I'd just like to start by saying that I'm anti-Smogon, for various reasons (which will likely become obvious through the course of this thread, in spite of myself). That said, that is not what this thread is about.
This thread is to discuss the way that Smogon's metagame has affected even casual PVP, why so many people think that they are the authority on such matters, and other such matters. I'm hoping that this will remain relatively civil, but other threads like this that I've attempted elsewhere have typically descended into flaming anarchy... so, um, let's hope that doesn't happen here mrgreen
Smogonites and Smogonners (there's a difference, and I'll get to that later) both seem to love to say "if you don't like our rules, don't play by them" (should that be an inb4?), but it's really not that simple, because people who aren't even members still frequently invoke their rules - in particular: any and all Evasion-based stuff, and outright banning the use of certain Pokemon and/or Moves. I've been told by many people that Smogon's goal in instituting such things is to create a metagame as devoid of chance as possible. To me, that removes a good deal of fun and possibility, but, then, I care more about having fun than winning, and many people in their community are more interested in the latter. Obsessed, even.
I've personally never thought Evasion was that big a deal, because there are plenty of ways to get around an evasive 'Mon, but Smogon wants nothing to do with it, even going as far as nearly banning Bidoof because it's Hidden Ability is Moody could boost it. (In case anyone's curious, the only 'Mon with Moody are Bidoof, Bibarel, Smeargle, Remoraid, Octillery, Snorunt & Glalie - not exactly terrifyingly powerful Pokes.) Then there were bans such as Kingdra, Garchomp, Blaziken, Excadrill, and several other 'Mon for the purpose of them being "broken". For a while, it seemed like "Broken" was synonymous with "Popular"... but I'll get into that at a later time when I go into Tiers.
And now, an anecdote: Last fall semester, a group of students (including myself) set up a Pokemon club at my college. (Nothing official or anything, just a meeting time and place.) X&Y were new and exciting, and most of us were thrilled that there were more than 3 people in our county over the age of 15 that still played Pokemon. We made it all the way up to 21 people... and then, after only a handful of meetings, various Smogonners effectively micro-managed the group into the Smogon club, quitting in the middle of battles over people using 'Ubers' (such as having the unmitigated gall to use their event Blazikens), talking down to people who didn't adhere to Smogon's cookie-cutter movesets or pigeonholed roles for certain 'Mon, and generally acting like elitist douches. Many people in the club started changing the way they played and built teams, and thinking that the rules and whatnot that they'd brought to the table were somehow 'official', and there was even a shouting match between two people over whether or not sanctioned matches have a Sleep Clause (which they don't). Long story short, if you didn't play by their rules, you got snubbed, and about half the club left over it, including me.
Honestly, people like those a-holes very well could be my #3 issue with Smogon's community. Don't get me wrong; they're not all like that - I've met plenty who are decent people (there were two in the aforementioned club) - but there's enough of them that Smogon made a statement about it, elaborating on how certain admins were even promoting it. I refer to these types as "Smogonners" (Smogon + Goner), because there seems to be no helping them, no reasoning with them, and especially no challenging their view (which is typically that Smogon is the Word of the PokeGods, and ergo unquestionable).
In closing this first post, I'd just like to reiterate that official competitions (by which I mean the to the VGCs and Wifi stuff) don't see the need to impose bans on Minimize, Wobbuffet, BrightPowder and Horn Drill, so I don't understand why Smogon thinks such things are necessary to have a fun time. Personally, having a chance-free battle seems kinda like playing D&D without rolling any dice.
Posted: Sun May 11, 2014 8:50 pm
Just to clarify to anyone seeing this thread; This is not the opinions of all crew / admins we have a few Smogon players and a few VGC everyone's welcome to debate here smile Please don't quote this it was more of a small in forum announcement. -Azu
As our Captain said, this is my personal view, and not necessarily anyone else's; if something I say pisses you off, be mad at me, not the Guild.
That said, and in spite of my more-than-slight jadedness toward them, I'd really like to (civilly) talk with someone(s) from their community about this stuff.
