Welcome to Gaia! ::

The Skyward Tavern - Roleplaying

Back to Guilds

Role Playing Writing Chatting Voting and Random encounters! - Oh look a chicken! 

Tags: Roleplay, Gold, Chat, Story Telling, Activity 

Reply Random Encounters, For all your Random needs.
Things i wish to work on, or save for myself.

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

SsSoulSsS
Captain

PostPosted: Tue Jul 16, 2013 12:58 pm


Character Profiles



Character Name: Shelai Majon

Character's religion: Zarosian

Race: Human/spectral

Sex: Female

Age: 25

Facial Appearance: Slender in appearance, Shelai is a pale but attractive woman who'm has a studded piercing on her left earlobe. Her nose and eyes sit perfectly were they should be, The color of her eyes being a seaweed green and her nose slightly pointed. Shelai's lips are a soft pink, her mouth is small and delicate in form. Shelai's hair is long and silver.

Physical Appearance: Shelai has a muscular tone to her body, however she is not overly manly. Her physical state being womanly, She has slight curves and a medium sized chest. Shelai prefers darker clothing for when she is hunting in the night, Stalking prey is often easier when not spotted by moon light. She does not have a specific outfit she prefers, however you may often find her wearing high quality leathers that stick to the sides of her body, Often considered revealing by some. Her weapons are often varied but obviously placed upon her body, Knives can be found strapped to her boots and arrows on her back for the journey ahead.

Voice [Optional Category]: light British accent, Light and milky voice that flows through out a room.

Job Wanted: Scout - Requiring excellent physical stamina and patience, As well as advanced agility and basic training in Archery, firemaking, cooking, and Sword play.

Personality/ Characteristics: Shelai is often quiet and keeps to herself, often confused for being shy.

Brief History: Shelai was born within a small secretive group of Zaros worshipers, These worshipers lived within the nether realm and were not all born human. As Shelai grew older she realized she too was not completely human, Corrupted by the realm of the dead she had become spectral in nature. The idea of not being fully human scared her, and she began to notice the longer she stayed in the nether realm the more spectral she became. Eventually she decided to research how to leave the spectral realm, After a few years she stumbled upon a book that taught her how and she soon found herself in the human realm.

Please fill out the following: Shinoruka - Shelai Majon - Scout - 25



-------------------------------------------------------------

User Image
Description: Valiant and filled with courage, A knight of an unknown order. Protected by his steel armor, his second skin. This Valiant soldier stands at the front lines to protect those who would need it most.
Name: Kale Armsmith
Age: 27
Race: Human
Gender: Male
Height/Weight: Kale is 5'9 and weighs 150lbs without his armor.
Occupation: Soldier
Skill level: 2
Personality: Neutral/Good - Kale will always do what he believes is morally right, He defends the weak and the strong, Treats everyone as an equal, And never lets the odds sway his blade.
Equipment:
Broadsword - A thicker Blade then a normal sword, Forged from steel and sharpened to increase slicing capability.
Kite Shield - A shield forged from steel in the shape of a kite, This shield has the symbol of a tree growing out from the ground. Furthermore this shield has an enchantment which gives the user slightly higher magic resistance.
Magic capabilities: Minimal fire magic - Kale may conjure small flames to his fingertips and bolster flames at a campfire but is not capable of attacking with magic.
Biography: Born into a noble family and raised as any noble child would be, Kale grew up inside the castle walls without any real knowledge of the outside world. He was trained as a boy in swordsmanship and taught the rights and wrongs of society, As he grew of age he would accompany his father the king of the land into battle and learn from his victories and defeats. As he became an adult his world tumbled down around him, His father gravely defeated on the battlefield and the kingdom slowly torn to ruins he was forced into exile. Kale Armsmith, Now a lowly self proclaimed knight in a world that has forgotten him stands strong and wanders the world.

----------------------------------------------------------------------

Ragthu'l Bolgathia


User Image

Name: Ragthu'l Bolgathia

Race: Gelrathian

Age: 108 in Human years, 36 in Gelrathian years.

Gender: Male

Personality: Chaotic Neutral - Ragthu'l is not one to abide by rules and follow in the stright line of a warband, He prefers to take his own path and do what he feels necessary, Bold and not unwilling to back down from fights he may find himself in more trouble then he anticipates rather often.

Known Languages: English, Ancient tongue, and Gelrathian

Height: Six feet two inches.

