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Shibusa Noble House

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PostPosted: Wed Oct 09, 2013 7:00 pm


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Shibusa Noble House - Chishio Aka Shibusa

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Clan Name:
The Shibusa Clan

Clan Founder:
Shinzō Shibusa, The Queen of Hearts
Though deceased for seemingly countless years, it is still easily remembered by any under the name that the original founder of the Shibusa Clan was a woman of whom possessed seemingly endless prestige. This was common knowledge to most. Although this is true, it is despite the fact that Shinzō was, in actuality, not the original person to have birthed the family, though reality's word states that she is, in fact, the one responsible for the household's recognition and standing amongst the nobles. Originally a nameless and unbeknownst member of the clan, it was upon the death of the previous head that she rose to power.

Clan Emblem:
Emblem of Nobility - Emblem of Commoners - Emblem of Treachery
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Shinjitsu no Sunadokei [真実の砂時計, Timepiece of Reality] ~ #97
Shinjitsu no Sunadokei is a Sogaidō technique that has been passed down throughout the ages only by knowledge of the heads of the Shibusa Clan. It takes on three forms, each significant of a person's capabilities and position within the household. Upon birth or entry into the family, any individual will receive the Emblem of Commoners personally granted by the Clan Head. This symbol displays the fact that a person has no higher or lower standing within the clan, and is merely an average- or as the title claims, a "commoner". No matter the birthright, this is the emblem that will be given to a person due to the fact that the Kidō is sensitive to certain requirements that allow it to undertake change without outside influence. The other symbols, the Emblem of Nobility and Emblem of Treachery, also represent precisely what their names state. Acting as a safety system, those who are graced by these marks are incapable of affecting or otherwise harming others who possess one similar to, or of a higher rank than, their own. Although this is true, the Clan Head and wielder of this technique possesses the ability to freely activate and deactivate the effects of the emblems.
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The Shibusa Clan possesses three emblems that are under the dominion of one Kidō controlled and known only by the Clan Head [with the occasional exception that is their apprentice]. Unlike the symbols of the other noble houses, the one belonging to the Shibusa household acts as not only a representative of position, but also a complex mechanism that ensures a near foolproof lack of conflict within the clan's boundaries. When looking at it with a generality, this mark dictates what a person within the clan, or another of whom is otherwise bound by it through non-blooded means, is either capable or incapable of accomplishing. Acting as a sort of "safety" system, the Shibusa emblem determines what conflict may take place, and between whom, within the perimeter of those that possess the mark.

Clan Background:
Initially, the family who claimed the surname "Shibusa" proved to be nothing more than the owners of a small casino, Joō no Inochigake, located within the depths of the Rukongai- hardly adorned as a result of lacking the necessary currency to provide such, one might have found it difficult to identify the fact that it was anything more than another basic building. Possessing no overwhelming reputation, the clan was simply this and nothing more; owners of a casino attempting to find business in one of the smallest and worst districts to live in. While some might claim that this should have enhanced the income, it hadn't; the reality was that not a vast number of people ventured into the building. Despite a moderately decent amount of regulars and otherwise constantly returning customers, there was very little acclaim to the name of either the business or the family that had been running it for approximately twenty years. Without a necessary sizeable amount of recognition as gamblers and hosts, the Shibusa lived their lives as hardly any different than any other average folk in the realm. This was a life that, as determined by the household, needed to be changed, not only drastically, but quickly.

