Welcome to Gaia! ::

[Sao] » System Glitch

Back to Guilds

A game where if you die, you die in the real world as well. 

Tags: Sword Art Online, VRMMO, Online Game, Survival, Race to floor 100 

Reply Aincrad
OOC Chat Goto Page: 1 2 3 ... 4 ... 7 8 9 10 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

KiIala
Vice Captain

Nine-tailed Cat

12,440 Points
  • Angelic Alliance 100
  • Elysium's Gatekeeper 100
  • Tundra Brawler 100
PostPosted: Tue Sep 30, 2014 7:48 am


Chat here about whatever you like. ^ - ^  
PostPosted: Thu Mar 12, 2015 1:42 pm



So first off thank you for inviting me, and you can call me Ani if you want. I do have a question since now I am part of the crew: Do you have anything specific you want worked on first?

AniKielen

Greedy Dabbler

7,975 Points
  • The Wolf Within 100
  • Millionaire 200
  • Tipsy 100

AniKielen

Greedy Dabbler

7,975 Points
  • The Wolf Within 100
  • Millionaire 200
  • Tipsy 100
PostPosted: Thu Mar 12, 2015 1:51 pm


S i l i c a a


So two things:
1. I am quite surprised you added Magic into the game.
2. I am also suprised you added a Class system since it was a classless Skill system with lvls.

Though not too surprising since it is a different game of Aincard Its just remade.
PostPosted: Thu Mar 12, 2015 2:00 pm


AniKielen
S i l i c a a


So two things:
1. I am quite surprised you added Magic into the game.
2. I am also suprised you added a Class system since it was a classless Skill system with lvls.

Though not too surprising since it is a different game of Aincard Its just remade.


Oh gosh im so sorry I pushed edit by accident. :/

I thought having a bit more to offer would be more fun. C:
You know like a way to make a more unique char. I want to add all kinds of classes. (:
I just dont know how to work out all the systems. Like skill points and leveling and stuff, trying to figure that out. c:

KiIala
Vice Captain

Nine-tailed Cat

12,440 Points
  • Angelic Alliance 100
  • Elysium's Gatekeeper 100
  • Tundra Brawler 100

AniKielen

Greedy Dabbler

7,975 Points
  • The Wolf Within 100
  • Millionaire 200
  • Tipsy 100
PostPosted: Thu Mar 12, 2015 2:09 pm


S i l i c a a


Oh gosh im so sorry I pushed edit by accident. :/

I thought having a bit more to offer would be more fun. C:
You know like a way to make a more unique char. I want to add all kinds of classes. (:
I just dont know how to work out all the systems. Like skill points and leveling and stuff, trying to figure that out. c:


Thats fine its your Guild haha it can make it interesting. The idea that made SAO unique was that everything was skill based.

Well for a system you can do
1. lvls where about every lvl they get they have so many points to spend on skills. Since the actually game states it has around a thousand skills it can make help make an interesting character.

2. You can do the more difficult system in which you read the post each person makes to give them skills via that.

There are other ways these are just the ones I feel like writting haha.
PostPosted: Thu Mar 12, 2015 2:30 pm


AniKielen
S i l i c a a


Oh gosh im so sorry I pushed edit by accident. :/

I thought having a bit more to offer would be more fun. C:
You know like a way to make a more unique char. I want to add all kinds of classes. (:
I just dont know how to work out all the systems. Like skill points and leveling and stuff, trying to figure that out. c:


Thats fine its your Guild haha it can make it interesting. The idea that made SAO unique was that everything was skill based.

Well for a system you can do
1. lvls where about every lvl they get they have so many points to spend on skills. Since the actually game states it has around a thousand skills it can make help make an interesting character.

2. You can do the more difficult system in which you read the post each person makes to give them skills via that.

There are other ways these are just the ones I feel like writting haha.


True o: so far I put skills that are already made and skills that people can make on there own and can make it however unique they like.

