Welcome to Gaia! ::

The Lost Camp [Closed]

Back to Guilds

When a new camp is discovered, war is threatened. Died, Thanks to everyone who joined. 

Tags: Camp Half Blood, Camp Jupiter, Percy Jackson, Demigods, Mythology 

Reply Riddles of the Oracle [Help & Assistance]
Demigod Powers

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Sir Spazalots
Vice Captain

Fashionable Lover

PostPosted: Fri Apr 12, 2013 6:08 pm


Major Gods


Children of Zeus
-If using a metal weapon without a wooden handle (which would rule out things like spears and some halberds), they can charge it electrically to shock, paralyze, or numb their opponent in the area they stab them, regardless of whether it is an enchanted weapon or not.
-Produce electrical shocks by touch, and in certain conditions, can electrocute people with them.
-Can survive at great heights, and 'hover' or 'fly' by using storm winds to hold them in the air. It would be much harder for them to fly if carrying a person, and would tire them out more quickly (and by tire out, I mean they would either drop their passenger or else they would both drop out of the air).
-Can create small, temporary thunderstorms over someone's head. Given the blessing of their father, they can summon thunderstorms. Large ones.
-Aren't completely effected by being electrocuted. Can actually send the electricity back at people; though to get the charge they need to be electrocuted first. This can easily be accomplished by calling down lightning.

Children of Hades
-Can walk through Shadows, like Nico does in the book. (Though, the skill would have to develop. They can't just shadow-step to L.A the first time they try, and must be tired after they do it.)
-Can summon Skeletal warriors, though there is a maximum of 1-4 at a time, depending on how skilled the character is and how much they've practiced. Skeletal warriors must also be defeatable, not like the ones Atlas summons in book 3. With their father's blessing they can summon more, and stronger ones.
-Can create small globes of darkness. The globe is stationary, however, and cannot be moved once it's made. Stronger kids can create more than one at once.
-They can see in complete darkness without a problem
-Can communicate with the dead and summon specific dead people.
**Hell hounds like them.**

Children of Poseidon
-Can control water (Create sizable waves, pull water to the surface of the ground for drinking, make bubbles to make out in on the bottom of lakes, etc.)
-Can communicate with sea creatures, and horses (both telepathically and out loud).
-Can create small earthquakes
-Can survive in water (Pressure, temperature, breathing underwater) and, if they are strong enough, can extend this ability to other people through touch.
-In water, they can find latitude and longitude, and therefore know exactly where they are at any given moment in time.
-Can heal themselves in the water; minor injuries (Cuts, bruises, etc.) can be healed in fresh or salt water very quickly, but major wounds and injuries (poison, broken bones, gashes, etc.) MUST be healed in salt water (oceans), and it will take a longer amount of time to do so.
**Resistant to being burned.**


Children of Demeter
-Can control and manipulate plant life, and if they are strong enough, they can make plants grow even where they usually wouldn't (I.E, in fire, etc.)
-Can survive most poisons and toxins, and can concoct them with great skill.
-No matter where they are in the wilderness, they can sense and find edible plants, etc.
- Can kind of 'talk' to plants (meaning sense what they need, want, etc., but no sophisticated conversations).
- Are natural cooks.
**Best With Nature**

Children of Ares
-Stronger and more durable than regular half-bloods, and are skilled at wrestling and boxing naturally.
-Generally make people around them angry and on edge, not relaxed; though this is not as strong as their fathers' and can be ignored.
-With the blessing of Ares they can receive a powerful 'battle aura' which amplifies their natural aura of anger, and adds to their own fighting abilities.
-When they're angry, they kind of go into a barbarian like berzerker rage, and are nearly unstoppable. Like a tank. An angry tank.
**Anger Issues**

Children of Athena
-Once they read something, they never forget it. They can also read exceptionally well, and learn really fast. Are able to spontaneously form plans, which work 99% of the time.
In other words, they are crazy smart.
- When a fight is justified by a reasonable cause (for example, someone punched them in the face) they fight better and with the Blessing of Athena, they can almost predict what their opponent will do, and form a strategy to defeat them.
-Can easily make decisions, and succeed in most competitions.
** Spiders hate them.**