Posted: Mon May 12, 2014 2:25 pm
Oddly enough, I watched a youtube video about this very subject not three days ago. Personally I would have to say that I probably fall into the 'anti-smogon' category, though that isn't to say that I don't consider their input when making Pokemon builds. There have been a few times where I was wondering how to divide a Pokemon's EVs and went to their website to happen across an EV spread which served my purposes quite nicely.
That being said however...
I do have to say that I disagree with some of their policies. While I can understand banning of such moves like Chatot's Chatter, for the obvious reasons, Smogon seems to ban more along the lines of 'if it is popular or we cannot think of a counter then it is banned' or 'let's move this Pokemon into a more highly restrictive tier to discourage it's use.'
Pro-smogoners (is that the politically correct term?) tend to be... rather defensive or dismissive about things that disagree with that rule set. A while back I posted a thread asking suggestions regarding possible move set and build ideas of some Pokemon I wanted to use. One of the first comments I got was something along the lines of 'Ugh... OUs..." That was it. Sure I was aware that the Pokemon I had chosen were popular, but they were Pokemon that I liked. Isn't that one of the central aspects of Pokemon? Let the players build teams with the Pokemon that they like? Love dragons? Here! We've got dragons! Like only the cutey Pokemon? We've got em! I mean... even the anime (yes I do watch on occasion) promotes that.
As I said, pro-smogoners tend to be defensive and dismissive about their favored rules. In that aforementioned video that I watched, the poster made a point regarding this. He had entered a tournament that was following the official Pokemon rules and had won. Opponents that he had defeated who were pro-smogon tried to say that his victories hadn't counted since he was using smogon banned moves, and even tried to get the tournament to be redone using smogon rules.
I look at it like this... if my team is accepted by the in game wifi battler option, which I'm fairly certain was programmed using the official Pokemon rules, then I'm going to assume my team follows the rules... and since other people will be using that same function, then I have to accept their team builds which are also accepted by that same system. I might get swept by one Pokemon... I might sweep my opponents team... heck, my opponent and I might get down into a hard knuckled match where we trade blows evenly, where one mistake could spell disaster. I might not like some of their selected moves, as some can honestly be rather annoying, but I do have to respect the rules.
I actually like smogon and the metagames they have created. When I first started battling in pearl/diamond they were pretty much the leaders in creating tournements to compete in. Or if not them some other website that had their own tiering system.
The reason why I stick with smogon is because I actually find it more enjoyable for me personaly. People often say "I should be able to use the pokemon/moveset I like!" Which is fine, and I agree. However the pokemon I like tend to be in UU or RU in smogons tiering system and tend to have a much more shallow movepool. This is probably my main reason for liking smogon. I can use the pokemon I like in competition in my set tier without having to run into legendaries or super high Base stat pokemon with deeper movepools.
In the past I think the evasion and sleep clauses were a must. Gamefreak this generation I think has done a good job at nerfing both of these issues though. Grass types being able to switch into sleep powders and spore. Hone claws to boost accuracy as well as abilities and certain other moves over time. It just wasn't fun a couple generations back.
Smogon recently has tried to ban things for being anti fun or just completely taking out the competitive aspect of battling like Swagger + trickster I think? Reason being you just spam the move and your opponent has like a 60%+ chance to damage itself with +2 at least once. There's not too much counterplay and you rely 100% on luck.
Moody is in a simular place except its always beneficial. I don't know how powerful it really is, if at all, but I could see why it might be really strong in doubles.
All in all, I like smogon tiering but I wouldn't mind if they updated some of there rules. I'm not one of those people who is gunna cry if you use legendaries. Just let me know if you are and I would bring a stronger team because some pokemon are just better than others.
Posted: Tue May 13, 2014 7:36 am
Well, that's weird... I didn't get a notice when people posted in this thread, now that it's been moved. Eh, whatevs...
Thanks to those that have posted, and I'll try to respond regularly to keep this conversation going. I'll be back later with "part 2", also.
I like what HippoStink had to say about some things, and I get your point as well. The main reason I use Smogon is for the lower tiers, and sleep clause. At my local comic shop, people come to play Pokemon every Saturday, and there is no official rules, or even a tournament. It's mostly free play. I started building "competitive" teams, meaning breeding and IV/EV training in X&Y, so being new to the battle scene, Smogon helped me learn what certain Pokemon can do well. Well back to the story at the comic book shop, I played against three people who put all my Pokemon to sleep, and it just wasn't fun to play that way. Other people who didn't follow Smogon were nice people, and sometimes I generally like playing outside tiered systems, but since I like those kinda odd Pokemon, and prefer not to use super powerful Pokemon all the time, the tiers help balance battles sometimes.
