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Reply [❼] ▫ 〖Meditation and Relaxation〗▫ 『Temp DJ Hope 1990 』
Squad Seven Ability, Rules, and Purpose

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Zelici DragonSquire

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PostPosted: Wed May 01, 2013 9:49 pm


Greetings. I'd like to start out by introducing myself and the purpose of this Squad and then move on to Rules. The last thing you will read on this page will most likely be the squad ability. So let's get this show on the road.

Once again, greetings! I am your Captain, Zelici DragonSquire and my character is Seri Gin. This squad is for meditation and Inner World Training and if you want to start fights here I don't mind, just know that what you break you must fix. I would also prefer a heads up if you plan to start a fight. All are welcome here. It wouldn't be much of a Inner World training and meditation area if just squad members were welcome here.

The training grounds include a track to run on, a pool, and a large arena with a sand and dirt floor. This arena has lots of equipment and training tools available. These tools and equipment can be found in lockers that line one side of the arena. The lockers do not have locks and anyone is welcome to what is inside them, but are asked to put the equipment back once they are finished using it so the next person may use it. This also helps avoid accidents from equipment being left out.

The meditation area is different. It is located in a peaceful zen garden. The place where you meditate is a wooden pavilion. There are many comfortable pillows on the ground to sit on while you meditate. It is here that Inner World training and meditation training takes place.


Squad 7 members will have a separate block of apartments and regardless of rank the apartments are the same size and basic style. . These apartments will serve as the Squad 7 zbarracks. The apartments have one bedroom, a living room, a bathroom, a kitchen, and a dining room. Members are free to decorate their apartment however they like.

While we are on the subject of the Apartments, visitors and members of Squad 7 alike should note that the Captain office is the Apartment office. However my character will not always be there so you have the option of waiting around or leaving a note on the desk for my character to get back to. Also, please quote me otherwise I won't know you even dropped in and needed me or my character. Thank you.

The training grounds and other areas besides the Apartments are open to anyone who wishes to use them.  
PostPosted: Thu May 22, 2014 6:45 pm


Zen Powder


Battle Use:

Squad 7 is trained to channel and manifest their reiatsu into a bag of colored powder. This powder muscle relaxation and reduces the adrenaline in the body. The powder can affect the body in two ways. Way one is if it is inhaled and way two is if it makes contact with the skin. If the powder makes skin contact the effect times are as listed, if inhaled they are sped up by 50%. This mean the number of posts is cut down by ½ per post Meaning a 2 post-use would cost 1 post. For odd numbers, such as 3 or 5, you round up, meaning 3 would cost 2 and 5 would cost 3. If it makes contact and is inhaled, then the rate it progresses is as though it were inhaled, and it doesn't speed things up further.

To make it simple the ability relies on the body’s natural biology. During the heat of battle the heart is pounding adrenaline races through a person’s veins and their breathing picks up. Also during battle the exertion of moving constantly causes the body to breathe more heavily and produce sweat. Sweat opens the pores covering the body. The powder enters the body either through the mouth and nose and goes into the lungs where it filters through the soft lining of the lungs and enters the body’s blood system or it enters the blood system through the pores on the skin. Once it enters the blood stream the powder will work on the adrenaline in the body and negates it as well as slowing the pounding heart. This sudden lack of adrenaline and a slower heartbeat makes the person tired.

Zen powder works faster though the inhalation because it goes straight into the lungs and defuses quickly into the blood stream through the lungs. With skin contact the powder must get through the sweat first and then into the pores. It takes one post for the powder to first enter the blood stream through either entry point.

Training Use:

During training there are no mass amounts of adrenaline in the body. The heart is not pounding like in battle. It may be beating a little fast because of anxiety or nerves, but it is not pounding like in battle. How it works is a little different. It still enters through inhalation or skin contact. It still takes one post to enter the blood stream. There is no 50% speed up.

It works very simply. As the powder goes through the blood stream it slows the beating of the heart and slows breathing and relaxes muscles that are tense. Once the powder takes affect the body and mind goes into a meditative state. This happens both to the person being trained and the Squad 7 member doing the training.

