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Kunesume2
Vice Captain

Militant Genius

PostPosted: Thu Feb 27, 2014 10:54 am


When approved post here:

I also would encourage members to remember to periodically update your profiles here as well as in your locker. Some of you, like myself, would probably just use the locker and update from there. If this is easier for you, post a link to your locker here instead of your profile.

Also, when your rpc dies, delete your post from here as well. If you decide not to use the character you made, delete your post from here. And If you decide you don't want to be on gaia/rp in this guild anymore. Remember to Delete your profile before leaving. It makes everything a lot easier for people searching.  
PostPosted: Thu May 01, 2014 12:44 pm


User Image

Basic Info
Full Name: Hayato Uchiha
Nicknames: none at the moment
Age: 15
Birth Date: 9/15
Gender: Male
Sexuality: Heterosexual
Race: Japanese
Rank: Genin
Chakra Points: 100
Ninja Type/Class: Weapons Specialist

Favorites
Animal(s) : Lion
Color(s) : Red
Number(s) : 1, 23 , 10
Two Elements: Fire , Lightning
Weapon of choice: Sword
Strength: Close quarters combat , Weapons , Ninjutsu
Weakness: Weak body , Low defense
Jutsu List:
[These are what basic shinobi know. DO NOT ADD ANY JUTSU UNLESS TAUGHT ]

Non-Elemental Jutsu
- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)


Primary Elemental Jutsu
- Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique)
Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.


- Katon: Hi Shinten no Jutsu (Fire Release: Flame Spread Technique)
Description: This jutsu allows the user to extend the flame from their hand to any weapon or item they may be holding. This creates a surrounding layer of flame around the object, but the object is unharmed. This can only extend to a length of 3 feet maximum, or the length of a medium sized sword

- Katon • Goukakyuu no Jutsu is a Ninjutsu technique utilzing the Fire Element. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.

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Secondary Elemental Jutsu
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Summoning: (Chuunin+)
Bloodline: Sharingan
Clan: Uchiha

Character Description
Looks: Black wavy hair , Blue eyes , Lean built
Personality: : Hayato is a very multifaceted individual. At times he can be immature, brash, or irrational. He's also not the sharpest tool in the shed. However, he can be extremely intuitive and analytical (even highly logical, if the situation calls for it).
Background: Hayato is the son of a middle class family , His father a famous shinobi turned blacksmith and his mother a medical ninja . Growing up in the leaf and hearing stories of brave shinobis Hayato found interest in the ninja world and after his 15 birthday set out to start his journey as a leaf shinobi .
Village: Konoha
Family: Nagi Uchiha ( Father ) Izu Uchiha ( Mother )

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:

Picture:

oG Ace

Tycoon


Ariana baa chan
Crew

PostPosted: Mon Sep 04, 2023 11:51 pm


Theme Song: "Hello Little Kitty Kat"


Picture:
User Image - Blocked by "Display Image" Settings. Click to show.User Image - Blocked by "Display Image" Settings. Click to show.


User Image - Blocked by "Display Image" Settings. Click to show.
Basic Info
Full Name: F a r r a h::: A r i a n a::: L o t u s:::
Nicknames O m n i | K i t t e n z
Age 28
Birth Date VIII-IX
Gender Female
Sexuality Demisexual
Race: B l a s i a n
Rank Jōnin
Chakra Points: 200
Ninja Type/Class: Sealing Master | Sensory
Jounin- Speed: 6(+2/-1) / Strength: 5(+2/-1)
Sensory- Defensive / Tracking
Stamina: 3(+1) Reflex: 6(+2) Control: 3(+1) Intelligence: 7(+2)


Favorites
Animal(s) : Felines
Color(s) : Black
Number(s) : IX
Two Elements: Sensory | Raiton
Weapon of choice: Sensory
Strength: Sensory
Weakness: Suffering of man & poor hygiene.

Jutsu List:
Non-Elemental Jutsu

- Henge no Jutsu (Transformation Jutsu)
- Bushin no Jutsu (Clone Jutsu)
- Kawarimi no Jutsu (Substitution Jutsu)
-Soushuuha (Manipulate Advancing Blades)
Description: This technique originated in the Sand and was actually utilized by the Suna shinobi Yashamaru in a failed assassination attempt. By focusing chakra into projectile weapons such as kunai or shuriken, the ninja can make those weapons hover in the air before sending them at his target with the same force he usually uses to manually throw them. Conceivably, the shinobi would be able to attack his enemy with much more ammo then he can hold in his hands. The hover effect can last up to three posts.