One trait that, inevitably, ran commonly throughout the bloodline was a certain interest- or greed, some of the more experienced might rather say- in Kan. This was one of the main reasons for the creation of the Joō no Inochigake in the first place- money. Despite the fact that the clan possessed this persona that ever-constantly desired continuously increasing amounts of currency, their work seemed to almost always fail to thrive wherever it was that they might attempt to find growth. This led to many private affairs between the clan's members and outsiders to enhance their "success", or rather, the amount of Kan in their possession. Even the head of the clan at the time, a Daisuke Shibusa, allowed himself to, entirely freely and willingly, stoop to the levels of his subordinates as a result of his expanding greed. Ironically, his name- "great land"- held no acclaim to the capabilities of his prowess, let alone his family's. Under his reign, the clan was simply a massive free-for-all, where any one person could, essentially, do whatever task necessary to enhance themselves. This was only to prove to be the cause of Daisuke's death.
Many members of the Shibusa household had come to the easily attainable knowledge that their current leader was helping only himself, leaving his people to work their own businesses so that they could earn their own income. If this were not the case, chances were that he would have survived for a longer period of time. With the coming of a massive decline in the stock market and the already minimalistic success rate of the Joō no Inochigake, Daisuke's subordinates had determined that it was time that his rule passed. In a slowly increasing uprising, the man was not only removed from his position as the head of the clan, but was also executed on terms of an indirect mass-murder of his own family. Despite this, it took very little time for the question to arrive as to who it was that would be capable of powerfully upholding the title of "Clan Head". From the depths of the household, it was a certain Shinzō Shibusa- a woman of whom would become renowned by the clan as "The Queen of Hearts"- that would lead the family to a sudden success that very few were likely to have assumed.
As a result of being a rather unknown member of the family, it took not long for an uneasiness to settle into a proper place within the household. Many did not trust the newcomer as their leader, nor did they expect her to be efficient in the position. Contrary to their beliefs, however, it would be under the rule of this woman that the clan would rise higher than many could have imagined. This began a new era within both the Rukongai and Seretei.

Over a very minimalistic number of years, it became extremely evident by many that the Joō no Inochigake had transformed into a commonly used and widely renowned business. It was unlike the common member of the Rukongai to have not, at the least, heard of the famed title. This created a certainly noticeable spotlight amongst some. As a result of the fact that, under the rule of Daisuke Shibusa, the casino was nothing more than stationary, it took the surprise of several upon skyrocketing within the economy of high-end companies. Due to the matter that the gaming house had been in this state for many a year, the eyesight of others was quickly lured towards its doorstep. This was simply a matter of truth, and while it is not unlike such buildings of entertainment to rise forth amongst others in the world that is business, the main factor that took the notice of others was the amount of time in which the increase took place. Within what seemed to be nothing more than several months, the establishment continuously attracted crowds, and appeared to always have a large presence of persons within its walls. Never did it seem that the business would find a hole in their newly discovered potency, and this proved to be the truth.
The production of the Shibusa clan did not cease to continue, as it was shortly after ensuring their name that reconstruction of the old and worn building began taking place to create an even more modernised era for the Joō no Inochigake. In its due time, the casino came to possess the appearance of the popularised building that it had become. Now adorned in looks, capability, an earnest name, an epithet, and of course style, the establishment was an object of high regard, even to many of those within the Seireitei. This was, certainly and truly, the once small business run by the Shibusa household, a clan unheard of. With lights askew, dazzling the region of the Rukongai that it called its home, the casino flourished to exponentially increasing extents.

In its due time, the massive casino became a figure known throughout the entirety of the Soul Society. As its name grew, very similarly did the epithet of the family that ran the Joō no Inochigake. It was rumoured- though supposedly true, as many witnesses made claims towards its reality- that the members of the Shibusa were incorrigible, and incapable of losing a bet of any sort. This allured the eyes of many, and while several made attempts at defeating the household, were incapable. Not only did this increase the attention given to the business, but it also sparked the interest of many. This detail was one of many that piqued the intrigue of the Hiroshi Noble House, though more specifically, a certain Clan Head by the name of Kenshin Hiroshi. The man had intentions of discovering whether or not the statement were at all true, and upon his entrance, was precisely his course of action, and it was this that would earn the clan its title listed as one upon four of the Soul Society's Noble Houses.

Bloodline Capability:
Despite being underestimated by many in their mental capabilities as a result of their blunt nature, the sole bloodline trait that has been genetically adopted throughout the existence of the Shibusa clan is nothing less than a naturally prodigious mental capacity. Nearly every person to be born into the household's name by blood right has possessed these unnaturally large analytical, mentally capacitive, and perceptive abilities, but of course not all. Although not assumed to be the truth, this is the precise reason why the family is so successful in their wealth and, despite rarely witnessed, combative capability. The clan is often stereotyped to care about nothing more than their earnings, and could earnestly pay less attention to Seireitei if they so pleased. While in some cases this may be true, the fact stands that, as a result of their birthright, each member blessed by the family's aptitude proves well in whatever field that they may enter. Through their capabilities is it that those in the department of business are able to accurately predict changes in the stock market, while the few who lead their lives as Shinigami are masters of breaking apart their opponent in every possible sense. As a result of this, it takes very little time for a Shibusa to adjust to changes in any environment, as they may quickly analyse the scenario to return it to their favour, if at all possible.

