Summoning Magic (召しの魔法, Meshi no Mahō) is a Caster and Holder Magic that provides the user the ability to summon objects out of thin air from a completely different location.
Summoning Magic is a magic that can be catalyzed by two different sources: a magical item such as a scepter, or one's own magical energy. By using one's magical power and subjugating an animate or inanimate object (animals and weapons, per-say), one highlights a seal of sorts onto them. This seal connects the two users magically, and when an individual has recited an incantation or gone through a simple process, they may transport the object from somewhere else to their own location. Several individuals utilize this magic to summon beasts that they have subjugated, in a similar manner to Take Over. However, unlike Take Over spells, the beasts use their own powers in combat. However, dependent on the summoner, the attitude of the beast may go haywire and attempt to overwhelm the summoner instead.
Rules:
-All spells created under a summoning magic are subject to the Contract Spells placed below. Contract spells do not occupy spell lists.
-Summons must use their borrowed mana to perform a spell immediately after receiving it.
-Abilities for a summon must come from this list. Abilities can be produced as spells in the Custom Approval topic to be added to this list.
Contract Spells:
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D -Rank:
Spell Name: Normal Summon
Description: User opens portal for summon to arrive and work as 2nd combatant.
Mana Cost: Dependent on summon
Spell Name: Disarm
Description: User cuts off the portal of the first summon manually. Disarming a summon locks the summon until the post of disarming and the cooldown of the summon have passed.
Mana Cost: Half mana of summon
Spell Name: Mana Channeling
Description: The user focuses to be the source of mana for their summon. The user is incapable of personal movement until one post after the mana is fully transffered. D Rank Mana Transfer is maxed at 1000.
Mana Cost: 0-1000
C -Rank:
Spell Name: Double Summon
Description: The user can summon up to 2 summons.
Mana Cost: Total mana cost of both summons, 400 to sustain
B-Rank:
Spell Name: Quick Summon
Description: The user summons a summon for a single post abruptly. This spell allows the user to temporarily summon a target for a quick attack. This is restricted to certain one turn spells. 1 post cooldown.
Mana Cost: Equivalent to amount for summon's attacks.
Spell Name: Normal Summon
Description: User opens portal for summon to arrive and work as 2nd combatant.
Mana Cost: Dependent on summon
Spell Name: Disarm
Description: User cuts off the portal of the first summon manually. Disarming a summon locks the summon until the post of disarming and the cooldown of the summon have passed.
Mana Cost: Half mana of summon
Spell Name: Mana Channeling
Description: The user focuses to be the source of mana for their summon. The user is incapable of personal movement until one post after the mana is fully transffered. D Rank Mana Transfer is maxed at 1000.
Mana Cost: 0-1000
C -Rank:
Spell Name: Double Summon
Description: The user can summon up to 2 summons.
Mana Cost: Total mana cost of both summons, 400 to sustain
B-Rank:
Spell Name: Quick Summon
Description: The user summons a summon for a single post abruptly. This spell allows the user to temporarily summon a target for a quick attack. This is restricted to certain one turn spells. 1 post cooldown.
Mana Cost: Equivalent to amount for summon's attacks.
Abilities:
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Name: Modest Blessing
Description: This summon has the ability to take half of the mana used when summoned and use it as starting mana.
Requirement: None
Name: Berserker Rampage
Description: This ability must be used in conjunction with Modest Blessing. If the summon owns this ability, they MUST perform a spell with the mana they've gained.
Requirement: Modest Blessing
Name: Dash Runner
Description: This spell gives the summon an extra 2% Speed when entering a battle for 4 turns.
Requirement:
Name: Dash Rabbit
Description: This spell gives the summon an extra 5% Speed when entering a battle for 4 turns. This does not stack with other speed buffs.
Requirement: Dash Runner
Name: Sacrifice
Description: This spell gives the summon the ability to force open their summon gate and use it to transport themselves from the battle, into their summon world, and in front of their summoner. The summon cannot attack after transport. This ability can only be used 2 times per battle.
Requirement: None
