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[Sketchbook] Crimson*cuttie

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Crimsin_Cuttie

PostPosted: Thu Sep 25, 2014 12:49 pm


User Image Let me know what you all think so I can get better.
PostPosted: Thu Sep 25, 2014 12:51 pm


This is only the second time I used color in my artwork. This piece I need to work on the legs more to make it more realistic.

Crimsin_Cuttie


Crimsin_Cuttie

PostPosted: Thu Sep 25, 2014 1:05 pm


User Image Yonuda Dragon girl, I've never really seen a dragon girl with an Afro so I decided to make my own.
PostPosted: Thu Sep 25, 2014 7:24 pm


User ImageThis was a quick sketch so I know this is off but it was how I was feeling for quite sometime.

Crimsin_Cuttie



Nyebe


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PostPosted: Fri Sep 26, 2014 10:34 pm


Crimsin_Cuttie


hi there!
okay so, i cant draw animals for my life, but i didnt wanna scribble over your drawing, so instead i traced it :3

doing diagrams like this when shading can help quite a lot when giving volume!
User Image
and also, when you do fur try doing small and quick strokes EVEN if you're cell shading, it really gives that much more volume! it doesnt even have to be the whole thing, just cell shade the volumes and then define the shading's outlines with the strokes
if you do thicker strokes it might be best for doing sheep's wool and the like :3
PostPosted: Fri Sep 26, 2014 11:54 pm


Hi Crimson! Welcome to the guild and good to see you posting a variety of different things!

Nyebe's already addressed the animal drawing, and you've already made note of working on the legs so I think you're covered there. Always a good idea to cross reference an animal close to the one you're working on to check how their joints work cause their back legs especially tend to be a reverse of a human one in terms of the way it bends.

With Yonuda, the Dragon Girl, I had a few things I wanted to bring up with you.

Her concept itself is really nice and original, so good job there! I also like the outfit design and the little accessories you've given her!


User Image


1) Hips - don't forget that even if it's towards the back it's still there! Your thigh comes out from the hips so there's always that sort of flat plane in between the stomach and the leg!

2) Feet positions - Okay, so I can't personally float so not sure exactly what would be comfortable there though super heroes certainly like to point their toes down. I just wanted to bring up the fact that if you have your body turned to one side - having your front foot facing, well, US, directly is actually really awkward. If you raise that leg to get that slight incline you have going with the thigh, and have your lower leg dangling it naturally faces the way you are facing. When you turn the foot outwards at the knee, things become a tad more awkward feeling.

What I drew was basically if she were standing flat - the forward leg would be holding her weight, allowing the back leg freedom to move as it wants.

3) Proportions - Handy tip, your thigh bone is actually the longest bone in your body. You've got it a tad on the short side here if we were following more human proportions but if she doesn't follow our proportions directly then disregard this part! Personally, if from where my thigh bends to my knee it's roughly the same length as my elbow to the tips of my fingers. It's cool when you can use your own body as a ruler for things like this wink

4) Shading - I know these might just be sketches but to get things looking neater you could try a variety of shading techniques that will stop that sort of looped double up I can see happening.

User Image

You might have heard of these techniques and some others before and I'd definitely urge you to try it out - contouring especially helps you get a grasp of a figure as a 3D shape.

This is also a really handy link that shows more techniques you can shade with.

And this is an example of shading with only lines:
User Image - Blocked by "Display Image" Settings. Click to show.


I think you're doing great though so keep up the good work and interesting ideas!

HitokiriChibi
Captain


Crimsin_Cuttie

PostPosted: Sat Sep 27, 2014 7:58 am


Thank you for your feedback, I will use the techniques in my next artwork.
PostPosted: Sat Sep 27, 2014 8:51 pm


User Image OK so I have bought me a wooden mannequin to help me with drawing the human body using shapes so I believe I am doing a little better. This came out better than I thought but I'm still practicing, I have a long way to go.

Crimsin_Cuttie


Crimsin_Cuttie

PostPosted: Sat Sep 27, 2014 10:24 pm


User Image I'm still practicing, her head is on the small side I know
PostPosted: Sat Sep 27, 2014 10:34 pm


Crimsin_Cuttie


if you were going for realistic proportions, then her head is okay :3
while most people like drawing big qt heads, humans irl are not lollipops ahaha

also woo improvement!


Nyebe


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Crimsin_Cuttie

PostPosted: Sat Sep 27, 2014 10:37 pm


Nyebe
Crimsin_Cuttie


if you were going for realistic proportions, then her head is okay :3
while most people like drawing big qt heads, humans irl are not lollipops ahaha

also woo improvement!
Thank you, the wooden mannequin helped me outage lot. Also thank you for the feedback. Plus I was going for realistic so this does look good then?
PostPosted: Sat Sep 27, 2014 10:48 pm


Crimsin_Cuttie


img lad it did! ;u;/
hmm are you using line refs for your drawing itself?
if she's a very slim character then her hips/shoulder ratio would be okay
the leg that is behind has a kinda low knee, even if the art style is ellongated the knee should be about on the same plane for both limbs, and at the centre of the leg :3
proportions-wise, i think it could work, tho her crotch sits a bit too low for my liking, and this makes her torso appear long
aand im a bit confused, is she 3/4 view? her legs look 3/4 and her torso could be either, if you were aiming for a 3/4 then the left side should be flat, and her left boob would be about the same height (diagonally of course, but in a line that is parallel to her shoulders line) in relation to the other boob
like chibi's blue lines some posts above :3


Nyebe


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Crimsin_Cuttie

PostPosted: Sat Sep 27, 2014 10:55 pm


Nyebe
Crimsin_Cuttie


img lad it did! ;u;/
hmm are you using line refs for your drawing itself?
if she's a very slim character then her hips/shoulder ratio would be okay
the leg that is behind has a kinda low knee, even if the art style is ellongated the knee should be about on the same plane for both limbs, and at the centre of the leg :3
proportions-wise, i think it could work, tho her crotch sits a bit too low for my liking, and this makes her torso appear long
aand im a bit confused, is she 3/4 view? her legs look 3/4 and her torso could be either, if you were aiming for a 3/4 then the left side should be flat, and her left boob would be about the same height (diagonally of course, but in a line that is parallel to her shoulders line) in relation to the other boob
like chibi's blue lines some posts above :3
I agree, I didn't mean to make her that long but I still get the hang of drawing with shapes. I tried to have her upper body twist more so the front while her bottom half twist to the left side a little bit. But I'm stepping in the right direction with using shapes to help me. I just need to practice more.
PostPosted: Sat Sep 27, 2014 11:17 pm


Crimsin_Cuttie


and thats okay! never give up! :3
for the time being just focus on proportions and getting used to them, once you get used to the lengths and such it'll be much easier to sketch :3


Nyebe


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