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The Galaxies fate hangs in the balance. Who do you support? 

Tags: Mass Effect, Alien, Human, Sci-fi, blade 

Reply The SSV Demon SR-3
SSV-DEMON SR-3 Information

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What deck do you call home?
  Deck One: Captains Cabin (Hehe.)
  Deck Two: CIC (Combat Information Centre, War Room & QEC)
  Deck Three: Crew Deck (Lounge, R&D, Mess, Crew Quarters & Main Battery)
  Deck Four: Engineering (Drive Core, Starboard Cargo Room, Port Cargo Room)
  Deck Five: Shuttle Bay (Armoury, Cargo Hold, Kodiak Shuttle, Hammerhead Assault Shuttle, Procurement Terminal)
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Written Oni
Captain

PostPosted: Tue Feb 18, 2014 9:49 pm



User Image
Painting of the SSV Demon SR-3
Artwork by Eddy Shinjuku @ Deviant Art, changed to the SSV Demon SR-3 by Angel.




Basically quite similar to the SSV Normandy SR-2 which is still viewed as the previous pinnacle of the combined efforts between Aliens and Humans, it remains an iconic symbol of survival and the determination of not just humanity but every sentient species in existence.

Basically I will expand over this precipice here and in additional threads I will make them the IN CHARACTER threads where as this will merely be a reference. THINGS MAY CHANGE BETWEEN NOW AND THE OFFICIAL START.


Written Oni
Hope you like the new SSV.
PostPosted: Mon Feb 24, 2014 6:24 pm


Deck One
The Captains Cabin

Like the SSV Normandy SR-2, the Captains Quarters or Captains Cabin as some call it, is one of the largest of it's kind for any Captain. Let alone a frigates Captain. Included is an Omni-Terminal, easily accessible QEC, Aquarium, Model Shelving and Multi-levelled Closet with a Master Bath. Ironically, with no actual bath, just a large shower. Presumably inspired by Commander Shepards many supposed conquests throughout his adventures. It's balanced with a very adjustable King size bed in the centre of the room. Only with the Captains permission or his password can you access these quarters.

Daniel's Touches: Wall of Swords and multiple speakers accompanying a separate Omni-Terminal provide him with a consistent musical atmosphere. Colour shifting lights reflect the condition of the ship and drown the cabin in the corresponding colour.

Optimal/Great condition: Gentle blues and greens along with basic white light.

Okay/Good condition: Vibrant blues and greens, gentle pulse.

Damaged/Failing condition: Multitude of varying yellows, reds and oranges.

Damage indicator: Vibrant pulse of Red.


Written Oni
Captain


Written Oni
Captain

PostPosted: Tue Mar 04, 2014 7:45 pm


Deck Two
The Combat Information Centre

Enclosing the obvious, this deck contains the main and only real exit aside from the Hanger Bay. Additional areas located on this central deck are the Galaxy Map, Cockpit, Q.E.C & War Room.

Galaxy Map: Same as it ever was, it's location provides a visual map of the known galaxy and all of it's divisions. It contains the Demon's location as well as notable information for different systems and planets. Additionally, the Yeoman resides here as well. (TBA MIOTW)

Cockpit: Very much resembling it's pilot, the place is different to say the least. (WILL BE UPGRADED)
Here resides the pilot (And on occasion Co-pilot) of the SSV-Demon. Tread carefully. She's fiercely defensive of her baby.

Q.E.C: Quantum Entanglement Communicator. Basically a full body face time call across the galaxy that is remarkably stable at extraordinary distances. Still vulnerable to intentional disruptions including signal jamming.

War Room: Recorded Movements of War. Basically a risk board holding all the latest intel gathered by N7 and it's neighbouring Intelligence agencies.
Chess like pieces resemble each races fleet and their locations throughout the galaxy. Provided the intel was given to the Demon. (Cerberus locations are derived from sightings, battles or informants throughout the Milky Way.)



PostPosted: Tue Mar 04, 2014 7:48 pm


Deck Three
Crew Deck

Unlike the others, the Crew deck is where you want to be if you are having a bad day. With sections like the Lounge, Medical and the Mess Hall, you're set to deal with any set of typical pains and when the time comes feel free to pass out on your bunk in the Crew deck unless you're one of the strange ones like Zahk. Bunking in a hammock in the Hanger Bay. Strange Quarian.

Lounge: Filled with a Bar, Holographic TV and even a gaming system this is the place most people want to be when taking a moment. In a adjoined room also lies work out equipment. Inspired by the SSV Normandy SR2's Lieutenant Vega.

Medical: Commanded and run by some of the best in the galaxy, they are a strange few that's for sure but nobody stays on the Demon without the Captains approval so be sure not to threaten the Demons strange three.
They'll more then likely save your life, on and off the battlefield.

Maven & Muse's Touches: (TBA) [Lily?]

