This Oc was inspired by my favorite card game Magic the gathering and the Izzet guild of ravnica from the card game.

± : . : ± : . : ± : . : ±Personal Information± : . : ± : . : ± : . : ±

Shinigami Name: Miztien-Urie
Nickname:Grand dragon of the mind or Miz
Human Name: Gideon ( Last name unknown )
Actual Age: 324
Appearance Age: 24
Gender: Male
Sexuality: Straight but with no interest in women.
Blood Type: O Negative
Medical Conditions: N/A
Occupation: Research into dimensional combat applications as well as other alternate world applications.
Likes:
Dislikes:
Fears:
Relationships: N/A
Personality: Arrogant, Relaxed, Overly calculating, Miz is the kind of person to never under estimate his enemy's but also over estimate his own. Unafraid of any thing Miz will jump into any fight simply to gadget the enemy's strength. While he holds himself in an emotionless state he has been known to brake character from this blank expression state and regain some resemblance to a human being. Miz normally speaks a low under tune load enough to hear but low enough to not to gain to much notice around others.
This only changes when he becomes enraged. Miz becomes an overly aggressive fighter who while sticking to his normal style of combat is now on a greater level of attack. Unleashing attacks with full intent of destroying his target with no consern for those in caught in the cross fight.
Miz will also resort to attacking others simply to gain a reaction from his target.
Quote:"Everyone has a weak point, allow me to find yours."
± : . : ± : . : ± : . : ±Appearance Information± : . : ± : . : ± : . : ±
Eyes: Right eye is blue while the left is red
Hair Length: roughly 3 inch's.
Hair Color: grayish to white.
Height: 5.5
Weight: 135Lp
Marking(s) / Tattoo(s):
Personal signet tattooed on his back. That stretches from both shoulder blades to his lower back.
± : . : ± : . : ± : . : ± Becoming a Shinigami± : . : ± : . : ± : . : ±
This is my story:
Miz came to the soul world the same as every one else. He lived close to 60 years in the rukon district secretly training in swordsmen ship. When a small gang of hollows attacked a near by farm. Miz was the first into battle downing the lead hollow before being injured by a second.
Soul reapers came and downed the rest saving him. Seeing he had been able to down the leader of the gang with nothing more then a normal katana the reapers transported him into soul society where the current number one captain had his wounds tended too. After a few weeks of rest he was then asked to train to become a soul reaper.
Miz like many reapers came into the academy with nothing in the form of skill or technique compared to the trainers or even the captains. Though he grew quicker then most graduating in half the time as most other and almost immediately gaining a seated position after words. He become one the few to graduating with a full under standing and graps over Hido and Kido.
Miz worked for nearly 187 years before gaining his Shikai.
This put him behind the bulk of most other reapers he had surpassed back in the academy. Most others had gained their in only 100 years max, this forced his captain to drop him from the 2nd seat he held and into the 5th seat. When he did unlock it though he again surpassed all but his captain. reigning his seat as 2nd seat.
Under the teachings of his former captain Miz was then 100 years later able to release his bankai. this again put him ahead of most other reapers. Miz trained sense to master his bankai. When his former captain was killed in combat he was then promoted to the captain seat.
Miz has sense spent the bulk of his time researching new tech to combat hollows and those like them.
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± : . : ± : . : ± : . : ±Shinigami Information± : . : ± : . : ± : . : ±
Division: Squad 12
Past Divisions: Have never been move from or two any other squad.
Rank: ???
Reiatsu Color: A mix of both Red and Blue. Some times mistaken for purple.
Kido List / Way of Binding
1. Sai - Locks a target's arms in place behind their back.
9. Geki - Engulfs a target in red light, completely paralyzing them.
26. Kyakko - Hides the target from sight, presumably by bending light.
37. Tsuriboshi - Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.
39. Enkosen - Summons a shield of condensed Reiatsu to block opponents' attacks.
58. Kakushitsuijaku - Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.
61. Rikujōkōrō - Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place.
62. Hyapporankan - A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.
63. Sajo Sabaku - Binds the arms of a target. It’s virtually impossible to break this spell on physical strength alone.
75. Gochūtekkan - Summons five incredibly tall and thick pillars to pin a target to the ground.
77. Tenteikūra - Transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster.
Hado List / Way of Destruction
1. Shō - Pushes the a target away from the caster.
4. Byakurai - The user fires a concentrated, powerful lightning bolt from their finger.
11. Tsuzuri Raiden - Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.
31. Shakkahō - Fires a ball of red energy at a target.
33. Sōkatsui - Fires a burst of blue spiritual energy at a target in a similar manner to 31, but over a wider area and with more power.
54. Haien - Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact..
58. Tenran - A widening tornado-like blast is fired towards the target.
63. Raikōhō - Fires a massive wave of yellow energy at a target.
73. Sōren Sōkatsui - Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety..
88. Hiryugekizokushintenraiho - Fires a gigantic blast of spiritual energy resulting in an truly enormous explosion.
± : . : ± : . : ± : . : ±Extra Information± : . : ± : . : ± : . : ±
Personal Skill:
Theme Song:
Path of Duality
The day i die
Zanpakuto:
Zanpakuto Name: Niv-Mizzet, Dracogenuis
Translation: ( Z - > ) 90° - (E-N²W)90°t=1
Zanpakuto Type: Elemental paradox
Zanpakuto Weapon (Sealed):