Clan Head:
Chishio Aka Shibusa, The Jack of All Trades
While his place is being questioned due to the fact that he has never earnestly claimed it [and assumed to have also denied it], the current man that is considered to be the head of the Shibusa clan sits in his inherent position as the result of an unsteady conclusion. It was to be a well known fact that Chishio had many a disliking for several of the natures that his household possessed, though it showed only to be him separated from the crowd when it was determined that there were no others to exceed his eligibility in upholding control of the family after the untimely passing of his father. This was detested, protested, and on many occasions simply denied, but there was not to be a change in anything greater-than-or-equal-to a single thought until a response was given, as the committee had no mind towards an alteration in the majority vote. Nonetheless, as time passed, Chishio remained with no response to the gesture, nor had he been heard of since it was offered. As had appeared to have happened, he simply disappeared from Rukongai, Seireitei, as well as what many claim to be existence, and was presumed to never be seen again. Avoiding the knowledge of others, however, he claimed his place within the Fourth Division and upholding a new appearance, identity, and name in entirety. Unbeknownst is it that he has become a certain Sagishi Aoi Yinbara claiming the Tenth Seat in the medical department of the Gotei Thirteen.

Notable Members:
Chishio Aka Shibusa [Sagishi Aoi Yinbara (Clan Head)]
Shu Fēng Hiroshi-Shibusa [Half Blood (Unaware)]

Influence on Seireitei:
While some would like to argue that the Shibusa Noble House provides no significantly positive influence on Seireitei, the reality is that without their businesses there would be a massive decline in the amount of available work for spirits, Shinigami and otherwise, to uphold. The household's most notable assistance to the Soul Society is providing labor to those who are in need of it, and although they earn more Kan that they give due to working in the gambling business, the fact still remains that those who serve under them are gaining much more than they ever may have beforehand. As an inevitable result of the Shibusa family's constantly growing wealth [as a result of both employment as well as their alliance with the Hiroshi Noble House], they are often one of, if not the, first of the four households that will be spoken to in regards to demand for currency. Although they are generally reluctant in sharing their riches, the amount of Kan that they have provided to Seireitei is evident in its advances that were achieved through a much quicker extent as a result of quiet "loans" between the societies.



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Founded by Shinzō Shibusa

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PostPosted: Tue Nov 26, 2013 3:33 pm


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Shibusa Noble House - Custom Kidō

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Kidō History:
The art of the creation of Kidō has impacted those few Shinigami of the Shibusa household greatly, and as is accordingly, the Gotei 13. The fact that not many within the family become earnestly acquainted with the ways of the Squadron System proves to mean that those of whom do familiarise themselves receive extremely high expectations from the eyes of others. This, however, is only for good reason: nearly each individual that beheld the clan's surname before the Gotei 13 has displayed excellency in every aspect of their field of work.
Clan Legacies, as designed by Shinzō Shibusa
Tradition demands that Shibusa create their own custom Kidō [to not fulfill this is to be considered a disgrace], which will, upon the owner's death, be stored within Clan archives. Brought upon during the reign of Katsuo Shibusa.

List of Standardised Bakudō:
• Bungaku [文学, Literature] ~ #5 [Utakata Shibusa]
Through the usage of Bungaku, a person gains the ability to utilise their own Reiatsu in a more visible forme than its more naturally invisible appearance [colour varying between people]. Having any given object uphold the role of a utensil intended for composition, the wielder is capable of temporarily using the substances as improvised tools that allow for devising any forme of written character. Although the Reiatsu does take on a visible appearance, its existence in that state is neither permanent nor physical. Upon the whim of the user, any and all written work will dissipate.

• Gote [後手, Afterhand] ~ #29 Part One [Kikashi Shibusa]
"Mark me, wherefore am I to hie thither?- Bakudō, the Twenty-Fifth."

Gote is the first portion of the twenty-fifth Bakudō, a rather simplistic technique that focuses on targetting majorly a person's perceptive capabilities. Quite opposite in relation to its other half, this forme of the ability involves what is defined as a moderate lag in the mechanics of the optic system. Upon activation, the general visual prowess of the opponent begins to slow in process, causing a delay in reception to the brain. Due to this, any images that an effected might believe that they are the witness of are visualised, in actuality, consecutively and precisely three seconds after the apparent action had physically occurred. This alteration in mechanics, however, does not slow the normal speed at which objects functionally move, albeit they simply appear to occur moments after the actual event has taken place. Despite being twin Kidō, Gote and Sente need not be activated in any specific order, nor is it necessary that they are both applied in the same instance.

