Progress Level Seven Markets
Format is as Follows:
Name Damage [Crit Range] [Damage Type] - Range Increment - Rate of Fire [Mag Size - Size - Weight] (Purchase DC - Restriction)
* Denotes Special Conditions, labeled at the bottom as such. *Special Conditions*
Format is as Follows:
Name Damage [Crit Range] [Damage Type] - Range Increment - Rate of Fire [Mag Size - Size - Weight] (Purchase DC - Restriction)
* Denotes Special Conditions, labeled at the bottom as such. *Special Conditions*
Restricted Objects Info

Licensed Items [Lic]: When purchasing the Licenses for an Item, make a Wealth check against the table above to attain the proper Licenses for the item in question. The paperwork and approvals take a day to complete. A Knowledge [Business] check against the Purchase DC can reduce this time to 1d6 hours. Legitimate Dealers will not sell to those without licenses.
Restricted Items [Res]: Similar to Licensed Items they are only issued to very select individuals. They may also be harder to find, as they would not be something everyone would carry. They require two days time and a higher purchase DC for licensing. Otherwise they work the same as Licensed Items.
Military Items [Mil]: These are the hardest for normal citizens to obtain. With the highest licensing fee and a three day turn over time. If the buyer is actually military personnel they can treat these items as though they simply required a normal License. A Knowledge [Business] check cannot be be used, except by Military personnel.
Black Market/Illegal Items [Ill]: When you dont have a license and you're in need, you can always turn to the Black Market. To locate a Black Market requires a Knowledge [Streetwise] check. 15 in large cities, 20 in towns and 25 in small villages or backwater areas. A Knowledge [Business] check cannot reduce the four day wait time. But it can be reduced down to one day by increasing the Purchase DC by +1 per day reduced.
Requisitioning Equipment
Requisition Request: For Task Forces like Task Hind, it is possible that the characters may attempt to request the use of equipment for the duration of a mission, rather than buying it outright. Provided that Hydra can provide the equipment within the time frame, the character can make a Requisition Request. This is a check done by rolling [1d20 + Character Level + Cha Mod + Table Mods] against the Purchase DC of the item being requisitioned. Generally Requisition Requests, even for items on the premises take 24 hours. But if the check is beaten by more than 5, this can be reduced to 1d4 hours. Below is the Table for Additional Requisition Mods:

In the case that the character making the Request has a License or Restricted License for the item but not the item itself the negative can be waved. Likewise, if the item is a Military grade item and both the user and group they are requesting the item from are military the negative is waved. If only one is currently military [for instance a military company but a non-military requisitioner] then the negative is halved.

In the case that the character making the Request has a License or Restricted License for the item but not the item itself the negative can be waved. Likewise, if the item is a Military grade item and both the user and group they are requesting the item from are military the negative is waved. If only one is currently military [for instance a military company but a non-military requisitioner] then the negative is halved.
Masterwork Equipment
Masterwork Quality: When an Item is Masterwork Quality it means that it is better than the average piece of equipment. Generally Masterwork +1 is the highest you could find on sale in a store which specializes in the item you are looking for. This boost adds +1 to either attack rolls, damage or in the case of armor, defense. It adds +3 to the Purchase DC of the item in question. +2 Masterwork would be exceptionally hard to find, and should rarely be accessible to the players except when they go out of their way to locate such equipment. +3 Masterwork equipment can generally only be made by a character with the appropriate Class or Feats.
