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Posted: Wed Dec 11, 2013 10:55 pm
: Shen Tsutsuhara
Alias/Title: vice captain of 5th squad
Nickname: the soulless
Gender: male
Date of Birth: unknown
Actual Age: 22 at death 780 years ago
Appearance Age: 22
Height: 6 foot even
Weight: 150lbs
Eye Color: silver
Hair Color: white
Nationality: Finnish
Reiatsu Color: white
Occupation:
Affiliation: Shimigami
Former Occupation: blacksmith
Former Affiliation: kristillinen pakanallinen vapaus
Hobbies: metal working, reading, and writing
Likes: metal, peace, perfection.
Dislikes: large groups of people, orders, chaos
Personality: quiet and peaceful, otherwise simply lacking in emotion or personality. is most likely to be as quiet as a rock but if his opinion is asked for he will give it which is always VERY straight forward and very strict, however he has a great amount of wisdom behind his words
Sexual Preference: straight
Family: N/A
Background: in life Shen was known as Henri, he had no last name, originally his family was pagan and were all killed off in Finland during the false crusades when Sweden invaded and conquered the land that is now known as Finland. He was killed for his allegiance to the kristillinen pakanallinen vapaus or christian pagan group. essencially it was a passive group where culture was shared and peace was levied between the two, though the Swedes needing to keep up the ploy of a crusade had him beheaded for associating himself with Pagans. Finding himself strangely in the soul society he quickly forgot everything about his days as a living being, including his own name, so he took on a name similar to those around him. he showed great promise and potential in becoming a shimigami. so joining the gotie 13 he quickly advanced in skill but seemed to flat out refuse to advance in rank, remaining seatless until his power got him noticed. and he was put in the position of second seat where he now resides
Zanpakutō Name: muodonmuuttajaksi
Zanpakutō Type: normal
Sealed Zanpakutō: 
Zanpakutō Spirit: 
Shikai Incantation: Bleed (having already mastered bankai he does not need to say his sword's name.)
Release Appearance: 
Description: sword multipies in mass and becomes a stream of liquid metal bending to his will in infinite shapes, like a water shika only this blade is capable of solidifying back into a blade to assist him in an advantage of weapon type.
Abilities: muodonmuuttajaksi exists in two forms. solid and liquid its powers and techniques range from the two forms. Liquid form: liquid form arts require a massive amount of spiritual energy and drains Shen's reserves quickly. though weightless it still carried incredible mass allowing him to strike quickly and efficiently. the relationship between the volume of the technique and the energy used is important. Shen could potentially create a mass that would drain his power so quickly he would die before he was capable of reducing it. the normal volume of liquid form is just enough to flow through his bloodstream and maintain about three cubic feet of liquid metal, expanding anything past that for techniques strains him and can only be done 10 times total in a fight without putting him in danger dying from lack of energy. (such techniques vary in size and shape so much its impossible to put a label on every one of them, these techniques have a two turn cooldown.)
solid form: once in solid form the liquid metal is extremely durable. with the only weakness of quick changes from cold to hot, cold being from around 0 degrees F and hot being over 212 degrees F. this will shatter the effected areas and deplete the energy stored within, this weakness is shared in all forms including bankai. Most forms associated with solid form is armors and weapons, though barriers and traps can be created, however if Shen ventures away from the left behind metals over 25 meters in distance, it burns up the spiritual energy inside it until the metal simply crumbles. ((the only restrictions on solid form techniques is that large constructs must be made with liquid form and any large solid form techniques that are destroyed by its weakness counts as one large liquid form attack and shares cool down))
Bankai Name: muodonmuuttajaksi jumala
Bankai Incantation: bankai muodonmuuttajaksi jumala
Release Appearance:   Description: not only his sword but his body becomes the same liquid metal able to gain or reduce his own weight to unbelievable levels, the picture just above is his favored combat form it is solid form and has no cooldown. liquid form consumes a massive amount of spiritual energy and must be used sparingly.
