The Multiverse is a new game that I came up with to help spend spare time here in the guild. While it draws its roots from my original "Nerd Card Game," this one should be a lot easier to implement and not as complicated to get going.
Rather than dealing with strict cards this time, The Multiverse will simply deal with sections of another forum here in this subforum. Each player creates their own forum in which to keep track of their scores, heroes, etc. This way you don't forget your score if someone is posting a lot more than you are. You get to draw "cards" daily from the pre-rendered list (which is liable to expand, depending on what universes people want to include in the game, these cards will consist of four types:
>Hero Cards - Hero cards offer bonuses and weaknesses that will affect your core stats, but can also offer special abilities that can give you advantage against other players or hostile cards. You lose these stats and abilities if the hero is killed by a hostile card.
>Artifact Cards - Artifact cards also affect your core stats, altering them depending on the abilities of the card. However, they can also be traps which immediately spring on the player, causing damage to their stats or their heroes and artifacts in play.
>Resource Cards - Resource cards act as a currency in-game. THey can be used to purchase additional points in your stats, but they can also be spent for additional cards draws if enough are present. More advanced resources might also grant you special bonuses.
>Hostile Cards - Hostile cards deal damage to your stats and can also destroy artifacts or kill your heroes, but can be slain with enough military points.
These cards will affect your primary stats in-game. These stats are the main force behind the game, they allow you to alter your collection's size, gain more stat points, and also more card draws per day. The five stat categories are:
>Military - The Military stat allows you to kill hostile cards when they arise. If you sacrifice the correct amount of points, as stated on a hostile card, the hostile is vanquished and no further negative effects occur.
>Science - The Science stat controls the amount of artifacts you can control. You can control an additional artifact for every 10 points you have in this stat, and you always can have at least 1 artifact, even when your score goes below 10. You can also spend 10 points of your Science stat to increase your Manufacturing stat by 5.
>Philosophy - The philosophy stat allows you to support additional heroes. You can control an additional hero for every 10 points you have in this stat, and you always can support at least 1 hero, even when your score goes below 10. You can also spend 10 points of your Philosophy stat to increase your Mining stat by 5.
>Manufacturing - The manufacturing stat affects the amount of cards you can draw per day. You can always draw at least 1 card, but for every 10 points over 10 you have you can draw an additional 1 card a day.
>Mining - The Mining stat generates resources for you to spend. For every 10 points you have in this skill, you gain an additional 1 resource a day (with a minimum of 1). These resources can be added to any skill to permanently increase their scores, or be spent to draw an additional card.
Example/Starting Player Stat Scoring Format:
Military: 10
Science: 10
Philosophy: 10
Manufacturing: 10
Mining: 10
Heroes: (0/1)
-
Artifacts: (0/1)
-
Possible Card Examples: (format subject to change, but basics will still be the same)
Hero Card:
Masterchief (Halo) Military Hero
+20 Military
-5 Mining
Can sacrifice himself to destroy any artifact.
Artifact Card: (trap)
Halo Ring (Halo) Artifact - Trap
-100 Military
-100 Science
-100 Philosophy
-100 Manufacturing
-100 Mining
-Kills all current heroes in play.
Artifact Card:
Lightsaber (Star Wars) Artifact - Melee Weapon
+10 Military
+5 Philosophy
Resource Card:
Minerals (Starcraft) Resource - Simple
+2 Resources
Hostile Card:
Vikings (History) Land Hostile
-5 Philosophy
-10 Mining
Military needed to defeat: 3
In order to draw cards, there will be a separate forum set aside for this purpose. It will have a list of all the cards currently available for use. Simply look at the list, it should display the current highest number to easier use. You simply use the Gaia Action "Random Number Generator" with the correct number range, it will select a random number which will be tied to a specific card for you to draw. If the Gaia action will not work for whatever reason, or you don't want to use the sites feature just use another random number generator available (such as www.random.org).
If people have questions, comments, or suggestions, please leave a comment here in this forum or contact me via private message. I'll explain the best I can, or we'll whittle your ideas or suggestions into game mechanics or cards.
So have fun!
UNC: United Nerd Clans
A nerdy guild where we play weird and normal rps, as well as host a variety of other nerdy topics and games.
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