Appearance: Being of Gelrathian blood, Ragthu'l has a human-like structure to his body. If someone were to describe him at first glance they may make note of his slender body, Metallic skin tone, and muscular structure. Ragthu'l has a grey tint to his skin strictly due to the titanium alloy that his outer surface is comprised of. Ragthu'l has the exact same structure as you would see on a muscular male human, However his appearance is closer to an insects carapace then actual smooth skin. Although Ragthu'l may appear human in shape and form, There are a few non skin related differences. Ragthu'l has no nose and breathes through several venting sacks hidden under the carpace of his body, His teeth are razor sharp and his mouth secretes a natural acid that allows him to digest meals quickly. Gelrathians also have pointed fingers that represent were their claws pop out of, however their hands look rather human.

Basic Abilities/Skills:

Warrior of the Clan - Ragthu'l has been trained in the ancient ways of his people's combat, Comprised of close quarters hand to hand fighting and agile movements. Upon receiving this training he is also capable of quick reactive thoughts and is much more observant during combat.

Galrathian Male - All Galrathian Males are capable of shattering stone and raw alloy with their claws, They may also leap up to sixteen feet if using all four limbs.

Bestial Claw - Ragthu'l may erect claws from his fingertips made from the same alloy that his body is comprised of, These claws naturally secrete a toxic poison that will almost immediately begin causing blurred vision and blindness in weaker opponents.

Primordial Spikes - Ragthu'l may launch needle sized spikes from any point on his body, These spikes have a short to medium range. After launching these spikes from his body, Ragthu'l will be more susceptible to damage in that location.

Light alloy - Titanium is a light and flexible metal, This allows Ragthu'l to move quickly and maintain a tough exterior.

Advanced Abilities/Magic:

(Ragthu'l is only capable using his own physical energy to enhance himself)

Energetic Warrior - Ragthu'l has immense energy reserves.This allows him to remain in combat for long periods of time, However if he begins using his abilities extensively he may run out of energy in dragged out fights.

Regenerative exoskeleton - Ragthu'l may exert his energy into regenerating his Primordial spikes and damaged external carapace, However this will leave him physically drained if damage is extensive.

Hardened Exterior - Ragthu'l may concentrate his energy into his body, Hardening his outer metal carapace but slowing his movement.

Nature's Strike - Ragthu'l may focus his energy into his arms and legs, Enhancing his movement and striking force. Prolonged focus in his abilities will leave him physically drained.

Strengths:

- Fire and water magic are less effective against Ragthu'l and his metal exterior.
- Close quarters combat is his specialty
- Prolonged fights allow him to tire his opponent until exhaustion sets in.
- Bladed weapons are easier to deflect off of his carapace

Weaknesses:

- Blunt weapons may internally damage Ragthu'l
- Concussive blasts and piercing weapons will penetrate his armor, causing internal damage.
- Long range combat leaves Ragthu'l unable to strike back.

Race lore: Gelrathians have always stayed hidden from the world, They have formed a collective tribe known as the hive. This hive is a series of large powerful clans that co exist within large hand carved cave systems deep within the soil. These creatures are warlike in nature and often hold tournaments to test each clan's right to be within the collective hive, If one clan loses three fights in a row they are kicked to the side and a new clan is chosen to take its place. Although the hive is the grand example of the Gelrathian race, There are many smaller clans that keep to themselves on the outskirts of the hives owned land. Every so often one or a few young warriors choose to leave the hive and its clans in order to venture forth into the world above, None dare to choose to return.

Character Biography: Ragthu'l was born into a small clan of Gelrathians known as the Kelruth. This clan was well known for its quality warriors but never once decided to lay claim to the hive and its war games. Upon ageing three times slower then humans and living for up to three hundred years, Gelrathians are capable of learning combat much more effectively. Ragthu'l was taught the ways of the palm, Claw, and energy. This technique of fighting is unique to the clan he is born within and Ragthu'l was more then ready to learn. Once Ragthu'l had mastered his skills, He awaited his chance to fight for his clan at the hive collective. Several years passed and still he waited, However he began to realize that his clan may be strong but their will to fight was weak. Upon deciding to leave his clan, he made the long journey to the surface.
PostPosted: Thu Jul 18, 2013 5:53 pm


Profile skeleton, Style: Extensive


When Using this style of Skeleton, You may delete anything not relevant to your character, For example: I want a melee magic user, So I will fill out the basic's, The melee combat specifications, And the Magic Specifications, but delete the Range Specifications because I do not need them.