Posted: Tue May 13, 2014 2:37 pm
Skydron
Oddly enough, I watched a youtube video about this very subject not three days ago.
Link, PLZ? Barring that, do you remember what it was called?
Skydron
Pro-smogoners (is that the politically correct term?) tend to be... rather defensive or dismissive about things that disagree with that rule set.
That's one way of putting it...sweatdrop
Skydron
A while back I posted a thread asking suggestions regarding possible move set and build ideas of some Pokemon I wanted to use. One of the first comments I got was something along the lines of 'Ugh... OUs..." That was it. Sure I was aware that the Pokemon I had chosen were popular, but they were Pokemon that I liked...
This is a pretty common thing, actually... I stopped being active on Bulbagarden over the number of people who were frequently bullying grooming others into playing the way they wanted to play, all while tossing around dismissive, apathetic statements like "nobody's forcing you to play this way".
Skydron
...Isn't that one of the central aspects of Pokemon? Let the players build teams with the Pokemon that they like? Love dragons? Here! We've got dragons! Like only the cutey Pokemon? We've got em! I mean... even the anime (yes I do watch on occasion) promotes that.
Fun Fact: Smogonners tend to refer to people with that attitude as "Karenites" (or, more commonly, Karen's name with a slur for homosexuals tacked on the end), referencing Karen's dialog after defeating her in Johto's Elite Four.
Skydron
I look at it like this... if my team is accepted by the in game wifi battler option, which I'm fairly certain was programmed using the official Pokemon rules, then I'm going to assume my team follows the rules... and since other people will be using that same function, then I have to accept their team builds which are also accepted by that same system.
Agreed; the rules of the game are both figuratively and literally coded into the game.
Skydron
...my opponent and I might get down into a hard knuckled match where we trade blows evenly, where one mistake could spell disaster.
...the pokemon I like tend to be in UU or RU in smogons tiering system and tend to have a much more shallow movepool. This is probably my main reason for liking smogon. I can use the pokemon I like in competition in my set tier without having to run into legendaries or super high Base stat pokemon with deeper movepools.
That makes sense. Tiering for the sake of encouraging the use of weaker Pokemon (by which I mean those with lower BST) was essentially done by Nintendo in some of the older games via the Little and Light Cup settings in Gen4, and I really don't know why they took it out in subsequent games.
HippoStink
I can use the pokemon I like in competition in my set tier without having to run into legendaries or super high Base stat pokemon with deeper movepools.
BST isn't everything; I once took down a Giratina with my Farfetch'd Negi over WiFi.
You can pretty much beat any team with any team, depending on your strategy.
HippoStink
In the past I think the evasion... clause was a must.
I personally think that this is a gross overstatement. Boosting Accuracy has always been a counter for Evasion. Additionally, there are a number of moves that never miss, as well as moves that ignore stat changes, and moves that always hit Minimized foes.
I've always thought that Evasion is a tool that can allow a relatively weak 'Mon to face off with a strong one. I mean, with most powerful Pokes, you're not going to spend a move-slot on Double Team in favor of a powerful or tactical one. VGC doesn't run an Evasion Clause, and no finalists I know of spam Evasion.
HippoStink
Smogon recently has tried to ban things for being anti fun or just completely taking out the competitive aspect of battling...
...in their opinion.
HippoStink
...like Swagger + trickster I think? Reason being you just spam the move and your opponent has like a 60%+ chance to damage itself with +2 at least once. There's not too much counterplay and you rely 100% on luck.
To me, that seems pretty clever, but I digress. Also, Confusion only causes a Pokémon to hurt itself 50% of the time, and if you're worried about hitting yourself (which deals DMG in the form of a 40-power typeless physical attack), why not just switch out to something with a Lum Berry?
HippoStink
Moody is in a simular place except its always beneficial.
