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Reply 「✚」Book Of Spells 《Learn The Way Of Magic》
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PostPosted: Sun Apr 13, 2014 12:12 am


《 M A G I C ▬

Summoning Magic (召しの魔法, Meshi no Mahō) is a Caster and Holder Magic that provides the user the ability to summon objects out of thin air from a completely different location.

Summoning Magic is a magic that can be catalyzed by two different sources: a magical item such as a scepter, or one's own magical energy. By using one's magical power and subjugating an animate or inanimate object (animals and weapons, per-say), one highlights a seal of sorts onto them. This seal connects the two users magically, and when an individual has recited an incantation or gone through a simple process, they may transport the object from somewhere else to their own location. Several individuals utilize this magic to summon beasts that they have subjugated, in a similar manner to Take Over. However, unlike Take Over spells, the beasts use their own powers in combat. However, dependent on the summoner, the attitude of the beast may go haywire and attempt to overwhelm the summoner instead.

Rules:
-All spells created under a summoning magic are subject to the Contract Spells placed below. Contract spells do not occupy spell lists.
-Summons must use their borrowed mana to perform a spell immediately after receiving it.
-Abilities for a summon must come from this list. Abilities can be produced as spells in the Custom Approval topic to be added to this list.

Contract Spells:
Quote:
D -Rank:
Spell Name: Normal Summon
Description: User opens portal for summon to arrive and work as 2nd combatant.
Mana Cost: Dependent on summon

Spell Name: Disarm
Description: User cuts off the portal of the first summon manually. Disarming a summon locks the summon until the post of disarming and the cooldown of the summon have passed.
Mana Cost: Half mana of summon

Spell Name: Mana Channeling
Description: The user focuses to be the source of mana for their summon. The user is incapable of personal movement until one post after the mana is fully transffered. D Rank Mana Transfer is maxed at 1000.
Mana Cost: 0-1000

C -Rank:
Spell Name: Double Summon
Description: The user can summon up to 2 summons.
Mana Cost: Total mana cost of both summons, 400 to sustain

B-Rank:
Spell Name: Quick Summon
Description: The user summons a summon for a single post abruptly. This spell allows the user to temporarily summon a target for a quick attack. This is restricted to certain one turn spells. 1 post cooldown.
Mana Cost: Equivalent to amount for summon's attacks.


Abilities:
Quote:

Name: Modest Blessing
Description: This summon has the ability to take half of the mana used when summoned and use it as starting mana.
Requirement: None

Name: Berserker Rampage
Description: This ability must be used in conjunction with Modest Blessing. If the summon owns this ability, they MUST perform a spell with the mana they've gained.
Requirement: Modest Blessing

Name: Dash Runner
Description: This spell gives the summon an extra 2% Speed when entering a battle for 4 turns.
Requirement:

Name: Dash Rabbit
Description: This spell gives the summon an extra 5% Speed when entering a battle for 4 turns. This does not stack with other speed buffs.
Requirement: Dash Runner

Name: Sacrifice
Description: This spell gives the summon the ability to force open their summon gate and use it to transport themselves from the battle, into their summon world, and in front of their summoner. The summon cannot attack after transport. This ability can only be used 2 times per battle.
Requirement: None


PostPosted: Sun Apr 13, 2014 12:13 am


CREATING SUMMONS
___________________________________________

The logic behind creating summons is very simple. Mana costs for summons is divided by size. Because D Rank spells range from 0 to 1500 mana, the sizes are spread over this limit. (This differential applies to high Ranks, as well.*)

Small - Pup Size - 300
Medium - Human Size - 750
Large - House Size - 1500


The summon's abilities are determined at creation. At D Rank, the summoned creature is either allowed 3 spells, 2 spells and 1 physical ability, 1 spell and 2 physical abilities, or 3 physical abilities. Warning: Physical abilities require something of the summon's physical traits or capabilities.

Finally, total mana cost of normal summons can differ if the user summons a legendary summon. Legendary summons are rare and must be found. These summons typically require a mana cost percentage


[b]Name:[/b]
[b]Description:[/b]

Mana Cost:
Abilities (?):
Spells (?):




(More Coming Soon).

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PostPosted: Mon Apr 14, 2014 5:07 pm


EGEND ITY
___________________________________________


Legend of City (レジェンド・オブ・シティ Rejendo Obu Shiti) is a type of Caster Magic.

A Magic that allows the user to collect wandering souls within their own town, and use them for combat. However, if the user steps out of town even for one step, they must recollect all the souls again.

Perks: None
Taboo: None
Requirements: Ghost cannot be away from the user at any time or else they disappear not to be used for until the mage recaptures the ghost. Must capture ghosts in guild or town to use them. You can see ghosts at all times
PostPosted: Mon Apr 14, 2014 5:08 pm


ELESTIAL PIRIT
___________________________________________

Celestial Spirit Magic (星霊魔法 Seirei Mahō) is a Holder Magic used by Celestial Spirit Mages that involves the summoning of Celestial Spirits.

