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Kit Joukai Heyaza
Vice Captain

Greedy Lunatic

PostPosted: Wed Mar 19, 2014 1:15 am


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xxxxxxxxxxByakugan [白眼]
[ The white eye, The evil eye, The all seeing eye ]


xxxxxHISTORY
The Hyuuga clan (日向一族, Hyuuga Ichizoku) is one of the four noble clans of Konohagakure. All members born into this clan possess the Byakugan, a kekkei genkai that gives them extended fields of vision and the ability to see through solid objects and even the chakra circulatory system, amongst other things, and expel chakra from any of the tenketsu in their body.


xxxxxDESCRIPTION

A person with the Byakugan has a nearly 360 degree field of vision except for a small blind spot behind the first thoracic vertebra (near the back of the neck), which is its only known weakness. Byakugan users can detect anything around them within a 50-meter radius. making them close range experts.The Byakugan's sight cannot be blocked.



xxxxxRULES
• They can see every almost everything around them, they cannot see anything underground
• The Neo Byakugan (Second Stage Choice) can be obtained at Jounin Rank, you must learn 8 Trigrams: 64, 128, and 361 palms, and you must have defeated a Sharingan User
• The Yami Byakugan (Second Stage Choice) can be obtained at Jounin Rank, you must be a Jinchuuriki, and you must defeat a Jinchuuriki of the same rank. Once you use this Byakugan, you will go blind for three RL days.



xxxxxWEAKNESSES
• Byakugan: Blind spot near the back of the neck

• Neo (Second Stage): Blind spot behind their neck

• Yami (Second Stage): Over usage will result in the demon chakra leaking out and the demon emerging.




xxxxxSTRENGTHS
• Byakugan: Can see 359 degrees around themselves, can see through walls, the only ones who able to use Gentle Fist Taijutsu

• Neo (Second Stage): As well as seeing 359 degrees they can see underground, can copy Taijutsu, they can break out of genjutsu by adjusting their chakra network, however, they must know they are under a genjutsu, highly skilled at Taijutsu, and allows use of 16 trigram: 256 Palms and the Genjutsu, Red Mirage

• Yami (Second Stage): Gains the abilities of all Stage Two Byakugans, perfect 360 degree vision with one kilometer vision, expels a tiny amount of chakra from every pore causing all jutsu to be off course, increased physical capabilities(strength and speed +1 rank) and, Hyuuga jutsu are much stronger and can seriously harm or kill due to insertion of demon chakra




xxxxxPASSIVE ABILITIES
• Byakugan users begin with an extra +1 in Stamina, and Control


xxxxxTECHNIQUES


Hakke Hasangeki - Eight Divination Signs Destructive Mountain Fist
Extending chakra from his body, The user will thrust his palm into his target. This will send out a wave of chakra that will knock his/her opponent backwards into nearby rock to cause further damage. It is unknown if this wave can also collapse his/her target's tenketsu points.

Hakke Kuushou - Eight Divination Signs Air Palm
Extending chakra from his body, the user will thrust his palm at his target. This will send out an invisible wave of chakra that can knock his opponent back. It is unknown if this wave can also collapse his target's tenketsu points.

Hakke Rokujuuyonshou - Eight Divination Signs, Sixty-Four Palms of the Hand
Hakke Rokujuuyonshou is a Taijutsu technique unique to the Byakugan bloodline. Hakke Rokujuuyonshou is a special technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to see the inner chakra coils system. Using the Jyuuken style, they can force their chakra through their hands into the tenketsu of the opponent's body through 126 strikes. First the clan member will strike 2 times, then 4, 8, 16, 32 and finally 64. This damage forceably closes 64 tenketsu, stopping the chakra flow of the opponent. This then limits their opponents ability to use jutsu.

Hakke Hyakunijuuhachishou - Eight Divination Signs, One-Hundred and Twenty-Eight Palms of the Hand
Hakke Hyakunijuuhachishou is a Taijutsu technique unique to the Byakugan bloodline. Hakke Hyakunijuuhachishou is a variation of Hakke Rokujuuyonshou, a technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to make nearly double the normal 126 strikes, striking 254 times against their individual foe or opponents. First the clan member will strike 2 times, then 4, 8, 16, 32, 64 and finally 128 times.

Hakkeshou Kaiten - Eight Divination Palms of the Hand, Heavenly Spin
Hakkeshou Kaiten is a Taijutsu technique unique to the Byakugan bloodline using the Jyuuken. Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye. Byakugan gives the clan member an almost complete 360 degree view of their surroundings. This allows the member to see all angles of attack.

If an attack is near, the clan member will release a large of amount of chakra from their tenketsu. The member then begins to spin like a top, creating a whirling vortex that can nullify almost any attack.

Shugo Hakke Rokujuuyonshou - Guardian Eight Divination Signs, Sixty-Four Palms of the Hand
Utilizing the Hakke Rokujuuyonshou style, The user uses his/her natural flexibility and his/her precise chakra control to create an absolute defense.

The user will emit chakra from her palms and move her arms in sweeping pattern movements to provide a full 360 degree range of protection for her body. This chakra will be also be able to cut through most any target which dares penetrate the protective sphere. By expelling a more sharper, stronger and more flexible amount of chakra, he/she can increase it's effectiveness against more massive incoming objects.

Hakkesho Dai Kaiten (Eight Trigrams Palms Great Heavenly Spin) Chuunin Rank
This jutsu is simply a larger and more powerful version of the Eight Trigram Palms Heavenly Spin.

Hyaku Retsu Sho (One Hundred Violent Palms) Chuunin Rank
Requirements: Hakke Rokujuyon Sho
This jutsu is the weaker counterpart of Hakke Hyaku Nijuhachi Sho, in which the user only does 100 strikes instead of 128.

Hakuro Tenbu (White Haze Dance)
Requirements: Hakke Rokujuyon Sho, Hakkesho Kaiten
This jutsu causes a shining blue light to consume the user's hands. He then attacks the enemy with several powered-up Gentle Fist attacks and finishes off by using the light to blow the enemy away.

Hakke Sanbyaku Rokujuichi Shiki (Eight Trigrams Three-Hundred Sixty-One Style) Jounin Rank
Requirements: Hakke Rokujuyon Sho
This jutsu is considered the most powerful technique within the Hyuuga clan, and is generally used as a last resort. When using this technique, the speed of the user is comparable to that of the Reverse Lotus. This jutsu allows the user to strike all 361 chakra points of the opponent, paralyzing them with each blow and instantly killing them upon the final hit.

Hakke Shō Ranbu (Palm Dance of Divination) Jounin Rank
Requirements: Hakke Hyaku Nijuhachi Sho
The user traps the enemy in the zone of eight trigrams and delivers a series of palm attacks from Hakke Rokujuyon Sho to Hakke Hyaku Nijuhachi Sho. More skillful users may reach up to Hakke Sanbyaku Rokujuichi Shiki. This attack is too fast for the opponent to react to when it connects.

Eight Trigrams Palms Heavenly Sphere
Requierments: Palm Rotation
The user strikes the enemy into the air where they performs a large and powerful Eight Trigrams Palms Heavenly Spin, forcing the enemy into the ground.