I like first one best but how would they know they leveled? I was thinking maybe when you train on monsters, that every monster will have its own amount of exp you may gain. And every char will have an experience bar so they know they leveled. So than everytime they level they add two new skills to there profile. Do you think that would work? ; o

KiIala
Vice Captain

Nine-tailed Cat

12,440 Points
  • Angelic Alliance 100
  • Elysium's Gatekeeper 100
  • Tundra Brawler 100

AniKielen

Greedy Dabbler

7,975 Points
  • The Wolf Within 100
  • Millionaire 200
  • Tipsy 100
PostPosted: Thu Mar 12, 2015 2:52 pm


S i l i c a a


True o: so far I put skills that are already made and skills that people can make on there own and can make it however unique they like.

I like first one best but how would they know they leveled? I was thinking maybe when you train on monsters, that every monster will have its own amount of exp you may gain. And every char will have an experience bar so they know they leveled. So than everytime they level they add two new skills to there profile. Do you think that would work? ; o


People making there own skills is all good, but if to your adding two new skills to their profile for each lvl is a bit over the top. Since SAO skills had lvls themselves such as the man with the listening ability, it stated that the man had to rank up his skill above a certain point to hear in the door that Kirito was in. My idea is that you give the players 5 skill points per lvl and give each skill a rank and they gain a new ability for each 10ranks they get. We then can in the future give players special abilities.

Example: 50lvls in Suina(INT)(study of pigs) + 50lvls in MedShield(ATK) = Boar Rush- Gives the player the ability to forcibly move an enemy back, causing it to falter for a few seconds.

Oh and since you were neko-fied I neko-fied myself to help us understand eachother whee . . . but now I realize your a fox sweatdrop
PostPosted: Thu Mar 12, 2015 3:16 pm


AniKielen
S i l i c a a


True o: so far I put skills that are already made and skills that people can make on there own and can make it however unique they like.

I like first one best but how would they know they leveled? I was thinking maybe when you train on monsters, that every monster will have its own amount of exp you may gain. And every char will have an experience bar so they know they leveled. So than everytime they level they add two new skills to there profile. Do you think that would work? ; o


People making there own skills is all good, but if to your adding two new skills to their profile for each lvl is a bit over the top. Since SAO skills had lvls themselves such as the man with the listening ability, it stated that the man had to rank up his skill above a certain point to hear in the door that Kirito was in. My idea is that you give the players 5 skill points per lvl and give each skill a rank and they gain a new ability for each 10ranks they get. We then can in the future give players special abilities.

Example: 50lvls in Suina(INT)(study of pigs) + 50lvls in MedShield(ATK) = Boar Rush- Gives the player to forcibly move an enemy back causing it to falter for a few seconds.

Oh and since you were neko-fied I neko-fied myself to help us understand eachother whee


Ah you prove a point. Two many skills isnt a good idea. ; p
I like that idea. (: soz I will edit in the leveling up skills thing tomorrow that works out perfectly. (: Though how many skills do you think they would start out with? I was thinking maybe like 5?
I like that ability. (: so than should people be able to make there own unique skill or one already made? o:
Im not really sure what neko means. x3 I understand what your saying though. c: oh you mean my avvie? I think its a wolf actually ; 3

KiIala
Vice Captain

Nine-tailed Cat

12,440 Points
  • Angelic Alliance 100
  • Elysium's Gatekeeper 100
  • Tundra Brawler 100

AniKielen

Greedy Dabbler

7,975 Points
  • The Wolf Within 100
  • Millionaire 200
  • Tipsy 100
PostPosted: Thu Mar 12, 2015 3:26 pm


S i l i c a a
AniKielen
S i l i c a a


True o: so far I put skills that are already made and skills that people can make on there own and can make it however unique they like.

I like first one best but how would they know they leveled? I was thinking maybe when you train on monsters, that every monster will have its own amount of exp you may gain. And every char will have an experience bar so they know they leveled. So than everytime they level they add two new skills to there profile. Do you think that would work? ; o


People making there own skills is all good, but if to your adding two new skills to their profile for each lvl is a bit over the top. Since SAO skills had lvls themselves such as the man with the listening ability, it stated that the man had to rank up his skill above a certain point to hear in the door that Kirito was in. My idea is that you give the players 5 skill points per lvl and give each skill a rank and they gain a new ability for each 10ranks they get. We then can in the future give players special abilities.

