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Scaffold Kane

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Beowulf Reincarnate

PostPosted: Sat Jul 20, 2013 7:05 pm


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Name:Dr. Jack Kane

Hero/Villain Name: Scaffold Kane

Age: No one is quite sure.

Height: 5’10”

Weight: 170 lbs

Appearance: Standing 5’10” with a fairly average build, looking at Dr. Kane you’d suspect he wasn't much different than any other suit wearing, cowboy hat wearing individual. He has a square jaw, short brown hair, and a goatee he maintains rather well. He constantly wears his personal invention ‘the wristwatch’, though he can fit it under the sleeve of a jacket. It’s usually still pretty obvious that it’s there, but he often keeps it there.

Power Source: Mystical/Technological

History: Dr. Kane’s story starts out pretty mundane. He was born the son of two horse ranchers in central Texas. The year was 1867. While he was born with no complications and his infancy was what would be considered normal. It wasn’t long after then that Jack became a little different. He didn’t talk much and displayed few of the phases many toddlers and small children display. The few things that he actually said sounded strange, often saying something about objects and space bending around one another or a random string of numbers, trailing off into lost gazes for short periods of time. Assuming their child simply had a healthy imagination and was shyer than their other children; his parents continued raising him as if nothing was wrong.

Reaching his teenage years, Jack was a little more capable of holding conversations with others, but his sporadic thought processes and inability to connect with his peers made it very difficult to build friendships of any kind. He spent a lot of his time on his own writing out grand formulas using strange symbols that he invented to represent his formulas since he was never taught them and experimenting with odd contraptions he’s created using scrap metal from around his family’s ranch. Needless to say, it didn’t take long before the locals began to wonder… And grow scared.

Not long into Jack’s adulthood, the town had decided that Jack couldn’t be up to any good. Their superstitions lead to his family’s eventual disowning of him and the town quickly captured him and jailed him. The next morning, he was destined for the gallows. Jack was able to dismantle his wristwatch before being dragged to the jailhouse and hid its parts around his body. That night he rebuilt it and was ready for his greatest experiment to date. He fastened it to his arm and hid it below his clothes before being escorted to the gallows.

As the priest read his last rites, Jack’s mind raced. His neural impulses held the code to the functioning of his wristwatch. It was a combination of thoughts and procedures within his mind that would start his experiment and that would determine his fate, though that’s not how he would look at it.

“Do you have any last words, warlock?”

“The universe is my friend, it shows me its secrets. It shows me pity for those who fear it.”

Jack, with respect to those who would have him hanged, vanished. Reappearing far in the future, Jack saw a dying world. The people were moving to a new world. Things were much different, cities built upon themselves. Luckily finding himself in a large city in Dallas, he was pushed onto a spaceship and taken to Grace where he continues his experiments using
materials gathered and “bought” at junkyards or just found lying around. He has since started a watch-smithing shop that is ran mostly by his apprentice while Jack continues his chaotic behavior.
 
PostPosted: Sat Jul 20, 2013 7:05 pm


PL: 1
PP: 0/20
Super Group:

Attributes
-Stat Name: Total (without enhanced) / modifier-
Strength: 8 ( 8 ) / -1
Dexterity: 8 ( 8 ) / -1
Constitution: 10 (10) / +0
Intelligence: 10 (10) / +0
Wisdom: 10 (10) / 0
Charisma: 5 (5) / -3

(Trade Offs: +1 Max Defense, -1 Max Toughness)

Saving Throws
-Save Name: (Base + Ability + Misc) = Total-
Toughness: (0+0+0) = +0
Fortitude: (0+0+0) = +0
Reflex: (0-1+0) = -1
Will: (0+0+0) = +0

Combat
-Name: Total (defense bonus + misc + size) / Flat Footed-
Defense: 12 (2+0+0) / 11
-Name: Total (Dex mod + Power + misc) / Flat Footed-
Initiative: +7 (-1+0+8 ) / +7
-Name: Melee/Ranged (Specific if feat)-
Attack: 0/0

