
alright here we will have the guidelines for the role plays, this is necessary to make sure that it is far and that the oc's dont get out of line.
Alright this is for all the mega-verse there has to be a draw back or a cool down period for powerful moves or functions, they may be robots and such but they have to rest like humans after exerting a lot of energy so i will be looking over rpc's to make sure that you have them, exp, you go into an overdrive state after word you are immobile for a time period to cool off, or you change form(X era) time period for how long you can stay in said form the more powers or abilities the shorter the time period which will be converted into posts, meaning that after so many posts you will revert back to your base form.
megaman verse:
for original megaman verse your weapon energy and or animal combinations will have a time limit also for weapon energy you will have a number of how many times you can use it before it is depleted, sounds fair yes? your animal adaptor will have a time limit based on posting after so many posts that energy will run out and wont be able to use it again during the encounter. now for this verse i will have three base rpc sheets layouts based around, megaman,protoman,and forte(bass) and they will have draw backs, ((these are examples from the games)like megaman will be able to slide but doesn't have a shield so even while blocking he takes damage, protoman will have a shield that blocks attacks but he cant slide, and he has the strongest charge shot, but it takes longer and when he does get hit he takes more damage than megaman and bass. bass can dash, shoot in all directions but he cant slide under objects or charge his buster.now you are allowed to have one robot animal companion of your choice, these robot animals like armors have a certain time limit of which they can stay in battle and that limit is six poststhen they have to beam out of battle also for every hit your animal companion takes in battle the number of posts drops by one so it will have to leave earlier if it keeps taking damage. now also there will be an adaptor ability as seen in megaman seven now sadly only megaman and forte based characters may have this form, protoman based characters can still have an animal companion but they will buff them with a barrier or turn into a stronger weapon of your choosing for the protoman based character like a sword or gun or a cannon something like that. now like the armors in the X era. the animal adaptors will only last for eight posts and once used it cant be used again during that fight.[spoiler/]
megaman X verse:
[spoiler]ok for this pretty much the same, there will be base rpc guidelines for this as well in the form of X and zero now you can tweak the rpc sheets i present but make sure your character is not op and if they are they better have one hell of a draw back or you will hear from me >:/. ok X models will have charge shot, dashing wall jumping,and different armors(which will work like the the animal adapter in the megaman verse you can only stay in a certain form for a matter of posts which i will make guidelines for as well) and will be able to copy defeated enemy data but you will only be able to hold so much. zero base characters will have, the z saber,dashing,wall jumping, a double jump ability, because zero dont have armors nor the ability to copy weapons he will have his multiple levels of charging his z saber and buster BUT he will have a longer charge period and must cool down before charging again at least like three posts, zero will be more of a close distance fighter as X is long distance.[spoiler/]
MegaMan EXE:
[spoiler] ok here how this works for your navi you must have an operator to work your p.e.t and send your navi battle chips, or to preform other functions that your navi can not, it would be fun if you had another person in gaia to be your operator then you can better grow as a team. ok for the navi rpc sheet under equipment you will have your navi cust system and level of navi cust and the abilities you get from the programs will go under the ability part of the sheet. now there will be limits of how many programs you are aloud to have at first im thinking 3 to start you off. as for the operators, under equipment you will put your p.e.t, battle chip folder and a list of every battle chip in your folder which only holds 30 like the game [colo
megaman X verse:
six posts
MegaMan EXE:
BUT he will have a longer charge period and must cool down before charging again at least like three posts