Eight Trigrams Palm Heavenly Spin Absolute
Requierments: Great palm Rotation
An orange, larger, and far more powerful version of Eight Trigrams Palm Heavenly Spin.



xxxxxADDITIONAL COMMENTS
N/A

xxxxxRESTRICTIONS
• None


xxxxxMEMBERS
Head:






[ Revamped by Had0u ]
PostPosted: Wed Mar 19, 2014 1:19 am


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xxxxxxxxxxHatake [白いチャクラ]
[A flash of white, followed by an eternity of black.]


xxxxxHISTORY
While most of the history is unknown, it is theorized that those of the Hatake bloodline began in Leaf. However, recent documented evidence points to the bloodline originating up north in the Frost Country before migrating into the Fire Countr


xxxxxDESCRIPTION

Simply put, the Hatake bloodline is simple. They have greater, heartier builds and reserves as opposed to other shinobi. This grants them a more versatile chakra expenditure and a heightened speed. Members of this bloodline have stark white or silver hair, as well as chakra. Typically, this chakra is versatile and easily channeled into weapons for greater cutting power, but some more scholarly shinobi have begun to weaponize the chakra in itself. They have decided to share their findings below in the jutsu section.



xxxxxRULES
• To put this otherwise "simple" bloodline to its best usage, creativity is a must
• Your chakra is not stronger than others'



xxxxxWEAKNESSES
• Easy to counter at high speeds due to reduced peripheral perception


xxxxxSTRENGTHS
• Increased Chakra
• Quicker than average



xxxxxPASSIVE ABILITIES
• High Chakra Reserves (+20 chakra)
• Begin with +1 in Reflex, and +1 in Control



xxxxxTECHNIQUES


White Blades Rank Here
The Hatake performing the jutsu, using their unique white chakra, emit long, dual curved blades jutting out from their forearms. However, they can be emitted from other places of the body, such as the lower legs. They are very durable and razor sharp on both edges. The blades dull edge can deliver a burning sensation if bare skin were to be touched to it for more than a second, but isn't too harmful in itself. The blades are able to be moved as fast as the user can move their forearms, so it is in direct relation to their speed. On a durability, they rank about an 8 on the moh scale. Striking something harder can cause them to waver or even break and disperse. The chakra cannot be absorbed back into the body after taking this shape.

White Plating B-Rank
White Hatake chakra is pushed to the surface of the body out of the skin and forms armor plating in hexagonal patterns. This can not be done for the entire body, only a full limb or patch of body. This can be used to make taijutsu more damage inflicting due to its hardness, ranking 8 on the moh scale. Well protecting the user well from physical attacks, it will falter under jounin or above level ninjutsu.

Hatake Will O' Wisps A-Rank
Base-ball sized globes of swirling chakra are dispersed from the user's hands, an amount of fifteen to twenty-five at a time. Although slow moving, they are very dangerous. The smallest amount of physical contact with one of the globes will cause it to detonate with the force of 3/4 of a papertag and a short-range cloud of slicing chakra. This sharp chakra is not great enough to produce life threatening cuts, but can be incredibly painful...think papercuts all over ones limb or body. The user can detonate them remotely one at a time as they see fit as well as control their movement...though slow in this manner. Their paths and positions are easily affected by wind. They will not detonate in a chain-reaction manner and cannot be set off by contact with one another. Only solid objects can effect them. (I.E. Doton, kunai, throwing a stick, ect.)

White Whip C-Rank
The user is able to emit a single, long, whip made of chakra from their arm and have complete control over it. It can be cut with normal weapons of durable construction, but can still be used even if cut down. Being struck by the whip will often result in a painful sting and a long laceration meant to draw a good amount of blood. Such a whip might also be used as a rope for climbing or maneuvering.

White Sapper C-Rank
After activating the jutsu, the user's hands glow bright white with chakra. They will then make a grab for an adversary's body. If skin contact is made, a white hexagonal pattern will appear on their body and seem to graft onto their skin. Every three second interval (once per enemy post), this will emit a blinding flash and cause a strong burning sensation, though no physical damage. This jutsu stays attached to the person as long as it is not disrupted by a form of chakra. Following this principle, the sapper is easy to remove by a simple "wall-walking" technique specified to the area affected.

White Bolt B-Rank
Much like the Suiton: Mizu Peretto, this jutsu is purely projectile based. A bullet-sized amount of white chakra is gathered at the palm and then fired at will toward the target. The bullet strikes with blunt force, causing a small burn mark where it strikes, plus the trauma of the impact. Upon striking a surface, it dissipates into a white haze.

White Doppelganger B-Rank
A different take on the usual elemental clone jutsu, the user forms, essentially, a "blank" clone made of the bloodline's white chakra. This blank clone is one rank weaker than the caster. It has the ability to use one genin-ranked Hatake ninjutsu in its blank state before vanishing. However, its true potential lies in the fact that it acts as an elemental canvas. First contact with an element gives the clone the choice to become a clone consisting of that element. For example, if the clone touches the ground, it may become an Earth Clone. If water, a water clone. If struck by a fire ninjutsu, it can choose to become a fire clone or be destroyed. However, attacks that change its nature must be weak. Any attack exceeding and including chuunin level will cause its destruction regardless. A clone may only changes its state ONCE.

White Genesis S-Rank
Inspired by the Genesis Rebirth medical technique, the Hatake will build up white chakra in a certain point at their body over time, passively. When released, this puts them in the White Genesis state. Their hair will turn an even brighter white/silver and their eyes will lose all detail, save for a bright white glow. Their chakra system is outlined almost like geometric circuitry in glowing white on their skin. The rush of chakra allows them to freely use any and all Hatake jutsu without chakra cost, save for the cost of initiating White Genesis. This state lasts for five posts. Upon deactivation, they will have a one point reduction in speed and strength, as well as lose their ability to use any and all ninjutsu for three posts. This jutsu may only be used once per month.
In total, they may only cast 150 chakra-points worth of Hatake jutsu before the effect wears off. This overrides the time limit. Using up 150 points worth of jutsu in two posts will end the state prematurely as opposed to the time limit of five posts.


xxxxxADDITIONAL COMMENTS
COMMENTS/CLARIFICATIONS HERE

xxxxxRESTRICTIONS
• RESTRICTION HERE
• RESTRICTION HERE
• RESTRICTION HERE



xxxxxMEMBERS
Head: HEAD HERE






[ Revamped by: thefire158 ]

Kit Joukai Heyaza
Vice Captain

Greedy Lunatic


Kit Joukai Heyaza
Vice Captain

Greedy Lunatic

PostPosted: Wed Mar 19, 2014 1:20 am


User Image

xxxxxxxxxxThe True Illusionists, Kurama Kekkei Genkai
[ The Perfect Genjutsuist ]


xxxxxHISTORY
Every few generations a member of the Kurama clan will be born with an incredible talent for genjutsu. The clan member's talent in that field is such that their genjutsu is completely irresistible, so much so that only knocking a person out cold has any chance of awakening them from it.


xxxxxDESCRIPTION

Those with the Kurama Bloodline have incredibly creative minds that are able to analyze and recreate every detail of their surroundings perfectly. Because of this, they excel at creating genjutsu, with their mind crafting illusions so real that the minds of those effected by these techniques are tricked into believing these techniques are reality, creating both real pain and physical wounds on the body in line with the genjutsu used against them. However, due to the inability to perfectly recreate the feeling of death, Genjutsu techniques that end with the illusion of death will not kill those effected.



xxxxxRULES
• The Genjutsu used by the members of this Bloodline are so perfect, that they cause Real damage to those effected, with the targets body creating physical wounds when a genjutsu wounds them.
• However, as the Members of this Bloodline are unable to know the true feeling of death (With even those who are revived not having a complete memory of this feeling), the Death effects of all genjutsu do not cause real death, but will still cause real pain when applicable.
• Those with this bloodline begin with an extra +2 Intelligence.



