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Fairy Tail: Sins of Edolas

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Nearly 300 years after Fairy Tail's comeback in the Wizarding Games, Earthland calls for new heroes 

Tags: Fairy Tail, Earthland, Magic, Celestial Spirits, adventure 

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Fiore Laws [ R E A D ]

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Phoenix Phiar

PostPosted: Sat Apr 26, 2014 1:41 pm


All characters and players are expected to follow the basic profile outline. The purpose of it is to filter out potential godmodes and make the guild fair. As such, some magics will be exempt from the guild entirely if it feels too over powered. Origins will also be limited to prevent any one player standing above the rest--be it in wealth, power, status, and so forth. Players are assumed, from their first Role Play post, to be aware of the guild rules at all times (behavior, power, and literacy).

-ﻬThere will be no heirs to any company or large business. If that is your character's case, they should be there and not in a wizard's guild.

-ﻬThere will be no royalty or pseudo royalty for the same reasons.

-ﻬNo relation to cannon characters in the Fairy Tail story.

-ﻬUpon entering, all mages will start out with two C ranked spells. Additional C ranked spells may be added with the point variant allotted, but not above C rank will be granted for a new character.
❖For Requip and hold-item mages (staff, ring, keys...) that means only two items will be allowed on entree. Two weapon/armor changes that are approved by a mod-member, two silver keys that must also go through a mod.

-ﻬUpon entering, all mages will be limited to one magic. There will be no slayer magic in conjunction with take over magic or any other variant.

-ﻬSaints and guild masters are a first come and first serve. However, any player may only have one of either (not each) so as not to monopolize power.

-ﻬRanks will be given by a characters guild master once the character has collected enough points in AP (Admiration Points), and not before.
 
PostPosted: Tue Jul 01, 2014 7:18 pm


GUILD BONUSES
Wizards who join a guild gain bonuses to their character and mission completions. Being in a guild offers its protection and boosts the members to achieve.


Fairy Tail
- Team Work : working with a team gains the character an additional 50AP in any job and keeps the total Jewel reward rather than only a portion.
- Magic Buster : When the character's magic falls below 1/2, 100 points are gained back and added to the total magic pool for the duration of the fight.



Blue Pegasus
- Suave : market places offer the members of blue pegasus a 50% discount on everything.
- Spell Library : 2 extra spell slots are instantly given to all members of blue pegasus in addition to their starting number (for as long as they are in the guild)



Mermaid Heel
- Girl Power : triple damage is dealt in magical attack or twice as much in physical damage IF the opponent is male.
- Suave : market places offer the members of mermaid heel a 50% discount on everything



Saber Tooth
- Power Boost : Magic spells increase their power/damage by 1 rank, but cost their original rank toll in magic
- HP UP : members have 100 extra hit points for as long as they're in the guild



Lamia Scale
- Quick Study : the word requirement for learning new spells is reduced by 1/2
- Close Call : the character can negate 1 magical attack the same or 1 rank higher than the spell they use to counter it at no cost (can only be done once per fight)



Quatro Cerberus
- Wild 4 : physical hits deal triple damage for as long as the character is in the guild
- Fast 4 : Mission requirements for completion are reduced by 1/2



Raven Tail
- Low Cost : magic cost for spells is reduced to half the normal toll for as long as the character is in the guild
- Bent Teamwork : Unison Raids are mastered in half the time and deal double damage



Phantom Lord
- HP UP : members have 100 extra hit points for as long as they're in the guild.
- Team Work : working with a team gains the character an additional 50AP in any job and keeps the total Jewel reward rather than only a portion.



Cait Shelter
- Close Call : the character can negate 1 magical attack the same or 1 rank higher than the spell they use to counter it at no cost (can only be done once per fight)
- Magic Buster : When the character's magic falls below 1/2, 100 points are gained back and added to the total magic pool for the duration of the fight.



Twilight Ogre
- Bent Teamwork : Unison Raids are mastered in half the time and deal double damage.
- Quick Study : the word requirement for learning new spells is reduced by 1/2







Southern Wolves
- Power Boost : Magic spells increase their power/damage by 1 rank, but cost their original rank toll in magic
- Sinister Plots : Spells of the same type are not negated by the opposing wizard.


Ghoul Spirit
- Low Cost : magic cost for spells is reduced to half the normal toll for as long as the character is in the guild
- Feeling Bad : Armor or defensive support spells are ignored by 10 points.


Crime Sorcière
- HP UP : members have 100 extra hit points for as long as they're in the guild.
- Magic Buster : When the character's magic falls below 1/2, 100 points are gained back and added to the total magic pool for the duration of the fight.
 

Vivi vampire
Captain

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