• Sente [先手, Beforehand] ~ #29 Part Two [Kikashi Shibusa]
"Mark me, from whence am I ere hither?- Bakudō, the Twenty-Fifth."

Sente is the second portion of the twenty-fifth Bakudō, a rather simplistic technique that focuses on targetting majorly a person's perceptive capabilities. Quite opposite in relation to its other half, this forme of the ability involves what is defined as augmentation in the mechanics of the optic system. Upon activation, the general visual prowess of the opponent begins to increase in overall rate of process, causing preemptiveness in reception to the brain. Due to this, any images that an effected might believe that they are the witness of are visualised, in actuality, consecutively and precisely three seconds before the apparent action had physically occurred. This alteration in mechanics, however, does not increase the normal speed at which objects functionally move, albeit they simply appear to occur moments prior to when the actual event has taken place. Despite being twin Kidō, Gote and Sente need not be activated in any specific order, nor is it necessary that they are both applied in the same instance.

• Korigatachi [凝り形, Frozen Shape] ~ #41 [Kiai Shibusa]
"Sirrah, thy name is not mine- Bakudō, the Forty-First."

The purpose of Korigatachi is so that a user may provide more time for themselves during a combative scenario, allowing for preemptive preparation. Essentially, the forty-first Bakudō aims to cloud the focus of the target's thought processes, forcing them to concentrate harder to retain any forme of clear perception, lest they may lose their train of linear thinking in every entirety, causing a temporary sense of short-term memory loss. This momentary pause lasts for only a maximum of five seconds, however it may take longer for those affected to recalibrate and recover themselves after the sudden alteration within their mind. During the activation of the Kidō, a victim will experience a sensation similar to that of a headache, wherein the mere act of attempting to think becomes an increasingly painful experience.

• Ni-Dan Bane [二段バネ, Double Turn] ~ #49 [Joseki Shibusa]
"O'er the head that is mine thou hath targeted, shall return but once from whence it came."

Ni-Dan Bane was initially designed as a reflective type Bakudō. Only to be activated after the user has sustained some forme of projectile Reishi-based damage, this technique allows their own Reiatsu to temporarily replicate the systematic function, despite what limitations may normally prevent them doing such. As a result of this, a person becomes capable of mimicking any offense that they receive that has been displayed by opposing Kidō. While this is true, however, the mechanism is designed only to last for a short period of time, due to the fact that it was initially intended as nothing more than a gimmicky surprise factor. The caster is granted only five minutes [three posts] to launch their attack in succession, otherwise Ni-Dan Bane will ebb in effectiveness, slowly becoming further incapable of recalling the desired Kidō. Combating its short time frame of capability, the spell easily allows for a person to cast it in rapid succession, though it grants only one usage of an imitated attack.

• Yaiba [やいば, Edge] ~ #67 [Joseki Shibusa]
"What weakness claimed mine shall fain find itself only in the arms of thyself.

Yaiba is a barrier-type Bakudō, whose purpose is to nullify Kidō and repel forces against it. Upon activation, a transparent dome formes around the user. The Reiatsu used to create this wall is designed to absorb attacks, as opposed to blocking them. Due to this, for a Kidō of the level seventy and lower to strike it simply means that it would be absorbed, and seemingly appear to come into contact with the surface and phase into it. On the other hand, when a solid object makes impact, it will merely be deflected. The barrier is specifically only used as a safety mechanism with intentions of not allowing within its confines, without disturbing the person within. Due to this, the internal walls of the barrier are extremely fragile, and will break upon being struck by any sizeable amount of force.

• Speech [スピーチ, Speech] ~ #76 [Utakata Shibusa]
The usage of Speech is intended for a person to be able to communicate verbally without the actual physical manipulation of vocal cords. Due to this prospect it, instead, allows for a forme of conversation that is restricted to the confines of the mind. Upon being cast and selecting a target, the user may project thoughts into the psyche of another person, as themselves and with their usual voice. While this is true, the entity on the receiving end is incapable of replying in the same manner without also possessing knowledge of the utilisation of Speech.