xxxxxWEAKNESSES
• While Normal kai-ing is useless, it is possible to kai another out of a Kurama clansmens genjutsu, and it is also possible for a demon hosts demon to kai them out of genjutsu (Although they must have fully mastered their beast to do this)
• High resistance to genjutsu can make this bloodline near useless



xxxxxSTRENGTHS
• Genjutsu cast by this clan cannot be escaped using kai on ones self, or By Self inflicted pain (Pain caused by genjutsu cannot be used to break free of the genjutsu). Bloodlines that can normally see-through/Nullify genjutsu require one post longer to take effect, making the genjutsu this Bloodline produce dangerous even to those who consider themselves 'immune'.
• -2 posts when learning Genjutsu and it can be learned one rank earlier.
• Genjutsu Resistance (When comparing Intelligence stats the Adjacent system is extended. Meaning that any shinobi that is 2 points stronger is considered neutral)

xxxKurama's Intelligence:1 2 3] 4 5 6 7 8 9 10
xxxRogue Shinobi's Intelligence:1 [2 3 4] 5 6 7 8 9 10



xxxxxPASSIVE ABILITIES
The World is my Canvas, My Mind, The Paint
The people of this bloodline find using Real forms of Ninjutsu Pointless, as they can achieve the same effect with their genjutsu alone. As such, Kurama clansmen can perform a Genjutsu variant of any Ninjutsu they know for 75% of the ninjutsu's original Chakra cost. The hand seals for these Genjutsu variants of the ninjutsu are almost the same, with the addition of 2 extra seals. Those of Kage rank have a reduced cost of 50%, and do not require handseals for these techniques.

Don't Look into my eyes, Look into my Soul
The People of the Kurama bloodline have their own version of the Basic Clone jutsu. This clone, while still genjutsu, can be used medium for other genjutsu, trapping the target in the genjutsu when destroyed in Sight/contact. The Genjutsu Clone has a Base cost of 5cp, but will cost further chakra based on the other genjutsu layered into it. Each rank up increases the number of genjutsu you can infuse into a clone by 1, up to a maximum of 3. Those of Kage Rank can create these clones for free, and can layer up to 5 genjutsu into them.



xxxxxADDITIONAL COMMENTS


xxxxxRESTRICTIONS
• Genjutsu Class only
• Kurama cannot be combined with any other genjutsu bloodlines and clans.



xxxxxMEMBERS
Head: Wopples (Bliant Gilliam)






[ Created by confused ??? Edited By: Wings ]
PostPosted: Wed Mar 19, 2014 1:29 am


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xxxxxxxxxxRANMARU'S DOJUTSU
[ blood red eyes ]


xxxxxHISTORY/DESCRIPTION


Ranmaru has a kekkei genkai ability similar to the Byakugan. It includes penetrating vision, disrupting eye-based kekkei genkai, and a unique chakra particle extension. He had the ability to use his vision abilities to penetrate the walls of his small shack and view the outside world and perform Genjutsu that can fool even the Byakugan. This ability does not appear to have the range of the Byakugan, but it actually has the ability to counter that Hyuga trait. Ranmaru's vision is also able to locate and track others by sensing chakra, pick up chakra from long distances, and notice changes in an individual's chakra. It is also able to sense how many of them are present.

Ranmaru's vision has heightened perception and analytical powers not unlike the Sharingan, meaning Ranmaru can comprehend any details he sees to predict the opponent's next move. This ability contributed mainly to Raiga being so formidable in battle and becoming one of the Seven Swordsmen of the Mist. He can also see one's life force, allowing him to determine that Raiga, who had recently fallen in battle, was still alive,and he was able to transfer part of his own life force to Raiga. When activated, Ranmaru's eyes momentarily glow red.



xxxxxRULES
• None


xxxxxWEAKNESSES
• Doesn't really help with anything other than sight and some genjutsu


xxxxxSTRENGTHS
• Allows the user to interrupt with all forms of Bakyagun effects, stopping its abilities. Allows real chakra clones to attack.
• Strength against genjutsu; allows you to detect it more easily

STAGE TWO STRENGTHS
• The user can see ten times further than before
• They can see through anything (walls, the floor... clothing, etc). This includes genjutsu. They can also see chakra, and can see the enemies chakra system.
• Enemies that are of equal level Kai out of Genjutsu.



xxxxxPASSIVE ABILITIES
• Begins with an extra +1 in Intelligence
• Genjutsu Resistance (When comparing Intelligence stats the Adjacent system is extended. Meaning that any shinobi that is 2 points stronger is considered neutral)

xxxRanmaru's Intelligence:1 2 3] 4 5 6 7 8 9 10
xxxRogue Shinobi's Intelligence:1 [2 3 4] 5 6 7 8 9 10




xxxxxTECHNIQUES


Yomi (Underworld) A-Rank
Description: A genjutsu that involves the eyes. If the user's opponent looks at the user's eyes, he or she will be casted into a genjutsu without even knowing it, unless he or she could tell when they are in one. This genjutsu can only be described as living hell. After looking into the users eyes the surrounding area disappears and a fiery dark land that never ends forms around them, In this genjutsu the user can attack the enemy in anyway. Though, a mastered Ranmaru User that has not enough chakra can pass out, only required for those of Jounin and higher. This genjutsu cannot be Kai'd out of.

Bounshi Sepuku (Eye Concealment) A-Rank
Description: Using this the user can conceal their chakra and body, but as soon as the user attacks they are visible again. The user can NOT attack in this form. Could be used for stealth missions.

Kyounkan Ritsuzen (Assassin's Horror) A-Rank
Description: An eye technique. Also, a Genjutsu. Once the user looks into the enemies eyes with the Blood Red Eye time slows down for that enemy it seems as though you are moving at a high speed, or the enemy has been slowed down. This genjutsu cannot be Kai'd out of.


xxxxxSTAGE TWO
Once a Ranmaru wielder reaches Jounin rank, their eyes awaken a second stage; the red in their eyes seems to flare to life, making overexaggerated dramatic effects like swirling or even looking as if energy were leaping out from their iris. Beyond the aesthetics, they gain the strengths listed above for stage two.

xxxxxMEMBERS
Head:






[ Revamped by: The Food Chain ]

Kit Joukai Heyaza
Vice Captain

Greedy Lunatic


Kit Joukai Heyaza
Vice Captain

Greedy Lunatic

PostPosted: Wed Mar 19, 2014 1:39 am


User Image

xxxxxxxxxxTHE MOKUTON [ senju ]
[we like wood]


xxxxxHISTORY
The Senju clan descended from the younger of the two sons of the Sage of the Six Paths who was born with the "body" of the Sage, inheriting his father's strength of will and physical energy and believed that love was the key to bringing peace to the world. The Sage grew to favor the ideals of his younger son over those of his older son, who believed that power alone was the true key to finding peace. Therefore, on his deathbed it was the younger of the two brothers that the Sage chose to name as his successor. The elder brother, bitter and hateful at having being denied what he felt was rightfully his to inherit, attacked his younger sibling. The Uchiha clan would descend from the elder brother, resulting in the bitter centuries-long rivalry between the Senju and the Uchiha.


xxxxxDESCRIPTION
Under most circumstances, the Senju are famed for their deepened chakra pools (similarly to the Uzumaki) as well as their abilities in Mokuton (Wood Release), Medical Ninjutsu, and their powers over Bijuu. However, their clan has received the title of "The Clan with a Thousand Skills" (「千の手を持つ一族」, "sen no te o motsu ichizoku"). From this, it can be inferred that the Senju possess the potential to be well-versed in all areas of combat.


xxxxxRULES
• Users of this Bloodline must have the Water and Earth elements unless they have the Elemental Specialist path.
• As an add-on to the previous rule, each Senju can have a type of skill (be it Genjutsu, Ninjutsu, Taijutsu, etc) that their character typically doesn't specialize in. When they choose this one aspect of combat, it must be mentioned in their profile which one they're choosing. Taking the Elemental Specialist Path counts as one of these choices. (The Elemental specialist path boosts the power of the one element you choose, and allows you to use it without hand seals. Otherwise, you could become well-versed in Genjutsu with a weapons class character, allowing you to gain 10 extra Genjutsu. It follows the chart below:

Ninjutsu: You can learn 15 Additional Ninjutsu, and gain an extra element. You cannot exceed three Elements with this.
Genjutsu: You gain 10 additional Genjutsu, and your skill is considered second to only the Genjutsu class.
Taijutsu: You gain +1 base to your strength, and obtain one Additional Taijutsu Style.
Weapon: You gain +1 base to your speed, and one additional Weapon style
Medical: You may learn Medical jutsu, and you can use jutsu for 10% less chakra. This does not apply to styles.