Trainer and Trainee will enter a meditative state together and the trainee will enter their Inner World. Thanks to the ability, the Trainer can enter the Trainee’s Inner World as well. From there the Trainer can help the Trainee find their Zanpaktu spirit and coach them through earning it (optional) or help with issues they may be having with their spirit. Soldiers can help with basic meditation. Officers can help with basic meditation and train Shikai. Only Lieutenants and the Captain of the squad may train Bankai as well as Shikai and help with basic meditation. The Squad 7 Trainer cannot directly interfere with any battle or challenge issued by the spirit to the Trainee unless it puts the Trainer in danger.


~~~~
Soldiers Have a total of 3 uses of the powder per battle, with a 3 post cool down period between uses. In training there should be a 3 post cool down period between training sessions.

SvS -
Battle: After the powder enters the blood stream it takes 2 posts to negate the adrenaline in the opponent and cause a relaxed state. This sudden relaxed state can have various effects on the body including loss of balance and dizziness and impaired movement, even the desire to lie down and sleep. Since the opponent is of equal rank it doesn't take the power long to take effect.

Training: After the powder enters the blood stream it takes 3 posts for both bodies to relax enough to enter the induced meditative state and for both Inner Worlds to connect so the Squad 7 Trainer may enter the Trainee’s Inner World.

SvO -
Battle: After the powder enters the blood stream it takes 3 posts to negate the adrenaline in the opponent and cause a relaxed state. This sudden relaxed state can have various effects on the body including loss of balance, dizziness, and weakness and slowed movements.

Training: Soldiers can only help Officers with basic meditation.

SvL -
Battle: After the powder enters the blood stream it takes 4 posts to negate the adrenaline in the opponent and cause a relaxed state. This sudden relaxed state can have various effects on the body including loss of balance, dizziness, and slightly slowed movements and some weakness. The reason it only takes 4 posts for a soldier to affect a LT is because for a LT to use their abilities their body must work harder so their heart beats faster and the powder is able to work more quickly. LTs also have higher resistance because of their level so the powder takes 4 posts to negate the adrenaline.

Training: Soldiers can only help Lieutenants with basic meditation.

SvC -
Battle: After the powder enters the blood stream it takes 5 posts to negate the adrenaline in the opponent and cause a relaxed state. This sudden relaxed state can have various effects on the body including loss of balance, dizziness, and slightly slowed movements and weakness.

Training: Soldiers can only help a Captain with basic meditation.
~~~~

~~~~
Officers have a total of 4 uses of the powder per battle and have a 2 post cool down period between uses. In training there should be a 2 post cool down period between training sessions.

OvS -
Battle: After the powder enters the blood steam it takes 3 posts to negate the adrenaline in the body and slow the heart of the opponent and cause a relaxed state. This sudden relaxed state can have various effects on the body including loss of balance, dizziness, slowed movements, weakness, and the desire to sit down or sleep.

Training: After the powder enters the blood stream it takes 2 posts for both bodies to relax enough to enter the induced meditative state and for both Inner Worlds to connect so the Squad 7 Trainer may enter the Trainee’s Inner World.

OvO -
Battle: After the powder enters the blood stream it takes 4 posts to negate the adrenaline in the body and slow the heart of the opponent and cause a relaxed state. This sudden relaxed state can have various effects on the body including loss of balance, dizziness, slowed movements, weakness, and the desire to sit down or sleep.

Training: After the powder enters the blood stream it takes 3 posts for both bodies to relax enough to enter the induced meditative state and for both Inner Worlds to connect so the Squad 7 Trainer may enter the Trainee’s Inner World.

OvL –
Battle: After the powder enters the blood stream it takes 4 posts to negate the adrenaline in the body and slow the heart of the opponent and cause a relaxed state. This sudden relaxed state can have various effects on the body including loss of balance, dizziness, slowed movements, and weakness.

Training: After the powder enters the blood stream it takes 3 posts for both bodies to relax enough to enter the induced meditative state and for both Inner Worlds to connect so the Squad 7 Trainer may enter the Trainee’s Inner World.

OvC -
Battle: After the powder enters the blood stream it takes 5 posts to negate the adrenaline in the body and slow the heart of the opponent and cause a relaxed state. This sudden relaxed state can have various effects on the body including loss of balance, dizziness, slowed movements, and weakness.

Training: After the powder enters the blood stream it takes 4 posts for both bodies to relax enough to enter the induced meditative state and for both Inner Worlds to connect so the Squad 7 Trainer may enter the Trainee’s Inner World.

