Town Description
Kavoc is a small town at the base of Avanberry. There are three sectors of the town.
The square holds the Moss Tavern, General Store, and a house that is rented out to Galgazits by Norman. The area is always crowded with people, crates, and flowers people can take home.
The church sector holds the cathedral, which is the base for the Alkavana Knights, and Veola's magic shop. The entrance to the sewers also resides here.
A smaller sector next to the Galgazit house holds the weapon's shop run by Hagel.
Kavoc is a small town at the base of Avanberry. There are three sectors of the town.
The square holds the Moss Tavern, General Store, and a house that is rented out to Galgazits by Norman. The area is always crowded with people, crates, and flowers people can take home.
The church sector holds the cathedral, which is the base for the Alkavana Knights, and Veola's magic shop. The entrance to the sewers also resides here.
A smaller sector next to the Galgazit house holds the weapon's shop run by Hagel.
Key Locations
Moss Tavern: The town's bar and area of interest for information or a drink. This is where Galgazits come to sign up and receive their rewards for their deeds.
Veola's Magic Shop: A place for people to come and by things like bombs and medicine. It's not a very popular place for anyone but scholars, though.
Galgazit House: The house that is rented to Galgazits by Norman. It has an upper floor and a basement floor. The upper floor has a couple of desks and a large central pot that can be used for cooking or synthesizing if the patron is an alchemist. The lower floor holds the beds and kitchen.
Hagel's Weapon Shop: The weapon's store. It is spacious, with a single table for customers to sit and wait to talk to Hagel.
Moss Tavern: The town's bar and area of interest for information or a drink. This is where Galgazits come to sign up and receive their rewards for their deeds.
Veola's Magic Shop: A place for people to come and by things like bombs and medicine. It's not a very popular place for anyone but scholars, though.
Galgazit House: The house that is rented to Galgazits by Norman. It has an upper floor and a basement floor. The upper floor has a couple of desks and a large central pot that can be used for cooking or synthesizing if the patron is an alchemist. The lower floor holds the beds and kitchen.
Hagel's Weapon Shop: The weapon's store. It is spacious, with a single table for customers to sit and wait to talk to Hagel.
Key People
Norman the Bartender: Runs the Moss Tavern, and is charge of recruiting and rewarding Galgazits. Is the adoptive father of Veola, though she calls him Uncle Norman and not Dad.
Veola: Owner of the magic shop. She isn't very social, but she does enjoy certain company. She doesn't want to own the shop, but she does for Norman.
Beggur: Leader of the Alkavana Knights, and ex-employee of Mull. During his alliance with Mull, Beggur was cruel and rash, but now that he is free, he has returned to his considerate and compassionate self.
Hagel the Blacksmith: Owner of the weapon's shop. Hagel is friendly and loud, and loves to sing; though, the citizens and any of his customers wouldn't recommend listening to him.
Dia and Yach: Two of Kavoc's kids, and the most troublesome. They're friends with a ghost named Pamela, and are good to go to if you need information Norman may not have. Yach is aspiring to become an alchemist.
Pamela the Ghost: The ghost of a woman who is friends with Dia and Yach, and is their designated adult companion when they're in the forest south of Kavoc. She once searched feverishly for her body and her memories, but upon find them, she has devoted her time to Dia and Yach entirely, though she does sometimes return to Arcrose, her hometown.
Norman the Bartender: Runs the Moss Tavern, and is charge of recruiting and rewarding Galgazits. Is the adoptive father of Veola, though she calls him Uncle Norman and not Dad.
Veola: Owner of the magic shop. She isn't very social, but she does enjoy certain company. She doesn't want to own the shop, but she does for Norman.
Beggur: Leader of the Alkavana Knights, and ex-employee of Mull. During his alliance with Mull, Beggur was cruel and rash, but now that he is free, he has returned to his considerate and compassionate self.
Hagel the Blacksmith: Owner of the weapon's shop. Hagel is friendly and loud, and loves to sing; though, the citizens and any of his customers wouldn't recommend listening to him.
Dia and Yach: Two of Kavoc's kids, and the most troublesome. They're friends with a ghost named Pamela, and are good to go to if you need information Norman may not have. Yach is aspiring to become an alchemist.
Pamela the Ghost: The ghost of a woman who is friends with Dia and Yach, and is their designated adult companion when they're in the forest south of Kavoc. She once searched feverishly for her body and her memories, but upon find them, she has devoted her time to Dia and Yach entirely, though she does sometimes return to Arcrose, her hometown.