Children of Apollo
-Amazing archers; are unrivaled, except by maybe Artemis' hunters.
-Some get flashes of prophecy (must apply) but all, with the blessing of Apollo they can see a few seconds into the future in a fight or tight situation.
-Bright lights don't really affect them, and they do not get sun burnt. Also, they can tell the time without a watch or sundial, just by looking at the position of the sun. Can control light, to some extent (making bright flashes, temporarily blinding people, etc.)
-Are human lie detectors - with their father as the god of Truth, it is impossible to lie directly to a Child of Apollo. Lying around them is possible, and twisting your words is possible; but telling them the pen is red when it is in fact blue is not going to work, and they will know.
-Heal quicker than other half-bloods.
-Able to Curse others with Rhymed Speech
**Good musicians.**

Children of Hephaestus
-Some can manipulate and create fire. In addition to summoning flames, they can call forth small spurts of magma from the earth beneath them. (Must Apply)
-They do not burn easily, and can even survive in Magma for short amounts of time.
-Can craft most weapons, and with the Blessing of their Father they can craft magic/godly weapons.
-Given the proper materials, their crafting skills are unmatched. For example: with a few pipe cleaners, a paper clip, and pocket lint, they can create a miniature toy helicopter that can fly, for a few moments. This ability MUST be used realistically.
-Instinctively Find and Use Machinery.

Children of Aphrodite
-Are never really ugly, even while horrifically maimed. They have a sort of 'aura' around them that makes them alluring. People can't help but be attracted to them; for looks, however. This does nothing for their personality, though they are good at being charismatic.
-Can talk to small birds, like pigeons and robins, but especially doves.
-If they so choose, they can attract members of the opposite sex, and sometimes those of the same sex as well, and make them infatuated with them for a little while. (Depending on how strong their will is, they can make this five minutes, ten, or maybe an hour.) With their mother's blessing, they can also make people 'love' other people.
-Some caan 'charm speak' other people/creatures (must apply). Charm Speaking is a strong ability, and not all Aphrodite campers have it. It's effectiveness depends on the will and strength of mind of the person it's being used on, and can be shaken off.
**Speak Fluent French**

Children of Hermes
-Extremely fast, and good runners.
-On any given road or pathway, they can never get lost. Kind of like how children of Poseidon know where they are on the ocean, children of Hermes know exactly where they are as long as it is considered a road.
This does not work in the middle of a farmer's field, for example.
-Fast reflexes, good at lying, moving silently, and pick-pocketing. Sort of the 'rogues' of camp, they are also Jacks of all Trades. Good at everything, but master of none.
-Can speak in tongues, and know many languages.

Children of Dionysus
-Have a limited control of certain plant life, specifically anything on a vine. Can make them grow wherever it is naturally possible.
-They never really get drunk, and are very hard to poison. A high constitution.
-Some Dionysus campers have the ability to induce insanity; and, on the other hand, they can also reduce it. Like Charmspeaking, it is a rare ability - however, with the Blessing of their father, all Dionysus children can make people go completely crazy. So long as they have the blessing, of course.
-They are in control of cats, mainly cheetahs.
**Satyrs like them.**
PostPosted: Fri Apr 12, 2013 6:09 pm


Minor gods


Children of Atropos
- Knows exactly how a person will die
- Vision of Death, every child of Atropos is granted an image of when and how they will die. This gives them a sense of invulnerability as they know whether or not they will die when entering a battle or dangerous situation.
- If present when the person dies they will hear and see their thread of life being severed.

Children of Aeolus
-Can create their own winds, control which direction it goes in, and what type it is (I.E. a wind from the North, South, East, or West).
-They can tell which direction they are facing (North, East, West, etc), and when they move to face away from it.
-They can hover a few inches off of the ground, and as they grow stronger, some can even fly. (This is easier for children of Aeolus to do than those of the Anemoi winds.)
-Can manipulate the wind around them to cause mini-tornadoes. Given the blessing of their father, come can even cause winds storms.
**Can tell the speed of winds around them; are accurate weather forecasters**

Children of Boreas
-Can manipulate the winds around them, and are possibly the fiercest of all Anemoi children.
-The winds they manipulate are immediately affected by an inbred cold, and can freeze small amounts of water; if concentrated enough, they may cause frost bite.
-They can tell which direction they are facing (North, East, West, etc), and when they move to face away from it.
- They can hover a few inches off of the ground, and as they grow stronger, some can even fly.
**Can tell the speed of winds around them**

Children of Caerus
-They tend to be risk takers, never ones to let an opportunity pass them by. They are also half-bloods who would want more "oh wells" than "what ifs."
-In regards to fighting, they have a better chance of facing an opponent they can defeat. It is also expected that they will have a favorable battle turnout.
-Can guess the results of whatever chance/opportunity they may take.
-They are excellent gamblers.