Example: 50lvls in Suina(INT)(study of pigs) + 50lvls in MedShield(ATK) = Boar Rush- Gives the player to forcibly move an enemy back causing it to falter for a few seconds.

Oh and since you were neko-fied I neko-fied myself to help us understand eachother whee


Ah you prove a point. Two many skills isnt a good idea. ; p
I like that idea. (: soz I will edit in the leveling up skills thing tomorrow that works out perfectly. (: Though how many skills do you think they would start out with? I was thinking maybe like 5?
I like that ability. (: so than should people be able to make there own unique skill or one already made? o:
Im not really sure what neko means. x3 I understand what your saying though. c:


If you want I can add skills in just to add them now if you want. For skills starting out I would say its up to the player, because if they only put points into five skill at a time with only five points to spend each lvl then they can get the five skills to max lvl when they reach 100. Now if they spend points in many skills nothing will be max, but they can make a well rounded character.
At certain lvls in the characters progress I would say let the player create there own special fighting skills(that dont' lvl) and if they have a skill that they want to have that is not on the list then that is fine too as long as it doesn't conflict with another skill like archery and Bowman this would just be redundant.
A neko is cat and a person mixed together though I see you are more of fox.
PostPosted: Thu Mar 12, 2015 3:41 pm


AniKielen
S i l i c a a
AniKielen
S i l i c a a


True o: so far I put skills that are already made and skills that people can make on there own and can make it however unique they like.

I like first one best but how would they know they leveled? I was thinking maybe when you train on monsters, that every monster will have its own amount of exp you may gain. And every char will have an experience bar so they know they leveled. So than everytime they level they add two new skills to there profile. Do you think that would work? ; o


People making there own skills is all good, but if to your adding two new skills to their profile for each lvl is a bit over the top. Since SAO skills had lvls themselves such as the man with the listening ability, it stated that the man had to rank up his skill above a certain point to hear in the door that Kirito was in. My idea is that you give the players 5 skill points per lvl and give each skill a rank and they gain a new ability for each 10ranks they get. We then can in the future give players special abilities.

Example: 50lvls in Suina(INT)(study of pigs) + 50lvls in MedShield(ATK) = Boar Rush- Gives the player to forcibly move an enemy back causing it to falter for a few seconds.

Oh and since you were neko-fied I neko-fied myself to help us understand eachother whee


Ah you prove a point. Two many skills isnt a good idea. ; p
I like that idea. (: soz I will edit in the leveling up skills thing tomorrow that works out perfectly. (: Though how many skills do you think they would start out with? I was thinking maybe like 5?
I like that ability. (: so than should people be able to make there own unique skill or one already made? o:
Im not really sure what neko means. x3 I understand what your saying though. c:


If you want I can add skills in just to add them now if you want. For skills starting out I would say its up to the player, because if they only put points into five skill at a time with only five points to spend each lvl then they can get the five skills to max lvl when they reach 100. Now if they spend points in many skills nothing will be max, but they can make a well rounded character.
At certain lvls in the characters progress I would say let the player create there own special fighting skills(that dont' lvl) and if they have a skill that they want to have that is not on the list then that is fine too as long as it doesn't conflict with another skill like archery and Bowman this would just be redundant.
A neko is cat and a person mixed together though I see you are more of fox.


Feel free to add it in now if you like, thanks for the help. ; D true. Would it be better to like start with ten and get more as you level? Or with 5 and learn new skills a few levels in?
Yeah I agree with the special skill that sounds great. (: so you mean it still has to match the class they picked?
Oh I see. biggrin I think its actually a wolf though if you mean my avvie. x3
You dont have to change yours though. ; 3

KiIala
Vice Captain

Nine-tailed Cat

12,440 Points
  • Angelic Alliance 100
  • Elysium's Gatekeeper 100
  • Tundra Brawler 100

AniKielen

Greedy Dabbler

7,975 Points
  • The Wolf Within 100
  • Millionaire 200
  • Tipsy 100
PostPosted: Thu Mar 12, 2015 3:53 pm


S i l i c a a


Feel free to add it in now if you like, thanks for the help. ; D true. Would it be better to like start with ten and get more as you level? Or with 5 and learn new skills a few levels in?
Yeah I agree with the special skill that sounds great. (: so you mean it still has to match the class they picked?
Oh I see. biggrin I think its actually a wolf though if you mean my avvie. x3
You dont have to change yours though. ; 3


I'll add some skills in as the day goes on. Do you mind if I change your posts? As in make the first post about skills and then go from there.