Length: 2 feet 3 inch's
Width: 1.1/2 inch's
Weight: 4.2 pounds each
Description: Miztien-Urie's Zanpakuto started off no more different then any other. A normal run of the mill katana. Over time infused with his spiritual pressure to form his Zanpakuto. How ever unlike most others his Zanpakuto split in two the second it was formed. Each one a polar opposite of the other but refusing to work without both halves. Like a bow and arrow each is worthless without the other.
Zanpakuto Spirit (Inner World Appearance):How he looks in my inner world

Length: Close to 150 feet
Height: 25 to 30 feet at max
Width: 12 to 15 feet
Weight: Unknown
Description: A large red and blue colored dragon. Standing like a giant over Miztien-Urie, standing at well over double his highest. Sporting an array of armor forming scales from head to claw. Flexible yet ridged and super strong upon impact. His voice is a deep fear inducing tune yet it behind it lays obvious wisdom that most be earned and is never given freely.
Zanpakuto Spirit (Outer World Appearance): How we looks to the rest of the world.

Length: 3 feet
Height: 16 feet
Width: 5 feet
Weight: Unknown
Description: Standing still like a giant in this form the soul beast is a mass of energy's that are unstably held together inside an armor made of an unknown alloy. Unable to speak directly and only through mental ESP its voice has morphed into an echo of sorts that started load and ends low like it was echos into the distance. The tune is like that of a voice over a staticy radio.
Soul beast name: Melek, Hi to kōri no
Translation: Melek of fire and ice
Personality Harsh in his judgement but always fair to a fault believing that a balance of sorts most be maintained. Can be very aggressive if provoked but is very hard to do so. Always seems to be sat thinking even when he's talking or fighting.
Inner World:

World name: Jōki wa dōsa
Translation: Boiler works
Description: A vast sprawling city of steam pipes and medieval tower structures. No plant life to be seen. The sky shifts between a red or blue coloration depending on weather or not Miztien-Urie is under presser or relaxed. The higher one travels up into the sky of towers the colder it becomes under the air its self seems to freeze while at ground level it seems to become hot enough to melt one to slag.
Physics: No gravity, Damage to structures auto regenerates over time.
Relationship with Spirit: Mentor ( Soul beast ) and student ( Miztien-Urie )
Shikai:
Name: Tsunawatari
Translation: The balance of existence
Description: Both swords are now as much as 15x harder to brake due to the increased Reishi now being sent through the blades. While Miztien-Urie might lose physical strength behind attacks but he gains a greater increase in his speed and reaction timing then most captains.
Restrictions: Physical strength is greatly halved in replace of a greater spiritual presser and energy reserves as well as much faster reaction time and speed. By as much as 60% but only for a few seconds at a time.
Release Command: Kore o kangaete iru baai wa, watashi wa mae ni yatte ita ka wakaranai
Translation: If this is thinking i don't know what i was doing before
Unreleased form

