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Corvosier
Captain

PostPosted: Tue Sep 03, 2013 3:58 pm


Earth Federation Characters

Page one:
Alexsander Griffin
Alain Gerste

Earth Federation Squads
PostPosted: Wed Sep 04, 2013 4:01 pm


Pilot Profile

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Alexsander Griffin

You are the waves, and I am the eternal shore, crash against me and become broken.

Username: CyanideAndTea
Character Name: Alexsander Griffin
Nickname: Sasha
Affiliation: Neutral
Race: Terran
Ethnicity: English-Russian
Age: Twenty Four
Gender: Male
Cybernetic/Bio/Genetic Enhancements:
Cybernetic left eye allowing for magnification, crosshair display, and AMU HUD display while in craft, red iris colouration due to defect mechanics.
Cybernetic right forearm and hand, allowing for a slight strength, pain resistance, and durability increase in the right forearm, other than that the arm is purely prosthetic, having not been programed with any combat attachments.

Special Skills/Abilities: Survival skills, Improvised temporary First aid (such as temporarily stemming bleeding by cauterise the wound on the battlefield), knowledge of hand to hand combat, speaks fluent English, and Russian.
Appearance: Alexsander is slightly shorter than an average Twenty four year old, he has white hair and his left eye is coloured red due to botched Cybernetic surgery, his features are hardened though a faint glimmer of boyish charm and mischievous shines through when he smiles
Bio: Alexsander was born in London, England, to parents who hailed from Moscow, Russia, his early life was relatively carefree, living in one of the "safe" districts of London, high walls surrounding the perimeter, promising to keep the masses out. Alexsander's parents had extensive military backgrounds, leading to a strict, while loving upbringing. From a young age Alexsander was taught many skills from his parents, including first aid, self defence, and fluency in the Russian language, he was a regular, happy child. Unfortunately all was not due to last, at aged Fourteen a riot occurred outside the walls of the district, the poorer members of the city were demanding entrance to the more wealthy grounds of the district, a few stray shots were fired into the crowd, lighting the proverbial powder keg into a full scale attack on the district, amongst the confusion and brutality Alexsander and his Mother were separated from his Father, confused, scared, and in a state of shock, Alexsander fled to cower in a closet tucked under a set of stairs, in an attempt to retrieve him, his Mother was fatally wounded by stray gunfire. When the riot finally subsided Alexsander pulled himself from his hiding place, his Mother's body had been taken by military police officers, and his Father had been officially listed as "missing", alone and afraid Alexsander was sent to live with friends of his parents in Russia, it was here he promised himself he would never cower in fear again, that he would better himself at every opportunity, and never become complacent again, Alexsander enrolled himself in a military training program in order to strengthen himself.

In just a few years, Alexsander had proved himself a capable soldier, having served as part of both a garrison force, and an attacking one, he took part in dangerous patrols in Pripyat combating terrorists and bandits, he provided overwatch protection for the town of Chernobyl as it's reactors were finally cleaned and replaced, and most notably, fought in the Moscow civil war, in which he sustained damage to his left eye, and the loss of his right forearm in an IED explosion, after receiving Cybernetic surgery he was recalled to base where he was offered training as an AMU pilot, snapping up the opportunity he quickly learnt the ins and outs of AMU combat, finishing his training in time to prove useful once more in the Moscow civil war in a military AMU. After the civil war Alexsander became tired with the restrictions of military life, when his unit were ordered to saturate a civilian area with ordnance Alexsander refused, this being the final straw for him he went AWOL, before officially leaving the military altogether, it was around this point that through a mixture of battering, odd jobs, and theft, he managed to come into possession of an AMU unit of his own. Signing himself under no banner, Alexsander became a mercenary of sorts, traveling to different planets, undertaking different missions, as if unsure of his own direction, nonetheless, Alexsander has proved himself to be a capable pilot, and that he has the skills necessary to survive in this universe.

