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Llaunt - - Adtryn - - Gardem
Now all those feelings, those yesterdays feelings will all be lost in time. But today I've wasted away, for today is on my mind.
Quote: "As long as there's a ship to be sailed, I suppose you'll find me thriving."
Theme Song



                                  N I C K N A M ES


                                        "Please don't."


                                  A G E


                                        22


                                  B I R T H D A Y


                                        August 25,1991


                                  R E L A T I O N S H I P S


                                        Endyne Myttia: Her Captain and best friend. The only woman she can't stand and can't live without at the same time. She doesn't know what she'd do with her offworld partner. Keeps her secrets and helps her in whatever endeavor it is that week.

                                        Tasp: Her crewmate and one of the most precious people in her world. At first she didn't want her with Endyne but... time has a way of changing a person's mind. She watches after her like a hawk and makes sure she's well cared for and taught what she needs to know.

                                        Ultima: Her scion and tormentor. If she thought Ultima in the stone was bad, Ultima in a body is worse. Somehow she's become the Scion's go to whipping post and sound board. If she hears that b***h complain about the weather one more time...


                                  P E R S O N A L I T Y


                                        Llaunt is a gentle person with a quiet mouth and a loud mind. She's intelligent, and it shows by the eloquent way she says what she needs to. She is not a woman of many words around others. She likes her privacy, but she has a wild sense of adventure and a strong sense of loyalty that would impress even the Royal Guard. She's tenacious in a fight and never lets her guard down, an expert in firearms. Though she has a passion for learning history and culture. She's wise, but stubborn, and often miscalculates others' reactions. A bit socially awkward sometimes, but those who know her love her all the more for it. She can be quite motherly, tending to care for those she's loyal to above and beyond what is called for.


                                  B I O


                                        Llaunt was born an illegitimate heir of a baron, not that she or her mother knew that, or ever will. Her mother was a seamstress, but also a whore on the side, to help pay for things. Llaunt grew up knowing hunger as a bedmate and going without as a brother. As she grew, she would often resort to stealing to get by. This landed her in trouble many a time and gave her the idea that life would punish you just for trying to survive. She was beginning to lose hope when she met Endyne.

                                        Endyne was a firecracker in her otherwise dark world. She illuminated the sky and left a lasting impression. Endyne was fierce and she was cunning. She had the light of adventure in her eyes and a song of rebellion in her heart. She'd become numb to the negativity of the world, and Llaunt wanted more than anything to be just like her. They became fast friends, and as time passed they hatched a plan.

                                        Originally they were just supposed to stow away on the ship. Unfortunately a tussle with one of the mayor's boys sent the girls into a panicked frenzy and they stole the ship ahead of time. The two never looked back. Instead, they became two of the youngest known airship pirates to date. For years it was just the two of them, until the day they picked up Tasp; a little cloaked rapscallion who just... kinda... fit. They became a family, and as time went on, their family got weirder.

                                        Ultima's posession of Llaunt's mind was a struggle and her time with the scion invading her thoughts wasn't pleasant. But the results... a home... immunity... all of it was worth the time. Now that they've a place to land, Llaunt's ready to perhaps find her mother again and try to make ammends.


                                  E X T R A


                                        --


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