Length: 2.7 feet.
Width: 4 centimeters
Weight: 7.8 pounds each
Description: Reflecting the balance of night and day, fire and ice. Both swords take on a more steam lined form better for quick slashing attacks father then sword to sword combat. Both sport a colored line of ether red or blue down the middle of the blade that allows for energy attacks to be directed like bullets from a gun barrel.
Abilities:
Name: Teleportal
Translation: Teleportal:
This is the ability to teleport short amounts of distance with in line of sight. Max distance is 30 feet. The movement is instantaneous taken 1x1000th of a second to preform, how ever once used the ability needs at least 1 full second before being able to be used again. This how ever restricts his ability to attack and or block. The movement is in fact so fast he doesn't him self have the mental reaction timing to be able to block an incoming attack though he might be able to dodge it if given the right conditions. He can not attack while moving this fast ether, it is simply beyond his normal physical ability's even in bankai.
Cool down: 1 post
Name: Ridairekuto
Translation: Redirct:.
This power opens up rifts in space and time to sends any object into the void and back out in another direction at the same rate in time as they are being sent in.
The portals acts like doorways allowing any object to pass in or out of its direct connecting portal. Each portal how ever acts like a single doorway and any objects going in ether side of the portal will only come out of its counterpart portal. In this way objects send into portal A.Side1 will only come out of portal A.side2 and not out of portal B.side2. ( in other words no Scubby doo multy door hallways effects )
Portals show up as black swirling holes in reality that seems to pull at the image of whats ever is around it. Portals can be as large 6 feet wide or as small as 3 inch's. Portals are best thought of as black holes as they do pull in any energu near by, this includes light and heat.
Portals can only be opened a max 0f 5 feet away.
No more then 3 portals can be active at any one time.
Cool down: 2 Post
Name: Hahen o funsai
Translation: Shatter Shards:
Fires a barrage of 3 to 5 inch long needle thin ice shards that freeze most objects on contact. This depends on the objects physical mass volume and its external heat.
The shards them self can cause internal trauma to a body if not blocked as they travel at or near the speed of sound and hit hard enough to pass clean through a normal human body. However they normally freeze the enemy solid or at least case a painful numbing sensation at the point if contact by freezing the blood vain around the contact point preventing the proper use of that part of the body. This effects normally ends after a single post but can last for up to 3 depending on how clean the hit was.
Thermal temperature is -100 degree's. Standard (U.S. Fahrenheit) Only useable by the blue sword. Rang is 30 wards.
Cool down: 3 posts
Name: Jigoku no kegawa no yōna
Translation: Infernal furry:
A blast of super heated air that turns most any physical object to slag or singes it beyond usable visibility. Direct contact with a human body would result in a near instant and drastic increase in the internal temperature as well as first to second degree burns. A point blank hit from this attack would burn skin and muscle from the bone and blast said bone with enough thermal heat to boil the marrow inside to the point it would splinter the bone in an effort to escape. Even indirect contact can result in extrema damages to ones vision by boiling the liquid inside the eye and even boiling the liquid inside the skull. While this may not directly kill the target it can cause permanent damages such as brain trauma and blindness.
Thermal temperature is +100 degree's Standard (U.S. Fahrenheit). Only useable by the red sword.
Rang is 10 feet.
Cool down: 5 posts
Name: Burisutāboruto
Translation: Blister bolt:
Both swords become super conductor magnets, With a pulling or pushing power of up to 250 pounds each. This is done by running a high stream voltage up the back of the swords then down the edge in a clock wise or counter clock wise rotating fashion. No harm comes from this power but the magnetic ability's can be passed onto any other metallic object ether sword come in contact with other then another Zanpakuto as the spirital energy's counter balance this power. The blue sword passes a positive pulling force onto other objects while the red sword passed a negative pushing power on. This power is very useful when in a sword to sword combat as it allows Miz the temporary render a targets sword worthless by forcing it into a magnetic tug of war with any near by objects of his own swords.
The magnetic pull and or push power can only be passed along to an abject that ether sword has a physical contact with.
Cool down: 5 posts until refuse
Duration: 10 posts or unless new spiritual energy contacts the object to counter the effect.
Bankai:
Zanpakuto Weapon ( Bankai ):

Length: 3 feet 11 inch's
Width: 2 centimeters
Weight: 9 pounds.
Description: Returning to the form of Miztien-Urie's original zanpakuto before the split. The sword sports a vast array of ability's both new and old. Able to tap into all its old Shikai ability's as well as three new ones.
Name: Raru Zarek kūkan to jikan no masutā.
Translation: Ral Zarek the master of space and time.
Restrictions / Draw backs: While in bankai Miztien-Urie's zanpakuto becomes much easier to brake and if broken the bankai will release. Bankai can be used twice in any battle, each time if in bankai the sword brakes, the return to shikai reveals that one of the two sword will also be broken. Once both sword are broken Bankai can no longer be used until both swords are fixed.
Release Command: N/A
Appearance:

Abilities
Name: Saikuronrifuto
Translation: Cyclonic rift
Summons a massive tornado like vacuum to the battle field. The size can vary from 100 to 300 feet wide.With wind speeds up to 100 MPG at the outer edge how ever the center tends to stay calmer and more stable though a powerful breeze can miss direct some attacks. Lose rubble, sand and dust
that gets trapped in the vortex tends to get thrown out into the center of the cyclone as though trying to injure those within its core. Though the items have no aimed direction Miz is however able able to use redirect to throw these items around the vortex as need be.
Ground combat becomes next to impossible as items are constantly hitting the ground bouncing back up and getting trapped in the winds again only to repeat the proses.
All combatants inside the core and even those close enough to the outer cyclone walls run the risk of being swallowed into the vortex at a second notice, This can result in some injury's cased by impact with flying items or being thrown to the ground. Random winds blow about biding for control over anything close by. The cyclone seems to want to pull objects inside while also wanting to throw objects about inside the wind vortex's center core.
Duration:5 posts
Cool down:10 posts
Name: Kanōsei no arashi
Translation: Possibility Storm
It is unknown how this power works but its directly connected to Miz's Shikai powers. While still able to perform both inferno furry and shatter shards at commands this powers has proven its value by throwing many an any off. The power seems to a 50/50 chance of ether and while one attack is ranged the other is for close quarters. This has allowed Miz to force many a foe back to a safe distance. with an unknown result.
Roll a d4. The number relates to one of 4 effects.
#1 Performs Infernal furry
#2 Performs Shatter shards
#3 Performs Infernal furry
#4 Performs Shatter shards
Cool down: 3 Post
Name: Ichiji-tekina shihai
Translation:Temporal mastery
Like a second level of bankai Miz unleashed a blast of constrained energy that reverts his sword back into Shikai form but with its Bankai powers. This however also turns all Shikai and other bankai powers off. Any effect they had are also ended at the instant of use.
By forcing the last vestiges of spiritual energy into his arms, legs and brain he then increases speed and reaction timing by as much as 10 fold.
This how ever comes at an extreme cost to his internal organs which are then systemically turned off as time progresses.
Only last a total of 12 posts. How ever after the use of this power Miz will instantly die If its not turned off by post 6.
Cool down: 100 posts