Personality: Alexsander is a generally happy go lucky kid of guy, he enjoys gambling, more for the sport than the winnings, and finds it easy to strike up conversations with others, however in battle he is completely focused on the task at hand, sometimes to a fault, unfortunately Alexsander can also be rather flirtatious around certain people, something which could be seen as a blessing, or a curse.
Important Possessions: A worn deck of "lucky" cards, and a tattered red leather bound book of poetry he was given as a child.

AMU or Carrier Profile

Crimson Mercury.

"Close your eyes, and allow the might of Crimson Mercury to carry you into oblivion".

AMU or Carrier Name: Mrk12 V2 Jaeger-Crimson Mercury.
Size: Medium.
Class: Infantry/Support.
Environmental Specialty/Exclusivity: Ground specialty: Urban.
Offensive Tech/Weaponry:
Small Armaments: Wrist mounted gatling cannons, Chest mounted rocket pods, Tazehook (A harpoon connected to a steel cable, when the harpoon penetrates an enemy vehicle it attempts to short circuit any machinery via electrocution)
Large Armaments: Heatseeking ground to air missile, Mortar cannon, Shoulder mounted railgun (when not in use the Railgun rolls back on an "arm" to tuck behind the shoulder).

Defensive Tech: Flares, detracking lasers (small lasers that are incapable of causing damage, but can confuse a missile guidance system), IR smoke, tear gas launcher, titanium composite armor.
Other Tech: Alternate solid fuel power source, Self sustaining generator, Iron Sight aiming capabilities, Mrk 2 auxiliary propulsion unit, saleable lining and respirator system to allow short journeys into space or underwater, one use EMP detonator.
Appearance: The Mrk 12's design is more closely resembling of a person than it's predecessors, it is bipedal, and has two arms that end in hands with four "fingers" the fingers can be used for gripping though are more often used for prying metal apart, the right hand has a hole for armaments and the whole AMU is finished with a worn crimson paint (working on a picture)
Style: The combat style can be described as "Adapted", strong routes in military training allow for quick and efficient targeting, though personal experience has allowed slightly faster movement, and better control than usual, in Ideal situations the combatant would lead an opponent into a place with little cover and use it's maneuverability to evade it's foes attacks.
Manufacturer: This AMU was illegally manufactured by using parts of destroyed AMU units to repair an existing shell, however the original design is that of Storm Corporation

Corvosier
Captain


Corvosier
Captain

PostPosted: Wed Sep 04, 2013 4:05 pm


Pilot Profile

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Alain Gerste

"…" – Alain Gerste

Username: Corvosier
Character Name: Alain Gerste
Nickname: Callsign: Assault 1
Affiliation: Earth Federation
Position/Rank: Lieutenant
Squad/Team:
Race: Terran
Age: 26
Gender: Male
Cybernetic/Bio/Genetic Enhancements:Alain was born in a lab using stolen spacer technology as part of a black book E.F. project. His genes were heavily tampered with to provide the average spacer reflex boost. His DNA was also augmented with genetic material from a select few of the E.F.’s past talented pilots. After birth he was put through an intense regiment of personality deconstruction conditioning.
Special Skills/Abilities: Alain has received extensive special forces training as part of the developmental training he received while growing up. This included firearms, martial arts, explosives, and espionage amongst other things. His training however was mostly focused towards piloting so his skills in other areas fall behind accordingly.
Appearance: Alain stands 6'2'' and weighs roughly 185 lbs. His hair is a jetblack colour and naturally straight as a pin, he normally keeps it medium short length. His eyes are a deep green colour but he wears an eyepatch over his right eye. Alain normally wears formal military attire. This consists of a fitted button-up jacket adorned with symbols of rank. Pinned to the jacket under the symbols of rank on his chest are two awards for exemplary service. The pants are stiff ironed dress pants and he also often wears stark white gloves. Under the jacket there is normally a simple black vest and tie over a plain white dress shirt. Even when not dressed in military clothing he wears formal attire. He has numerous scars across his body from his reckless piloting combined with his pension to use incomplete prototypes.
Bio: Many years ago the earth federation came into possesion of some of the spacers bio-genetic engineering research through a combination of expert epionage and shear dumb luck. They began a program to engineer soldiers to sway the cold war in their favour like anything else the fed's military does. Due to the incomplete status of the data the program was a universal failure. Every sample died before developing past the fetal stage. Every specimen except for one, specimen 172, given the name Alain Gerste who survived due to a freak mutation in his own genes that stopped the changes from degrading his DNA.