-Tenkuu Hokou no Gyou (The Art of Walking on Air)
Description: The art of walking on water and trees has long been known to many shinobi. However, although many have aspired to walk on the last frontier, the air itself, all but a handful of ninja have failed at doing such a thing. The first recorded instance of Tenkuu Hokou no Gyou was recorded long ago, in the Country of Wind, ironically. There, a famous ninja had discovered that by focusing his chakra into his feet and propelling it outward with utmost control, he could perform a sort of double-jump while airborne. This enabled him to jump almost twice as high as he normally could and in addition, it gave him utmost control of his body while airborne, making him a superb fighter. The technique was passed down through that fighter's family for years. The secret was well-kept and guarded carefully. However, the family's devotion with which they protected this secret ultimately led to their downfall. They were captured by a rival country and tortured endlessly in order to attain the secret technique. Nobody spoke and they were killed; their assailants figured that if they couldn't have the secret technique, nobody could. For awhile, the art of Tenkuu Hokou no Gyou was lost. Just recently, a resurgence of this forgotten art has been seen. A few grandmaster shinobi, having remembered stories of the ancient art, have learned to perform the art on their own. In addition, two scrolls containing information on the art have been dug up and been in circulation on the black market for several months, although most who have read the scrolls have been unable to learn the art. As of now, there are very few who know anything about the art and even fewer who can use it effectively. While airborne, the user can focus his chakra into his feet in order to make a sort of invisible stepping stone to push off of again. This can be used as a sort of double-jump commonly seen from, say, Mario, or be used to push off and change directions in midair. This technique can only be used once per jump, and the strength of the second jump is no greater than the strength of a normal jump. For instance, if your character has a five foot vertical leap, using this technique he could conceivably jump ten feet into the air.



Blood Jade Eyes :::
Allows the user to interrupt with all forms of Bakyagun effects, stopping its abilities. Allows real chakra clones to attack.
Strength against genjutsu; allows you to detect it more easily
Begins with an extra +1 in Intelligence
Genjutsu Resistance (When comparing Intelligence stats the Adjacent system is extended. Meaning that any shinobi that is 2 points stronger is considered neutral)

Yomi (Underworld) A-Rank
Description: A genjutsu that involves the eyes. If the user's opponent looks at the user's eyes, he or she will be casted into a genjutsu without even knowing it, unless he or she could tell when they are in one. This genjutsu can only be described as living hell. After looking into the users eyes the surrounding area disappears and a fiery dark land that never ends forms around them, In this genjutsu the user can attack the enemy in anyway. Though, a mastered Ranmaru User that has not enough chakra can pass out, only required for those of Jounin and higher. This genjutsu cannot be Kai'd out of.

Bounshi Sepuku (Eye Concealment) A-Rank
Description: Using this the user can conceal their chakra and body, but as soon as the user attacks they are visible again. The user can NOT attack in this form. Could be used for stealth missions.

Kyounkan Ritsuzen (Assassin's Horror) A-Rank
Description: An eye technique. Also, a Genjutsu. Once the user looks into the enemies eyes with the Blood Red Eye time slows down for that enemy it seems as though you are moving at a high speed, or the enemy has been slowed down. This genjutsu cannot be Kai'd out of.

Doesn't really help with anything other than sight and some genjutsu


Uzumaki :::
The only shinobi in the world capable of freely using space-time jutsu; however I use the word "freely" loosely -- it still costs a fair amount of chakra and even the highest Kage can become exhausted from overuse
Although the Uzumaki only have very small chakra cost reductions [subtract 1/4 of the cost] on sealing techniques, they are gradually capable of sealing energy from the environment around them. Meant to prolong battles and slowly debilitate their foes as they draw down their chakra with sealing techniques, the Uzumaki are the best at lasting long and using over-enlarged amounts of chakra. By activating their tattoos, they will gain a number of chakra from the environment every post (3 at genin, 5 at chuunin, 8 at jounin, 10 at sannin, 12 at kage). This connection to nature also gives them a sense of nature; they can feel disturbances in chakra.
As the Uzumaki often use sealing techniques by means of "rites" and "rites" can be placed onto weapons, the Uzumaki are very accurate when it comes to throwing projectiles for they often use them as the sealing points for their techniques
Fuuinjutsu can be used without speech; you do not have to speak the technique you are using, you also don't have to use handseals for these techniques
Capable of sealing their techniques into allies for [one time use] even if the ally doesn't have that element -- however, this must be done and prepared out of battle
Fuuinjutsu technique training is halved
All Fuuinjutsu are stronger by [1] rank, and can be shaped in particular ways (for example, a barrier can be shaped into a shield)
Slightly enhanced perception due to their born-training of always needing to be aware and prepared
Slightly faster than others of their rank because of their reliance on speed and quick timing