You may not use the specializations of a class you already have, meaning that a Taijutsu class ninja cannot take the Taijutsu specialization listed above. These are meant to broaden your specialties; consider it a small version of subclassing.)
• Typically, users of this bloodline will be incredibly charismatic.
• You must be Jounin to use Senpou Mokuton.



xxxxxWEAKNESSES
• Their wood is weak to Fire Jutsu.
• As a well-rounded clan, they don't excel incredibly in any one area of combat..



xxxxxSTRENGTHS
• Heightened physical and mental stamina in battle.
• Well-versed in combat.
• Can use medical jutsu without handseals



xxxxxPASSIVE ABILITIES
• Immense Chakra
By inheriting the 'body' of the Sage of Six Paths, they also inherited his vitality and survivability. Because of this, their chakra is increased substantially. (Base chalkra is increased by +25, and an extra +25 each rank.)

• High Aptitude
Members of the Senju clan are not restricted to 'Learning Restrictions' based on class, meaning that every style/sub-element is available to them. The exception to this rule is sealing.



xxxxxTECHNIQUES

    Genin-ranked:
  • Mokuton: Shibu Shuriken [Wood Release: Branch Shuriken]
    A skill where the user has a branch emerge from the ground and swing towards the opponent. Released from the branch is bits and pieces of bark, that spiral off and transform into shuriken.

  • Mokuton: Moku Kawarimi no Jutsu [Wood Release: Wood Replacement Skill]
    A skill that is a build up upon Kawarimi no Jutsu, in which the user creates a dummy made of wood as they disappear. When the opponent attacks this kawarimi no jutsu version, will disperse into bits and pieces of wood hitting the opponent.

  • Mokuton: Moku Bunshin [Wood Release: Wood Clone]
    A skill that causes a bunshin made of wood to emerge either from the body or the ground. These clones can easily be tracked by the user, and they have a direct link with the user. When this bunshin is struck by taijutsu, half the damage is returned to the opponent. The clone can also transformed into a pill that when swallowed, the user and the caster of the pill can communicate through thoughts.

    Chuunin-ranked:
  • Mokuton: Soutei Hashira [Wood Release: Binding Pillars]
    A skill that causes various branches to emerge up from the ground. These pillars bind the opponent as they wrap around them. Making them incapable of moving so that they cannot escape.

  • Mokuton: Shichuuka no Jutsu [Wood Release: Four Pillar Home Skill]
    A skill that is used in order to create a shelter out of wood. This can be used in order to quickly make a shelter for a traveling shinobi, however it can also be used to change the flow of battle. Altering the surroundings to one the user can move around better.

  • Mokuton: Shichuurou no Jutsu [Wood Release: Four Pillar Prison Skill]
    A skill creating a large forrest of bamboo around the opponent, encasing them inside a prison of wood. The sides, are very hard to break through and metal weapons even have a hard time cutting through. If using a fire jutsu in order to break free, the user just causes the prison to catch fire and wait it out with unbearable pain.

  • Mokuton: Moku Shouheki no Jutsu [Wood Release: Wood Barrier Skill]
    A skill that creates various bits of wood to emerge from the ground, creating a cave type barrier around the user capable of absorbing large amounts of damage in the process. After the attack is over, the user can simply slip out the back side and continue with the battle. This jutsu can also be used, to make a complete barrier and also trap people inside.

  • Mokuton: Shi-do Torakkingu no Jutsu [Mokuton: Seedling Tracking Skill]
    A skill where the user can create a seed made from their own chakra. Able to sense where this seed is at all times, the user can plant this seed upon an opponent in battle and track their movements so the opponent can never get the drop on them.

  • Mokuton: Moku no Yoroi [Wood Release: Wood Armor]
    A skill where the user can create an armor made of wood, however this armor is a special type of armor. Weighing less then conventional steel armor, it is actually stronger then steel. Being heavily infused with Wood Chakra, making it very resilient to taijutsu damage. Ninjutsu blades can penetrate this armor.

  • Serial Pillar Houses Technique
    This technique is a larger scaled version of the Wood Release: Four-Pillar House Technique where, instead of creating a single house, the user creates multiple houses at once. Because of the sheer volume of structures created with this technique, it appears to exhaust him rather quickly. The user can create an entire section of a village with this technique.

  • Smothering Bind Technique
    This technique is similar to the Wood Release: Great Forest Technique, as it also transforms the user's arm into several wood tendrils which can be used to capture and restrain an enemy. It can be made large enough to capture a giant squid and strong enough to capture even taijutsu specialists of the same rank as the user.

    Jounin-ranked:
  • Mokuton: Moku Keiteki Denka no Jutsu [Wood Release: Wooden Rhino Charge]
    A skill where the user creates a large rhino from the ground, being approximately four and a half feet tall and six feet long, with a large horn that is about three inches in diameter and three feet long. The rhino charges towards the opponent, having a bunshin type of intelligence. Normally after charging into something stone or stronger, it dissipates into a pile of broken wood. However, it can easily plow through a forest.

  • Mokuton: Take Yaiba Joushou no Jutsu [Wood Release: Bamboo Blade Rising Skill]
    A skill where the user infuses their chakra through the ground, creating pillars of bamboo underneath the ground. As the opponent rushes towards them, the user releases this jutsu. Having multiple hollow bamboo spikes to emerge from the ground in order to impale the opponent from various angles. Spikes can reach a maximum of five feet tall, and there can be a maximum of thirty spikes

  • Mokuton: Kyuutai no Jukai no Jutsu [Wood Release: Orb of Genesis Skill]
    A skill where the user creates an orb of wood around themselves, acting as if it is some type of barrier. However, the barrier is actually a farce as when the opponent(s) get close from all sides various small branches emerge outwards in various striking motions to deflect all oncoming attacks from hitting the user while inflicting damage. branches are created all around.

  • Mokuton: Chakra Akyo Ki no Jutsu [Wood Release: Chakra Drain Tree]
    A skill which creates a large tree out from the ground, this tree being approximately fifty feet tall and having a diameter of fifteen feet. This special tree, knows in tune with the users chakra. So the user can run up the side of this tree without even using chakra, however any other shinobi that touches this tree in any way will have some of their chakra drained each moment they continue touching it.

    S-ranked:
  • Mokuton: Jukai Koutan [Wood Release: Birth of Dense Woodland]
    A skill where the user summons forth a great mass of woodland from the ground. This dense growth of woodland can roam around and constrict an opponent or even crush an opponent under its wake.

