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Shiro: The New Era

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A new era has dawned on the Universe. Will the Soul Cycle survive? 

Tags: Bleach, Roleplaying, Zanpakuto, Arrancar, Vizard 

Reply [❻] ▫〖Psychological & Record Keeping〗▫ 『Marion-san 』
╭☆ sqυα∂ 6 ☆╮Information

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Marion-san
Crew

Fanatical Bibliophile

PostPosted: Fri Aug 01, 2014 5:29 pm


╭☆ sqυα∂ 6 ☆╮
A b o u t
xx o u r xx S q u a d
PostPosted: Fri Aug 01, 2014 5:29 pm


╭☆ sqυα∂ 6 ☆╮
D i v i s i o n
xxx A b i l i t y


Mind Sight

One of the hardest things of dealing with patients who have experienced an extreme trauma and
are suffering from bouts of insanity is trying to figure out what that person is feeling and how to help them. Squad
6 members have the ability to see into a patient's mind to see what the patient is seeing. For instance, if the
patient is having panic attacks, a Squad 6 member can take a look and have the panic mirrored in their mind so that
they could better understand what caused it. Understanding the cause will amplify and quicken treatment as time
is not wasted on guesswork.

After a time, the feelings and emotions associated with such a venture will begin to fade. A word of caution,
however: the longer a member is inside the patient's mind, hunting for causes to problems, the more affect it has on
the member. If they overstay their limits, the member will develop a crippling migraine that will potentially put the
soldier out of commission. This serves as a warning system, because shortly thereafter, the member will be driven
mad by what they have seen as well.

On the battlefield, Squad 6's ability to reach into the minds of others will come in handy as well, thought the
limits on each rank are halved, making it difficult to hold. Squad 6 members can reach into the individual minds
of the opposing force (determined solely by sight) and see what that individual is seeing. They can then alter the
playing field for no longer than three posts, with varying success rates. For instance, if the opposing team
member is seeing a forest filled with trees, squad 6 members can alter the vision, and turn it into a vast ocean
in the mind's eyes, thus causing complications for travel and battle, as they do not know with certainty where
objects are before them. Again, this does not actually effect the environment around them, nor would it make the
opponent feel what a person would feel when standing in said type of environment. The reality about them
is not affected at all. This ability is purely visual.



An Important Note:

Activating this ability, especially on the battlefield, will require checking in with your target to avoid
unintentional god-modding. So long as they are alright with the attempt, generate a random number between
1 and 100 on your post to determine success of the event. If the number generated between 1 and the success
rate of your level is rolled (so, for instance, between 1 and 35 for healing purposes on the solider rank), then it
is a success. If the number is greater, there is no effect, and you need to wait two posts to try again.

Marion-san
Crew

Fanatical Bibliophile


Marion-san
Crew

Fanatical Bibliophile

PostPosted: Fri Aug 01, 2014 5:31 pm


╭☆ sqυα∂ 6 ☆╮
A m o n g
xxx t h e xxx R a n k s


So what does this mean for you...?

When healing, Soldiers will be able to remain
in the patient's mind for two posts before developing an incredibly intense migraine. The
soldier can only see into the mind for four posts before being driven insane by what they see.
They are able to find the causes within this frame 35% of the time. When altering what is
seen, the post limits are halved, and the success rate for holding three posts is 25%.

When healing,
Officers will be able to remain in the
patient's mind for two posts before developing an incredibly intense migraine. The officer can
only see into the mind for four posts before being driven insane by what they see. They are
able to find the causes within this frame 50% of the time. When altering what is seen, the
post limits are halved, and the success rate for holding three posts is 35%.

When healing,
Lieutenants will be able to remain in the
patient's mind for three posts before developing an incredibly intense migraine. The
lieutenant can only see into the mind for five posts before being driven insane by what they
see. They are able to find the causes within this frame 65% of the time. When altering
what is seen, the post limits are halved, rounded up, and the success rate for holding three
posts is 50%.

When healing,
Captains will be able to remain
in the patient's mind for four posts before developing an incredibly intense migraine. The
captain can only see into the mind for six posts before being driven insane by what they see.
They are able to find the causes within this frame 90% of the time. When altering what is
seen, the post limits are halved, and the success rate for holding three posts is 65%.
Reply
[❻] ▫〖Psychological & Record Keeping〗▫ 『Marion-san 』

 
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