Mess Hall: Easily Daniel's second favourite place on the Demon.. other then his bed. The food is mostly horrible with the cook they currently have but Daniel has picked up some tricks in N7 and makes a delicious Chili. He's currently seeking out a new cook and hoping to find someone to give the cook weapon training. If he can put soldiers out of action with food then imagine what he could do with an actual weapon.

Crew Quarters: Most people reside here and because of this, the crew has an unnatural sense of comradeship. Although their is always an active post of guards, they shifts cycle so that the crew is forced to communicate with everyone at some point or another.
(Any who reside here can add a corresponding section that says (Name's Bunk: Insert character name here and any special touches.) Maybe contraband hidden under the mattress? Stop reading Fornax!

Main Battery: Added originally on the SR 2, it allowed the original Garrus to calibrate their main gun for optimal capacity to use during the Reaper Wars but since the end of the war it's necessity has diminished. Now it is regularly maintained by those best equipped within the Demon but none have yet lived up to Garrus' golden standard. Daniel and those in SA command are often on the lookout for someone with the same talents. (MBE.)


Written Oni
Captain


Written Oni
Captain

PostPosted: Tue Mar 04, 2014 7:49 pm


Deck Four
Engineering

Where the best Engineering minds on the Demon maintain the most advanced ship in the Milky Way. Without them their would be no Demon and no Captain Daniel or their seductively smooth yet crazy pilot. (She's loved by all.) In the Sub-Level all or one Engineer could reside if they so desire. Ever since the tales of Jack's dark corner in the Normandy, the Sub-level seems to be the most attractive area of the ship. If you were to ask anyone why or how. They probably wouldn't know.

Drive Core: Relatively Untouched, none are permitted to directly access it and as such they communicate with the Drive core through their omni tool or hand held terminals. One of the most important features of the ship when it is damaged so is the Demon's stealth mode.

Starboard Cargo Room:

Typically a storage area used for multiple purposes it has been known to acquire the more anti-social residents that have lived on the Demon. Although most have quickly fallen out of the Demon's tight knit crew, most are still hopeful that their will be a somewhat less anti-social being to round of the crew and take up less space within the Crews Quarters.

Port Cargo Room:

Like the Starboard Cargo room, it is a multi-purpose room that can accompany either more or larger members of the crew such as Jax. It is said he often frequents one of these two rooms when not overcrowding the med-bay. He is a very grumpy being. Step lightly.

Engineering Sub-Level:

Located on par with the Hanger Bay it is actually beneath where the Engineers perform their duties and as such rounds out the triad of creepy places to reside within the Demon. Strangely and almost hauntingly, a hamster has been witnessed flaying across the floor on occasion before mysteriously disappearing. If you catch it and it's actually real, you can keep it. Mainly because Jack (Subject Zero.) often preferred this similarly located area on the Normandy, it maintains a powerful energy based solely on this relation to those aspiring to join it's crew. Everybody loved the Psychotic Biotic.

**Residents of the Engineering Deck let me know and I shall change the above.**
PostPosted: Tue Mar 04, 2014 7:51 pm


Deck Five
Shuttle Bay

The most open ended area in the entire ship, it also holds the bulk of the ships weaponry and technology as well as the shuttles which move the crew of the SR-Demon to and from specific locations where the Demon cannot go.
Currently only Zahk resides on this deck.

Armoury: Inside the Shuttle-Bay it is a very open space with very little nooks and crannies. Aside from the two large Shuttles within, also located here is the Armoury where Zahk upgrades and maintains all the weaponry and even provides recommendations to his team and other cooperating forces. He also freely maintains the Kodiak's fairly limited weaponry and the Hammerhead's heavy assault weaponry as well.

Cargo Hold: The only other room adjacent to the Shuttle-Bay, the Cargo hold is the only place where a crewman could reside without virtually living inside the shuttles. Although multiple crew members can reside here, only the shuttle pilots and heavy soldiers often reside here. Jax and Zahk often get together here in unspoken silence and understanding. The Warriors bond is a subconscious one.

Procurement Terminal: Located within reaching distance of Zahk's armoury and workbench, here Zahk being the Master Weapon Technician can order in new equipment that benefits himself, the team or the ship in general. On limited access, only Ally, Zahk & Daniel have access to the terminal so that one does not abuse it's use. Unfortunately Daniel does all the time at the request of his crew.. depending upon said request.

Kodiak Shuttle: The main travel shuttle it of course has it's own weaponry but not enough to be considered a real threat. It is also much more maneuverable then the Hammerhead and as such is more likely to survive in a sticky and rough situation. The Kodiak shuttle can in fact hold a dozen soldiers although smaller squads are more ideal.

Hammerhead Assault Shuttle: Nothing quite says "Here comes the boom" like the Hammerhead Assault Shuttle. Sometimes abbreviated HAS (Ha-as) it is equipped with state of the art weaponry and constantly upgraded as much as possible by Zahk. Anyone caught off guard by the Hammerhead is not likely to have a second chance and because of this it is the ideal siege weapon and more then useful when outnumbered. The Hammerhead is often limited to 1 - 3 people.


Written Oni
Captain

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The SSV Demon SR-3

 
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