± : . : ± : . : ± : . : ±Personal Information± : . : ± : . : ± : . : ±

Shinigami Name: Miztien-Urie
Nickname:Grand dragon of the mind or Miz
Human Name: Gideon ( Last name unknown )
Actual Age: 324
Appearance Age: 24
Gender: Male
Sexuality: Straight but with no interest in women.
Blood Type: O Negative
Medical Conditions: N/A
Occupation: Research into dimensional combat applications as well as other alternate world applications.
Likes:
Dislikes:
Fears:
Relationships: N/A
Personality: Arrogant, Relaxed, Overly calculating, Miz is the kind of person to never under estimate his enemy's but also over estimate his own. Unafraid of any thing Miz will jump into any fight simply to gadget the enemy's strength. While he holds himself in an emotionless state he has been known to brake character from this blank expression state and regain some resemblance to a human being. Miz normally speaks a low under tune load enough to hear but low enough to not to gain to much notice around others.
This only changes when he becomes enraged. Miz becomes an overly aggressive fighter who while sticking to his normal style of combat is now on a greater level of attack. Unleashing attacks with full intent of destroying his target with no consern for those in caught in the cross fight.
Miz will also resort to attacking others simply to gain a reaction from his target.
Quote:"Everyone has a weak point, allow me to find yours."
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Eyes: Right eye is blue while the left is red
Hair Length: roughly 3 inch's.
Hair Color: grayish to white.
Height: 5.5
Weight: 135Lp
Marking(s) / Tattoo(s):
Personal signet tattooed on his back. That stretches from both shoulder blades to his lower back.
± : . : ± : . : ± : . : ± Becoming a Shinigami± : . : ± : . : ± : . : ±
This is my story:
Miz came to the soul world the same as every one else. He lived close to 60 years in the rukon district secretly training in swordsmen ship. When a small gang of hollows attacked a near by farm. Miz was the first into battle downing the lead hollow before being injured by a second.
Soul reapers came and downed the rest saving him. Seeing he had been able to down the leader of the gang with nothing more then a normal katana the reapers transported him into soul society where the current number one captain had his wounds tended too. After a few weeks of rest he was then asked to train to become a soul reaper.
Miz like many reapers came into the academy with nothing in the form of skill or technique compared to the trainers or even the captains. Though he grew quicker then most graduating in half the time as most other and almost immediately gaining a seated position after words. He become one the few to graduating with a full under standing and graps over Hido and Kido.
Miz worked for nearly 187 years before gaining his Shikai.
This put him behind the bulk of most other reapers he had surpassed back in the academy. Most others had gained their in only 100 years max, this forced his captain to drop him from the 2nd seat he held and into the 5th seat. When he did unlock it though he again surpassed all but his captain. reigning his seat as 2nd seat.
Under the teachings of his former captain Miz was then 100 years later able to release his bankai. this again put him ahead of most other reapers. Miz trained sense to master his bankai. When his former captain was killed in combat he was then promoted to the captain seat.
Miz has sense spent the bulk of his time researching new tech to combat hollows and those like them.
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± : . : ± : . : ± : . : ±Shinigami Information± : . : ± : . : ± : . : ±
Division: Squad 12
Past Divisions: Have never been move from or two any other squad.
Rank: ???
Reiatsu Color: A mix of both Red and Blue. Some times mistaken for purple.
Kido List / Way of Binding
1. Sai - Locks a target's arms in place behind their back.
9. Geki - Engulfs a target in red light, completely paralyzing them.
26. Kyakko - Hides the target from sight, presumably by bending light.
37. Tsuriboshi - Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.
39. Enkosen - Summons a shield of condensed Reiatsu to block opponents' attacks.
58. Kakushitsuijaku - Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.
61. Rikujōkōrō - Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place.
62. Hyapporankan - A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.
63. Sajo Sabaku - Binds the arms of a target. It’s virtually impossible to break this spell on physical strength alone.
75. Gochūtekkan - Summons five incredibly tall and thick pillars to pin a target to the ground.
77. Tenteikūra - Transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster.
Hado List / Way of Destruction
1. Shō - Pushes the a target away from the caster.
4. Byakurai - The user fires a concentrated, powerful lightning bolt from their finger.
11. Tsuzuri Raiden - Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.
31. Shakkahō - Fires a ball of red energy at a target.
33. Sōkatsui - Fires a burst of blue spiritual energy at a target in a similar manner to 31, but over a wider area and with more power.
54. Haien - Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact..
58. Tenran - A widening tornado-like blast is fired towards the target.
63. Raikōhō - Fires a massive wave of yellow energy at a target.
73. Sōren Sōkatsui - Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety..
88. Hiryugekizokushintenraiho - Fires a gigantic blast of spiritual energy resulting in an truly enormous explosion.
± : . : ± : . : ± : . : ±Extra Information± : . : ± : . : ± : . : ±
Personal Skill:
Theme Song:
Path of Duality
The day i die
Zanpakuto:
Zanpakuto Name: Niv-Mizzet, Dracogenuis
Translation: ( Z - > ) 90° - (E-N²W)90°t=1
Zanpakuto Type: Elemental paradox
Zanpakuto Weapon (Sealed):

Length: 2 feet 3 inch's
Width: 1.1/2 inch's
Weight: 4.2 pounds each
Description: Miztien-Urie's Zanpakuto started off no more different then any other. A normal run of the mill katana. Over time infused with his spiritual pressure to form his Zanpakuto. How ever unlike most others his Zanpakuto split in two the second it was formed. Each one a polar opposite of the other but refusing to work without both halves. Like a bow and arrow each is worthless without the other.
Zanpakuto Spirit (Inner World Appearance):How he looks in my inner world

Length: Close to 150 feet
Height: 25 to 30 feet at max
Width: 12 to 15 feet
Weight: Unknown
Description: A large red and blue colored dragon. Standing like a giant over Miztien-Urie, standing at well over double his highest. Sporting an array of armor forming scales from head to claw. Flexible yet ridged and super strong upon impact. His voice is a deep fear inducing tune yet it behind it lays obvious wisdom that most be earned and is never given freely.
Zanpakuto Spirit (Outer World Appearance): How we looks to the rest of the world.