Basic's
---------------------------------------

Username:
Picture/Description:
Name: (Your Name)
Age: (How old are you?)
Race: (What is your ethnic Race)
Gender: (Are you a boy or a girl?)
Personality: (Max three traits)
Combat capability: (Magic/Ranged/Melee) - Or combination of two)
Biography: (Four To Eight Sentences about your past)

--------------------------------------
Combat Specifications - Melee Character
--------------------------------------

Primary Weapon: (Main weapon used in combat, Often drawn first)
Secondary Weapon: (Optional, A weapon often hidden or used during crisis)
Primary Weapon Description: (What does this weapon look like?)
Secondary Weapon Description: (What does this weapon look like?)
Primary Weapon Traits: (Optional: What can this weapon do?)
Secondary Weapon Traits: (Optional: What can this weapon do?)
Years of Practice: (How long have you been training with these weapons?)

--------------------------------------
Combat Specifications - Magic Character
--------------------------------------

Magical Affinity: (What type of Magic can you use?)

Magic Description: (What fuel's your magic? Is it emotion? Or incantation?, What is your Magic's weakness? Would it be water or fire?, What is it strong against?)

Magical item: (Optional, What do you use to channel your magic?)

Secondary Magical Item: (Optional, What do you use to channel your magic?)

Years of Practice: (How long have you been practicing magic?)

--------------------------------------
Sub Section - Magic Applications 1-5 Magic Uses
--------------------------------------

(Please name and describe your magic uses, Max five, Minimum one, Space them out as well so that it is easier to read.)

(Example of Magical Use: (Heal Pulse - A pulse of magic sent out from the palm externally that travels to target person or animal, Healing minor wounds upon contact.)

(Name of Magical use) - Description of what it does)

(Name of Magical Use - Description)

(Name Of Magical Use - Description)

(Name Of Magical Use - Description)

(Name Of magical Use - Description)

--------------------------------------
Range Specifications
--------------------------------------

Primary Weapon: (Main weapon used in combat, Often drawn first)
Primary Weapon Ammunition: (*Optional if a thrown object is main a main weapon)
Secondary Weapon: (Optional, A weapon often hidden or used during crisis)
Secondary Weapon Ammunition: (Optional if its a thrown weapon such as a dagger)
Primary Weapon Description: (What does this weapon look like?)
Secondary Weapon Description: (What does this weapon look like?)
Primary Weapon Traits: (Optional: What can this weapon do?)
Secondary Weapon Traits: (Optional: What can this weapon do?)
Years of Practice: (How long have you been training with these weapons?)

--------------------------------------
Bonus Combat abilities - Max 3
-------------------------------------

(Special Trait example: Special Trait Two: Agile, Sarah Is light on her feet which makes her harder to hit in combat.)

Special trait One: (Traits which define your character)

Special trait Two:

Special trait Three:

SsSoulSsS
Captain


SsSoulSsS
Captain

PostPosted: Sat Jul 20, 2013 7:31 pm


Roleplays

Desert Planet, Greah.


Planet Greah


Size: 31,855 Kilometres - Exactly five times larger then earth.

Description: Planet Greah is purely a desert planet, Sand and lethal creatures litter the surface, Under this surface is a series of mysterious naturally occurring caves. These caves house the only water sources on the planet and often lead miles into the planet. Human settlements are often found within these caves, powered by solar panels that stretch through the earth and lead to the surface.


Human Settlement status: Many settlements have fallen into poverty and suffering, The military has taken refuge within a floating city and left civilians to fend for themselves, causing many populaces to resort to violence and raiding of other smaller settlements.


Known Factions


Military factions


Southern Alliance Force: Also known as S.A.F This military force is as its named, stationed in the Southern portion of the planet. This military operates covertly, and is considered to be stationed within a well hidden cave matrix, not yet mapped by human hands.

Northern Collaborative Forces: Also known as N.C.F, These military forces are not as highly trained as the S.A.F. The military forces of the N.C.F are well known to exploit civilians and take what they want when they want it, These military forces are also known for their flying base of operations. This flying fortress is powered by massive wind generators that take their power from an intricate power source located within the centre of the base. This Military force is also rather hard to locate, as their base is constantly moving under the sun to maintain power.


United Militia forces


Wyvern Corp: A small mercenary corporation, These individuals often work for the military groups when they don't want to risk their own men in open fights, Their prowess is well known as destructive and ruthless. The base of operation of these individuals is unknown, But agents within medium to large settlements take jobs as well as gather information for the Corporation, making them easy to get a hold of.