Technique Name: Sealing Key Release
Rank: Free
Description: The Uzumaki may use this technique to remove THEIR OWN SEAL and theirs only. By placing their hand upon that seal, they burn it off (doesn't leave scars/burns) and seal a kanji symbol back into their scroll, occupying some of the scroll's body.

Technique Name: A Survivalist's Eye
Rank: C
Description: A low-ranked and simple technique, the Survivalist's Eye allows the user to implant vision into a single one of their scrolls that will send them brain messages (similar to the Mind Specter) if something is amiss or they see anything peculiar. The most useful part about this technique is how there is no actual "eye" appearing, and the seal looks completely like normal so unless you're Pope Benedict the Third you're not going to notice that it can see you. The eye has three levels of brain messages; level one is a low level awareness and it will say "Think", level two is an alert awareness and it will say "Feel", level three is a fearful awareness and it will say "Know". If the seal says "Know", the Uzumaki will most definitely come to protect the seal from falling into the enemy's hands.

Technique Name: Mind Specter Technique
Rank: C
Description: A technique that can only be used on one person at any given time and must be re-applied if it is to be used later, the Mind Specter technique is an ability where the Uzumaki may link their speech into someone's mind. It's a seal that takes the form of a kanji tattoo on the target's neck (kanji for "wind"), and this allows the two to inter-communicate through thought. The seal never runs out unless manually removed by the Uzumaki, and is generally placed onto an ally before battle.

Technique Name: Ghost Shadow Technique
Rank: B
Description: By sealing a portion of their energy (which can be rested back to normal) into their shadow and allowing for the shadow to gather general energies from the nature around it, the Uzumaki can stock up to 40 energy in this shadow which can be used later in battle at any time by performing a simple handseal. This technique can be used at night or indoors and it overlaps other shadows; becoming as dark as possible as if to stand out. This -- however -- can make the user's movements more predictable, and this technique takes 1 post for only 1 chakra point, meaning it takes 40 whole posts to stock up for later battle use.

Technique Name: The Prisoner's Key
Rank: Depending
Description: An esteemed Uzumaki technique to assert their dominance over other sealing specialists, the Uzumaki may destroy barriers made by opponents using the same amount of chakra they put into it. However, this does not work on all barriers -- Uzumaki barriers cannot be broken by this technique and neither can S+ barriers. It also requires one post of complete focus and thus is extremely dangerous to use in most combat unless aided by allies.

Technique Name: Advanced Arsenal Sealing
Rank: B-S+
Description: This technique is capable of doing more than just sealing objects like weapons; but sealing chakra-implanted objects and even techniques. This technique, at its best, is capable of sealing even bijuu into items (such as the pot Shukaku was sealed into) rather than hosts. Simple sealing like sealing jutsu or chakra weapons for later use is fine and easy. However, on the level of sealing even bijuu or large chakra masses will require [3] posts of prep time. Let it be noted that the object the bijuu would be sealed into would need to be treated extremely delicately -- thus it cannot be sealed into a weapon or something you could use like that. This can be used to transport bijuu to residential areas safely so that a jinchuuriki may be found in peace.

Technique Name: Hidden Object Shell
Rank: B
Description: An invisible technique, this creates an orb barrier around an object by forming a few simple handseals. The orb is completely invisible until hit, where it will reveal itself to be a glowing yellow ball before returning into its see-through state once more. Despite its low rank, the size of this barrier contrary to chakra consumption means it is actually quite powerful; and most physical or jutsu means cannot destroy this ball. However, it's too small for anyone but children to fit into, so it is clearly made to either protect young children/babies (such as potential jinchuuriki) or cargo and other small objects you could think of in your free time.

Technique Name: The Prisoner's Binds
Rank: B
Description: A technique used for a long time to restrain targets and even bijuu, these chains are incredibly powerful and specifically meant to lock around the demon's massive frame. The chains come from the user's body and can be used freely generally to wrap around targets at fair speeds, but to completely suppress an opponent's movement you must cease your own movement as well. This technique costs B ranked chakra per post to uphold and is nearly impossible to free yourself from once caught.

