Kingdoms:
Ignis (fire) - In the middle of this kingdom lays a volcano, never to erupt. It's people can move fire and magma at will. In a heated enough battle they sometimes armor themselves with sulfuric metals. The people commonly have short tempers and hold respect to daily life. They never disrespect someone of higher rank.
History: Ignis has had a war with Terrae. It didn't end well. Ignis lost many soldiers, and many of it's people scattered. Their military still holds the kingdoms rule as the Royal family has been missing for twenty years. (Good chance the son of the royal family might appear.)And they usually have problems getting along with Aqua. Ignis's best Ally is Noche and Lux.
Aqua (water) - This kingdom lines the lands beaches and most large rivers. The people can breath underwater and control its temperature. They have rituals at which men and women dance, as the water risen above their heads, to the gods for calm weather. Their water healing abilities is some of the best healing magic.
History: Aqua has had many Rebellions of it's own accord. Until the last few decades, the church is Aqua's political party. The church is open to the Marked, which is one of the three kingdoms allowing marked to walk around freely.
The gods:
Vodianoi - the crashing waves the being of destruction
Luna - the source of healing someone caring and serene of the full moon
Backahasten - The beast of travel and grand sets of horses symbolize the always flowing water
Scathach - the military might and the lady of the lake
Ventus (Wind) - This kingdom is mostly flat lands and plains. The people here are usually calm but busy. They are the ones who tell fortunes after reading the air waves around you. Their winds can slice a man in half if strong enough. The kids here like to play tricks on new comers.
History: Ventus is a pacifist Kingdom. they have refused to go to war and would rather talk things out politically. The Royal family is very composed and usually will marry off in the family. (Like cousin marriages) It's rare when siblings must wed. The Ventus Counsel is completely against the marked. It's royal family (3 children) is secretly allies with the Rebellion leader.
Terrae (Earth) - This kingdom is full of high hills and low mountains. They control the land and what grows from it. The people are usually the most stubborn. They now many remedies for many things. They use herbs to help wounds and the such heal.
History: Terrae may have lost the war with Ignis, but they didn't loose much. The fact that nature favors them helped grow the crops to survive. If a marked is going to live, they will be set to work. Lately Marked have been captured and sent out for slavery.
Lux (light) - This kingdom is to the far east, where the sun rises. The people here can are usually peaceful and understanding. The find the Marked ones strange and dangerous, thus shunning them. The have the ability to move light around and are the best known healers.
History: Lux and Nocte have had many problems. Being complete opposites they usually can not stand one another. The Lux Royal family and it's counsel are against the marked completely. If war is a must, they will not be afraid to take the chance.
Nocte (Dark) - this kingdom is to the west behind the mountains. It’s people don’t journey often and are only friendly with it’s own people. Passing back and forth through shadows isn’t something new to them. They control shadows and don’t understand the word ‘fear’.
History: Nocte has had enough of it's senseless arguing with Lux. It support the Marked Children. Being the head allies with them and their best asset. They plan to gain all of Lux's territory.
Seve - this is the kingdom of mixed bloods and non-element users. An abandoned arena is a mile way from the edge of town, before the land falls into a thick forest. Many people come and go in this kingdom. It is the most moving of all seven. Strange thing is, whenever a Marked Child is born here, they have a slight ability to sense when other marked are in the area. Only two have been found with this ability and each were born in the arena.
History: Ignis has had a war with Terrae. It didn't end well. Ignis lost many soldiers, and many of it's people scattered. Their military still holds the kingdoms rule as the Royal family has been missing for twenty years. (Good chance the son of the royal family might appear.)And they usually have problems getting along with Aqua. Ignis's best Ally is Noche and Lux.
Aqua (water) - This kingdom lines the lands beaches and most large rivers. The people can breath underwater and control its temperature. They have rituals at which men and women dance, as the water risen above their heads, to the gods for calm weather. Their water healing abilities is some of the best healing magic.
History: Aqua has had many Rebellions of it's own accord. Until the last few decades, the church is Aqua's political party. The church is open to the Marked, which is one of the three kingdoms allowing marked to walk around freely.
The gods:
Vodianoi - the crashing waves the being of destruction
Luna - the source of healing someone caring and serene of the full moon
Backahasten - The beast of travel and grand sets of horses symbolize the always flowing water
Scathach - the military might and the lady of the lake
Ventus (Wind) - This kingdom is mostly flat lands and plains. The people here are usually calm but busy. They are the ones who tell fortunes after reading the air waves around you. Their winds can slice a man in half if strong enough. The kids here like to play tricks on new comers.
History: Ventus is a pacifist Kingdom. they have refused to go to war and would rather talk things out politically. The Royal family is very composed and usually will marry off in the family. (Like cousin marriages) It's rare when siblings must wed. The Ventus Counsel is completely against the marked. It's royal family (3 children) is secretly allies with the Rebellion leader.
Terrae (Earth) - This kingdom is full of high hills and low mountains. They control the land and what grows from it. The people are usually the most stubborn. They now many remedies for many things. They use herbs to help wounds and the such heal.
History: Terrae may have lost the war with Ignis, but they didn't loose much. The fact that nature favors them helped grow the crops to survive. If a marked is going to live, they will be set to work. Lately Marked have been captured and sent out for slavery.
Lux (light) - This kingdom is to the far east, where the sun rises. The people here can are usually peaceful and understanding. The find the Marked ones strange and dangerous, thus shunning them. The have the ability to move light around and are the best known healers.
History: Lux and Nocte have had many problems. Being complete opposites they usually can not stand one another. The Lux Royal family and it's counsel are against the marked completely. If war is a must, they will not be afraid to take the chance.
Nocte (Dark) - this kingdom is to the west behind the mountains. It’s people don’t journey often and are only friendly with it’s own people. Passing back and forth through shadows isn’t something new to them. They control shadows and don’t understand the word ‘fear’.
History: Nocte has had enough of it's senseless arguing with Lux. It support the Marked Children. Being the head allies with them and their best asset. They plan to gain all of Lux's territory.
Seve - this is the kingdom of mixed bloods and non-element users. An abandoned arena is a mile way from the edge of town, before the land falls into a thick forest. Many people come and go in this kingdom. It is the most moving of all seven. Strange thing is, whenever a Marked Child is born here, they have a slight ability to sense when other marked are in the area. Only two have been found with this ability and each were born in the arena.