List of Standardised Hadō:
• Atari [当たる, To Hit the Target] ~ #40 [Kiai Shibusa]
Atari is a rather straightforward seek-and-destroy type Hadō. Upon being cast, several beams of Reiatsu will emit from the user's body, in various strategic directions. The end and initial points of the technique are dependent on the caster's desired usage. While its potency in strength is very little, the purpose that it serves is nothing more than coming into contact with the target. The Kidō possesses a mechanism that will, through the willpower of the person utilising the technique, detect and lock-on to any given source of Reiryoku. It is capable of adapting, and may change its forme to surpass obstacles, though it may only be able to surpass structures that are not extremely molecular stable, but also those that are simplistic in design. It may either accomplish through simply avoiding the object, or piercing through it. While this is true, however, upon reaching the proximity of the designated and final target, Atari will only retain its original launching structure, and any beams will then proceed to create a small explosion after having made contact.

List of Standardised Kaidō:
• Kakemi [欠け眼, False Eye] ~ #9 [Cheshā Shibusa]
Minōgakoi was initially created to blind a target, however it was later adapted to also dilate the eyes for medical procedure. To cast, the user merely extends their forefinger, aiming it at the desired target. Upon activation, an exceedingly bright light is released, as preparation for the dilation process. Once the iridescence fades, the eyes will be without sight for several minutes [two-three posts], and vision will continue to be blurred, afterwards [five-seven posts]. Intensity of the technique may be increased, though it is potentially harmful for those affected, to do so.

• Jishōgi [持将棋, Impasse] ~ #17 [Cheshā Shibusa]
Despite his limited time in the medical department, Cheshā Shibusa created a second Kaidō for open usage. Jishōgi acts as a painkiller, effectively numbing a person's body, drastically decreasing the capability of their sense of touch. This does not, however, incapacitate a person, nor does it relinquish their consciousness in any entirety. This is accomplished by, essentially, coating the target's body in a thin layer of Reiatsu that is intended to relax the muscles and nerves.

• Meisō [めいそう, Meditation] ~ #32 [Juri Hiroshi-Shibusa]
Meisō was designed as a forme of mental therapy. After the user has placed their hands upon the head of the target, they may utilise their Reiatsu to calm the mind, and temporarily free it of any negativities. This act of soothing often consumes the time frame of several minutes, making it unsuited for combative usage. Multitudinous sessions also tend to be required to cause any permanent changes.

• Seki [関, Mutual Life] ~ #46 [Juri Hiroshi-Shibusa]
Seki was created for the usage of emotional therapy, however many have used it for otherwise means, due to its practicality. Upon casting the technique, the Reiatsu of the user connects with the target with intentions of altering their state of mind to match that of the former. This is not to an immense extent and to do such would require a very long session, however it may partially influence how it is that the entity is reacting. Continuous, small doses are best suited for combative purposes, to avoid suspicion.