Abilities: solid form: in solid form Shen near ALWAYS takes up his favored combat form, any injuries to this form are reduced seeing that he is made of metal at this point, after injuries the outer shell is repaired with liquid form and drains spiritual energy. this form grants him impressive strength and hardly reduces his speed but most importantly quadrupled density. there is no cool down for this, in bankai it is basically his natural form. however this form STILL shares the weakness of his shika
liquid form: in liquid form bankai shen's body is counted among the liquid. requiring only 10% of the energy previously needed and the mass limitation before it starts to require an effort to use it 5 times the previous 15 cubic feet. as well all the mass must return when bankai ends damage to the liquid form is difficult without energy or element based attacks, heat based attacks will reduce his attacking power and sap away at his spiritual energy reducing the amount of time he can spend in liquid form and cold based will force him back into solid form preventing attacks and making his actual body capable of being injured (any large scale moves over 15 cubic feet can only be used 5 times and has a cool down of three posts.)
weight manipulation: During bankai Shen can fully manipulate the weight of his boy and weapon from 0% to 10000% original weight which is the same as mercury.( any manipulation of his weight going up has a 2 turn cool down, going down has 1 turn cool down.)
(additional rule: when bankia is activated there is a 200 meter radius that he cannot leave without deactivating his bankai, like a barrier but ONLY for him. if his foe wishes to run off they are perfectly capable of doing so, once they get out of that radius he cannot follow without his bankai failing.)
Hadō: N/A
Bakudō: N/A
Other: Shen prefers NOT to fight....but if pushed he will and if he experience's extreme trauma he enters a state known only as war, his spiritual energy easily doubles and he simply rampages unable to distinguish between friend or foe. his liquid metal turns to the color of blood and grows in volume as blood adds to it.
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Posted: Thu Dec 12, 2013 8:34 pm
Concerning Shikai: I don't really see too much of a downside to liquid form. I understand he barely has any liquid metal to work with, so its a good trade off as a whole, but as far as manipulations go, does it have any temperature limits or a range, given that it sounds like he can manipulate it as freely as he wishes. Conversely, Solid form seems alright. Concerning Bankai: Your bankai is a little more of interest to the review. Solid form seems to have absolutely no real downside despite making him denser (obviously). Consequently, I don't feel it right to make his solid form the total go-to form and trade off speed for power between the two (liquid being faster, solid being stronger). This balances out the power between the zanpakuto more evenly for both you and the foe. The problem I have with liquid form though is that it seems as if he can't be damaged, as his whole body becomes liquid, or so it seems. You might want to go over that. Additionally, you should probably institute at least a one post cool down (but no greater than two). Otherwise the rapidfire changing could become incredibly problematic.
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Posted: Thu Dec 12, 2013 9:05 pm
iChan-Chan Concerning Shikai: I don't really see too much of a downside to liquid form. I understand he barely has any liquid metal to work with, so its a good trade off as a whole, but as far as manipulations go, does it have any temperature limits or a range, given that it sounds like he can manipulate it as freely as he wishes. Conversely, Solid form seems alright. Concerning Bankai: Your bankai is a little more of interest to the review. Solid form seems to have absolutely no real downside despite making him denser (obviously). Consequently, I don't feel it right to make his solid form the total go-to form and trade off speed for power between the two (liquid being faster, solid being stronger). This balances out the power between the zanpakuto more evenly for both you and the foe. The problem I have with liquid form though is that it seems as if he can't be damaged, as his whole body becomes liquid, or so it seems. You might want to go over that. Additionally, you should probably institute at least a one post cool down (but no greater than two). Otherwise the rapidfire changing could become incredibly problematic. fixed it up a little....and I do have cooldowns on everything but bankai solid state....but thats just because its his natural form when he activates bankai and as well...he was not trading speed for power....its a boost to both....his weight manipulation allows him to make himself light as a feather though naturally allows his weight to be lighter without putting forth effort to control it...making him faster. and the reason his solid form is the go to form...is because if he spent an entire fight in liquid form....A no one could beat him and B....he would die from exhaustion in minutes
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Posted: Thu Dec 12, 2013 9:36 pm