Huh? What do you mean, "always beneficial"? Moody randomly causes one stat to raise by 2 while another stat drops by 1. Accuracy and Evasion are affected by this, which means that he odds of either of those dropping are as significant as anything else, making you unable to dodge and/or unable to hit something.
Oddly enough, I watched a youtube video about this very subject not three days ago.
Link, PLZ? Barring that, do you remember what it was called?
Skydron
Let me see if I can find it... Might not be easy though. I've watched a lot of videos since then... What? I like funny cat videos. emotion_kirakiraxp
Skydron
A while back I posted a thread asking suggestions regarding possible move set and build ideas of some Pokemon I wanted to use. One of the first comments I got was something along the lines of 'Ugh... OUs..." That was it. Sure I was aware that the Pokemon I had chosen were popular, but they were Pokemon that I liked...
This is a pretty common thing, actually... I stopped being active on Bulbagarden over the number of people who were frequently bullying grooming others into playing the way they wanted to play, all while tossing around dismissive, apathetic statements like "nobody's forcing you to play this way".
Skydron
Right... no one's forcing you... it's just that you won't be able to play as much as you'd like because none of us will and we're the majority here. Sound about right?
Skydron
...my opponent and I might get down into a hard knuckled match where we trade blows evenly, where one mistake could spell disaster.
It is. I had a match like that once on Super Street Fighter 4... I was Ryu and my opponent used Ken. It was... the most epic battle I'd ever fought on that game. Played best out of five matches... not once did either of us KO the other before the timer ran out. I ultimately won, but I've never been able to find them again.
Posted: Tue May 13, 2014 5:09 pm
Ok... I found the video I mentioned. Apparently this guy has several videos regarding his thoughts on Smogon. I've included the ones I found, along with their upload dates and descriptions. Watch them if you wish.
http://youtu.be/Pp-LPOMCg3A - uploaded 02/17/2014
Video Description
Mega Lucario Ban... Genesect Re-Ban? wat. Has Smo-gone too far (sorry, easy pun) Smogon has lost sight over what is what in the meta Alright, I'm not here to make a fuss or hate on Smogon anymore, but I am here to bring open criticism to the new decisions and supporting arguments about banning now 4 Mega Evolutions in Pokemon X and Y "Smogon Competitive" Play. This is a neutral look at smogon and posing the question "can they be trusted" do they understand the game enough to manage a meta? Well by removing 4 of the 26 Mega evolutions, which are almost must haves on a team, you start to really leave only a few options which will be overpicked and create the same problem, with the Mega Lucario ban it leaves more pokemon to ban next. I honestly feel Mega Lucario didn't deserve a ban to begin with, he is strong but to frail to be unstoppable. by allowing strong pokemon there is more dynamic competitive play as people will risk being countered out and new trends will emerge. I feel smogon hinders this and restricts competitive play, which is why I do not value competitive pokemon battling with smogon very high. I shake my head a bit more as the list of banned pokemon in x and y grows... especially for Mega Pokemon, why is the ban hammer thrown so fast on the mega archetype?
Banning mega Kangaskhan and banning mega Gengar and mega Blaziken, it all lead to the Lucario ban... it doesn't look like Smogon is solving ANY problems. Making mega Kangaskhan Uber, only makes the tier system a bit more convoluted in my opinion. They do have little counterplay but it shouldn't be confused with NO counterplay.
Another smogon argument is that Smogon Players don' want to have to play different if something is too strong. This is not opinion, many smogon players have argued against me on why my points aren't valid due to the need for balance. I feel it proves my initial statement right that smogon players don't like being put in an uncomfortable/unfavorable situation. smogon is all over the place, their bans are going out of control and their fanbase cant agree on what I say is right or wrong. Also with the Genesect "Mistake" it shows smogon isn't as needed or knowledgeable as they used to be.
Mega Kangaskhan Ban...Alright, I'm not here to make a fuss or hate on Smogon anymore, but I am here to bring open criticism to the new decisions and supporting arguments about banning now 3 Mega Evolutions in Pokemon X and Y "Smogon Competitive" Play. The argument of doing so is to make the meta more open so that 50% of games aren't Mega Gengar and the other 50% aren't Mega Kengaskhan. Well by removing 3 of the 26 Mega evolutions, which are almost must haves on a team, you start to really leave only a few options which will be overpicked and create the same problem. by allowing strong pokemon there is more dynamic competitive play as people will risk being countered out and new trends will emerge. I feel smogon hinders this and restricts competitive play, which is why I do not value competitive pokemon battling with smogon very high. I shake my head a bit more as the list of banned pokemon in x and y grows... especially for Mega Pokemon, why is the ban hammer thrown so fast on the mega archetype?