Alain was raised by a combination of scientists, teachers, and military instructors. Since a young age any development of personality was sucked right out of him. An intense psychological conditioning program mixed with a cocktail of psycho-active drugs was used to keep him under their control. Alain never once questioned any of the painful procedures performed on him while growing up or any of the order's passed down. As soon as he was old enough he was in the pilot's seat of an AMU. Once he hit the age of 16 he was assigned his first active duty. Because of his abilities he was assigned a junior officer's position leading a new prototype test team. This team was formulated to take field ready prototype machines and weapons into real combat situations.

In his 20th year Alain and his team were assigned to provide support to a research facility set on one of the many rocks of the asteroid fields. Intel showed that an assault force of Farren AMUS was on it's way to the facility to steal a new weapon in developement, he and his team were to destroy the PSI-AMU team and retreive the weapon for transport back to earth. Upon arrival at the facility it was discovered that the attack team was much larger than originally thought. He should have abandoned the facility and destroyed the weapon, however in his hubris Alain decided that he could still win the fight. He was wrong, all of his team was slaughtered by the Farrens and the weapon was taken. Alain barely survived the battle and shrapnel from his exploding console had completely destroyed his right eye. He was found just in the nick of time by a rescue team and after a long time recovering he was back to serviceable shape and put back in command of a newly assembled team. The doctors insisted on reconstructive surgery for his eye or some sort of cybernetic implant but for the first time in his life Alain refused. If there was one thing Alain feared and hated it was failure and this had been a failure of epic proportions. He insisted on keeping the eye as it was as a constant reminder of his failure. After a battery of tests it was proven that he could still pilot an AMU at almost the same level of skill that he had before losing the eye and his request was granted.

Alain disappeared without a word roughly two months ago on an E.F. black book mission. He was tasked with locating a specific alien over-tech. After much searching he finally found what he was looking for on Ganymede one of the four Galilean moons of Jupiter. Ganymede is the only moon in the solar system known to project a magnetic field, scientists have puzzled over the field for a very long time normally attributing it by default to a theoretical liquid iron core. It turned out a a powerful piece of overtechnology was the one creating the large magnetic field. Alain could not remove the tech as it was rather deep down and very large but he was able to salvage a few smaller pieces of the mysterious device to bring back to the brass. He has only recently reappeared returning the pieces to Harrington Corp. for study under the E.F.’s request.

Personality: As a result of his conditioning Alain is almost emotionless. His brain analyses situations in a cold logical way. Because of these things he finds human emotions extremely hard to fathom and puts forth a very polite formal demeanour. This has begun to change slightly over the past five years ever since the incident. He sometimes experiences flashes of emotion that often dissapear as fast as they appeared in the first place. He tried to keep this to himself because he won't admit to himself that they are what they are. Because of his slight disregard for his own life he is a very reckless pilot always pushing himself too hard in pursuit of completing his objectives, he refuses to lose.
Important Possessions:
Anything you would like to add:

Current AMU Profile

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Valkyrie Leader Custom

"…this will do for now" - Alain

AMU or Carrier Name: Valkyrie Leader Custom
Size: Medium
Class: Infantry
Environmental Specialty/Exclusivity: Space Specialty
Offensive Tech/Weaponry:

Fixed:
2x 30mm Machine-Fed Vulcan Cannons (Head)