Legacy of Shinzō Shibusa, The Queen of Hearts [Five Hundred Years]:
Though deceased for seemingly countless years, it is still easily remembered by any under the name that the original founder of the Shibusa Clan was a woman of whom possessed seemingly endless prestige. This was common knowledge to most. Although this is true, it is despite the fact that Shinzō was, in actuality, not the original person to have birthed the family, though reality's word states that she is, in fact, the one responsible for the household's recognition and standing amongst the nobles. Originally a nameless and unbeknownst member of the clan, it was upon the death of the previous head that she rose to power.
Initially, the family who claimed the surname "Shibusa" proved to be nothing more than the owners of a small casino, Joō no Inochigake, located within the depths of the Rukongai- hardly adorned as a result of lacking the necessary currency to provide such, one might have found it difficult to identify the fact that it was anything more than another basic building. Possessing no overwhelming reputation, the clan was simply this and nothing more; owners of a casino attempting to find business in one of the smallest and worst districts to live in. While some might claim that this should have enhanced the income, it hadn't; the reality was that not a vast number of people ventured into the building. Despite a moderately decent amount of regulars and otherwise constantly returning customers, there was very little acclaim to the name of either the business or the family that had been running it for approximately twenty years. Without a necessary sizeable amount of recognition as gamblers and hosts, the Shibusa lived their lives as hardly any different than any other average folk in the realm. This was a life that, as determined by the household, needed to be changed, not only drastically, but quickly.
One trait that, inevitably, ran commonly throughout the bloodline was a certain interest- or greed, some of the more experienced might rather say- in Kan. This was one of the main reasons for the creation of the Joō no Inochigake in the first place- money. Despite the fact that the clan possessed this persona that ever-constantly desired continuously increasing amounts of currency, their work seemed to almost always fail to thrive wherever it was that they might attempt to find growth. This led to many private affairs between the clan's members and outsiders to enhance their "success", or rather, the amount of Kan in their possession. Even the head of the clan at the time, a Daisuke Shibusa, allowed himself to, entirely freely and willingly, stoop to the levels of his subordinates as a result of his expanding greed. Ironically, his name- "great land"- held no acclaim to the capabilities of his prowess, let alone his family's. Under his reign, the clan was simply a massive free-for-all, where any one person could, essentially, do whatever task necessary to enhance themselves. This was only to prove to be the cause of Daisuke's death.
Many members of the Shibusa household had come to the easily attainable knowledge that their current leader was helping only himself, leaving his people to work their own businesses so that they could earn their own income. If this were not the case, chances were that he would have survived for a longer period of time. With the coming of a massive decline in the stock market and the already minimalistic success rate of the Joō no Inochigake, Daisuke's subordinates had determined that it was time that his rule passed. In a slowly increasing uprising, the man was not only removed from his position as the head of the clan, but was also executed on terms of an indirect mass-murder of his own family. Despite this, it took very little time for the question to arrive as to who it was that would be capable of powerfully upholding the title of "Clan Head". From the depths of the household, it was a certain Shinzō Shibusa- a woman of whom would become renowned by the clan as "The Queen of Hearts"- that would lead the family to a sudden success that very few were likely to have assumed.
As a result of being a rather unknown member of the family, it took not long for an uneasiness to settle into a proper place within the household. Many did not trust the newcomer as their leader, nor did they expect her to be efficient in the position. Contrary to their beliefs, however, it would be under the rule of this woman that the clan would rise higher than many could have imagined. This began a new era within both the Rukongai and Seretei.

• Shitennō [四天王, Four Heavenly Kings] ~ #95 [Shinzō Shibusa]
"Attasked a sole deed, I may bring thee hither. Not one, nor two, neither three, but four shall wither. The ninety-fifth Bakudō is it that will abate your desire, and I leading shortly backward."

The sheer prowess of Shitennō is easily reflected in its Goliath size. Upon being cast, four figures heightened at approximately three hundred metres erect from the ground to forme around the target, each placed exactly upon one of the meridians of the cardinal directions. In the east stands Jikoku-ten, while the north, south, and west present their according representatives: Tamon-ten, Zōjō-ten, and Kōmoku-ten. Once the summoning of the four heavenly kings has occurred, each statue proceeds to raise its arms above the waist, forming a cubular, transparent barrier upon reaching their full height. Likened to its name, these walls reflect projectiles, and sustain physical damage. The direction of rebound depends entirely on the angle at which the object was initially sent. This refraction property applies to both the external and internal walls of the structure.

• Shūban [終盤, Endgame] ~ #95 [Shinzō Shibusa]
"Sequestration shall fall but unto thine sect. Sorriest not, thy name do I suspect. The ninety-third Hadō will reign only true, with thou keeling, o'erraught, and razed."

The fact that Shūban's design circulates around the concept of taikyoku shōgi, the largest variation of shōgi to date, displays what potential prowess that it truly possesses. Upon being cast, the user's Reiatsu will begin solidifying into an extremely large, rectangular figure that stands only inches before their immediate person. For the duration of time that this barrier is present, it may act as a defense mechanism. Once erected to its full capacity, at approximately three by six by eighteen metres, partitioning begins to line the walls of the structure, progressively cutting at and transforming the massive polygon into four-hundred-two smaller, wedge-shaped objects. Each of these pieces are then engraved with their kanji, respective to the pieces present in taikyoku shōgi. Upon forming, the miniature structures begin moving in a spherical motion around the user, gaining velocity. Based on the whim of the user, the pieces may begin to simultaneously eject out of orbit towards a desired target, each striking with blunt force, only partially impaling the skin. Once every piece has made impact, the focal point of the attack should have become compressed by the force to the point where they have seemingly imploded upon themselves.