Concerning Solid State bankai, I understand it's a boost to both. What I'm saying is that solid state should naturally be stronger but slower whereas liquid state would make him weaker but faster. It was just a suggestion, but with the recent details brought to light, the Bankai as a whole is simply too strong, with the exception of weight alteration. With Solid State, you directly damage the mass that makes him up, which wears at his own energy and liquid state not only makes him impossible to fight let alone kill as he's immune to virtually every attack thrown at him and even if an attack lands, it won't do any damage, lethal or otherwise. And due to liquid state, most injuries his solid state would sustain, while damaging, would simply be repaired by liquid state. For the duration of his Bankai, he'll simply over heal and ignore any amount of damage a person can hope to throw at him. Unless he was toying with his opponent, no fight he's in should ever really go past bum rushing the foe headlong while losing and regenerating body parts, only to form into a liquid state, smother them, and then crush them under the weight of mercury, per square inch. And if they manage to fight back, just instantly back to solid state to tear at them. The problem with this zanpakuto is it has an extreme lack of balance for other opponents. The only plausible tactic would be to erect a barrier and laugh at him as his energy burns out. Between the speed boost and weight manipulation, outrunning him is possible, but unlikely. In short, Solid State needs to be balanced out more, including a time frame in which he cannot return to it that is one to two posts. Liquid state needs to actually become combatable, and both states need to actually be able to sustain lethal damage. His Shikai is fine enough given the limited material to work with, although I still have reservations on his Shikai's liquid metal state given it seems remotely controlled and lacks an actual range while sounding like it forms weapons. My problem with it is the description still sounds incredibly hazy.
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Posted: Thu Dec 12, 2013 9:41 pm
iChan-Chan Concerning Solid State bankai, I understand it's a boost to both. What I'm saying is that solid state should naturally be stronger but slower whereas liquid state would make him weaker but faster. It was just a suggestion, but with the recent details brought to light, the Bankai as a whole is simply too strong, with the exception of weight alteration. With Solid State, you directly damage the mass that makes him up, which wears at his own energy and liquid state not only makes him impossible to fight let alone kill as he's immune to virtually every attack thrown at him and even if an attack lands, it won't do any damage, lethal or otherwise. And due to liquid state, most injuries his solid state would sustain, while damaging, would simply be repaired by liquid state. For the duration of his Bankai, he'll simply over heal and ignore any amount of damage a person can hope to throw at him. Unless he was toying with his opponent, no fight he's in should ever really go past bum rushing the foe headlong while losing and regenerating body parts, only to form into a liquid state, smother them, and then crush them under the weight of mercury, per square inch. And if they manage to fight back, just instantly back to solid state to tear at them. The problem with this zanpakuto is it has an extreme lack of balance for other opponents. The only plausible tactic would be to erect a barrier and laugh at him as his energy burns out. Between the speed boost and weight manipulation, outrunning him is possible, but unlikely. In short, Solid State needs to be balanced out more, including a time frame in which he cannot return to it that is one to two posts. Liquid state needs to actually become combatable, and both states need to actually be able to sustain lethal damage. His Shikai is fine enough given the limited material to work with, although I still have reservations on his Shikai's liquid metal state given it seems remotely controlled and lacks an actual range while sounding like it forms weapons. My problem with it is the description still sounds incredibly hazy. understood....and yes...you do bring a lot of good points to the table....I was planning on using him a specific way but I guess I have to throw in something to clarify what I had planned for him....but yes....I understand this and will fix it....I will quote you again when its been repaired
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Posted: Thu Dec 12, 2013 9:57 pm
there we go.... I added in a few things and clarified his weaknesses....lol I hope he is up to speed now ^_^
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Posted: Thu Dec 12, 2013 10:30 pm
Hmm.... I still have some more comments. Solid State, in both Shikai and Bankai, I think it would be better to moderately tighten the temperature range in which he holds his weaknesses to temperature. This makes it more susceptible to skills of Shikai and Bankai of the elemental typing (which generally have widely varying temperatures) while keeping his energy/Kido based weakness completely intact and untouched. Additionally, may want to shrink the range of his structure range since 50 meters is pretty big. As for Liquid State, a suggestion that I think will make the Bankai's regeneration capabilities a little more controllable, would be to put an actual number limitation on the ability to recover wounds, making him only able to heal up, say, three times per Bankai. Additionally, since right now it could save him from fatal wounds, there needs to be a limit to the severity of wounds it can heal up, although heavy organ damage will unlikely be allowed.