  • Mokuton: Mokuryuu Rendan no Jutsu [Wood Release: Wooden Dragon Barrage Skill]
    A skill that is a widespread attacking jutsu, where the user brings forth various dragon heads from the ground. These dragon heads are created out of wood, and essentially pin down the opponent onto the ground slamming them in the process. It is rumored this jutsu was used to help subdue Jinchuuriki.

    S+ -ranked:
  • Mokuton: Mokuryū no Jutsu [Wood Dragon Technique]
    After performing the required hand seals, the user creates a gigantic wooden dragon from any surface, which is then directed to attack an intended target. Its shape closely resembles a Chinese dragon, though with a short trunk-like nose, having an elongated and serpentine body, which can be used to constrict larger opponents. It also has the ability to absorb a tailed beast's chakra once it is bound. Since it is animated, it essentially has a mind of its own.

  • Mokuton: Mokujin no Jutsu [Wood Avatar Technique]
    After forming the required hand seals, the user creates an enormous statue-like creature out of wood. This humanoid creature with a full body, and an oni-like face is usually created with a wooden dragon wrapped around its left arm, and is generally used in battle as an avatar. This creature is powerful enough to catch an uncompressed Tailed Beast Ball fired by the Nine-Tails. If the wood dragon is used as a weapon, it is the ultimate anti-bijuu weapon, with the long sword-like whip draining the tailed-beast's chakra upon all contact. It can go toe-to-toe with a Susano'o.

    SS-ranked:
  • Mokuton: Kajukai Kōrin [Wood Release: Advent of a World of Flowering Trees]
    Taking advantage of the innate properties of Wood Release — to be able to force trees to grow on any surface in an instant — the user creates a dense forest of flowering trees. The pollen produced by these flowers is then released into the air and when inhaled, renders any afflicted target unconscious.

    In order to counter the technique fully, either the trees themselves must be destroyed completely or the target must continue to remain elevated above the dispersed pollen. Inhaling any amount the pollen will weaken your body, reducing your stats by three for the duration of the battle. Inhaling a decent sum of the pollen will render you unconscious, totally at the mercy of the foe. The pollen stretches out as high as the tallest tree, which is 400 feet in the air. The user of the technique is immune to the pollen.



xxxxxADDITIONAL COMMENTS
A very well-rounded bloodline for those people who want a well-balanced RPC. I feel that the current version of the Senju bloodline is...empty. It needs more flesh.

xxxxxRESTRICTIONS

• The Senju are considered to have skill in all areas of combat. However, they aren't normally 'elite' at these areas of combat.
• If using the Elemental Specialist specialization, you may not be a god slayer.


xxxxxMEMBERS
Head:
• Zatoshi Nagato(implanted) (Had0u)
• Xen Senju (xXThe_Epic_MuffinXx)
• Kinkaru Emmanuel Senju (Jedimastersonic )



[ Revamped by: xXThe_Epic_MuffinXx ]


SENPOU MOKUTON [ Stage 2 ]


xxxxxDESCRIPTION
This is what many consider the 'second stage' of the Senju clan's abilities. While it isn't really a stage, it's still a powerful reminder as to why this clan was once at the top of the world. By harnessing the energy around them to an extreme level, the user of Senpou Mokuton basically turns their body into a conduit of natural energy for a period of time, usually in battle.


xxxxxRULES
• When using Senpou Mokuton, Wood, Water, Earth, and Medical are the only elements you can use. If you didn't have water and earth to start with...just wood.
• Your face, arms,and chest obtain tribal tattoos of your choice in design. However, they are usually red, green, or blue. Your eyes typically take on the same color as well, and a thin layer of that color chakra outlines your body.
• Senpou Mokuton can be activated simply by stringing through a few seals, but can only be used once a battle



xxxxxWEAKNESSES
• Their wood is still weak to fire, and this winnowing of their usable elements will more than likely increase this weakness. To add insult to injury, fire is stronger against the Mokuton user as well, increasing it's strength by one rank.


xxxxxSTRENGTHS
• Wood techniques cost 15 less chakra, and require no handseals to cast unless they're SS-rank. At which point, they require only one seal.
• Your body is overflowing with natural chakra, giving you an additional 75 points while Senpou Mokuton is active
• Gain and extra +1 in Stamina, and Control, temporarily during the duration of Stage 2



xxxxxRULES
• Senpou Mokuton lasts for ten posts. There is nothing that can change or decrease this value except for the user willing the mode to be dispelled.
PostPosted: Wed Mar 19, 2014 1:44 am


User Image

xxxxxxxxxxTHE SHARINGAN
[ sight beyond sight ]


xxxxxHISTORY
TL;DW


xxxxxDESCRIPTION

The Sharingan
The Sharingan's powers, while formidable, come in stages and require certain events to unlock. The first of which is the initial unlocking of the Sharingan. Those who wield the Sharingan are not blessed with it at birth like some other bloodlines. It must be obtained, and the only way to obtain it is through an event that puts great stress on the wielder. It make be something as simple as a teacher pretending to kill the wielder all the way to an attempted rape. When the Sharingan is first unlocked, It has 1 tomoe, which gives the wielder heightened perception. This allows the wielder to catch any movement, no matter how minor, the opponent may make. After extensive training with the first stage, the wielder unlocks the second tomoe and the ability to mimic and learn any jutsu they witness using the eye. After even more training in the with the second stage, the wielder unlocks the final stage of the basic Sharingan. In this stage, the Sharingan now has 3 tomoes and the ability to see through genjutsu and tell if others are in a genjutsu by reading their chakra flow. This ability is not to be confused with the Byakugan's ability to actually see the chakra system of a person, just the fact that the person has chakra. In addition, you may see things that are you chakra colour, as long as it's above ground.

The Mangekyou
When the wielder meets certain requirements or a certain event is witnessed, the Sharingan evolves beyond the basic for to become the Mangekyou Sharingan. While the basic Sharingan is the same for all people, the Mangekyou Sharingan varies from person to person, being tailored to their specific fighting style. Instead of gaining tomoes, the Mangekyou gets its own unique pattern. Along with the special bonuses from this new eye, the wielder also may now perform the Sharingan's mighty jutsu. But this power is not without a drawback. If the wielder overuses their Mangekyou Sharingan, they will slowly lose their eye sight till they are completely blind, making the eye useless.

The Eternal
The final, and by far most powerful, evolution of the Sharingan, the Eternal Mangekyou Sharingan. This variant is one that few have, and are even willing, to obtain simply do to how you obtain it. While unlocking the Mangekyou may vary from person to person, there is only one way to obtain the EMS, stealing someone else's Mangekyou and combining it with your own. When one gains the EMS, all vision impairment is retored and blindness is no longer a risk. In addition to regaining their sight, the wielder gains a powerful skill that is specifically tailored to their style. Legends have been told about some of the powers that have resulted from this, making this variant one to truly be feared.



xxxxxRULES
• Sharingan must be unlocked through RP
• May only copy 15 jutsu, 20 at Mangekyou, and 30 at Eternal
• Mangekyou and Eternal must be applied for in the custom form
• Mangekyou or EMS Transplants do not change effects
• Mangekyou Transplants must be covered or they will burn chakra and vision.


xxxxxWEAKNESSES
• Wielder will eventually go blind unless they gain eternal
• Transplants may only learn 1 of the Sharingan Jutsu


xxxxxSTRENGTHS
• Heightened Perception, Reaction and Reflexes
• May mimic and copy jutsu
• Gain special abilities tailored for the user



xxxxxPASSIVE ABILITIES
• Sharingan Perception
While the Sharingan is active, the wielder is able to see even the slightest movements made by their targets, making them near impossible to trick with a sleight of hands move; this includes being able to see chakra, even underground.