• Shinjitsu no Sunadokei [真実の砂時計, Timepiece of Reality] ~ #97 [Shinzō Shibusa]
Shinjitsu no Sunadokei is a Sogaidō technique that has been passed down throughout the ages only by knowledge of the heads of the Shibusa Clan. It takes on three forms, each significant of a person's capabilities and position within the household. Upon birth or entry into the family, any individual will receive the Emblem of Commoners personally granted by the Clan Head. This symbol displays the fact that a person has no higher or lower standing within the clan, and is merely an average- or as the title claims, a "commoner". No matter the birthright, this is the emblem that will be given to a person due to the fact that the Kidō is sensitive to certain requirements that allow it to undertake change without outside influence. The other symbols, the Emblem of Nobility and Emblem of Treachery, also represent precisely what their names state. Acting as a safety system, those who are graced by these marks are incapable of affecting or otherwise harming others who possess one similar to, or of a higher rank than, their own. Although this is true, the Clan Head and wielder of this technique possesses the ability to freely activate and deactivate the effects of the emblems.

Legacy of Cheshā Shibusa, the Cheshire Cat:
After the long-lived reign of the official founder of the Shibusa Household, a man by the name of Cheshā Shibusa took ownership of the now-renowned title. It would be under his rule that the family would receive a head who possessed the highest possible potential longevity, as a result of his intensive prowess. The Zanpakutō of which he claimed ownership of defined precisely this, allowing the wielder to gain the ability to be temporarily killed nine times prior to the actual permanent loss of his life as a cause of the state of Bankai, with little noticeable aftereffect. Exactly as was predicted, he has come to uphold the title of having lived for the longest timeframe as a Shibusa, measuring in at a debatable six-thousand-five-hundred-thirty-two [6,532] years, and of these, having been the Clan Head for five-thousand-two-hundred-fifty-one [5,251]. While this is true, however, Cheshā's supposed death was extremely preemptive, and if odds had fallen properly into his favour, he could have survived for several thousand more years, in a condition beyond prime. Due to his sealing caused by the ninety-ninth Sogaidō it is assumed that he remains alive, but with the current advances is unable to return.
Most renowned for his intellect in the department of creativity, the male became adored by many in a very short period of time. As a result of work in the circus, he was a very easily person to well-like, especially if it was that he wanted a person's attention. While this is true, however, many continue to question why it was that he was placed in the heightened seat. As a Shibusa, taking on such a variant position as a circus member was not unorthodox, however it was curious to many why it was that he, amongst a multitudinous amount, was chosen. The fact remained that, while he was not the most seriously natured character, his intellect was something not to be trifled with. Having privately studied with the previous Clan Head, Shinzō, Cheshā was found to possess a level of intelligence far surpassing many of the more average Shibusa. Only was it that he would continue to lengthen his knowledge, despite what very different externalities he displayed. When reality arose, every one of the male's actions were for good reason- something comprised more of trickery than anything else. What very few came to understand was that the figure of whom called many lessers nothing more than a subordinate studied extensively and became beyond adept in the fields of philosophy and psychology. This was what hid behind his childish and narcissistic display: a prodigy considered impossible to be surpassed.
Despite what many may have presumed, the Clan Head improved the Shibusa Household to massive degree. His foolish and nonchalant lifestyle portrayed him as more of a carefree character, but the fact had always been that there was continuous bettering beyond the simple detail of being under the reign of a powerful man- there was more to Cheshā than his strength, which was rather sizeable, albeit his beliefs contrasted the fact. He was a figure that cared not the thoughts of others, and knew beyond well each and every action that was or was not accounted for. Many considered him to have never truly allowed the household to grow at much of a higher rate than previously, however it remained true in the minds of those who knew of his past that he put everyone beneath himself in efficient rule.

• Karada Hozon no Chōten [からだ保存の頂点, Pinnacle of Body Preservation] ~ #83 [Cheshā Shibusa]
"Take thine eye, and from whence it came, make it mine- Bakudō, the Eighty-Third."

Although Karada Hozon no Chōten is rather unusual under the classification of Bakudō in that it does not strictly follow the generic barriers and seals that most entail, it does possess a nature that is quite reminiscent of the aforementioned Kidō type. Adhering the desires of Cheshā Shibusa, the technique was designed majorly for cosmetic purpose alone, though possessing many other capabilities lain beneath its harmless exterior. Henge allows for a person to alter their external appearance through mimicking architectural structure stored within the user's memory. As a result of this, it is not necessary that a wielder must have previously seen the ideal transformation, but it is necessary that they can realistically imagine it. In the department of cosmetics, the Kidō allows for a person to freely alter their appearance upon basic desire, however, it also serves intensive prowess within the field of espionage. Being capable of not only mimicking externalities, the technique also grants the user the ability to imitate other more internalistic details, such as the Reiryoku of another, effectively shrouding their identity.