Technique Name: The Prisoner's Cage
Rank: A-S+
Description: This is an extremely powerful barrier jutsu that is meant to keep hostiles or even allies out of its range. It's large and can be used simply by molding several complicated handsigns, and is nearly unbreakable except for against other sealing masters (after spending 3 posts of sealing the barrier into a scroll it will dissipate) thus making this ideal in keeping yourself or your allies safe in a troubled time. This technique was used by Kushina Uzumaki to keep the Konoha ninja from the dangerous field of the Kyuubi, and exponentially increases the potency of the Prisoner's Binds technique by creating it from the walls of this barrier. It's very exhausting on the user, however, and it can only be used once a week (real-time).

Technique Name: Time Destruction Escape
Rank: S
Description: The Time Destruction Escape is a technique where the Uzumaki will place a large seal upon any object (includes clones) and this seal will be prepared for later use. This seal can be used one time and one time only (meaning if you want to use it multiple times in battle, you must set up multiple seals) to immediately transfer the sealer's organic body into the object, creating a Kanji mark for "life". During this time, the user will only have a ghost-like, "go-through" body of chakra that takes his/her features, colors and shape -- much like facing some Ghostly form of the Uzumaki. Although one may think this technique is perfect to use for a dodge -- which it is -- it has much more dangerous uses at its disposal. The seal's transfer between the Uzumaki and itself is immediate; he/she can immediately re-materialize, even inside of the enemy's body. Often used to seemingly slip through an opponent's body only to crush and burst them from within, this technique is unpredictable and deadly indeed. It can only be used three times a battle, and for two posts each time, during which the opponent is in a very vulnerable state. However, if the seal is destroyed while the body is still contained within it and the Uzumaki does somehow not know and transfer it back in time, his/her body will be destroyed forever and he/she will be stuck in this ghostly state which will dissipate five posts later.

Technique Name: The Mask of the Clowns
Rank: S
Description: A time-space teleportation technique, the user will place a seal upon an object -- any object, including another person -- and after placing this seal, the Uzumaki has the ability to teleport to wherever that seal currently is. The user will disappear into a swirling black (much like a black hole) and then reappear regularly at that location -- however, this technique cannot be used on an object over four-hundred feet away and thus you cannot magically skip country to country using this. Also, the object must have been legitimately marked some time -- you can't just appear anywhere and say "he/she marked it during his travels". If mods ask for evidence of your marking in some post then you must give it to them. The seal is rather obvious as it is the Uzumaki clan symbol surrounded by four black lines like a cross, so it's hard to hide. This technique may be used in conjunction with the Time Destruction Escape. Unlike the Flying Thunder God, you can transfer another person with you when you use this. That's the distinction between the two, really.


Technique Name: The Death of the Clowns
Rank: S
Description: The Death of the Clowns is a variant of the Mask of the Clowns that transports other people instead of yourself. It is very close-ranged and requires a few seconds to completely suck any enemy in, but it involves a swirling black hole emerging from your left eye that will send the enemy into an alternate dimension. The attack is a deadly one-hit kill, as there is no way to escape this dimension unless the attacker returns to it and lets you go free. However, it is so close ranged that it can only work on enemies within five feet of you, and if they escape (very, very difficult under almost all circumstances) you've wasted a ton of chakra. Using it, however, takes a smaller amount of time to use than with the Clown's Mask, and if strategically performed, it can mean an almost complete chance of death. It's a very risky technique to perform, however, and since the Uzumaki are terrible at taijutsu, getting into close range is not ideal. It should be noted however that the technique can also be used to contain allies that need protecting, and as such this technique can, on the flip side, also eject objects from the realm.

The technique cannot be initiated immediately, it needs one post of focusing on said target before it can be released. However, once caught, an enemy will most likely never be able to escape unless their speed is insane.

Technique Name: Space-Time Calling Technique
Rank: S
Description: A technique meant to be used on extremely powerful ninjutsu, this technique is capable of sealing away even a tailed beast ball and calling it to another location. Requiring only a few complex handsigns, this technique can be a lifesaver if you're willing to use the large amounts of chakra. This ability requires concentration for larger attacks, so that you can choose their destination, and can seemingly appear out of nowhere.