Progress Lvl 7 Ranged Weapons
Gauss Rifle 2d6* [20] [Bludgeoning/Concussion] - 60 ft - S [20 - Large - 14lb] (26 DC - Mil)
*Fires as a Ranged Touch Attack. If Target fails a DC 13 Fort Save their armor becomes non-functioning for 1d3 rounds. Deals double damage to robots and mecha.*
Light Antitank Pistol [LAP] 10d6* [-] [-] - 80 ft - Single-Shot [1 - Medium - 3lb] (14 DC - Mil)
*Effectively a single-shot rocket that deals damage to all targets within 10 of the initial target [Reflex DC 18 to half]. Takes a move action to ready before firing and must be fired at least 20 feet or it will not detonate. It ignores 10 points of hardness on the initial target.*
Render Rifle 2d10* [20] [Slashing] - 120 ft - S [10 - Large - 14 lb] (20 DC - Mil)
*Unless the target makes a DC 15 Reflex save they also take 1d4 Con Damage*
Plasma Pistol 2d10 [20] [Fire] - 40 ft - S [50 - Med - 3 lb] (17 - Lic)
Plasma Rifle 3d10 [20] [Fire] - 80 ft - S, A [50 - Large - 8 lb] (19 - Res)
Rail Gun 3d12 [20] [Ballistic] - 100 ft - S [20 - Large - 18 lb] (24 - Mil)
*Fires as a Ranged Touch Attack. If Target fails a DC 13 Fort Save their armor becomes non-functioning for 1d3 rounds. Deals double damage to robots and mecha.*
Light Antitank Pistol [LAP] 10d6* [-] [-] - 80 ft - Single-Shot [1 - Medium - 3lb] (14 DC - Mil)
*Effectively a single-shot rocket that deals damage to all targets within 10 of the initial target [Reflex DC 18 to half]. Takes a move action to ready before firing and must be fired at least 20 feet or it will not detonate. It ignores 10 points of hardness on the initial target.*
Render Rifle 2d10* [20] [Slashing] - 120 ft - S [10 - Large - 14 lb] (20 DC - Mil)
*Unless the target makes a DC 15 Reflex save they also take 1d4 Con Damage*
Plasma Pistol 2d10 [20] [Fire] - 40 ft - S [50 - Med - 3 lb] (17 - Lic)
Plasma Rifle 3d10 [20] [Fire] - 80 ft - S, A [50 - Large - 8 lb] (19 - Res)
Rail Gun 3d12 [20] [Ballistic] - 100 ft - S [20 - Large - 18 lb] (24 - Mil)
Progress Lvl 7 Melee Weapons
Power Cestus +2d4 to Brawl/Martial Arts [20] [Bludgeoning] - n/a - [Small - 3 lb] (14 DC - Res)
Progress Lvl 7 Armor, Tech & Gadgets
Personal All-Terrain [PAT] Armor: The first working suit of power armor is the PAT Series 1. It is fairly heavy and slow but dominates urban battlefields in ways that tanks and APCs never could. It consists of durable plating, on-board computers and targeting systems, heads up display, and exoskeletal strength assistance. In addition to the raw armor stats it provides +2 Strength. +1 to Attack Rolls. +1 on Use Computer Checks. It also has a protected modem, digital camera and satellite phone. +7 Defense Bonus for Proficiency in Power Armor, +4 otherwise. Has a max dex bonus of 0 and an Armor Penalty of -4. It cuts the wearers Speed down to 15 feet and weighs 65 lbs. Purchase DC: 19 [Mil]
Space Combat Armor: This is a powered armor which as been modified for use in space. This makes it fairly unsuited to ground tactics but it technically can still function. In addition to its defensive stats it has a zero-g jetpack that functions in space, making it ideal for ship to ship attacks. +9 Defense Bonus for Proficiency in Power Armor, +3 otherwise. Has a max dex bonus of 1 and an Armor Penalty of -7. It cuts the wearers Speed down to 15 feet and weighs 40 lbs. Purchase DC: 17 [Lic]
Silent Suit: Generates a sonic field to dampen sound around the user. This grants a +10 bonus to all Move Silently checks. +1 Defense Bonus, +8 Max Dex Bonus, 0 Armor Penalty and it weighs one pound. Purchase DC: 18 [Lic]
Zero Point Energy [ZPE] Battery: Utilizing gravatonic capacitors in a precise array, the battery allows for a tremendous energy yield. When used to replace an energy weapon's or other equipment's power pack, it multiplies the clip size or charge number by six. Purchase DC: +4 to the Weapon/Equipment DC
Grav Shield: A concealable device which generates a repulsion field granting the user DR 5/- against incoming damage. Purchase DC: 22 [Res]
Gravlight System: Using gravitonic capacitors to counterbalance the weight of the armor, it can make heavy armor more comfortable and maneuverable. Armor equipped with Gravlight Systems have a +1 boost to their Non-Proficiency Bonus and Max Dexterity and the armor penalty is reduced by 2 [to a minimum of zero]. The wearers speed also increases by 5, unless they are already moving at their normal land speed. Purchase DC: +4 to the Armor DC