Hand-carried:
4x Beam Sabers


Defensive Tech:
Composite Armour
Heat Sinks
Non-Reflective Design


Other Tech:
Digital Control System
Cool Hydro-Jet Thrusters
Inertial Dampers
Fusion Reactor
Comm Server
Radar
Thermal-Radar
Remote Scan with Overtech Scan Filter
Visual Filter
Augmented Filter Feedback
ECM and ECCM Systems
Smart Radar Tagging


Appearance: Visually there are very few differences between Alain’s Custom and the average Valkyrie Leader
Style: Alain’s Custom Valkyrie Leader has been stripped of most offensive equipment including the wrist mounted launchers along with the beam cannon and blast shield that the average unit carries. This freed up more space to install all of the advanced scout equipment that was needed for his search.
Modules:
Manufacturer: E.F.
Other: This is the AMU that Alain took on his mission and the one he is currently piloting.

Stored AMU Profile

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Zweihander Mk IV-A1

"We threw everything we had at it I swear! It was like... like... trying to bust through a foot thick wall of concrete with your bare hands. " - Excerpt from Spacer interogation with sole survivor of a battle with the EFP team.
AMU or Carrier Name: Zweihander Mk-IV-A1
Size: Super-Heavy (In armour not size)
Class: Linebreaker
Environmental Specialty/Exclusivity: Ground Specialty (Unable to engage in prolonged aerial combat)
Offensive Tech/Weaponry:

Fixed: (attached directly to the unit and can only be removed by force)
Pile Driver: The main weapon of the Zweihander is specifically designed for armor piercing potential. Mounted at the wrist the bulk of it appears to look like the cylinder of a revolver around the arm. In each chamber is a large metal stake made from rare alloys. At the rear of these stakes is a cap full of potent directional explosives. On impact of a blow with the right arm the charge is activated slamming the stake forward at close range. Each stake must be ejected from the chamber before another attack can be made with the Pile Driver. The Pile Driver has six rounds and so the Zweihander carries a backup of six extra 'Stake' rounds.
Auto-cannon: Mounted on the wrist of the left hand is a tri-barreled auto-cannon. It is an automatic weapon with a high rate of fire but low damage potential. Normally used by spraying the enemy with fire upon approach to melee distance or to provide suppressing fire against lighter armored enemies.
Harpoon Horn: A one-use weapon the mechanism of which makes up most of the interior of the head. The horn on the Zweihander's head is fired forward off of it's mount on it's own rockets. Attached to the Harpoon Horn is a carbon-fiber cable that is coiled up and attached to a powerful motor in the head. It fires at enemies with the intent to pierce their armor and hook itself in. Once the horn has pierced the enemy a number of barbs stab out from the horn to imbed it, then the motor attempts to pull it back to the Zweihander where it can be dealt with at closer range. When uneeded the barbs retract and it pulls into place on the head. The fuel however is spent till it can be refilled.
Pulse Flash (Currently Unusable): Behind retractable covers and mounted on the Zweihander's shoulder is a 'Pulse Flash' device. A new technology still in the test-phase. It emits a forward directional pulse to a very short range. This shreds apart enemies in its way with exotic particles. This weapon takes a huge drain on the AMU's energy. It uses the same Pulse Drive that it's advanced thrusters draw from because of this it leaves the advanced thrusters unusable for a short period of time as the pulse drive recharges. This system is incomplete and as of yet the engineers have been puzzled over why it won’t work.


Hand-carried:
2x Beam Sabers


Defensive Tech:
Heavy Depleted Uranium Armour


Other Tech:
Fusion Generator: The base energy source of the mech located in the core under the cockpit. It is used to run all of the functions of the mech minus the following: Pulse Flash, Advanced Thrusters, Pulse Brace.
Pulse Drive: The advanced drive which provides energy to the Pulse Flash, Advanced Thrusters, and the Pulse Brace. It utilizes the mysterious energy created from the reverse engineered alien technology.
Pulse Brace: The Zweihander is so heavy that during the mech's activation the Pulse Drive must always be on and emitting a weak constant flow, much in the same way that some mechs use a pulse drive to fly. The Zweihander however can't fly, not for long anyways, the constant flow is needed just so the mech can move and stand without it's own weight bringing it down. It must be kept in a grav-brace while not in use for the same reason. Also a minimum of pulse energy is never expended in weapon or thruster use so that the mech can maintain that constant flow.
Plasma Thrusters
Digital Control System
Radar
Visual Filter
ECCM Systems


