Name:
    Sekai Ori [World Weave]


Basic Description
    The basic idea of this zanpakuto is to allow long and drawn out battles be further pushed into the favor of the wielder. The zanpakuto will constantly leave behind reishi traces that can be drawn in or otherwise utilized by the user of the zanpakuto to further increase certain variables in techniques such as range, power, and size.

    Additionally, rather than using a strict and set in stone limitation to the techniques, they may be shaped in a way that gives each use its own personal feel. Although always performing the one of a small number of basic jobs (i.e. scouting, attacking, blocking) it can be performed in different ways, much like an artist may choose to paint the same subject differently at different times or even different than another artist. This further lends to the strength of the zanpakuto by giving it a wholly unique and hard to identify field of power.


Shikai
  • Passive Ability-Kami Tatchi [Divine Touch]: The user consistently leaves traces where he steps and where his techniques land, a faint, white glow taking residence upon the surface. Alone, this does nothing other than look nice, but it is key to the users later abilities that the glow be on something. It should be noted that by touching something with his hands or feet, the user may affect the object with Kami Tatchi. This excludes zanpakuto and the clothing of Shinigami, Arrancar, or Vizards and their masks. This gives a pool of "Thread" with which to work and consequently drains the pool when an ability is used and refunding half of the energy used once a technique finishes. The user generates five [5] points every post and the pool may have no more than a cumulative of three hundred [300] points in it at any time. Destroying the surface in which these traces lie do not adversely affect them.
  • Jiyu Keijo [Shape Freely] The user utilizes an area affected by his Kami Tatchi and let's the user shape it appropriately to their needs. This area can be used to create a shield, a spear, a second sword, or even animate objects. These animate objects are limited to his pool size and he may make any number of spiders [5 Points Each], birds [10 points each] Medium creatures [15 points each], large creatures [50 Points each] or Very large creatures (up to fifteen meters in height) [100 points each]. These creatures are volatile and explode on impact or after two [2] posts, letting the Kami Tatchi free. [3 Post Cool Down]
  • Ataeru [Present]: The user creates a pulse of energy, Weaves from Kami Tatchi exploding violently like land mines. Regardless of what the user wants, this technique uses up his entire reserve of thread, but consequently, a mass explosion can be the cause. Each blast costs [10] Threads. However, the user may also choose to pull the weaves to him and detonate them in a contained area in front of him or fire it off for a single explosion packing the power of all Threads consumed. [2 Post Cool Down]
  • Oru [Weave] The user activates a number of Threads from Kami Tatchi and the threads launch at the foe as strings for a number of points per Thread depending on strength. They can be weak [5 Points], Moderate [10 Points], Strong [15 Points] or Very Strong [20 Points]. These strings can either have a sharp tip and be aimed for piercing power or be able to move rather freely and tie down the foe. Normally, the threads are launched from pools in a ten meter area, however, the user may call the threads to him and launch the number directly from his person as well. No thread may extend beyond ten meters in length. [3 Post Cool Down]
  • Karu [Cut]: Although many abilities of the user "shape" things, this one does the opposite. Kido weaker than number 66 and anything afflicted by the Threads of Kami Tatchi are torn apart and unraveled. Although Kido still deal half of their intended damage, Their power is added to the user's thread count rounded to the nearest number divisible by five(Counted as Hado/Bakudo #66=65 Threads). This however, is only the first part of the technique, as a large thread is either fired from a nearby surface within fifteen meters. This technique is extremely unpredictable as it may come from any direction in a given area that user can see within the fifteen meter area, so long as it comes from a solid surface. Only an attack from above may come from nothing. The Thread cannot be any longer than three meters. Fortunately for the Foe, this consumes five plus half of the user's Thread and the count is super imposed upon other techniques, making it's Thread usage deducted first.(Ex. 75 Threads-5+ (75/2)=40 Threads consumed). [3 Post Cool Down]


Bankai
  • Passive Ability-Tenshi no Yōna Aibu [Angelic Caress]: The user consistently leaves traces where he steps and where his techniques land, a faint, white glow taking residence upon the surface. Alone, this does nothing other than look nice, but it is key to the users later abilities that the glow be on something. It should be noted that by touching something with his hands or feet, the user may affect the object with Tenshi no Yona Aibu. This excludes zanpakuto and the clothing of Shinigami, Arrancar, or Vizards and their masks. However, unlike Kami Tatchi, this can be forced out into an area rather than a small location immediately around the hand or foot. Once a technique finishes, the user is refunded half the strings used by a technique. The user generates ten [10] points per post collected into a cumulative pool that may not have more than three hundred [300] Threads in it at any given time.
  • Kami Katachi [God Shaped] The user utilizes an area affected by his Tenshi no Yōna Aibu and let's the user shape it appropriately to their needs. This area can be used to create a shield, a spear, a second sword, or even animate objects. These animate objects are limited to his pool size and he may make any number of spiders and birds [5 Points Each], Medium creatures [10 points each], large creatures [25 Points each] or Very large creatures (up to fifteen meters in height) [50 points each] or Extremely Large (up to thirty meters in height) [100 Points Each]. These creatures are volatile and explode on impact or after two [2] posts, letting the Threads free. [3 Post Cool Down]
  • Kaimei Suru [Unravel]: The user's eyes glow dangerously as he grabs at the fabric of the world around him and generating a violent chain reaction of explosions in the direction of the foe. As the user tugs out the string from the the nearby surface, the technique targets the current location of the opponent, a series of very small bursts of energy racing along a white thread that ends at the foe's feet. These smaller bursts are nothing but a hindrance at best, but the explosion at the end of the line is ten meters in radius, contained, and highly destructive on anything caught in the blast radius. The opponent can dodge this technique by merely moving away from the thread since this technique does not home. Additionally, the user may target multiple foes, however, the distance each individual strand may travel decreases as the number of targets increases. Distance is calculated as follows: (Number of Threads Consumed* 3m). Using this technique consumes all of the user's thread.