• Seishi no Bōdārain [生死のボーダーライン, Borderline of Life and Death] ~ #97 [Cheshā Shibusa]
"Return me prithee to whence I came, fain in mine arms and yours no longer- Kaidō, the Ninety-Seventh."

Many Shibusa consider Seishi no Bōdārain to be the pinnacle of Kaidō-type Kidō. By continually releasing intensive volumes of Reiatsu to circulate around oneself, the body's cell division becomes forcibly stimulated by proteins, thus reconstructing every organ and tissue that the caster is comprised of. The Kidō, itself, does not genuinely regenerate old cells as many misconstrue it to, though it, rather, hastens the creation of new cells through an enhanced rate of division. While the creator of this Kaidō possessed intentions no further than retaining a youthful appearance, it grew to become something of much more capability. Upon being cast, a body whose vital organs are so gravely injured that it cannot seemingly bear the sustenance for a time period any longer will be nearly instantaneously restored to its previous uninjured state. For a time frame that is defined by the user possessing usable Reiatsu, it is virtually impossible for them to die by means of physical damage that would not instantly kill, such as blood loss. As a result of this, some claim users to gain a form of "immortality" throughout the duration of the technique's activation. However, while it remains true that this Kidō is of the Kaidō variety, a body's cells are only capable of separating a certain number of times in the average lifetime, and by drastically increasing this process, the user is shortening their natural lifespan by years per use. As a result of this, it has been classified as a Forbidden technique, however this has yet to prevent a user from casting it.

• Shinigami no Sansei [死神の賛成, Deal of the Shinigami] ~ #96 [Cheshā Shibusa]
"Hie ere mine name, for thou art far thither. Mark my existence, for thy art now hither- Sogaidō, the Ninety-Sixth."

The second Forbidden Kidō created by Cheshā Shibusa, Shinigami no Sansei was intended only to ever be used as a last resort. To utilise this technique to any extent also requires that the wielder possesses the Shibusa Household's Emblem of Nobility that is granted by the traditional Kidō, Shinjitsu no Sunadokei. Once cast, the user's palm must come into direct contact with the desired target, placing a stigma with the kanji "喝" [katsu] upon the focal point. This essentially bonds the target's and user's Reiatsu, in preparation for the transfer that is to come. For as long as the seal is present on the body of the opposing party, the wielder of the technique is incapable of injuring said entity, lest they dismantle the mechanism for proper succession. Over the duration of several minutes [five posts], the Reiatsu of the target will begin to leave their body and enter that of the user, as well as vice versa, thus beginning the actual purpose of the Kidō, which is to transfer minds, and as is accordingly, bodies. The indication of succession is displayed by the wielder's emblem, which will gradually change until it becomes the Emblem of Treachery, displaying the fact that the technique was cast without interference. Once completed, the initial target will find that the body of the initial user has become theirs to control, as well as vice versa. This is a permanent change, unless Shinigami no Sansei is used, once more. One of the largest risks of this technique is that a person's Zanpakutō does not take commands from the new user, as it can identify the fact that they are not who their body presents them to be, thus each person is in the hands of a weapon not theirs.

Legacy of Katsuo Shibusa, Lewis Carroll [Two Hundred Years]:
The entryway into the era of Katsuo Shibusa began with the deliberate death of Cheshā Shibusa, unbeknownst for many a year in its true identity as nothing less than murder. It was the common greed amongst the household's members that caused this occurrence to take place, in the first place. Through the usage of the ninety-ninth Sogaidō, Hachigyō Sōgai, the second Clan Head was literally erased from existence after what could have potentially been the longest lifespan and rule of one man throughout the history of Shinigami. As a result of the nature of the Kidō, it became impossible for the previous noble to be brought back from the banishment that was traitorously bestowed upon him. This abrupt and uncalled for alteration in leadership amongst the household led to what came to be reluctantly known as "The Era of Impersonation" due to the life that Katsuo led. Many have attempted to erase this event from history, though only difficulty proved evident as the result of the disappearance of the next designated Clan Head.

There exists no documented Kidō created by Katsuo Shibusa.



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