Length: 3 feet
Height: 16 feet
Width: 5 feet
Weight: Unknown
Description: Standing still like a giant in this form the soul beast is a mass of energy's that are unstably held together inside an armor made of an unknown alloy. Unable to speak directly and only through mental ESP its voice has morphed into an echo of sorts that started load and ends low like it was echos into the distance. The tune is like that of a voice over a staticy radio.
Soul beast name: Melek, Hi to kōri no
Translation: Melek of fire and ice
Personality Harsh in his judgement but always fair to a fault believing that a balance of sorts most be maintained. Can be very aggressive if provoked but is very hard to do so. Always seems to be sat thinking even when he's talking or fighting.
Inner World:

World name: Jōki wa dōsa
Translation: Boiler works
Description: A vast sprawling city of steam pipes and medieval tower structures. No plant life to be seen. The sky shifts between a red or blue coloration depending on weather or not Miztien-Urie is under presser or relaxed. The higher one travels up into the sky of towers the colder it becomes under the air its self seems to freeze while at ground level it seems to become hot enough to melt one to slag.
Physics: No gravity, Damage to structures auto regenerates over time.
Relationship with Spirit: Mentor ( Soul beast ) and student ( Miztien-Urie )
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Shikai:
Name: Tsunawatari
Translation: The balance of existence
Description: Both swords are now as much as 15x harder to brake due to the increased Reishi now being sent through the blades. While Miztien-Urie might lose physical strength behind attacks but he gains a greater increase in his speed and reaction timing then most captains.
Restrictions: Physical strength is greatly halved in replace of a greater spiritual presser and energy reserves as well as much faster reaction time and speed. By as much as 60% but only for a few seconds at a time.
Release Command: Kore o kangaete iru baai wa, watashi wa mae ni yatte ita ka wakaranai
Translation: If this is thinking i don't know what i was doing before
Unreleased form

Length: 2.7 feet.
Width: 4 centimeters
Weight: 7.8 pounds each
Description: Reflecting the balance of night and day, fire and ice. Both swords take on a more steam lined form better for quick slashing attacks father then sword to sword combat. Both sport a colored line of ether red or blue down the middle of the blade that allows for energy attacks to be directed like bullets from a gun barrel.
Abilities:
Name: Teleportal
Translation: Teleportal:
This is the ability to teleport short amounts of distance with in line of sight. Max distance is 30 feet. The movement is instantaneous taken 1x1000th of a second to preform, how ever once used the ability needs at least 1 full second before being able to be used again. This how ever restricts his ability to attack and or block. The movement is in fact so fast he doesn't him self have the mental reaction timing to be able to block an incoming attack though he might be able to dodge it if given the right conditions. He can not attack while moving this fast ether, it is simply beyond his normal physical ability's even in bankai.
Cool down: 1 post
Name: Ridairekuto
Translation: Redirct:.
This power opens up rifts in space and time to sends any object into the void and back out in another direction at the same rate in time as they are being sent in.
The portals acts like doorways allowing any object to pass in or out of its direct connecting portal. Each portal how ever acts like a single doorway and any objects going in ether side of the portal will only come out of its counterpart portal. In this way objects send into portal A.Side1 will only come out of portal A.side2 and not out of portal B.side2. ( in other words no Scubby doo multy door hallways effects )
Portals show up as black swirling holes in reality that seems to pull at the image of whats ever is around it. Portals can be as large 6 feet wide or as small as 3 inch's. Portals are best thought of as black holes as they do pull in any energu near by, this includes light and heat.
Portals can only be opened a max 0f 5 feet away.
No more then 3 portals can be active at any one time.
Cool down: 2 Post
Name: Hahen o funsai
Translation: Shatter Shards:
Fires a barrage of 3 to 5 inch long needle thin ice shards that freeze most objects on contact. This depends on the objects physical mass volume and its external heat.
The shards them self can cause internal trauma to a body if not blocked as they travel at or near the speed of sound and hit hard enough to pass clean through a normal human body. However they normally freeze the enemy solid or at least case a painful numbing sensation at the point if contact by freezing the blood vain around the contact point preventing the proper use of that part of the body. This effects normally ends after a single post but can last for up to 3 depending on how clean the hit was.
Thermal temperature is -100 degree's. Standard (U.S. Fahrenheit) Only useable by the blue sword. Rang is 30 wards.
Cool down: 3 posts
Name: Jigoku no kegawa no yōna
Translation: Infernal furry:
A blast of super heated air that turns most any physical object to slag or singes it beyond usable visibility. Direct contact with a human body would result in a near instant and drastic increase in the internal temperature as well as first to second degree burns. A point blank hit from this attack would burn skin and muscle from the bone and blast said bone with enough thermal heat to boil the marrow inside to the point it would splinter the bone in an effort to escape. Even indirect contact can result in extrema damages to ones vision by boiling the liquid inside the eye and even boiling the liquid inside the skull. While this may not directly kill the target it can cause permanent damages such as brain trauma and blindness.
Thermal temperature is +100 degree's Standard (U.S. Fahrenheit). Only useable by the red sword.
Rang is 10 feet.
Cool down: 5 posts
Name: Burisutāboruto
Translation: Blister bolt:
Both swords become super conductor magnets, With a pulling or pushing power of up to 250 pounds each. This is done by running a high stream voltage up the back of the swords then down the edge in a clock wise or counter clock wise rotating fashion. No harm comes from this power but the magnetic ability's can be passed onto any other metallic object ether sword come in contact with other then another Zanpakuto as the spirital energy's counter balance this power. The blue sword passes a positive pulling force onto other objects while the red sword passed a negative pushing power on. This power is very useful when in a sword to sword combat as it allows Miz the temporary render a targets sword worthless by forcing it into a magnetic tug of war with any near by objects of his own swords.
The magnetic pull and or push power can only be passed along to an abject that ether sword has a physical contact with.
Cool down: 5 posts until refuse
Duration: 10 posts or unless new spiritual energy contacts the object to counter the effect.
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Bankai:
Zanpakuto Weapon ( Bankai ):