Banning mega Kangaskhan and banning mega Gengar and mega Blaziken, doesn't seem to solve many problems. Making mega Kangaskhan Uber, only makes the tier system a bit more convoluted in my opinion. They do have little counterplay but it shouldn't be confused with NO counterplay.
My stance is enforcing restrictions against the official game should be competitive and by nature is casual play since you are removing the more frustrating elements from the game as preference I will say that the people that follow Smogon are skillful players, but Smogon holds too many people at the mercy of its rules, tiers, bans, etc to call themselves competitive. They are unofficial by Pokemon standards and by restricting Pokemon VGC rules it makes them casual by comparison. My rant is based on people valuing Smogon rules above Pokemon rules, considering their tiers and rules more official and competitive than the actual Video Game Championship Series. Pokemon is caring about the Competitive scene now, so let them manage it.
All right, I'm now back for "part 2", wherein I'll talk about the most common bans, and, breaking the flow a bit, I've decided to jump a bit ahead and get to my #1 reason why I harbor anti-Smogon sentiment.
So, lets talk about Bans and Clauses. First, I'll touch on various bans.
Species Clause - VGCs use it, it promotes variety, and I've really got nothing to say about it. Next.
Sleep Clause - The idea that a player loses the match if they put more than one of their opponents' 'Mon to sleep seems excessive to me. Sure, it's frustrating, but a Lum Berry is a cure-all for bad status. As of Gen6, Spore & Sleep Powder don't work on Grass Types. Sing & Hynosis, which have not-so-great accuracy, could be countred by boosting your Evasion or impairing the foe's Accuracy. Speaking of which:
Evasion Clause - An utterly ridiculous amount of dread revolves around moves that raise Evasion, in spite of it taking several rounds to set up and there being numerous ways to deal with it:
* Aerial Ace, Aura Sphere, Disarming Voice, Feint Attack, Magical Leaf, Magnet Bomb, Shadow Punch, Shock Wave, Swift, and Vital Throw always hit their target.
* Blizzard, Thunder & Hurricane always hit under the right Weather conditions, and Toxic always hits if used by a Poison Type.
* Chip Away & Sacred Sword ignore the foe's Evasion boosts, as do any 'Mon with the ability Unaware.
* Hone Claws, Coil, CompoundEyes, Wide Lens, & Zoom Lens all raise Accuracy (which functionally negates a foe's Evasion boosts).
* Acupressure and Moody both have a chance of raising Accuracy. (Isn't it strange how Smogon allows the one but not the other...?)
* Body Slam, Dragon Rush, Flying Press, Phantom Force, Steamroller, & Stomp always hit Minimized foes - and even do increased DMG to them.
* No Guard makes Accuraccy & Evasion irrelevant.
* Sweet Scent and Defog decrease the foe's evasiveness.
* Telekinesis makes your moves hit for 3 rds (well, except for Ground Type ones).
* Lock On and Mind Reader guarantee that your next move will hit.
* Haze and Clear Smog neutralize the foe's stat changes
* Taunting a foe prevents them from using moves that raise Evasion in the first place.
* Toxic Spikes greatly reduces the value of being evasive.
(I'm actually pretty sure there are others; PLZ let me know if I've left any out.)
As you can see, with as many options as there are to deal with an evasive foe, it seems kinda excessive to forbid it. So why do they do it? Well... IMO, Evasion Clause is a tool to make matches go faster, so that they can spend as little time on each battle as possible, which is very important to some members of Smogon. (More on that later.)
(BTW, since there's a clause against raising Evasion, why do you suppose there isn't a prohibition on Accuracy-lowering moves? I've always wondered about that...)
1HKO Clause - Another ban for the sake of minimizing the power of chance in matches. 1HKO moves universally only hit 33% of the time, and are actually unaffected by Accuracy-boosting moves and items. If someone's going to use one of their move-slots to gamble on a 1/3 chance, then I respect that decision (and apparently so do the organizers at the VGCs).
