Witch, Warlock, Wizard & Mage Profile Guide Lines!
Origins of all
Since the beginning magic has been bestowed and passed down through blood lines. Spells and potions have been given where chosen and needed. Upon birth [] are bestowed a range of active abilities. Usually being they're only active power. Among which are telekinesis, vanishing skills, and element related magic. As they grow they're powers, spells and potions progress along with them.
Witches usually follow one of two laws: The threefold law Some witches believe that anything they send out comes back to them times three. For this reason many witches avoid curses or bindings. This is not an official Wiccan law, however, some believe this.
"Ever mind the rule of three; what thou givest return to thee. This lesson well thou must learn, Thou only get-est what thou dost earn"
Wiccan Rede Most (but not all) witches follow the one rule: "An it harm none, do as ye will". This means that they can follow any path, as long as no one (including the self) is harmed. However this does not forbid doing harm. They believe in many deities as gods and goddesses but usually only work with two deities; the God and Godess of they're choosing. They can be from, any origin; Roman, Greek, Egyptian and pagan, etc.
They have they're own Grimoire or Book of Shadows passed down from they're maternal side. And is usually frowned upon for anyone other than the person bestowed this book to open, look or even touch it. Some may have incantations and curses bestowed upon them and have shield protection of there own.
Wizards are magic users like witches, but they tend to focus their magic through objects such as wands of staffs. They tend to seem a little more 'prim' and 'proper' than other magic users, they like to keep their knowledge of magics and themselves to themselves. They operate in medium to large groups with a clear hierarchy. They do not worship gods or deities very much, such notions are beyond them as a whole, that they are better than that. However this lack of human sensitivity and/or caring has given them a untrustworthy stereotype, and their general attitude towards others does not help that.
Warlocks are a more... single minded kind of magic user. Sone consider these 'Warlocks' to be evil, when in truth Warlock is the slang for a male witch. It is the public that has designate a Warlock as evil. As most evil wizards and witches alike have used the term quite often to describe themselves, as they have in deed instigated and been warriors in many wars. If you wish to use the title 'Warlock' you may still be a 'good' guy/gall.
Mages tend to work in huge organisations that range from Monks to knights. Not all of these can actually use magic, but the magic users themselves are implemented as many things from healers, to combat users. Many of the new age Mages tend to carry weaponry, and actively involve themselves in battle! They were and some still are that of peace keepers. They actively try to prevent wars between the races, and seek out those who would see the word engulfed in battle. For this they have gotten a rather holy aspect to them, but this is not the reality. They will burn whole villages to the ground, torture their victims for information and think nothing of killing a few to save a many. They are the neutral, but equally as lethal, party here.[to be filled out]
Witches
Strengths!
Spells!
Spoken spells, they do not have to rhyme but it helps. Also, they can have written spells, and burning parchment with the spell written on it to active the spell.
Potions!
Potions can be used to create a lot of helpfull and nasty effects, some of the more nasty ones require the flesh of the target they intend to harm.
Summons!
Ether familiars or magical creatures, some are purely to help out, while others are more offensive... while some are just going f**k you over the first chance they get.
Weaknesses!
Basically human level resistance to damage, physical strength and endurance.
So basically, Witches and Warlocks, unless mentioned otherwise in the profile, heal as slow as a normal human, can run as much as a normal person of their body type, and are basically human, their main strength is literally their magic... unless mentioned otherwise.
Spells!
Spells can range from a wide variety of things, if you can think it up, you could probably find a way of doing it. They can be offensive or defensive, use your own magic or need ingredients to complete. For example, after a short incantation "By the blessed light of the sun, Banish the darkness before me!" raise your hand and Boom, rays of burning light scorch a small area...
When writing a spell, then burning said spell to activate it. These are 'not normally' aggressive spells, they can be used to contact spirits and in some cases but if normally used for long distance contact, finding where people are hiding/being hidden.
Written spells are more of an enchantment, the object with the spell on it, will take on the aspects of the spell. Things like writing the spell in a door way to ward off evil, on a lock box to ward of evil, on a potion case to ward of evil... on a book to EXPLODE when opened.
Potions!
Most potions are for simple stuff, healing, poisoning, curing ailments... but the more advanced levels can do things like, turn people to stone, create explosions, erupt the object struck with the potion in fire! Now, this being said there is a more dangerous side to magics. Other than them going wrong... this is the danger to OTHER people were currently talking about. Demons and Vampires... all 'evil' creatures that prey on humans... If a Witch can get Flesh of a creature, they can create a potion around the flesh to make an incredibly deadly potion to affect that particular creature. Blood works too, but is not really as effective as a chunk of flesh being used.
Summons!
Witches can summon familiars like Cats, Toads, Ravens and other creatures. They don't have to summon then if they already have one, but having familiars can help them with their work, be it gathering supplies for them, sending messages, and when things are dire they defend their master... but their pretty weak.
They can also summon creatures that are more magical, such as gremlins and sprites... Although.. these creatures tend to be tricky, they may help you at first, but if there's a way of them getting the upper hand, they will most likely take it. So be careful! or don't do it.
Wizards
Strengths!
Spell's, Hex's & Charm's!
By use of a 'wand' or 'staff' or some other kind of enchanted item, Wizards are able to manipulate their magic into a more useful form. Thus they are able to cast spells ranging from control over an element, to healing magic. There is a wide range of things their magic can actually do, for example, a skilled earth wizard can potentially walk through rock, or raise Golems.
Weaknesses!
Basically human level resistance to damage, physical strength and endurance.
So basically wizards, unless mentioned otherwise in the profile, heal as slow as a normal human, can run as much as a normal person of their body type, and are basically human, their main strength is literally their magic... unless mentioned otherwise.
Mages
Strengths!
Enchantments!
Mages will often have items/weapons enchanted. Some will be offensive while others will be purely defensive in nature. This means their simple robe, 'could' actually be a strong as a suit of armour! Their walking stave could actually be able to shoot lightning! Or something like that.
Weaknesses!
Basically human level resistance to damage, physical strength and endurance.
So basically mages, unless mentioned otherwise in the profile, heal as slow as a normal human, can run as much as a normal person of their body type, and are basically human, their main strength is literally their magic... unless mentioned otherwise.