Children of Deimos
- Able to sense a person's fear (with training at a glance)
- Able to invoke illusions over a whole crowd of people
- Able to invoke the emotions of dread, terror and fear
-Children of Deimos are generally immune to feeling fear and terror around them.
-They have the ability to calm the fear of others.
-They are innately stronger when people around them are filled with fear.
-Children of Deimos, upon eye contact, can perpetuate a state of pure terror which brings the thought of a great disaster to the forefront of the mind of the person they made eye contact with, making them panic. This is done voluntarily.

Children of Eros
-They are naturally skilled with a bow and arrow.
-If they so choose, they can attract members of the opposite sex, and sometimes those of the same sex as well, and make them infatuated with them for a little while. (Depending on how strong their will is, they can make this five minutes, ten, or maybe an hour.) With their father's blessing, they can also make people 'love' other people.
-They are very persuasive, and can convince even the most determined half-blood to do as they wish.
-Are never really ugly, even while horrifically maimed.

Children of Eurus
-Can manipulate the winds around them.
-Can cause a plant's leaves to change color like they do in the fall. They can also cause the leaves to fall off or even wilt.
-They can tell which direction they are facing (North, East, West, etc), and when they move to face away from it.
-They can hover a few inches off of the ground, and as they grow stronger, some can even fly.
**Can tell the speed of winds around them**

Children of Eris
-Children of Eris have the ability to cause a group of people to become irrational and fight amongst themselves for no reason for a short period of time.
-They are stronger in times of battle or any other kind of chaos.
-They have the ability to force a state of confusion upon another person for a limited amount of time that varies on the strength of the demigod, allowing the child of Eris to attack or flee freely.
-Children of Eris are often quick to cause arguments and fights between others.

Children of Harmonia
-In their presence, people form friendships more easily, or reach agreements more easily.
-Children of Harmonia have the ability to slightly calm the minds of everyone near them, no matter what side they are on.
-Children of Harmonia have the ability to charm a weapon so that it heals wounds, rather than causing them; this drains the child of Harmonia and the user of the weapon extremely.
-Children of Harmonia have the ability to force a false state of peace upon someone, making them blind to any attack for a very short period of time.


Children of Hecate
- Can open portals and transport people through them, and can travel longer distances with them at the end of a lunar cycle (Full Moon)
- Can talk to dogs
- Can use limited magic to summon beasts to fight for them (Like demons or whatever?) and with their mother's blessing can preform more difficult spells, like spells to manipulate matter (I.E. make a wall into a gas form instead of a solid form so people can walk through it) or shields and such-like. Can also concoct potions and poisons, etc.
- Can jinx people for limited amounts of time, or, if they have the blessing of Hecate, forever. (It's part of the 'more difficult' spells thing, so they do not have two blessing abilities.)

Children of Hypnos
-Can cause people to fall asleep for short periods of time through touch. Depending on how strong their will is, it can last as long as a few hours.
-Can cause bouts of forgetfulness with their voice; almost like hypnotizing a person and can be compared to charm speaking. This doesn't last very long however; the maximum time would be a few hours. In contrast, they can also return people's memories to them by putting them to sleep.
-They recover from injuries faster when they sleep. This MUST be used realistically. ( I.E. If you broke your arm, you would not fully heal after taking a two hour nap. After taking some ambrosia/nectar and lots of sleep, you would heal a day or two faster than a normal half-blood).
-While asleep, they may see snatches of things happening around them at the time. So for example, if they were asleep during an earthquake at camp, they would dream of the scene. Their dreams are also more realistic than those of other half-bloods.

Children of Kratos
-Excellent leaders; cooperative; tend to be more respectful towards those of higher authority than other half-bloods.
-They are more durable than most half-bloods, even more so than the Ares' campers.
-Extremely strong and athletic; good at throwing/hitting games, like baseball.
-When angry enough, they go into a kind of Superman mode, in which they are able lift things that they would usually not be able to, like cars and trees. (This causes extreme cases of fatigue afterwards.)

