The most open ended area in the entire ship, it also holds the bulk of the ships weaponry and technology as well as the shuttles which move the crew of the SR-Demon to and from specific locations where the Demon cannot go.
NC: Zahk
Armoury: Inside the Shuttle-Bay it is a very open space with very little nooks and crannies. Aside from the two large Shuttles within, also located here is the Armoury where Zahk upgrades and maintains all the weaponry and even provides recommendations to his team and other cooperating forces. He also freely maintains the Kodiak's fairly limited weaponry and the Hammerhead's heavy assault weaponry as well.
Cargo Hold: The only other room adjacent to the Shuttle-Bay, the Cargo hold is the only place where a crewman could reside without virtually living inside the shuttles. Although multiple crew members can reside here, only the shuttle pilots and heavy soldiers often reside here. Jax and Zahk often get together here in unspoken silence and understanding. The Warriors bond is a subconscious one.
Procurement Terminal: Located within reaching distance of Zahk's armoury and workbench, here Zahk being the Master Weapon Technician can order in new equipment that benefits himself, the team or the ship in general. On limited access, only Ally, Zahk & Daniel have access to the terminal so that one does not abuse it's use. Unfortunately Daniel does all the time at the request of his crew.. depending upon said request.
Kodiak Shuttle: The main travel shuttle it of course has it's own weaponry but not enough to be considered a real threat. It is also much more maneuverable then the Hammerhead and as such is more likely to survive in a sticky and rough situation. The Kodiak shuttle can in fact hold a dozen soldiers although smaller squads are more ideal.
Hammerhead Assault Shuttle: Nothing quite says "Here comes the boom" like the Hammerhead Assault Shuttle. Sometimes abbreviated HAS (Ha-as) it is equipped with state of the art weaponry and constantly upgraded as much as possible by Zahk. Anyone caught off guard by the Hammerhead is not likely to have a second chance and because of this it is the ideal siege weapon and more then useful when outnumbered. The Hammerhead is often limited to 1 - 3 people.
[[IN Character thread for Deck Five - The Open Aired Shuttle Bay. ]]