A Magic in which the user summons Celestial Spirits by opening their gates through the use of Celestial Spirit Gate Keys. These Keys are separated into two classes: the more common Silver Keys and the rarer Gold Keys. Keys for Celestial Spirits are counted in Units (collectively without regard of Gold or Silver), and a Celestial Spirit Mage is noted by how many Units they have obtained.

Gold Keys: Gold Keys are one of a kind; being able to summon the strongest Celestial Spirits.



Silver Keys: Silver Keys can be bought anywhere and are noted to be rather inferior to gold.


Celestial Spirit Name: Andromeda
Summoned: Unknown
Description: "The Chained Princess", Andromeda is a slim young woman wearing pink armor. She has green hair and pink eyes. She use Sword Magic.

Celestial Spirit Name: Draco
Summoner: Unknown
Description: Draco uses Sword Magic. She is confident in battle, but is awkward and uncertain.

Celestial Spirit Name: Lepus
Summoner: Unknown
Description: "The Hare", Lepus uses Transformation and High Speed Magic. Lepus is a loving and gentle person as well as destructive and violent at times.

Celestial Spirit Name: Lupus
Summoner: Unknown
Description: The "Wolf", Lupus is a black wolf with sharp fangs. He's kind with his master, but fierce with enemies. He wears a chain on his right ankle, confirming his contact with his master. He uses Darkness Magic.

Celestial Spirit Name: Musca
Summoner: Unknown
Description: "The Fairy", Musca is a spirit resembling a sparkling bumble-bee like fairy. He can use Light Magic to attack his opponents.

Celestial Spirit Name: Scutum
Summoner: Unknown
Description: "The Shield", Scutum is a very useful shield that cannot be damaged and broken. Scutum can be used in combat for both offense and defense.

Celestial Spirit Name: Chameleon
Summoner: Unknown
Description: "The Chameleon" Chameleon resembles a humanoid chameleon, standing on its hind legs. He can become invisible to the naked eye like a real chameleon, and harden its skin to increase the powered blows.

Celestial Spirit Name: Eridanus
Summoner: Unknown
Description: "The River", she uses Water Magic and Ice Magic freely and can fly with her wings at a jet speed. She owns a whip: "River Of The Stars". Its a whip that has the rope section made of water, with stars of different sizes flowing and/or floating around it, and all the "rope" is extending. Eridanus is a authoritarian, angry and blast, and can only be invoked when near water or in high humidity environments.


Perks:
- A Celestial Spirit Mage is able to summon Celestial Spirits from another dimension by using the Keys of the Gates. Celestial Spirits can aid the Mages in battle, do chores for them, or just play with them.
- Can create custom keys in custom spells.
- Gold Keys and Silver Keys in the canon story are not to be used.
- You can have with as many custom keys as you want, depending on the amount of spell slots your character has.
Taboo:
- Summoning more than one Celestial Spirit uses up a lot of magic power. At least two Celestial Spirits can be summoned. Each summon costs 200 mana.
- A celestial spirit has a time limit. One can only he held for five posts, an addition of five more each rank.
Requirements:

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PostPosted: Mon Apr 14, 2014 5:10 pm


ARC OF EMBODIMENT- 具現のアーク


Arc of Embodiment (具現のアーク, Gugen no Āku) is a Lost Magic.

It is a form of Lost Magic that allows the caster to materialize anything from within their imagination to be used at their whim. Any of their creations give them great versatility both in and out of combat. They can range anywhere from everyday objects and weapons to more complex creations, even living ones. These creations are also given special properties that goes accordingly to what they are. It has been stated that there are several limits and conditions to this Magic, which as of yet are currently unknown. Despite so, Arc of Embodiment has been considered an invincible Magic by its caster, who additionally claims that nothing can best the Magic.

Rules:
- Cannot Imagine God Like Beings
- Cannot Imagine unbeatable objects or monsters
- Cannot Imagine any kind of instant kill magic attack
PostPosted: Tue Feb 10, 2015 4:30 am


OLL LAY
___________________________________________


Doll Play Magic (人形磯 Ningyōgeki, translated as "Marionette Attack Magic") is a Caster-Type Magic involving the control of objects.

This Magic allows the user to take control of any object, including Celestial Spirits, except for humans. The user can even cancel out the Celestial Spirit Mage's recall of the spirit since both the spirit and the user need to be in agreement for it to happen. However, a spirit's gate can still be force closed. n.

Perks: None
Taboo: None
Requirements: Can take over any object or Celestial Spirit and use them as there own {For spirits they can only be controlled for 5 posts before they return back to the owner}

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Reply
「✚」Book Of Spells 《Learn The Way Of Magic》

 
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