Appearance:
Style: The Zweihander is tightly focused on armor-breaking, line-breaking, and melee assault. The mech has been customized from prototype to prototype to work well with Alain and it's current style shows that. Because of his poor depth perception ( resulting from the eyepatch over his right eye ) his ability with ranged weaponry has significantly decreased but his aptitude for melee combat has stayed almost unaffected. This is why the mech is armed with close ranged oriented weaponry and lacks any significant long range attacking method. The quick and hard assault style of the mech was designed to complement his overly reckless piloting style and is reflected in the overly heavy armor of the mech.[/
Modules:
Manufacturer: Harrington Corp.
Other:
PostPosted: Thu Oct 17, 2013 6:44 pm


Pilot Profile

Appearance

Artur Arcteft

"I'll kill you before you endanger my men." - Artur

Username: Vaan_hatake
Character Name: Artur Arcteft
Nickname: He generally goes by his name Artur.
Affiliation: Earth Federation
Position/Rank: Artur is a brigadier general in the Earth Federation's AMU Corps
Squad/Team: None anymore, he's considered to be a solo ace.
Race: Artur is a genetically modified human.
Age: Artur has just turned 30.
Gender: Male
Cybernetic/Bio/Genetic Enhancements: Spacer tampering with his body led to increased reflexes, sturdier bone structure, capacity to use up to 20% of brain at once, as opposed to the average 10%, and more efficient lungs, allowing him to do strenuous activities for slightly longer periods of time. His most powerful ability is a cybernetic one, that allows him to literally connect his machine's interface with his own brain, leading to an almost 90% increase in reflexes and accuracy. However, this can only be used sparingly, and Artur can only use it for bursts of six seconds at a time, after which he will be forcibly ejected. Another drawback is that he's basically infertile, and will probably only live to a projected 60 years of age, if he continues with his current lifestyle.
Special Skills/Abilities: While Artur possesses no supernatural powers, such as telepathy, he is shown time and time again to be one of the most talented pilots that the Earth Federation forces have, capable of piloting any machine in any condition to victory. He is a genius strategist, and while his physical ability in hand-to-hand combat isn't very good, he is very capable with fire-arms, knives, axes, explosive devices, and rocket-propelled weapons.
Appearance: Artur generally wears formal-wear, as shown by his picture, when he's not in uniform.
Bio: Artur Arcteft was born to a very influential family from Terra, a noble line that came from old money, originating in Germany in the mid 1800's. By Artur's birth, they controlled much of Europe through various banks and corporations, and Artur was raised to take on the mantle once his father died. However, with the birth of a younger brother, and Artur's subsequent focus on the military, he was generally forgotten, with emphasis being placed on his brother Hans. Artur graduated from a private military academy at age 16 with accolades, going to the widely-lauded West Point Academy in what was the United States, graduating with a masters in AMU Engineering, and two bachelor's, one in Military Science, and the other in Political Science. By 23 he was actively enrolled in the military, piloting AMU's against smugglers and pirates, bringing justice to the area once known as the "Final Frontier." A reckless run-in with smugglers from Mars left him in their "care" as a prisoner, sent to work in a mine on Mars until he died. However, after six months he was captured, Spacers overtook the place, killing most, but preserving those of good health. Those unfortunate few that were not outright killed were experimented on, most dying from their bodies' rejection of the implants. Of the 37 attempts, only Artur survived, his entire body becoming revamped, but his mind curiously left mostly stable. He didn't kill the Spacers, but instead escaped from their base of operations, piloting a tiny stolen ship back to Terra before reporting on their whereabouts. Once he saw for certain that they were all dead, Artur, now 24, re-enlisted in the Earth Federation Army, swiftly climbing ranks until he was one of the top officers of the AMU Corps. Howevr, Artur's rank is mostly a formality. He doesn't lead any campaigns or squadrons, instead opting to fight on the front lines as a sort of "trump card," as his Spacer tampering in addition to his own two decades of combat training have made him one of the Earth Federation's most feared pilots.
Personality: Artur is a generally very quiet individual, who speaks very little, having been known to never yell or lose his emotionless facade. Some speculate that this may have been due to Spacer tampering, as he's shown to basically be a blank killing machine in combat, and only a little better outside of it. He's surprisingly gentle for someone whose living is made on killing, and has been known to be highly honorable in and out of combat, never attacking civilian bases without reason, and never allowing his soldiers to pillage or harm innocents in their path. While he is seen as cold, and certainly could be considered so, he's not an unfair individual, and his harshness is usually with reason. He generally dislikes Martians, but even that is manifested as only a slight distaste.