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Posted: Thu Dec 12, 2013 10:52 pm
iChan-Chan Hmm.... I still have some more comments. Solid State, in both Shikai and Bankai, I think it would be better to moderately tighten the temperature range in which he holds his weaknesses to temperature. This makes it more susceptible to skills of Shikai and Bankai of the elemental typing (which generally have widely varying temperatures) while keeping his energy/Kido based weakness completely intact and untouched. Additionally, may want to shrink the range of his structure range since 50 meters is pretty big. As for Liquid State, a suggestion that I think will make the Bankai's regeneration capabilities a little more controllable, would be to put an actual number limitation on the ability to recover wounds, making him only able to heal up, say, three times per Bankai. Additionally, since right now it could save him from fatal wounds, there needs to be a limit to the severity of wounds it can heal up, although heavy organ damage will unlikely be allowed. aye....I shall reduce it to only just boiling point and just under freezing. though keep in mind the big weakness is both freezing and THEN heating up however...he does have the weaknesses of heat and cold on their own and I cant think of ANYONE who would have a cold style ability where it did not drop it at LEAST 200 below or a heat ability where they would not be able to hit with at LEAST 10000 degrees....but when I think about it that way....whats the point XD lets have his main weakness as dropping him below freezing then raising him to boiling.....as an excessively high temperature would do more damage on its own as an excessively low temperature would do the same as well I will reduce the range of his abandoned solid state pieces by 50% and I have given him a regeneration limit for bankai... its joined in with his limit of big moves....only five big moves per a bankai....regeneration is one of those moves....though if you like I can give regeneration its own limit this would in turn make him more powerful. that and shimigami are basically immortal until their head is either damaged or removed....lol how many times has ALL of the cast been stabbed chopped up slashed all of that stuff XD that creepy clown scientist guy has a hole blown through his torso like you would not believe and hes still perfectly fine ^_^ so as a general rule of thumb....shimigami cannot recover from head wounds.... so yeah....one big heal would be recovering from vital organs being hit just as in the same injuries that would slow a soul reaper down and put him a bit out of business or weaken him he can recover back to normal what do you say?
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Posted: Thu Dec 12, 2013 11:34 pm
Your examples are extremely excessive and probably based (Accurately) on unprofessional guilds or guilds that have lower standards in varying areas, including unchecked potential to spiral out of control in profiles. Since this guild is at the very least, mildly professional, mostly where the profiles are concerned, such techniques with a heat index nearing magma don't often appear. The same could be said of the equivalent of liquid nitrogen attacks. Most attacks merely freeze or born while giving off a chill without actually holding a defining temperature. You'd be amazed by how much that balances out things. As a matter of fact, I do believe the coldest move in this guild doesn't even get close to 200 below zero, and even then, that was on a profile that was scrapped. However, now that you've clarified that his weakness is a very specific pattern, I'm afraid I'll have to ask you to broaden it to heat or ice, both of which metals are naturally susceptible to through repeated exposure. The range reduction is perfectly fine where it's at and doesn't need anymore working. However, the more Liquid State seems to undergo edits, the more powers seem to be uncovered. I understood he could maintain a shape (say a spear or a box) and manipulate it to beat on people and also his regeneration, but what other big moves can he perform? Also, as mentioned, he can take mildly reduced damage in Liquid form. The inability to take damage is incredibly overpowered and mild amounts of damage reduction are the best you'll get given that he can, in theory, maintain it until he has no choice but to seal his zanpakuto.
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