Children of Morpheus
-Children of Morpheus have the ability to look into people’s dreams as they are sleep and even manipulate them as they wish.
-They have the ability to take make someone think they are seeing their worst nightmares brought to life for a short time; attempting to scare them into not attacking.
-Children of Morpheus are well adept at interpreting the dreams of others.
-They often tend to be day dreamers, with their heads always in the “clouds”.

Children of Nemesis
-Extremely just; they can easily pass judgement, and abandon bias.
-Are better than human lie detectors; they can detect intent, as well. For example, an enemy says he will not harm them, however he does intend to do so, specifically, by stabbing them in the back. A child of Nemesis would be able to sense this.
-Children of Nemesis are drawn to do the neutral thing, whether that is switching sides mid-battle to the side that is painfully outnumbered, or even, in extreme cases, to kill a good person in exchange for a 'bad' one.
-Can bring about both good and bad luck, depending on which there is an abundance of. For example, an exceptionally lucky person who meets a child of Nemesis might find that some of their luck has run south.

Children of Persephone
-Can control and create the plantlife of Spring; meaning plants which blossom, bloom, grow, and flourish within springtime. As long as the plant has some sort of activity in Spring, they can manipulate it.
-Given the blessing of their mother, they can communicate with the Erinyes (the Furies), underworld daimones who punished the crimes of filial betrayal, impiety and murder, and use them for curses evoked in Persephone's name.
-Can call and communicate with the spirits of the dead; this is not an actual summoning, however, and more of a channeling. They are a conduit for the dead to speak through.
-Are skilled herbalists. They can create poultices and creams from plants, both to heal and to poison.
- Able to help flowering plants grow at any pace they choose
- Has excessive knowledge about flowering plants and their uses
- Can speak with the dead

Children of Phobos
-Children of Phobos are generally immune to feeling fear and terror around them.
-They have the ability to calm the fear of others.
-They are innately stronger when people around them are filled with fear.
-They are able to unleash a wave of terror across a small group of enemies, causing them to hesitate with fear; how powerful the wave is depends on the strength and will of the demigod.
Able to sense a person's fears (with training at a glance)
- Can invoke panic and the flight response in a person
- Can invoke illusions to just one person
- Blood of the Enemy, when a child of Phobos first draws blood on their opponent they enter a type of blood lust. They will not stop until every enemy is dead. (only the oldest of children of Phobos can resist this)

Children of Thanatos
-Can sense death/dead things around them (this includes monsters, humans, and animals).
-Upon meeting a person, their life from their birth to that moment literally flashes before their eyes. They also get life flashbacks when someone near them is about to die.
-They have the ability to shadow travel, like Nico does in the book (Though, the skill would have to develop. They can't just shadow-step to L.A the first time they try, and must be tired after they do it.)
-They can communicate with the spirits of he dead.
- Ability to know when someone is going to die (as in time, date and place of death just not how. Without focusing on it though they just sense how close or far from death the person is.)
- Can sense areas of death or where death has occurred (as in where large amounts of people have died or are dying and tracking a soul to where it left for the underworld)
- Knowledge of how to kill in any situation
- Draining touch, they drain the life force away from the victim

Children of Tyche
-Children of Tyche are generally adept at playing games of chance.
-They are able to bless a weapon with a “lucky” shot, so that the next attack strikes the target. This can not be used repeatedly as it is severely draining on the user.
-They are able to see the possible outcome of gambles.
-They are generally very lucky in all that they do.

Sir Spazalots
Vice Captain

Fashionable Lover


Sir Spazalots
Vice Captain

Fashionable Lover

PostPosted: Fri Apr 12, 2013 6:10 pm


Miscellaneous


Huntresses of Artemis
-Are granted immortality, in so much as they can live forever, without getting old. They can, however, fall in battle; and the immortality only lasts so long as they have forsaken the company of men.
-Heightened marksmanship and accuracy; they rival the children of Apollo, in this aspect.
-Heightened senses, and perception; able to notice small details that most others would miss.
-Extremely skilled at tracking and hunting, they can follow even the most stealthy and hard to catch creatures.
Reply
Riddles of the Oracle [Help & Assistance]

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
//
//

// //

Have an account? Login Now!

//
//