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Rings needed for GR (very different than YM)

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GarnetFae
Crew

Vicious Warlord

PostPosted: Mon Mar 18, 2013 7:40 pm


Ok here is an FYI on the rings needed to survive in GR 4 to 5 attacks including but not limited to; hot foot, hack, slash, mantis, bump, shuriken, solar, buffs must be 11-12 when in GR except coy and dense (scaling buff should be 12's), NO heals or meat inless you are the BU or BUBU (back-up or back-up back-up) healers/kiter. Fitness or other passive rings are fine to have, and adren at 12 is a must! If Im missing anything please correct me and fill in the blanks for others.
PostPosted: Sat Mar 23, 2013 2:11 pm


Thank you for the information. Will you please define the term "scaling buff?" ^^

Atakirna
Crew

Enduring Initiate

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alysaawp


Noob

PostPosted: Sat Mar 23, 2013 3:14 pm


Epona_08
Thank you for the information. Will you please define the term "scaling buff?" ^^


buffs that effects goes up as your level goes up

Here i just made a simple Ring thread for the guild e_e
Link
PostPosted: Sat Mar 23, 2013 3:20 pm


xInsanityKills
Epona_08
Thank you for the information. Will you please define the term "scaling buff?" ^^


buffs that effects goes up as your level goes up

Here i just made a simple Ring thread for the guild e_e
Link

Thanks so much insanity! heart that will help many people!

Atakirna
Crew

Enduring Initiate

12,825 Points
  • Marathon 300
  • Jolly Roger 50
  • Tycoon 200
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