Luck Points: 1

Feats:
Eidetic Memory
Improved Initiative 2

Skills:
-Name: Total = Skill Rank + Ability Mod + Misc-
Acrobatics (Dex): 0 = 0 + 0 + 0
Bluff (Cha): 0 = 0 + 0 + 0
Climb (Str): - = 0 + 0 + 0
Computers (Int): 0 = 0 + 0 + 0
Concentration (Wis): 0 = 0 + 0 + 0
Craft (Mechanical) (Int): 2 = 2 + 0 + 0
Diplomacy (Cha): 0 = 0 + 0 + 0
Disable Device (Int): - = 0 + 0 + 0
Disguise (Cha): 0 = 0 + 0 + 0
Drive (Dex): - = 0 + 0 + 0
Escape Artist (Dex): 0 = 0 + 0 + 0
Gather Information (Cha): 0 = 0 + 0 + 0
Handle Animal (Cha): 0 = 0 + 0 + 0
Intimidate (Cha): 0 = 0 + 0 + 0
Investigate (Int): 0 = 0 + 0 + 0
Knowledge (Physical Sciences) (Int): 6 = 2 + 0 + 4
Language (-): - = 0 + 0 + 0
Medicine (Wis): 0 = 0 + 0 + 0
Notice (Wis): 0 = 0 + 0 + 0
Perform (Cha): - = 0 + 0 + 0
Pilot (Dex): - = 0 + 0 + 0
Profession (Wis): - = 0 + 0 + 0
Ride (Dex): - = 0 + 0 + 0
Search (Int): 0 = 0 + 0 + 0
Sense Motive (Wis): 0 = 0 + 0 + 0
Sleight of Hand (Dex): - = 0 + 0 + 0
Stealth (Dex): 0 = 0 + 0 + 0
Survival (Wis): 0 = 0 + 0 + 0
Swim (Str): 0 = 0 + 0 + 0
 

Beowulf Reincarnate


Beowulf Reincarnate

PostPosted: Sat Jul 20, 2013 7:07 pm


POWERS


Wristwatch (Device)
-Rank: 2
-Cost: 4PP per rank+ 2 (10PP)
-Build: Device (Hard to lose)(2) + Restricted(2)(PF)
-Description: Brandishing the right arm of Dr. Kane is always what looks like an arm-brace linked throughout with small tubes and several watches showing different times and dates that are moving at different rates. This ‘wristwatch’, as Dr. Kane refers to it, was built as a focus and catalyst for his own abilities to understand and bend quantum mechanics.


Relativistic Momentum Pounding (Wristwatch)
-Rank: 1
-Cost: 1 pp per rank (1 pp)
-Build: Damage (1)
-Action: Standard (Active)
-Range: Touch
-Saving Throw: Toughness (DC 16)
-Duration: Instant
-Description: If an object of rest mass m0 travels with speed v past an observer, then that observer would measure the object’s relativistic mass m to be m = (m0)/((sqrt(1-(v/c)^2))). Dr. Kane found that, if you raise v with respect to the observer really high, then his 300g fist suddenly hurts a lot more.

-------------------
Bend Time (Wristwatch)
-Rank: 3
-Cost: 1 pp per rank (3 pp)
-Build: Quickness(3)
-Action: None (Passive)
-Range: Personal
-Saving Throw: None
-Duration: Permanent
-Description: Using his wristwatch, Dr. Kane is able slow the velocity of everything with respect to himself, making him appear to move faster and complete tasks easier.

-------------------
Warp Time (Wristwatch)
-Rank: 3
-Cost: 2 pp per rank (6 pp)
-Build: Super Movement (Temporal Movement)
-Action: Move (Active)
-Range: Personal
-Saving Throw: None
-Duration: Sustained
-Description: While his wristwatch also enables him to actually perceive and ‘exist’ during any time period, he can only do so at his own personal velocity.
------------------------------------------------------------------------------------
Fourth Dimensional Cognition
-Rank: 1
-Cost: 1 pp per rank (1 pp)
-Build: Features(Temporal Anchor)(1)
-Action: None (Passive)
-Range: Personal
-Saving Throw: None
-Duration: Permanent
-Description: Dr. Kane’s experiments and absolute comprehension of the universe have made him able to see events in time as absolute, as if he actually has 4th dimensional vision as well as the ability to reach into the 5th dimension for the truth of his own origin and how things should be.

---Linked---
-Rank: 8
-Cost: 1 pp per rank (8 pp)
-Build: Super Senses(Precognition, Postcognition)
-Action: None (Passive)
-Range: Personal
-Saving Throw: None
-Duration: Permanent
-Description: Dr. Kane’s experiments and absolute comprehension of the universe have made him able to see events in time as absolute, as if he actually has 4th dimensional vision as well as the ability to reach into the 5th dimension for the truth of his own origin and how things should be.
------------------------------------------------------------------------------------
Time Knows No Bounds
-Rank: 1
-Cost: 1 pp per rank + 1 (2 pp)
-Build: Immunity (Aging)(1) + Innate(PF)
-Action: None (Passive)
-Range: Personal
-Saving Throw: None
-Duration: Permanent
-Description: Dr. Kane has altered his own telomere sequences to avoid the possible side-effects of playing with time. This alteration to his cell structure has rendered his body incapable of aging. One of the watches on his wristwatch is rumored to be keeping track of his true age, but it would take Dr. Kane himself to figure out which one it could be.
------------------------------------------------------------------------------------  
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