You want to avoid ending up here if you can.
The inside of Justus Police Station is pretty bare. The walls are brick. There's a desk behind a glass wall with an opening to talk through. There are leather waiting chairs, a few plants here and there, and the smell of ammonia. A door in the back probably leads to some offices. It looks like your typical police station.
There's another door that goes down to the basement. It leads to the jail cells. There's only four of them, this being a small town. The jail cells are the most important place in the police station; if you do something stupid in town, odds are you're going to end up here.
There are two jail cells - the first and the third - that have secret entrances to escape into the Catacombs if you need to pull a jailbreak. Some may question the moral and legal implications of this from the school's end, but it could spell bad news for the magick world if they're caught with magical items on hand.
Welcome to the Police Station!
The inside of Justus Police Station is pretty bare. The walls are brick. There's a desk behind a glass wall with an opening to talk through. There are leather waiting chairs, a few plants here and there, and the smell of ammonia. A door in the back probably leads to some offices. It looks like your typical police station.
There's another door that goes down to the basement. It leads to the jail cells. There's only four of them, this being a small town. The jail cells are the most important place in the police station; if you do something stupid in town, odds are you're going to end up here.
There are two jail cells - the first and the third - that have secret entrances to escape into the Catacombs if you need to pull a jailbreak. Some may question the moral and legal implications of this from the school's end, but it could spell bad news for the magick world if they're caught with magical items on hand.
Welcome to the Police Station!