Length: 3 feet 11 inch's
Width: 2 centimeters
Weight: 9 pounds.
Description: Returning to the form of Miztien-Urie's original zanpakuto before the split. The sword sports a vast array of ability's both new and old. Able to tap into all its old Shikai ability's as well as three new ones.
Name: Raru Zarek kūkan to jikan no masutā.
Translation: Ral Zarek the master of space and time.
Restrictions / Draw backs: While in bankai Miztien-Urie's zanpakuto becomes much easier to brake and if broken the bankai will release. Bankai can be used twice in any battle, each time if in bankai the sword brakes, the return to shikai reveals that one of the two sword will also be broken. Once both sword are broken Bankai can no longer be used until both swords are fixed.
Release Command: N/A
Appearance:

Abilities
Name: Saikuronrifuto
Translation: Cyclonic rift
Summons a massive tornado like vacuum to the battle field. The size can vary from 100 to 300 feet wide.With wind speeds up to 100 MPG at the outer edge how ever the center tends to stay calmer and more stable though a powerful breeze can miss direct some attacks. Lose rubble, sand and dust
that gets trapped in the vortex tends to get thrown out into the center of the cyclone as though trying to injure those within its core. Though the items have no aimed direction Miz is however able able to use redirect to throw these items around the vortex as need be.
Ground combat becomes next to impossible as items are constantly hitting the ground bouncing back up and getting trapped in the winds again only to repeat the proses.
All combatants inside the core and even those close enough to the outer cyclone walls run the risk of being swallowed into the vortex at a second notice, This can result in some injury's cased by impact with flying items or being thrown to the ground. Random winds blow about biding for control over anything close by. The cyclone seems to want to pull objects inside while also wanting to throw objects about inside the wind vortex's center core.
Duration:5 posts
Cool down:10 posts
Name: Kanōsei no arashi
Translation: Possibility Storm
It is unknown how this power works but its directly connected to Miz's Shikai powers. While still able to perform both inferno furry and shatter shards at commands this powers has proven its value by throwing many an any off. The power seems to a 50/50 chance of ether and while one attack is ranged the other is for close quarters. This has allowed Miz to force many a foe back to a safe distance. with an unknown result.
Roll a d4. The number relates to one of 4 effects.
#1 Performs Infernal furry
#2 Performs Shatter shards
#3 Performs Infernal furry
#4 Performs Shatter shards
Cool down: 3 Post
Name: Ichiji-tekina shihai
Translation:Temporal mastery
Like a second level of bankai Miz unleashed a blast of constrained energy that reverts his sword back into Shikai form but with its Bankai powers. This however also turns all Shikai and other bankai powers off. Any effect they had are also ended at the instant of use.
By forcing the last vestiges of spiritual energy into his arms, legs and brain he then increases speed and reaction timing by as much as 10 fold.
This how ever comes at an extreme cost to his internal organs which are then systemically turned off as time progresses.
Only last a total of 12 posts. How ever after the use of this power Miz will instantly die If its not turned off by post 6.
Cool down: 100 posts