Moody Clause - Wow. Just wow. Moody gives +2 to a stat and -1 to another at random each turn. There are seven stats that are affected by Moody. You'd think the guys at Smogon, since they seem so preoccupied with numbers and probabilities, would realize that the odds of getting up to even +4 on Evasion from this ability is worse than one of those 1HKO moves hitting twice in a row. When you consider the list of 'Mon who have access to this ability, the blanket ban of it seems even sillier.
Banned Abilities - In various tiers, the abilities Sand Veil & Snow Cloak are banned (see above, 'evasion'), along with all weather-conjuring ones. With the advent of Gen6, "perma-weather" isn't "perma-" anymore, and even then there enough abilities and moves that benefit from each type of weather that it seems unnecessarily over-broad, as rain/sun/whatever may just end up helping your opponent's team as much as yours.
Drizzle + Swift Swim - Pesky, annoying even, but absolutely not the nightmare it's made out to be, for reasons stated above. Also, for some reason, Swift-Swimming 'Mon (with or without Thunder) have always been considered much more heinous to the people at Smogon than the potential of Drought-boosted 'Mon with Chlorophyll firing off 1-turn STAB-enhanced SolarBeams. (It's always seemed odd that they'd ban one but not the other in this instance, too...)
Shell Smash + Baton Pass - So... yeah. Apparently, in lower tiers, it's illegal to use a 'Mon who has Shell Smash & Baton Pass... Yeah, I've got nothing.
Moving on: I personally find it crazy that anyone could ever equate Salamence or Wobbuffet with various powerhouse Legendaries like Mewtwo, yet both of these 'Mon - and Wynaut - were all considered 'Uber' as recently as Gen4. (Fun Fact: According to their website, the latter two were the only non-Legendary 'Mon in that category in Gen3. Something like a justification for this can be found here.) In the next Generation (B/W), we find that Blaziken (because Speed Boost; more on that later) & Excadrill (because of Sand Rush) are on the same level as Arceus... and some rather strange things, as well. For example: Kyurem-W is considered an Ubermon, and Kyurem-B is not... yet Zekrom is. When considering things like this, these choices start to seem a little arbitrary... and you wouldn't be too far off. From their website, this is an explanation of how they determine how 'Mon are put into the OU tier:
Smogon's Website
For RBY, GSC, and ADV, the OU tier is formed based on the experience of our community in regards to which Pokemon are commonly used in Smogon's standard metagame tournaments. In tournaments, people use Pokemon that can compete at the highest level to allow them to win, so naturally they are an excellent means of determining the OU tier.
The OU tier for DPP and BW is constructed from the league statistics extracted from the past DPP and current BW Pokemon battling medium (by which they mean their current Online Simulator -Æ). These statistics provide the number of times each Pokemon was used in the standard metagame league during each month, and those of the three months prior to the OU tier creation are utilized in particular.
The Pokemon usages from Smogon's Pokemon Online server of the three months prior to the OU update are first extracted. Each Pokemon usage of each month is then divided by the total of the usages during that particular month, so that the probability of that particular Pokemon being used during that month is obtained. Suppose the probability for a particular Pokemon to be used in month m is P_m. These months are ordered in the following manner: if the list is being updated in July, then April, May, and June correspond to months 1, 2 and 3 respectively.
From previous Shoddy Battle statistics, a small computer program was written to generate an equation that would fit best the predicted probability P with the actual probability for each Pokemon. This equation is the following:
P = (20×P_3 + 3×P_2 + P_1) ÷ 24
After the value of P is calculated for every Pokemon, these are summed up again. This summation S should result in a number that is extremely close to 1. Finally, the Pokemon whose P value is greater than or equal to S ÷ 176.14073324 make the OU tier. This number is the usage that Pokemon require in order to be present in at least one out of every 20 Standard metagame teams on average.