Civilian Populace: Though the civilians of the planet are not essentially an armed force, They do inhabit the planet and count as a threat to any and all factions. If local uprisings were to occur against factions such as Wyvern Corp and the military, It would cause significant problems for everyone involved. Though this remains a fact, Many settlements do indeed act out against the militarized forces, and in rare cases hire mercenaries to defend them from harm. Civilians are often lightly armed, And usually carry a small pocket knife or weapon of some kind that is well hidden.


Plot Time Line


4638 - First human colony on planet Greah.

4654 - Colony's have spread across the centre of the planet, the only inhabitable section due to the two suns orbiting the top and bottom sections of the planet.

4703 - S.A.F and N.C.F Separate and form into different military groups, Land disputes ensue.

4704 - Full blown war between S.A.F, The civilian populace, and N.C.F troopers.

4706 - Civilian populace subdued, N.C.F now controls northern Greah, S.A.F Controls southern Greah.

4716 - Small Turf wars between the S.A.F and the N.C.F have begun to increase in consistency, Naturally the civilian populace has become concerned. Wyvern Corp is founded and has been growing in numbers and profit.

4720 - Turf wars continue to escalate into full gun fights, light military vehicles and assassination are now reported in use.

4722 - N.C.F declare war on the S.A.F, Local civilian populace begin preparing to defend themselves against incoming threats.

4729 present day - Wyvern company is fully employed by the S.A.F, Civilian populace numbers are dwindling and over 90% of non military forces are considered dead or missing due to unforeseen casualties, no end in sight for the war.


You are a survivor of the Current war, Your choices may directly reflect how the war will end. Some may choose to avoid conflict, others may join the military and destroy one another. The choice is left to you, May you choose wisely in this war filled world.


Skeleton



Note - You may only have one primary and one secondary weapon, If you have a rifle as a primary and a knife as a secondary, you cant have another secondary in the range category or another melee in the melee category.



Basic's
---------------------------------------

Username:
Picture/Description: (what do you look like?)
Name: (Your Name)
Age: (How old are you?)
Race: (What is your ethnic Race)
Gender: (Are you a boy or a girl?)
Personality: (Max three traits)
Combat capability: (Ranged/Melee) - Or combination of two)
Biography: (Four To Eight Sentences about your past)

--------------------------------------
Combat Specifications - Melee Character
--------------------------------------

Primary Weapon: (Main weapon used in combat, Often drawn first)
Secondary Weapon: (Optional, A weapon often hidden or used during crisis)
Primary Weapon Description: (What does this weapon look like?)
Secondary Weapon Description: (What does this weapon look like?)
Years of Practice: (How long have you been training with these weapons?)
---------------------------------------
Carried Items - Max 5 Starter
--------------------------------------
Item one: (What would you need to survive in a desert?)

Item Two: (Ammunition counts as an item)

Item Three: (Be realistic with the item amount and weight that you carry)

Item Four: (A Water canteen would be a good choice)

Item Five: (om nom nom!)

--------------------------------------
Range Specifications
--------------------------------------

Primary Weapon: (Main weapon used in combat, Often drawn first)
Primary Weapon Ammunition: (What does your weapon fire?)
Secondary Weapon: (Optional, A weapon often hidden or used during crisis)
Secondary Weapon Ammunition: (what does your weapon fire?)
Primary Weapon Description: (What does this weapon look like?)
Secondary Weapon Description: (What does this weapon look like?)
Primary Weapon Add on: (Optional: What can this weapon do?)
Secondary Weapon Add on: (Optional: What can this weapon do?)
Years of Practice: (How long have you been training with these weapons?)

--------------------------------------
Bonus Combat abilities - Max 4
-------------------------------------

(Special Trait example: Special Trait Two: Agile, Sarah Is light on her feet which makes her harder to hit in combat.)

Special trait One: (Traits which define your character)

Special trait Two:

Special trait Three:

Special trait Four:
PostPosted: Sat Jul 20, 2013 11:55 pm


Really good advice, from a fellow roleplayer.


The main thing I do when I write is think about how novels are written and the little details about scenery, the characters involved, and so on. I try to put myself in my character's shoes, so to speak, and if I think they'd do something in particular in that environment, I'd make note of it. If there's other player characters in the scene or people who have been noted, I'd likely have my character have an opinion about what they're doing or what they said, along with reactions.

Let's just use a quick example from the top of my head.

Let's say the setting is a medieval tavern, there's two other player characters in the room, one your character hasn't met yet (but doesn't like the looks of), and one your character knows (whom your character thinks draws too much attention to herself).

A free-quality post would be something along the lines of;

Erin sat in a booth behind a mug of ale watching Serah dance on a table with lots of people watching. She also noticed a man sitting at the bar who had a darkness to him. She did not trust the look of him.