Well that is up to the player that chooses the class, I would say a class can give a player bonus skill points in specific skills if aswell as give them starting Feats/Weapon Skills. Class is going to be a difficult one to implement, but we will see how it goes.

A special skill is developed by the player after the player gains certain lvls in his skills, the regular skills like Slash can be gained by just getting points in the skill [S.Sword] (short Sword) so the players will start out with a few Feats/Weapon Skills as long as they chose one of the Fighters skills. Do you understand?

I just love to dress up my avie its very entertaining to me. I know since I have been talking too you I have changed him multiple times.
PostPosted: Thu Mar 12, 2015 4:00 pm


S i l i c a a


I will write up the system and save all of what you have written down ok. If you don't like whats written I will replace all that you had previously written down.

AniKielen

Greedy Dabbler

7,975 Points
  • The Wolf Within 100
  • Millionaire 200
  • Tipsy 100

KiIala
Vice Captain

Nine-tailed Cat

12,440 Points
  • Angelic Alliance 100
  • Elysium's Gatekeeper 100
  • Tundra Brawler 100
PostPosted: Thu Mar 12, 2015 4:20 pm


AniKielen
S i l i c a a


Feel free to add it in now if you like, thanks for the help. ; D true. Would it be better to like start with ten and get more as you level? Or with 5 and learn new skills a few levels in?
Yeah I agree with the special skill that sounds great. (: so you mean it still has to match the class they picked?
Oh I see. biggrin I think its actually a wolf though if you mean my avvie. x3
You dont have to change yours though. ; 3


I'll add some skills in as the day goes on. Do you mind if I change your posts? As in make the first post about skills and then go from there.

Well that is up to the player that chooses the class, I would say a class can give a player bonus skill points in specific skills if aswell as give them starting Feats/Weapon Skills. Class is going to be a difficult one to implement, but we will see how it goes.

A special skill is developed by the player after the player gains certain lvls in his skills, the regular skills like Slash can be gained by just getting points in the skill [S.Sword] (short Sword) so the players will start out with a few Feats/Weapon Skills as long as they chose one of the Fighters skills. Do you understand?

I just love to dress up my avie its very entertaining to me. I know since I have been talking too you I have changed him multiple times.


Im a little confused what you mean but could you maybe just like leave in the skills already there and just edit in yours below it? Its good to have a lot. (:
Oh good point. c: though im a bit confused by the class skills but I think I kinda get it.

I kinda get it. Sorry im not the smartest cookie in the box. x3 but I sorta get what your saying.

Lol nice (: it is fun to dress it up. I see hehe (:
PostPosted: Thu Mar 12, 2015 4:27 pm


S i l i c a a


I wouldn't get rid of the skills you had I was just going to create starting phrase.
I just made a new topic so you can look at and then copy and paste in yours.

AniKielen

Greedy Dabbler

7,975 Points
  • The Wolf Within 100
  • Millionaire 200
  • Tipsy 100

KiIala
Vice Captain

Nine-tailed Cat

12,440 Points
  • Angelic Alliance 100
  • Elysium's Gatekeeper 100
  • Tundra Brawler 100
PostPosted: Thu Mar 12, 2015 4:39 pm


AniKielen
S i l i c a a


I wouldn't get rid of the skills you had I was just going to create starting phrase.
I just made a new topic so you can look at and then copy and paste in yours.


If you want you could edit all the combat skills into the non combat skills. Like in the post add it on top. Than remove all the first post stuff that you moved and edit in your skill info and than delete the extra thread since its in the post. That would work. (:
I would do it but im not using my comp atm.
Reply
Aincrad

Goto Page: 1 2 3 ... 4 ... 7 8 9 10 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum
//
//

// //

Have an account? Login Now!

//
//