• Jutsu Mimicry
While in battle, the Sharingan can let the wielder mimic a jutsu that was used in the previous post as long as the wielder may use that jutsu for an additional 50% chakra. The user may mimic a jutsu that is not of an element they possess, as long as it is below their rank, for double the chakra cost.

• Jutsu Copying
While observing a jutsu be performed, the Sharingan may copy the chakra patterns used to perform the jutsu, allowing the wielder to gain instant knowledge of how to perform the jutsu. In order to learn the jutsu, it must be a jutsu the user is normally able to perform, meaning only jutsu of their element, clan, or bloodline.

• Genjutsu Identification
Due to the ability to see one's chakra flow, the wielder of the sharingan may see when one's flow is being disrupted by a genjutsu or tell when they themselves are under one, allowing them to break out of them easier.




xxxxxTECHNIQUES


Kyouten Chiten B-rank
Using the copy and counter features of the Sharingan, the wielder may not only cancel a genjutsu they are under, but may even turn it on their opponents, leaving them trapped in their own illusion.

Requires Mangekyou Sharingan

Tsukiyomi A-Rank
A powerful genjutsu used by the Sharingan wielders to achieve amazing results. If the opponent makes eye contact, they will be locked in an illusionary world; one that the Sharingan wielder controls. In this world, the opponent is at the total mercy of Sharingan user, as they are able to submit the opponent to any form of torture they can imagine for what seems like 72 hours, though this is really only a few seconds in real time. This genjutsu is incredibly hard to break without an outside force acting upon the victim. Although, a high ranked Sharingan user may break from this jutsu quite easily. This jutsu lasts for up to 3 posts, with each post acting as 1 duration of 24 hours.

Requires Mangekyou Sharingan

Amaterasu S-Rank
Amaturasu is a Ninjutsu technique which uses the Mangekyou form of the Sharingan eye to create a powerful black fire. It has been said that anything within the Mangekyou's vision will burn to ash if consumed by the fire. The fire itself is said to burn for 7 days and 7 nights. Because of the amount of chakra needed to use the technique, it can only be used on a very limited basis daily. Though it is regarded as the strongest of Mangekyou's physical attacks. This move may only be used twice per a fight with a 5 post cool down between each usage.

Requires Mangekyou Sharingan

Susanoo S-rank
Susanoo is different for each person. Before you learn this jutsu, you must apply for a custom Susanoo.

Requires Eternal Mangekyou Sharingan

Kagutsuchi S-rank
This jutsu is an off-shoot of the Amaterasu jutsu. Instead of being used for offensive purposes, this is used as a shield capable of blocking any move, devouring it before it hits the user.

Requires Mangekyou Sharingan



xxxxxUNLOCKING THE SHARINGAN

xxxSharingan
1 Tomoe- Gained when sharingan is initially unlocked. User gets the Sharingan Perception passive. The number of posts used for training while using the sharingan is divided by 1.25
2 Tomoe- Gained after 10 posts of training with the 1 Tomoe variant. User gets the Jutsu Copying and Jutsu Mimicry passive. The number of posts used for training while using the sharingan is divided by 1.5
3 Tomoe- Gained after copying 5 jutsu and 15 posts of training with the 2 Tomoe variant. User gains the Genjutsu Identification passive. The number of posts used for training while using the sharingan is divided by 1.75

xxxMangekyou
For all Mangekyo, you must be at least Jounin rank
Custom Mangekyou must have unlocking conditions

For those who do not wish to make a custom may use one of the following

Itachi's Mangekyou - Copied 10 genjutsu and killed your closest friend. User learns Genjutsu 25% faster and Genjutsu cost 25% less.
Kakashi/Madara's Mangekyou - Copied 10 Ninjutsu, have won 7 fights, and have 1 kill. User learns Ninjutsu 25% faster and ninjutsu cost 25% less.
Izuna/Madara's Brother's Mangekyou - Copied 5 Ninjutsu, 5 Genjutsu, and possess 1 Taijutsu or weapon style. The user learns Taijutsu and weapon styles 25% faster and taijutsu and weapon styles cost 25% less.

Sight Loss
Overuse of the abilities of the Mangekyou sharingan in rapid succession or in shorts amount of time can lead to blindness. Must have a special eye wrap applied every so often by the clan leader to restore perfect eyesight. (If you go blind your sight cannot return.)








xxxEternal
Must have Mangekyou
Must wait at least a month before going from Mangekyou to Eternal
Must Apply for eternal in the custom area
Must steal someone else's Mangekyou


xxxxxMEMBERS
Head of BL:
1.
2.
3.
4.
5.

Implantees
1.
4.

5.
[ Revamped by: The Food Chain ]

Kit Joukai Heyaza
Vice Captain

Greedy Lunatic


Kit Joukai Heyaza
Vice Captain

Greedy Lunatic

PostPosted: Wed Mar 19, 2014 1:50 am


User Image

xxxxxxxxxxUZUMAKI [u-zu-ma-ki!]
[ dattebayo! ]


xxxxxHISTORY/DESCRIPTION

The Uzumaki clan (うずまき一族, Uzumaki Ichizoku) was a prominent clan in Uzushiogakure. They were also distant relatives of the Senju clan and thus both clans were on good terms; an alliance that extended onto their hidden villages — Konohagakure and Uzushiogakure. The shinobi of Konoha integrated Uzushiogakure's symbol onto their uniforms and flak jackets as well as on the shoulders of their uniforms as a sign of friendship and goodwill between the two villages, and continue to do so to this day, in memory of their friendship even years after Uzushiogakure's destruction.

The bloodline of "Uzumaki" -- however -- did not die out, rather, it was carried on by small remnants who no longer resided within Uzushiogakure and kept their bloodline hidden to keep them safe from those who feared them. Eventually, when the world came to peace, the people of the Uzumaki Clan began to rise from the ashes again. They were led by the woman known as Takimi Uzumaki, wife to Arashi Uzumaki, who eventually taught her powers to her son and other clansmen before dying in a landmine accident much later after already bringing the Uzumaki back to glory. However, their bloodline still remains thin; it is extremely rare to see one of them, especially one with their bloodline's powers.

Please let it be noted that the Uzumaki were hunted to extinction for great reason; they were gifted by a bloodline on par with even the sharingan.



xxxxxRULES
• All Uzumaki MUST belong to the Sealing Master Class (included in this bloodline)
• All Uzumaki have a special saying that they were born with -- this saying is literally their first word, and although these sayings rarely have meanings, the Uzumaki tend to repeat them almost every other sentence (example: Naruto's Dattebayo or Kushina's Dattebane). This "catchphrase" must start with either a "t" or a "d" and the second letter must be an A, with the third and fourth being "t"s
• Uzumaki generally have red or blonde hair, however this is not a requirement
• The Uzumaki are even better than Heiland's at controlling bijuu
• Just to clarify -- the Uzumaki can NOT control bijuu! They can keep them from going insane, but they can't make them follow their orders, and there will be no techniques capable of doing this!
• This bloodline cannot be activated until Chuunin rank because sealing is depicted as an "elite" power; this counts as your sub-element
• The learning limits for Ninjutsu/Genjutsu are separate from Fuuinjutsu:

      D-Rank: Ninjutsu 15, Genjutsu 3, Fuuinjutsu 20
      C-Rank: Ninjutsu 20, Genjutsu 5, Fuuinjutsu 25
      B-Rank: Ninjutsu 25, Genjutsu 6, Fuuinjutsu 30
      A-Rank: Ninjutsu 30, Genjutsu 7, Fuuinjutsu 35
      S-Rank: Ninjutsu 35, Genjutsu 8, Fuuinjutsu 50
      SS-Rank: Ninjutsu 45, Genjutsu 10, Fuuinjutsu 70


xxxxxWEAKNESSES
• It is true that the Uzumaki are accurate at throwing projectiles -- however, their general taijutsu isn't really very good, and they cannot learn any taijutsu styles -- but may learn two weapon styles [fully]
• Uzumaki may only have one element -- however they may use any attacks absorbed by sealing techniques -- but only ONCE per absorption. They may also have two sub-elements.
• Only Special Jounin and above may use space-time fuuinjutsu!
• Generally weak against the unpredictable earth element as it is rarely ever a straight-forward blast of chakra -- thus making sealing it difficult unless you want to spend the chakra on sealing that whole portion of the earth
• Very weak at lower ranks, even Chuunin and Special Jounin, as this is a building class where you start off weak and eventually grow to be very formidable. Although sealing specialists can be useless without great talent, ones with talent can surpass many other shinobi with hard effort and work.
• The class lies on preparation; someone not always prepared with their seals in place and their strategies intact will do very badly with this bloodline. Planning is a must, setting is a must (good to lure opponents into planned territory), stealth is a must and a quick eye is completely necessary.
• No summon



xxxxxSTRENGTHS
• The only shinobi in the world capable of freely using space-time jutsu; however I use the word "freely" loosely -- it still costs a fair amount of chakra and even the highest Kage can become exhausted from overuse
• Although the Uzumaki only have very small chakra cost reductions [subtract 1/4 of the cost] on sealing techniques, they are gradually capable of sealing energy from the environment around them. Meant to prolong battles and slowly debilitate their foes as they draw down their chakra with sealing techniques, the Uzumaki are the best at lasting long and using over-enlarged amounts of chakra. By activating their tattoos, they will gain a number of chakra from the environment every post (3 at genin, 5 at chuunin, 8 at jounin, 10 at sannin, 12 at kage). This connection to nature also gives them a sense of nature; they can feel disturbances in chakra.
• As the Uzumaki often use sealing techniques by means of "rites" and "rites" can be placed onto weapons, the Uzumaki are very accurate when it comes to throwing projectiles for they often use them as the sealing points for their techniques
• Fuuinjutsu can be used without speech; you do not have to speak the technique you are using, you also don't have to use handseals for these techniques
• Capable of sealing their techniques into allies for [one time use] even if the ally doesn't have that element -- however, this must be done and prepared out of battle
• Fuuinjutsu technique training is halved
• All Fuuinjutsu are stronger by [1] rank, and can be shaped in particular ways (for example, a barrier can be shaped into a shield)
• Slightly enhanced perception due to their born-training of always needing to be aware and prepared
• Slightly faster than others of their rank because of their reliance on speed and quick timing



xxxxxPASSIVE ABILITIES
• All passives are listed in strengths/weaknesses


xxxxxTECHNIQUES
( Almost all techniques are canon but have been renamed simply to sound better)
Technique Name: Sealing Key Release
Rank: Free
Description: The Uzumaki may use this technique to remove THEIR OWN SEAL and theirs only. By placing their hand upon that seal, they burn it off (doesn't leave scars/burns) and seal a kanji symbol back into their scroll, occupying some of the scroll's body.

Technique Name: A Survivalist's Eye
Rank: C
Description: A low-ranked and simple technique, the Survivalist's Eye allows the user to implant vision into a single one of their scrolls that will send them brain messages (similar to the Mind Specter) if something is amiss or they see anything peculiar. The most useful part about this technique is how there is no actual "eye" appearing, and the seal looks completely like normal so unless you're Pope Benedict the Third you're not going to notice that it can see you. The eye has three levels of brain messages; level one is a low level awareness and it will say "Think", level two is an alert awareness and it will say "Feel", level three is a fearful awareness and it will say "Know". If the seal says "Know", the Uzumaki will most definitely come to protect the seal from falling into the enemy's hands.

Technique Name: Mind Specter Technique
Rank: C
Description: A technique that can only be used on one person at any given time and must be re-applied if it is to be used later, the Mind Specter technique is an ability where the Uzumaki may link their speech into someone's mind. It's a seal that takes the form of a kanji tattoo on the target's neck (kanji for "wind"), and this allows the two to inter-communicate through thought. The seal never runs out unless manually removed by the Uzumaki, and is generally placed onto an ally before battle.

Technique Name: Ghost Shadow Technique
Rank: B
Description: By sealing a portion of their energy (which can be rested back to normal) into their shadow and allowing for the shadow to gather general energies from the nature around it, the Uzumaki can stock up to 40 energy in this shadow which can be used later in battle at any time by performing a simple handseal. This technique can be used at night or indoors and it overlaps other shadows; becoming as dark as possible as if to stand out. This -- however -- can make the user's movements more predictable, and this technique takes 1 post for only 1 chakra point, meaning it takes 40 whole posts to stock up for later battle use.

Technique Name: The Prisoner's Key
Rank: Depending
Description: An esteemed Uzumaki technique to assert their dominance over other sealing specialists, the Uzumaki may destroy barriers made by opponents using the same amount of chakra they put into it. However, this does not work on all barriers -- Uzumaki barriers cannot be broken by this technique and neither can S+ barriers. It also requires one post of complete focus and thus is extremely dangerous to use in most combat unless aided by allies.

Technique Name: Advanced Arsenal Sealing
Rank: B-S+
Description: This technique is capable of doing more than just sealing objects like weapons; but sealing chakra-implanted objects and even techniques. This technique, at its best, is capable of sealing even bijuu into items (such as the pot Shukaku was sealed into) rather than hosts. Simple sealing like sealing jutsu or chakra weapons for later use is fine and easy. However, on the level of sealing even bijuu or large chakra masses will require [3] posts of prep time. Let it be noted that the object the bijuu would be sealed into would need to be treated extremely delicately -- thus it cannot be sealed into a weapon or something you could use like that. This can be used to transport bijuu to residential areas safely so that a jinchuuriki may be found in peace.

Technique Name: Hidden Object Shell
Rank: B
Description: An invisible technique, this creates an orb barrier around an object by forming a few simple handseals. The orb is completely invisible until hit, where it will reveal itself to be a glowing yellow ball before returning into its see-through state once more. Despite its low rank, the size of this barrier contrary to chakra consumption means it is actually quite powerful; and most physical or jutsu means cannot destroy this ball. However, it's too small for anyone but children to fit into, so it is clearly made to either protect young children/babies (such as potential jinchuuriki) or cargo and other small objects you could think of in your free time.

Technique Name: The Prisoner's Binds
Rank: B
Description: A technique used for a long time to restrain targets and even bijuu, these chains are incredibly powerful and specifically meant to lock around the demon's massive frame. The chains come from the user's body and can be used freely generally to wrap around targets at fair speeds, but to completely suppress an opponent's movement you must cease your own movement as well. This technique costs B ranked chakra per post to uphold and is nearly impossible to free yourself from once caught.

Technique Name: The Prisoner's Cage
Rank: A-S+
Description: This is an extremely powerful barrier jutsu that is meant to keep hostiles or even allies out of its range. It's large and can be used simply by molding several complicated handsigns, and is nearly unbreakable except for against other sealing masters (after spending 3 posts of sealing the barrier into a scroll it will dissipate) thus making this ideal in keeping yourself or your allies safe in a troubled time. This technique was used by Kushina Uzumaki to keep the Konoha ninja from the dangerous field of the Kyuubi, and exponentially increases the potency of the Prisoner's Binds technique by creating it from the walls of this barrier. It's very exhausting on the user, however, and it can only be used once a week (real-time).