~~~~

~~~~
Lieutenants have a total of 5 uses of the powder per battle, with a 2 post cool down period between uses. In training there should be a 2 post cool down period between training sessions.

LvS -
Battle: After the powder enters the blood stream it takes 2 posts to negate the adrenaline in the body and slow the heart of the opponent and cause a relaxed state. This sudden relaxed state can have various effects on the body including loss of balance, dizziness, slowed movements, weakness, and sleepiness.

Training: After the powder enters the blood stream it takes 2 posts for both bodies to relax enough to enter the induced meditative state and for both Inner Worlds to connect so the Squad 7 Trainer may enter the Trainee’s Inner World.

LvO -
Battle: After the powder enters the blood stream it takes 2 posts to negate the adrenaline in the body and slow the heart of the opponent and cause a relaxed state. This sudden relaxed state can have various effects on the body including loss of balance, dizziness, slowed movements, weakness, and sleepiness.

Training: After the powder enters the blood stream it takes 2 posts for both bodies to relax enough to enter the induced meditative state and for both Inner Worlds to connect so the Squad 7 Trainer may enter the Trainee’s Inner World.

LvL -
Battle: After the powder enters the blood stream it takes 3 posts to negate the adrenaline in the body and snow the heart of the opponent and cause a relaxed state. This sudden relaxed state can have various effects on the body including loss of balance, dizziness, slowed movements, weakness, and sleepiness.

Training: After the powder enters the blood stream it takes 3 posts for both bodies to relax enough to enter the induced meditative state and for both Inner Worlds to connect so the Squad 7 Trainer may enter the Trainee’s Inner World.

LvC -
Battle: After the powder enters the blood stream it takes 3 posts to negate the adrenaline in the body and slow the heart of the opponent and cause a relaxed state. This sudden relaxed state can have various effects on the body including loss of balance, dizziness, slowed movements, and weakness.

Training: After the powder enters the blood stream it takes 3 posts for both bodies to relax enough to enter the induced meditative state and for both Inner Worlds to connect so the Squad 7 Trainer may enter the Trainee’s Inner World.

~~~~

~~~~
Captains have a total of 5 uses of the powder per battle and have a 2 post cool down period between uses. In training there should be a 2 post cool down period between training sessions.


CvS -
Battle: After the powder enters the blood stream it takes 2 posts to negate the adrenaline in the body and snow the heart of the opponent and cause a relaxed state. This sudden relaxed state can have various effects on the body including loss of balance, dizziness, slowed movements, weakness, and sleepiness.

Training: After the powder enters the blood stream it takes 1 post for both bodies to relax enough to enter the induced meditative state and for both Inner Worlds to connect so the Squad 7 Trainer may enter the Trainee’s Inner World.


CvO -
Battle: After the powder enters the blood stream it takes 3 posts to negate the adrenaline in the body and snow the heart of the opponent and cause a relaxed state. This sudden relaxed state can have various effects on the body including loss of balance, dizziness, slowed movements, weakness, and sleepiness.

Training: After the powder enters the blood stream it takes 2 posts for both bodies to relax enough to enter the induced meditative state and for both Inner Worlds to connect so the Squad 7 Trainer may enter the Trainee’s Inner World.

CvL -
Battle: After the powder enters the blood stream it takes 4 posts to negate the adrenaline in the body and slow the heart of the opponent and cause a relaxed state. This sudden relaxed state can have various effects on the body including loss of balance, dizziness, slowed movements, and weakness.

Training: After the powder enters the blood stream it takes 3 posts for both bodies to relax enough to enter the induced meditative state and for both Inner Worlds to connect so the Squad 7 Trainer may enter the Trainee’s Inner World.

CvC -
Battle: After the powder enters the blood stream it takes 3 posts to negate the adrenaline in the body and slow the heart of the opponent and cause a relaxed state. This sudden relaxed state can have various effects on the body including loss of balance, dizziness, slowed movements, and weakness.

Training: After the powder enters the blood stream it takes 3 posts for both bodies to relax enough to enter the induced meditative state and for both Inner Worlds to connect so the Squad 7 Trainer may enter the Trainee’s Inner World.

Zelici DragonSquire

Enduring Friend

8,600 Points
  • Bunny Spotter 50
  • Gender Swap 100
  • Ultimate Player 200
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[❼] ▫ 〖Meditation and Relaxation〗▫ 『Temp DJ Hope 1990 』

 
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