...So, basically, tiering is tantamount to a popularity contest, and has nothing directly to do with BST or other factors of that sort. The problem with the way that this usage-based tier system works is that it creates its own monsters: When Smogon bans that super-cool badass that everybody's winning with, chances are that the next-best 'Mon is going to assume the position that just got opened, until it gets the same treatment. This has been happening of late with Mega-Evolved Pokemon, as pointed out in the videos Skydron provided: After banning Blaziken, then Gengar, and then Kangaskhan, they've now banned Mega Lucario, who barely saw any use before those others became taboo.
So, what exactly is the criteria for something being banned to Ubers, anyway? I'm sure there's a complicated process, involving --
Smogon's Website
A Pokemon is considered Uber if it is too powerful to be reasonably handled within the bounds of the standard metagame. Uber status is determined by this factor alone.
...I see. Well, then. That just explains everything, doesn't it?
Anyway, from what I've gleaned from various interactions with their community members, a 'Mon is banned to Ubers by popular vote amongst the community, typically because they're too popular, and nobody wants them around anymore because they "over-centralize the metagame". This stock phrase basically means that because everyone is using that 'Mon, teams typically have a counter specifically for it, forcing everyone's hand when it comes to team-building. However, as was pointed out in one of the videos Skydron provided, if you did carry a counter specifically for this super-powerful 'Mon, that would pretty much guarantee success against that team a decent amount of the time. This would seem to me to be a self-maintained method to allow trending 'Mon to have their 15 minutes of fame, then fade in popularity somewhat, eliminating the need for a ban. I'm also of the opinion that if Evasion wasn't taboo, a 'Mon could avoid that speedy Excadrill's attacks, or frustrate the guy using that evasive, Sand-Veiled Garchomp in the same way he's frustrating you... However, tactics such as those conflict with what is apparently a very common problem with people on Smogon: they don't have the time for a long, drawn-out battle like that.
I believe that just about every thread I've ever started about this subject has been peppered with people from their community making that claim, and using it to justify not only various bans and clauses, but also as an excuse for straight-up cheating.
I've heard the argument countless times that, between various obligations, Smogonners just want to get right in there and compete, but don't have the time to spend "endless hours" breeding & training up teams. As a result, they use Action Replay, DNS manipulation and other methods to generate entire teams of 'Mon - instantly. Such people validate these spawned 'Mon having perfect IVs by citing that there is a chance that any caught or hatched 'Mon could have such; the fact that these 'perfectly legit' hacks also conveniently have the exact nature, ability and egg-moves that the creator wants is merely an extra time-saver.
Their excuses for making hacks are weakened even further by the fact that Smogon's principal battle arrangement is over an online simulator, where one can create custom teams from drop-boxes to "jump right in", as it's been put. Another common defense for their hacks is the logical fallacy of Argumentum ad Populum ("everybody's doing it, so that makes it okay"). As an example of this attitude can be seen when Blaziken was first revealed to have Speed Boost as its Hidden Ability, there were suddenly so many of them being used that Smogon had to ban it (Banception!) in spite of the fact that the only way to get one was through a Japanese PGL event. Their justification, in a nutshell, was: "It's possible to get it, so it's not like I can't have it".
I personally find such entitled attitudes revolting. Sure, I'm frustrated over the fact that, even now, with simultaneous worldwide releases for Pokemon games apparently becoming the norm, that other countries don't get the same downloads and in-person events - but since I don't get them, how is it that some guy from Smogon does, and feels justified using it over Random Matchup? (Also, remember back before they instituted penalties for ragequitting? Yeah...)
Anyway, there's my #1 reason for disapproving Smogon's methods: they promote the view that cheating is OK, and attempt to justify it as though they have every right to do so. No. I'm sorry, but if you're going to compete with others on an equal playing field, all the players need to be on common ground. The justification for hacking 'Mon as a time-saver is the same thing as a pro athlete using performance-enhancing drugs because "they just don't have time to train". If you lack the time to commit to a competition, you shouldn't be competing in it - period.
...Whew! That went longer than I thought it would. Thanks to those of you that stuck with this post and actually read it. Let me know what you all think, but I recommend only quoting the specific part you're responding to due to the length of this post; sorry about that sweatdrop
(Again, these are my opinions, based on personal experience, and not necessarily the Guild's.)
Posted: Sun May 18, 2014 10:21 pm
I plan on responding to your massive post, but I have a headache at the moment... This will serve as a place holder for when I get around to it.