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Supernatural summer camp, based off of Shadow Falls 

Tags: Supernatural, Story, Camp, Adventure, Characters 

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RabidSquirel

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PostPosted: Mon Jun 09, 2014 8:49 am


Do you have a good idea for the guild? Post it here and quote a crew member!

RosieMutiny (Captain)
[quote="RosieMutiny"][/quote]


Rabidsquirel (Vice Captain)
[quote="Rabidsquirel"][/quote]


PoppiHolla (Vice Captain)
[quote="PoppiHolla"][/quote]


SexieSlavegirl1 (Vice Captain)
[quote="SexieSlavegirl1"][/quote]


Nagrom Hellion (Vice Captain)
[quote="Nagrom Hellion"][/quote]


1234boo75 (Crew)
[quote="1234boo75"][/quote]
PostPosted: Thu Aug 14, 2014 1:41 pm


I may have already said this to someone but Im not quite sure. To prevent Godmodding in things such as combat and so we should have to roll dice like 1 ten sided die and highest roll is a hit a tie both hit. Plus hot points like first to three hits or five hits wins or something. This way battles dont drag on with "blocks" or "force" kills

RosieMutiny


Rabidsquirel


PoppiHolla


SexieSlavegirl1


Nagrom Hellion


1234boo75


Koukaze

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Vixen Hellion
Vice Captain

PostPosted: Fri Aug 15, 2014 12:43 pm


Koukaze
I may have already said this to someone but Im not quite sure. To prevent Godmodding in things such as combat and so we should have to roll dice like 1 ten sided die and highest roll is a hit a tie both hit. Plus hot points like first to three hits or five hits wins or something. This way battles dont drag on with "blocks" or "force" kills

RosieMutiny


Rabidsquirel


PoppiHolla


SexieSlavegirl1


Nagrom Hellion


1234boo75



Good question Koukaze~

It has been decided previously (when the guild was last active) By both the captain herself (Rosie Mutiny) and her crew, that the dice system was a bit too complicated for some members to understand / work. (This may change at a later date, but it stands as this for now) So we have decided to leave it up to the role players to decide on how the fight plays out.

If there is a issue of god modding (We do expect it along the way) I can assure you that the crew will be monitoring the fight's especially even if they don't say anything about it there is a high chance they have seen it. But if the issue appears, and like you say, blocks and force kills being over used. We will address it, if however for some reason we don't please feel free to pm or quote one of us in the fight or in the guild chat ^^

If there are any more questions, please feel free to ask smile
PostPosted: Fri Aug 15, 2014 9:38 pm


SexieSlavegirl1
Koukaze
I may have already said this to someone but Im not quite sure. To prevent Godmodding in things such as combat and so we should have to roll dice like 1 ten sided die and highest roll is a hit a tie both hit. Plus hot points like first to three hits or five hits wins or something. This way battles dont drag on with "blocks" or "force" kills

RosieMutiny


Rabidsquirel


PoppiHolla


SexieSlavegirl1


Nagrom Hellion


1234boo75



Good question Koukaze~

It has been decided previously (when the guild was last active) By both the captain herself (Rosie Mutiny) and her crew, that the dice system was a bit too complicated for some members to understand / work. (This may change at a later date, but it stands as this for now) So we have decided to leave it up to the role players to decide on how the fight plays out.

If there is a issue of god modding (We do expect it along the way) I can assure you that the crew will be monitoring the fight's especially even if they don't say anything about it there is a high chance they have seen it. But if the issue appears, and like you say, blocks and force kills being over used. We will address it, if however for some reason we don't please feel free to pm or quote one of us in the fight or in the guild chat ^^

If there are any more questions, please feel free to ask smile
thanks ^^

Koukaze

O.G. Browser

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