Sound Suppressor: The silencers of the modern era. The sound supressor generates a field of sonic energy that cancels out all sound produced within it. This is a small scale version of what the Silent Suit does. This adds +10 to the Listen DC to hear the weapon firing. Purchase Modifier: +3 to the Weapon DC
Chameleonic Surface: Sensors on the armor work to mirror what is on the opposite side of the armor, rendering the user essentially invisible. This armor can blend in to basically any background and grant the user a bonus on Hide checks. This bonus is +4 for Light Armor, +6 for Medium, +10 for Heavy, Powered or Environmental. Purchase Modifier: +6 to the Armor DC [Res]
Flight Pack: The flight pack allows a character to fly at a speed of 60 feet with good maneuverability for up to 8 hours on a single fuel cell. The replacement cells have a Purchase DC of 8. Purchase DC: 20 [Lic]
Body Computer: This full-body suit incorporates state of the art technology to provide tactile and olfactory feedback to the user as well, giving them a physical presence in a virtual world. At their discretion when interacting with computers they can choose to use Search to find files, Disable Device to infiltrate security or physically finding a remote access device to operate it. Purchase DC: 24
Space Combat Armor: This is a powered armor which as been modified for use in space. This makes it fairly unsuited to ground tactics but it technically can still function. In addition to its defensive stats it has a zero-g jetpack that functions in space, making it ideal for ship to ship attacks. +9 Defense Bonus for Proficiency in Power Armor, +3 otherwise. Has a max dex bonus of 1 and an Armor Penalty of -7. It cuts the wearers Speed down to 15 feet and weighs 40 lbs. Purchase DC: 17 [Lic]
Silent Suit: Generates a sonic field to dampen sound around the user. This grants a +10 bonus to all Move Silently checks. +1 Defense Bonus, +8 Max Dex Bonus, 0 Armor Penalty and it weighs one pound. Purchase DC: 18 [Lic]
Zero Point Energy [ZPE] Battery: Utilizing gravatonic capacitors in a precise array, the battery allows for a tremendous energy yield. When used to replace an energy weapon's or other equipment's power pack, it multiplies the clip size or charge number by six. Purchase DC: +4 to the Weapon/Equipment DC
Grav Shield: A concealable device which generates a repulsion field granting the user DR 5/- against incoming damage. Purchase DC: 22 [Res]
Gravlight System: Using gravitonic capacitors to counterbalance the weight of the armor, it can make heavy armor more comfortable and maneuverable. Armor equipped with Gravlight Systems have a +1 boost to their Non-Proficiency Bonus and Max Dexterity and the armor penalty is reduced by 2 [to a minimum of zero]. The wearers speed also increases by 5, unless they are already moving at their normal land speed. Purchase DC: +4 to the Armor DC
Sound Suppressor: The silencers of the modern era. The sound supressor generates a field of sonic energy that cancels out all sound produced within it. This is a small scale version of what the Silent Suit does. This adds +10 to the Listen DC to hear the weapon firing. Purchase Modifier: +3 to the Weapon DC
Chameleonic Surface: Sensors on the armor work to mirror what is on the opposite side of the armor, rendering the user essentially invisible. This armor can blend in to basically any background and grant the user a bonus on Hide checks. This bonus is +4 for Light Armor, +6 for Medium, +10 for Heavy, Powered or Environmental. Purchase Modifier: +6 to the Armor DC [Res]
Flight Pack: The flight pack allows a character to fly at a speed of 60 feet with good maneuverability for up to 8 hours on a single fuel cell. The replacement cells have a Purchase DC of 8. Purchase DC: 20 [Lic]
Body Computer: This full-body suit incorporates state of the art technology to provide tactile and olfactory feedback to the user as well, giving them a physical presence in a virtual world. At their discretion when interacting with computers they can choose to use Search to find files, Disable Device to infiltrate security or physically finding a remote access device to operate it. Purchase DC: 24