Gets the points across, but it's pretty easy to flesh out for Casual standards!

The Crossroads Tavern was a lively place, coming to life as the evening hours set upon the town. Erin was weary from her travels, and gratefully found herself an unoccupied booth with plush leather bound seats and a wide old oak table that had seen endless use from countless patrons over the years. As she waited for the bartender to bring her a tankard of cool ale, she recounted the adventure she had earlier in the day with Serah, her new companion whom also sought the same relic that could save the Kingdom, although she suspected the elven ranger had different motives than her. It didn't take long to take note of where Serah was located, as she was dancing atop an ale-soaked table singing a rowdy tavern song with her arm draped around a man who danced and sang with her to a chorus of cheers and rhythmic clapping. Erin scowled; they were supposed to be keeping a low profile in Ravensburg, especially since their encounter with Travus the bounty hunter the day prior. They had barely lost him in the forest, and who knew where he was now. The Dark Wizard had hired the brutish man to stop them from their quest, and Erin was resolved not to let that happen. Too much was at stake.

Contrasting to Serah's bombastic behaviour, a dark cloaked man sat at the bar, his features concealed by the hood of his well-warn travel cloak. No one sat near him, and his head never turned as he sat, face shrouded in shadow, with the tankard before him occasionally being lifted. It was the only movement the man made, and something about him sent a shiver down her spine. There was nothing warm or inviting about him; his stillness was an uninviting aura she could not ignore. There was something predatory and dangerous to the man, like he was laying in wait for some reason she could not quite grasp. Her nervous gaze glanced to Serah and back to the man. If the man was working with Travus, then Serah was putting them both at risk. Erin shook her head as the bartender finally brought out her drink. She was just being paranoid, wasn't she?

Even with a little bit of known information or hard points, you can bring a lot of life to a setting and your character with a little bit of imagination and what your character would have known from the story, events she encountered, and understanding your character's personality and mentality. For the example I wrote out, I had figured that if they're setting into a tavern, it likely followed a section of the game that was a bit of an action-packed adventure, so she'd be tired and happy to get off the road. I decided that Erin was a more reserved person who preferred to keep to herself and only really associate with her companions, given how dangerous her adventure was, so she decided to find somewhere that she could enjoy her privacy and keep an eye on things, especially since her companion Serah (a player character with an obviously conflicting personality) and her had survived an encounter with another player controlled character who happens to be an antagonist in this role play and working for the big bad guy, the Dark Wizard. So I made a note to have her reflect on these facts and why Serah's free-spirited behaviour was making her uneasy. I also made up some details of their encounter with Travus for this setting, which related to an event where their characters had encountered the other player's character and what they did to resolve it. I also wanted to get the point across that Erin is dutiful to the main quest of the RP, so the purpose of Serah's and her travels is a serious one that isn't far from her mind.

The man with the cloak, yet another player character, is someone she doesn't know, and given her mistrust of strangers and her own personality, she's erring on the side of caution and creating a story in her head about this man with perceptions that may or may not be accurate. The player knows that this character is a demon hunter with a good heart who is following a creed and set of ethos that accounts to his rather stoic and unnervingly steady disposition from the character sheet, but the character does not know this. She assumes the worst, and because of how Serah is behaving, she immediately is on edge about anyone who looks dark and seedy, so she immediately entertains the idea of the man being a spy for partner for Travus, or someone of equal terribleness. As for the setting itself, I just think of what I imagine a typical medieval fantasy tavern would look like. Lots of old wood surfaces, rowdy behaviour, drunk people, metal tankards, I took some liberty with the booth having leather seats, and vollah. Remember, people can't read your mind, so anything you can do to hint at what you're imagining will help people get on the same page as you and help flesh out the scene in a constant manner.

I hope that helps illustrate some good points that makes sense to you, because it's not hard to take a few extra minutes to come up with a detailed and entertaining post. Remember, on Casual, you're not rushing to get more than a post or two in a day for the most part (and that's being generous; a lot of casual games have a few days between posts at times), so focus on quality instead of just getting something out rushed. Read it over, see how it sits with you and ask yourself if you got everything you wanted to across and if maybe there was any details you might have overlooked. It may look intimidating, but don't be discouraged! It'll come quite easily with a bit of experience and practice. - Dervish, roleplayers guild.

SsSoulSsS
Captain

Reply
Random Encounters, For all your Random needs.

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
//
//

// //

Have an account? Login Now!

//
//