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D20 based role playing game 

Tags: Super, powers, heros, villans, dice20 

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Yellow Jacket

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InuVash255
Crew

Dapper Dabbler

8,100 Points
  • Hygienic 200
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  • Invisibility 100
PostPosted: Tue Jul 09, 2013 2:25 pm


Name: Julius Young

Hero/Villain Name: Yellow Jacket

Age: 22

Height: 6'2"

Weight: 164 lbs

Appearance:
Rumors have been going around the Dregs of the new vigilante on the streets. Despite how many criminals he's gotten arrested, no one has ever seen his face. It's tough to even figure out what nationality he is, as he's armored from head to foot with bullet-proof armor, leather motorcycle gear, and a custom helmet (rumored to also be bulletproof, it's taken more than a few crowbars in its day).

The Yellow Jacket's two most defining features are his custom helmet and his "Yellow Jacket". The helmet appears to be a custom-made full helmet. It is mainly black, with bright yellow highlights. The faceshield is darkly tinted, if not totally black, with a finish that gives it a golden sheen under the right lighting. Two antennae are attached above the faceshield, and extend about a foot higher than the top of the head.

Yellow Jacket's jacket is a black, leather jacket with yellow shoulders and a pair of stripes on the sleeves. The jacket is almost never zippered up, revealing the military-grade, concealable body armor beneath it.

Power Source: Natural / Technology

History:
Julius has lost a lot to crime over the years. He lost his bike as at age eight, his dog as age nine, and his aunt and uncle at age ten. When he turned sixteen, he got a minimum wage job, and was mugged for his first paycheck. His job was ripped away from him a year later when an arsonist burnt the place down. Following that, the same arsonist burnt down his favorite store, his school, and the local clinic before he was finally caught. At age eighteen, the front face of his childhood home was smashed in by a rogue super-mutant.

By then, he was sick and tired of the terrible state of the lower-Middle Hive. This existence of lost happiness, wealth, progress, and loved ones was unbearable, so Julius decided that he'd do something about it. He wasn't superhuman, but he knew he could do something. The young man came up with a plan. By day, he worked hard to save money, and by night, he roamed the streets as a sort of "anti-criminal". He acted a mugger to the burglars, drug dealers, pickpockets, and other ne'er-do-wells. Fighting criminals gave him technique, as well as a little cash to the side.

Finally, at age twenty two, he decided that he had saved enough to put his plan into action. He purchased some gear, and hand-decorated it to create an image the slime on the streets would come to fear. As a final act of dedication, Julius moved out of his neighborhood with the last of his money. Far away from the familiar faces of his hometown, Julius could rest by day and rule the streets by night!
 
PostPosted: Tue Jul 09, 2013 2:45 pm


PL: 1
PP: 0/20
Super Group:

Attributes
-Stat Name: Total (without enhanced) / modifier-
Strength: 10 (10) / +0
Dexterity: 14 (14) / +2
Constitution: 10 (10) / +0
Intelligence: 12 (12) / +1
Wisdom: 10 (10) / +0
Charisma: 8 ( 8 ) / -1

(Trade Offs: +1 Max Defense, -1 Max Toughness )

Saving Throws
-Save Name: (Base + Ability + Misc) = Total-
Toughness: (0+0+0) = +0
Fortitude: (2+0+0) = +2
Reflex: (0+2+0) = +2
Will: (0+0+0) = +0

Combat
-Name: Total (defense bonus + misc + size) / Flat Footed-
Defense: 12 (2+0+0) / 11
-Name: Total (Dex mod + Power + misc) / Flat Footed-
Initiative: 2 (2+0+0) / 0
-Name: Melee/Ranged (Specific if feat)-
Attack: 1/1

Luck Points: 1

Feats:

Defensive Attack
When you make an attack you can take a penalty of up to –5 on your attack bonus and add the same number (up to +5) as a dodge bonus to your defense. Your attack bonus cannot be reduced below +0 and your dodge bonus cannot more than double. The changes to attack and dodge bonus last until your next action.

Elusive Target
While you are fighting an opponent in melee combat, others attempting to target you with ranged attacks are at a –8 penalty rather than the usual –4 penalty for shooting into melee combat.

Improved Critical (Unarmed)
Your critical threat range with a particular attack (chosen when you acquire this feat) is increased, allowing you to score a critical hit on a roll of 19 or 20. Only a natural 20 is an automatic hit, however, and an attack that misses is not a critical. Each additional rank applies to a different attack or increases your threat range with an existing attack by one more to a maximum of 18 - 20 at 2 ranks for one attack.

Uncanny Dodge (Vision)
You are especially attuned to danger. You retain your dodge bonus when surprised or flat-footed. You cannot be surprise attacked (see Surprise Attack, combat). Uncanny Dodge does not prevent loss of your dodge bonus from anything other than being surprised or flat-footed, such as if you are immobilized, pinned, or helpless, or when you move all out, and so forth. It also does not protect against feints and other combat maneuvers. Uncanny Dodge must belong to a particular sense type. Opponents with total concealment from that sense type can surprise attack you normally. You can apply additional ranks of Uncanny Dodge to different sense types, if you wish (making it harder to overcome).

Skills:
-Name: Total = Skill Rank + Ability Mod + Misc-
Acrobatics (Dex): 2 = 0 + 2 + 0
Bluff (Cha): -1 = 0 + -1 + 0
Climb (Str): - = 0 + 0 + 0
Computers (Int): 1 = 0 + 1 + 0
Concentration (Wis): 0 = 0 + 0 + 0
Craft (Int): - = 0 + 1 + 0
Diplomacy (Cha): -1 = 0 + -1 + 0
Disable Device (Int): - = 0 + 1 + 0
Disguise (Cha): -1 = 0 + -1 + 0
Drive (Dex): - = 0 + 2 + 0
Escape Artist (Dex): 6 = 4 + 2 + 0
Gather Information (Cha): -1 = 0 + -1 + 0
Handle Animal (Cha): -1 = 0 + -1 + 0
Intimidate (Cha): -1 = 0 + -1 + 0
Investigate (Int): 5 = 4 + 1 + 0
Knowledge (Int): - = 0 + 1 + 0
Language (-): - = 0 + 0 + 0
Medicine (Wis): 0 = 0 + 0 + 0
Notice (Wis): 0 = 0 + 0 + 0
Perform (Cha): - = 0 + -1 + 0
Pilot (Dex): - = 0 + 2 + 0
Profession (Wis): - = 0 + 0 + 0
Ride (Dex): - = 0 + 2 + 0
Search (Int): 1 = 0 + 1 + 0
Sense Motive (Wis): 0 = 0 + 0 + 0
Slight of Hand (Dex): 6 = 4 + 2 + 0
Stealth (Dex): 6 = 4 + 2 + 0
Survival (Wis): 0 = 0 + 0 + 0
Swim (Str): 0 = 0 + 0 + 0
 

InuVash255
Crew

Dapper Dabbler

8,100 Points
  • Hygienic 200
  • Peoplewatcher 100
  • Invisibility 100
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