with cloth for too long. This spell’s effects last for five self posts and can be cancelled at any time.
11. Tsuzuri Raiden (綴雷電, Bound Lightning)
Electric current flows through any object the practitioner touches that is able to conduct electricity, damaging any target that is in contact with the object the current runs through. After two posts of continuous skin to skin contact this causes repeated shocks like a taser would and can incapacitate an opponent should the contact not be broken. This spell’s effects last for three self posts and can be cancelled at any time.
12. Fushibi (伏火, Ambush Flare)
A Kidō net fired from the hand that can entangle the practitioner’s opponents resulting in a small explosion around them. These explosions are like small firecrackers going off within the next, and only lasts for a single post but can do a lot of damage. Once it touches an object, it sticks to them. However, the projectile net is slow, and therefore easily dodged and it must contact the intended target in order to engage the explosions.
13. Shimo bōkō (Frost Assault)
Creates a layer of ice on the ground, then fires it upwards as many small sharp shards of ice. Covers an area of 10 meters. Warning: This spell can also hurt the practitioner should they be standing in their own area of effect. This should be used as a last resort because the practitioner cannot cast this from a far. It is a last ditch effort to incapacitate an enemy in a losing battle. However, it can be combined with some bakudo to protect themselves from the brunt of the spell.
14. Sōshū (Frost Fall)
A continuation of Frost Assault. The shards of ice grow larger, and fall back down to earth, the vanish. 10 Meter area. Should the practitioner have been talented enough to protect themselves from the first part of this two part spell, they can have enough strength to invoke this. Again, this can hurt the one casting the spell too.
xx Bakudo
•
1. Sai (塞, Block)
The practitioner points his/her index and middle fingers at the intended target(s), causing the target's arms to lock behind their back. The spell is usable on a single target or a significantly large group of people
2. Kaze no myaku (風の脈, Pulse of Wind)
A blast of wind pushes the opponent back a few inches, and can cause resistance to physical attack.
3. Kiiro no rōpu (黄色のロープ Yellow Rope)
The caster will touch the target(s) and a yellow rope will be attached to the target. Once the caster has finished attaching the rope to his/her target. Up to 5 people can be linked together, and this can be used to tie people together. This is normally combined with Hado #36
4. Hainawa (這縄, Crawling Rope)
Binds enemies with a Reishi rope to stop their movement. Generating a crackling yellow energy rope within his/her hand(s), the practitioner throws it toward the opponent. The energy winds around the opponent's arms and body, immobilizing them
5. Hikari Parusu (光パルス, Light Pulse)
The practitioner condenses reiatsu into their hands, making a ball. They then throw it up in the air, and it explodes into a bright light, that can daze someone. The ball is the same color as the practitioner’s reiatsu.
6. Hikarinorokku (光のロック, Light Lock)
On touch opponent’s head is restrained from turning by two small pillars of light on the sides of their neck. This can be used by squad 4 as a method to restrict injuries to the spine.
7. Seki (斥, Repulsion)
The practitioner generates an orb of light blue energy which repels whatever Phyical attack strikes it .
8. Geki (撃, Strike)
As the practitioner draws the symbols of the spell in the air, his/her entire body permeates a red energy, which engulfs the body of the target, causing complete paralysis for one post.
9.Hōrin (崩輪, Disintegrating Circle)
Causes an orange hued tendril with spiraling yellow patterns to erupt from the practitioner’s hand and attempt to trap a target. If the Kidō is able to connect with another one of itself if both have captured a target and bind them together.
10. Hando Rokku (ハンドロック, Hand Lock)
When the practitioner touches an opponent's hand(s), bindings of cloth wrap around the object they are currently holding, or not holding, and their hand is stuck in the position it was when touched.
11. Bōra (ボーラ, Bolas)
Three small balls of light form in front of the casters hand, and they are connected each by a thread of reiatsu. These are meant to trip a fleeing opponent. Its max range is 10 feet in distance before fading from existence. If this the end balls of the energy bola wrap around the person's feet three times - binding them for an entire post. Because it’s made of Reiatsu, it cannot be unwound by hands, however infusing a zanpakuto with reiatsu may potentially cut it.
12. Kami no te ( 神の手, Divine hand)
This is a hand made out of Reiatsu, the hand is almost invisible and starts from the user’s hand. It leaves a faint colour of the reiatsu of the practitioner. It can be used to bring touch like Kido spells to the opponent. It lasts for 3 posts before dissipating. It can be moved up to 10 feet. It can be sensed through the races version of pressure sense. This can only transmit soldier levelled spells. The hand cannot be cut by physical weapons however it can be dispelled by a destructive Hado.
13. Sonikku Shindō (ソニック振動, Sonic Vibration)
By aiming the palm of the hand towards an enemy, the practitioner can create a soundless noise at 127 decibels. This white noise will cause a ringing in an opponents ears and cause a sudden headache. This is a single target spell, only the person this spell is directly aimed at will experience the painful effects of this silent noise.

