Welcome to RPGStuck, a roleplay where instead of Sgrub/Sburb, you play an immersive virtual reality swords and sorcery RPG.
GROUND RULES
1. No God-Modding! This is pretty basic, right?
2. You must be active in the game! This applies doubly if you're playing both halves of a Cherub player!
3. If you drop out or need to take a break, please let us know!
4. I don't mind if you have multiple characters, but please only make as many as you can ACTIVELY play
BASICS
--- Outside The Game ---Races -
Troll, Cherub, Human......- You can choose to have one or both sides of a
......Cherub character participate in the game, but if both
......sides play you should be twice as active and they
......should be two completely unique characters with
......different personalities
--- Inside The Game ---
Races - Troll, Human, Carpacian, Soulbot......- Carpacians have an automatic alignment with their
...... carapace color, a white carpacian is more inclined to
......preform white magic, a black carpacian is more likely
......to preform black magic. This is not to say that they
......cannot be the opposite type, but that they are more
......powerful and effective in their natural alignment
......- Trolls are split between caster and phsyical combat
......inclination by blood color and psionic skill level, the
......lower the blood color the higher the inclination for
......caster classes and psionic ability
......- Humans are the neutral character, not naturally
......inclined to magic or physical combat nor showing a
......preference for black or white magic
......- Soulbots have a natural inclination to physical
......combat, though they can also make powerful technomancers
ClassesTechnomancer - Technomancers are a caster class using technology to create the same
effects as a combination of other caster classes. While their powers
may seem limitless, they should have a set amount of skills that they
can keep on hand at any one time, requiring them to ocassionaly rearrange
what spells they keep at ready based on the composition of the party they
travel with. Soulbots are natural Technomancers.
Wizard - Wizards are a caster class limited to dark, arcane magic. Though they can
be aligned to either good or evil, their magic is destructive in nature.
Black Carpacians are natural Wizards.
Priest - Priests are a caster class limited to light, holy magic. Though they can
be aligned to either good or evil, their magic is productive in nature,
normally having defensive effects. White Carpacians are natural Priests.
Mage - Mages are a caster class focused on unaligned elemental magic. They are
capable of alignment to either side or none. Psionic Lowblood Trolls are
natural Mages.
Beserker - Beserkers are a physical class specializing in rage-based hand-to-hand
combat. Like other classes, they are neither good nor evil, but they
are highly destructive in nature. Highblood Trolls are natural Beserkers.
Archer - Archers are a physical class specializing in agility-based long-ranged
combat. They are neither good nor evil, but are also not completely
destructive in nature. An archer may also choose to have first aid skills
Mid-Blood Trolls are natural Archers.
Knight - Knights are a physical class using strategy and agility. While they are
neither good nor evil, that are highly productive in nature with an
inclination to lead groups. The highest of Highbloods are natural Knights
Fighter - Fighters are a physical class specializing in will-based hand-to-hand
combat. They are neither inherently good nor evil and are neither
productive nor destructive. Non-Psionic Low Blood Trolls are natural
fighters.