As I've mentioned while introducing myself through the Directory, I'm constructing a role-playing guild focused on a single fantasy setting. It's hidden from both my profile and the guild registry, so don't waste your time searching for it right now.
I've hit a couple of brick walls - and I haven't nearly enough firepower to blast my way out of this writer's block.
The plan is to produce a pseudo-traditional fantasy setting with a steampunk flavor, but isn't quite "there" yet. I don't want to completely follow the beaten (or rather, "Tolkien") path on the fantasy aspect of the setting; I am, however, hoping to put a nice amount of faerie and folk-spiritual lore into the setting.
I'm also hoping to allow players to have the unique pleasure of creating a sorcerer who can always rely on his 45-calibre "magic wand" when things go South. A setting allowing - and sometimes requiring - our heroes to roll out the cannons to shoot down a dragon. All of this... without the balance between the technological and traditional sword-and-sorcery aspects being tilted so far in a particular direction that the other becomes obsolete or unconvincing.
If you know your PC/console role-playing games, then I would like to cite Arcanum, Final Fantasy 6, and the Wild Arms series as examples, but not necessarily the end goal.
Before I can even begin to ask for feedback about the actual details of the setting - at least, the ones I've readied so far - maybe I could test the waters first by asking for thoughts on the ideas driving the setting itself...?
The School of Dedicated Roleplayers [closed]
A general roleplay guild with emphasis on improving RPers.
![]() |
|
|||||
|
||||||
|
//
//
//
//
//
Have an account? Login Now!
