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Aiden Ramish

Human Male Smart Hero 3 / Engineer 2
Representing Graham

Str: 9 (-1)
Dex: 14 (2)
Con: 11 (0)
Int: 19 (4)
Wis: 10 (0)
Cha: 15 (2)

Size: Medium
Height: 6’ 2"
Weight: 140 lb
Eyes: Blue
Hair: Blond
Skin: Pale

Talents: Savant — Craft Mechanical & Plan
Occupation: Technician [Craft — electronic, Craft — mechanical & Computer Use]
Mutations: n/a
Reputation: +1
Wealth: +8 [Tentative]
Action Points: 33 (lifetime)

Vital Game Statistics
Total Hit Points: 16
Speed: 30 feet
Armor Class: 17
Touch AC: 14
Flat-footed: 15

Initiative Mod: +2
Fortitude Save: +1
Reflex Save: +5
Will Save: +4

Attack (Melee): +1
Attack (Ranged): +4
Grapple Check: +1


Human
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)


Engineer
Builder, improve kit (+1)
Quick craft, superior repair (level 2)

Improve kit (+2), reconfigure weapon, sabotage (level 4)
Craft XP reserve, quick craft (level 5)
Craft XP reserve (level 6)
Craft XP reserve, improve kit (+3),quick fix (level 7)
Craft XP reserve, weapon upgrade (level cool
Craft XP reserve (level 9)
Craft XP reserve, unflustered (level 10)


Feats
Armor Proficiency (light)
Simple Weapon Proficiency
Personal Firearms Proficiency
Salvage
Gearhead
Builder (+2 on Craft Elec and Mech)


Skills
Balance – Dex = 2
Bluff – Cha = 2
Climb – Str = -1
Computer Use - Int = 15
Concentration - Con = 0
Craft (Electronic) – Int = 15
Craft (Mechanical) – Int = 18
Craft (Structural) – Int = 8
Craft (Visual Art) – Int = 4
Craft (Writing) – Int = 5
Demolitions – Int = 6
Decipher Script – Int = 6
Diplomacy – Cha = 2
Disable Device - Dex = 8
Disguise – Cha = 2
Drive – Dex = 2
Escape Artist – Dex = 2
Forgery – Int = 8
Gamble – Wis = 0
Gather Information – Cha = 2
Hide - Dex = 2
Intimidate – Cha = 2
Investigate – Int = 8
Jump – Str = -1
Knowledge (behavioral sciences) – Int = 5
Knowledge (business) – Int = 5
Knowledge (earth & life sciences) – Int = 9
Knowledge (history) – Int = 5
Knowledge (physical sciences) – Int = 9
Knowledge (tactics) – Int = 9
Knowledge (technology) – Int = 12
Listen – Wis = 0
Move Silently – Dex = 2
Navigate – Int = 6
Perform (All) – Cha = 2
Pilot – Dex = 3
Profession – Wis = 6
Repair – Int = 14
Research – Int = 6
Ride – Dex = 2
Search – Int = 12
Sense Motive – Wis = 0
Spot – Wis = 8
Survival – Wis = 0
Swim – Str = -1
Treat Injury – Wis = 0

This character also has 1 ranks in Speak Languages.
Know Earth & life sciences>=5 ranks gives +2 on survival checks above ground.
Search >=5 ranks gives +2 on survival checks while tracking..


Equipment
Undercover Vest [light; +3 AC; max dex +5; check penalty -2; 3 lb.]
Laser Pistol – 2d8 – 40 ft
Laser Sniper – 3d8 ft – 120 ft


Weight Limits
Light load: 30 lb. or less
Medium load: 31-60 lb.
Heavy load: 61-90 lb
Lift over head: 90 lb
Lift off ground: 180 lb
Push or drag: 450 lb


HP by Level
Class HP rolled
Level 1: Smart Hero 6
Level 2: Smart Hero 3
Level 3: Smart Hero 3
Level 4: Engineer 2 +1 to intelligence
Level 5: Engineer 2


Ability Descriptions
Plan: Prior to an encounter the Smart hero can develop a plan of action to handle the situation. Using this talent requires preparation; a Smart hero can’t use this talent when surprised or otherwise unprepared for a particular situation. Creating a plan requires 1 minute. After creating the plan the Smart hero makes an Intelligence check (DC 10) with a bonus equal to his or her Smart level. The Results of the Check provides the Smart hero and allies with a circumstance bonus. A Smart hero can’t take 10 or 20 when making this check. This bonus can be applied to all skill checks and attack rolls made by the Smart hero and his or her allies, but the bonus only lasts for the first 3 rounds after making the plan. After that time, reduce the bonus by 1 point (to a minimum of +0) for every additional round the situation continues, as the vagaries of circumstance begin to unravel even the best-laid plans.

Salvage: You can salvage electrical and mechanical parts from destroyed vehicles, mecha, starships, robots, and cybernetic attachments. Salvaging a destroyed vehicle, mecha, starship, robot, or cybernetic attachment takes time, as noted in Table: Salvage. At the end of this time, make a Search check. If the check succeeds, you may increase your Wealth score by the amount indicated on the table, either by selling the salvaged parts for scrap or using them to offset the cost of future building projects.
Special: A particular vehicle, mecha, starship, robot, or cybernetic attachment can be successfully salvaged only once. Any further attempts to salvage the wreckage fail automatically.

Technocant [From Speak Languages]: A Technosavant learns to read, write, and speak a trendy jargon-riddled dialect called Technocant. In other words, the Technosavant gains Read/Write Technocant and Speak Technocant as free skills. Characters without the Read/Write Technocant skill can translate written Technocant with a successful Decipher Script check (DC 20). Characters without the Speak Technocant skill can translate spoken Technocant with a successful Intelligence check (DC 20), although any character with the linguist talent can add her Smart hero levels to the check.

Improve Kit (+1): An engineer can use his know-how to upgrade an electrical or mechanical tool kit at no additional cost.
Mechanical Tool Kit, Basic: For the cost of a basic mechanical tool kit, an Engineer can assemble a mastercraft (+1) version of the kit that grants a +1 equipment bonus on all Repair checks made to fix mechanical devices.
Mechanical Tool Kit, Deluxe: For the cost of a deluxe mechanical kit, an Engineer can assemble a mastercraft (+1) version that grants a +3 equipment bonus (instead of the usual +2 equipment bonus) on all Repair checks made to fix mechanical devices and a +1 equipment bonus on all Craft (mechanical) and Craft (structural) checks.

Quick Craft: At 2nd level, an engineer learns how to craft ordinary scratch-built electronic, mechanical, and structural objects more quickly than normal. When using the Craft (electronic), Craft (mechanical), or Craft (structural) skill to build an ordinary scratch-built item, the Engineer reduces the building time by one-quarter. At 5th level, the Engineer reduces the building time of ordinary objects and mastercraft objects by half.

Superior Repair: An Engineer learns improved ways of repairing robots, vehicles, mecha, starships, and cybernetic attachments. An Engineer with a mechanical tool kit and an appropriate facility (a workshop, garage, or hangar) can repair damage to a robot, vehicle, mecha, starship, or cybernetic attachment. (Without a mechanical tool kit, the Engineer takes a –4 penalty on the Repair check.) With 1 hour of work, the engineer can restore a number of hit points based on his Repair check result, as shown in Table: Superior Repair. If damage remains, the Engineer may continue to make repairs for as many hours as needed to fully repair the damaged robot, vehicle, mecha, starship, or cybernetic attachment.
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