Technique Name: Flying Thunder God
Rank: S
Description: This powerful technique involves placing a seal on any object (including humans). You will be able to transport to this object almost instantly from practically any distance. The issue of this is its unpredictability; you may end up teleporting into a very dire situation, and even if used on an enemy, they may have a back-up plan that could even instantly kill you if you warped at the wrong moment. However, it's a powerful and unexpected technique, an instant transportation that can leave the enemy dead or barely alive and even protect you from death. It costs a great amount of chakra, though, so it's unwise to use and abuse it.



It is true that the Uzumaki are accurate at throwing projectiles -- however, their general taijutsu isn't really very good, and they cannot learn any taijutsu styles -- but may learn two weapon styles [fully]
Uzumaki may only have one element -- however they may use any attacks absorbed by sealing techniques -- but only ONCE per absorption. They may also have two sub-elements.
Only Special Jounin and above may use space-time fuuinjutsu!
Generally weak against the unpredictable earth element as it is rarely ever a straight-forward blast of chakra -- thus making sealing it difficult unless you want to spend the chakra on sealing that whole portion of the earth
Very weak at lower ranks, even Chuunin and Special Jounin, as this is a building class where you start off weak and eventually grow to be very formidable. Although sealing specialists can be useless without great talent, ones with talent can surpass many other shinobi with hard effort and work.
The class lies on preparation; someone not always prepared with their seals in place and their strategies intact will do very badly with this bloodline. Planning is a must, setting is a must (good to lure opponents into planned territory), stealth is a must and a quick eye is completely necessary.
No summon


Bloodline: Ranmaru's Doujutsu
Clan: Uzumaki

Character Description
Looks: Refer to images below, but with Jade colored eyes.
Height | 5'9"
Weight | 165 lbs
Markings | Tattoos
Common Clothing :::
Royal Shimmering Gold Crown w/Glowing Gems (1)
Royal Head Dress (1)
Royal Shimmering Gold Ear Rings (1)
Royal Shimmering Gold Plated Necklace (1)
Royal Shimmering Gold Shoulder Plate Pair (1)
Royal Gown w/Shimmering Gold Decorative (1)
Royal Corset w/Shimmering Gold Decorative (1)
Royal Double Strapped Waist Garter Belt w/Shimmering Gold Decorative (1)
Royal Hip Garter Belt Pair w/Shimmering Gold Decorative (1)
Black Double Strapped Thigh Garter Pair (1)
Black Utility Pouch per Thigh (3)
Royal Shimmering Gold Ninja Shoes (1)


Personality Farrah is meticulous about being poised, observational, and minimalistic. Having a highly sensitive personality she finds her balance by strongly embracing the 3 big eastern philosophies to widen her perspective and instill inner peace. Farrah's dream is to free all sentient beings from samsara and guide those along by means of the Lotus Sutra. Her gracious, warm, & vivacious nature usually over shadow her moments of over the top murderous intent making her seem peaceful most times. The funny thing is she only gets this way when she feels her point does not get across and feels her patience is being taken for granted. This temperament flaw often leaves Farrah triggered and survival instincts stay engaged for extended periods of time due to childhood trauma and a pretentious attitude for thinking she knows what will bring peace to others. Farrah is meticulous with her philosophies and disciplines to a psychopathic level by exercising her beliefs throughout each day of the year.


Background:
xxxxFarrah had a very rough upbringing psychologically so she pushed herself spiritually to transcend her days. Her life went between normal and harsh extremes such as homelessness and abuse. These experiences were traumatizing and she buried a lot of it though she is quite far on her spiritual journey.
xxxxGrowing up her social groups were extremely cruel, but she often tried to reciprocate with the opposite. Farrah could often be found living by the philosophy she studied. It made her seem self righteous and most did not fare well around her. Eventually she grew to love being an introvert since it seemed to bring even her peace.
xxxxThe social barriers lasted made growing up violent and fearful for her and those around her until she mastered being present. Once she had found peace she still intimidated others (sometimes intentionally), but her intentions were pure and poised. Her poise, serenity, and wisdom landed her in a beautiful place in her life where hardships could not ruin her bright out look on life.
xxxxLiving such a life tends to mean one will face many obstacles trying to go in a straight line. As such Farrah is having a late start at becoming a ninja, but she tackles it without fear or worry for time.

Village: F i r e
Family: N o n e

Missions Completed
S Rank:
A Rank:
B Rank:
C Rank:
D Rank:
 
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