Important Possessions: Artur keeps a few pictures of his family in his wallet, and a single picture of his first team, whose members are all now deceased.
Anything you would like to add: Nothing.


AMU or Carrier Profile

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LAHAU-001 Hachiman

"The God of War has arrived; your lives are now forfeit." - Artur

AMU or Carrier Name: Land/Air Heavy Assault Unit-001 Hachiman
Size: Medium in Armor-rank
Class: Melee-specialty
Environmental Specialty/Exclusivity: Ground specialty, though the Hachiman can be equipped for short sustained atmospheric flight.
Offensive Tech/Weaponry: The Hachiman unit, though designed as an Assault Unit, is surprisingly sparse when it comes to fixed weaponry. It wields two swords, both made of an unnamed alloy that is nigh-unbreakable. These two swords are both made to tear apart fellow AMU, and the edges are heated in combat, allowing it to cut more effectively. In addition, the Hachiman has two elbow-launchers, which shoot controlled blasts of plasma, from the two fork-like points at the end of each elbow. These launchers have a rather short range, however, and are meant only as close-quarters deterrents. The final weapon that the Hachiman possesses is the Shometsu Beam, which can be activated only if not in combat. The Hachiman sinks to its knees, anchoring itself using the knee-pads, foot-pads, and anchors shot from the hip armor. Once the AMU is securely anchored to the ground, the Hachiman takes both swords, and stabs them into its own chest, through the two "eye" like gray areas on its chest. This activates a second computer system that allows the controlled blast of an enormously powerful plasma beam from the Hachiman's chest. This blast is a one-shot deal of sorts, as it drains the machine to only 10% of max capacity, and nearly blows the Hachiman away, requiring the anchorage.
Defensive Tech: Because the Hachiman is not heavily armored, it relies on the usage of 10 large pads (2 on each shoulder, 2 on back, 6 on hips, 1 in front pelvis, 1 in back pelvis) to power a defensive field. The Hachiman can move only very slowly during activation, and any physical melee object can still make it through with a little struggle. However, it blocks bullets, missiles, and energy-based weaponry. Can only be used twice per fight, lasts one post.
Other Tech: The Hachiman can be equipped with a flight pack for atmospheric flight, though this in turn will shut down the shielding system. In addition, the Hachiman possesses a jump system in its legs that allow it to jump large distances, making travel in and out of combat slightly easier for the light unit.
Appearance: Shown in picture.
Style: The Hachiman is controlled by a single pilot, in a cockpit located in the chest, slightly more towards the back than the front. The fighting style of the Hachiman itself is almost purely melee; it gets in, cuts everything to shreds, and hopefully makes it back out. The Hachiman's jump system allows it do get away, or land in the midst of a fray, and its two swords can cut through most standard armor. When it comes to melee combat, the Earth Federation has no equal for Artur Arcteft.
Modules: None
Manufacturer: Earth Federation
Other: N/A


Squad ?: Artur has no squad as of now, but he will lead a squad if you want me to.

Asakura Yukino
Vice Captain

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