Technique Name: Time Destruction Escape
Rank: S
Description: The Time Destruction Escape is a technique where the Uzumaki will place a large seal upon any object (includes clones) and this seal will be prepared for later use. This seal can be used one time and one time only (meaning if you want to use it multiple times in battle, you must set up multiple seals) to immediately transfer the sealer's organic body into the object, creating a Kanji mark for "life". During this time, the user will only have a ghost-like, "go-through" body of chakra that takes his/her features, colors and shape -- much like facing some Ghostly form of the Uzumaki. Although one may think this technique is perfect to use for a dodge -- which it is -- it has much more dangerous uses at its disposal. The seal's transfer between the Uzumaki and itself is immediate; he/she can immediately re-materialize, even inside of the enemy's body. Often used to seemingly slip through an opponent's body only to crush and burst them from within, this technique is unpredictable and deadly indeed. It can only be used three times a battle, and for two posts each time, during which the opponent is in a very vulnerable state. However, if the seal is destroyed while the body is still contained within it and the Uzumaki does somehow not know and transfer it back in time, his/her body will be destroyed forever and he/she will be stuck in this ghostly state which will dissipate five posts later.

Technique Name: The Mask of the Clowns
Rank: S
Description: A time-space teleportation technique, the user will place a seal upon an object -- any object, including another person -- and after placing this seal, the Uzumaki has the ability to teleport to wherever that seal currently is. The user will disappear into a swirling black (much like a black hole) and then reappear regularly at that location -- however, this technique cannot be used on an object over four-hundred feet away and thus you cannot magically skip country to country using this. Also, the object must have been legitimately marked some time -- you can't just appear anywhere and say "he/she marked it during his travels". If mods ask for evidence of your marking in some post then you must give it to them. The seal is rather obvious as it is the Uzumaki clan symbol surrounded by four black lines like a cross, so it's hard to hide. This technique may be used in conjunction with the Time Destruction Escape. Unlike the Flying Thunder God, you can transfer another person with you when you use this. That's the distinction between the two, really.

Technique Name: The Death of the Clowns
Rank: S
Description: The Death of the Clowns is a variant of the Mask of the Clowns that transports other people instead of yourself. It is very close-ranged and requires a few seconds to completely suck any enemy in, but it involves a swirling black hole emerging from your left eye that will send the enemy into an alternate dimension. The attack is a deadly one-hit kill, as there is no way to escape this dimension unless the attacker returns to it and lets you go free. However, it is so close ranged that it can only work on enemies within five feet of you, and if they escape (very, very difficult under almost all circumstances) you've wasted a ton of chakra. Using it, however, takes a smaller amount of time to use than with the Clown's Mask, and if strategically performed, it can mean an almost complete chance of death. It's a very risky technique to perform, however, and since the Uzumaki are terrible at taijutsu, getting into close range is not ideal. It should be noted however that the technique can also be used to contain allies that need protecting, and as such this technique can, on the flip side, also eject objects from the realm.

The technique cannot be initiated immediately, it needs one post of focusing on said target before it can be released. However, once caught, an enemy will most likely never be able to escape unless their speed is insane.

Technique Name: The Freedom of the Beast
Rank: S
Description: An extremely powerful sealing technique, there are two ways to use this; one benevolent, one evil. This technique is used to break the bindings of a demon and a vessel. This can either be used to break a demon free of someone's control (for example, an Uchiha/Senju) or it can be used to release a demon from its jinchuuriki. By placing their hand (must have their own blood on it as well as the opponent's blood if they're a jinchuuriki) on the opponent's chest and surging black tattoos onto their body, they break someone's binding with a demon and free it from its "hold". This can be used to free demons from jinchuuriki even if the seal was done by another Uzumaki. During childbirth, jinchuuriki are much more vulnerable to this technique, and it requires only half the chakra without needing to obtain their blood. However, most hosts won't die from this technique unless the demon was very powerful (7 tails and higher), and this puts the Uzumaki in danger of this technique as well since they can't control demons.

Technique Name: Eight Trigams Sealing Style
Rank: S
Description: The ultimate demon sealing technique capable of sealing even the Kyuubi into the host with minimal rebellion from the demon, this is the Uzumaki's most prized technique in the world. This is one of the secrets to their expansive demon control, and is a nearly unbreakable seal that not even other Uzumaki can break, regardless of chakra or rank (the Freedom of the Beast can break it, however). This technique -- however -- can be weathered down as time goes by, so the Uzumaki may need to re-strengthen the seal every now and then. When the "key" to this technique is used, the jinchuuriki's control over their demon will enhance, leading them into the eventual path of what seems like full control.

Technique Name: Space-Time Calling Technique
Rank: S
Description: A technique meant to be used on extremely powerful ninjutsu, this technique is capable of sealing away even a tailed beast ball and calling it to another location. Requiring only a few complex handsigns, this technique can be a lifesaver if you're willing to use the large amounts of chakra. This ability requires concentration for larger attacks, so that you can choose their destination, and can seemingly appear out of nowhere.

Technique Name: Flying Thunder God
Rank: S
Description: This powerful technique involves placing a seal on any object (including humans). You will be able to transport to this object almost instantly from practically any distance. The issue of this is its unpredictability; you may end up teleporting into a very dire situation, and even if used on an enemy, they may have a back-up plan that could even instantly kill you if you warped at the wrong moment. However, it's a powerful and unexpected technique, an instant transportation that can leave the enemy dead or barely alive and even protect you from death. It costs a great amount of chakra, though, so it's unwise to use and abuse it.


xxxxxSEALING SAGE

The "second stage" of this bloodline goes only to the bloodline head, and is considered the "Sealing Sage" class. In exchange for the ability to use any elemental jutsu (can still use their second sub-element), and any genjutsu save for Kai, their sealing, barrier and space-time jutsu are reduced by a cost of 10 chakra or 33% chakra (total; it doesn't stack with the other 25%, it also can't reduce any cost to 0), and they get a special sage ability of their choice, as long as it's been approved by the Captain. The current sealing sage is Christian Uzumaki, who has the ability to lay down seals on anything he makes any contact with, even contact with his hair, weapons and clothing. He can essentially step on the floor and leave a seal there, or his sleeve brushing against your shoulder could place a seal on you as well.

Sealing Sages also have a special ability that is similar to the arsenal seal; they may transfer seals through things such as water, gasoline, walls, etc. Any object that can convey the elements is almost fair game, but air and other gases are not acceptable. Finally, as sealing sage, the natural energy constantly flowing into Christian's body assists with his perception a decent amount, helping to get a feel of the surrounding area.


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XXXX UNTAPPED POWER
As a class themselves, the Uzumaki have an untapped power. This untapped power is not meant to solidify their strengths, but back-up their weakness. Normally, the Uzumaki have weak offense. But this untapped power is meant to weaken that load. Every three posts, and only three times per battle, the Uzumaki may draw in a powerful amount of natural energy into their body, and release this raw form of energy as a Jounin ranked blast of blue light. It is about the size of the Great Fireball technique, and is mostly meant to draw the enemies chakra down as they defend against it. The natural energy is drawn by inhaling and relaxing your body, and released by placing both palms in front of your chest, faced at the enemy.

*Sealing Sages can transfer physical contact seals through objects, just to clarify.


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