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Alurin The Forsaken One Captain
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Posted: Wed Mar 13, 2013 1:40 am
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Posted: Wed Mar 13, 2013 1:53 am
For anyone that might not already know this, here's a little Info on the world of Mabinogi cat_biggrin
WORLD: ~The world of Mabinogi is called Errin and its players or those that come from the Soul Stream are called Militants. In this world there are 2 major lands. There is Uladh where the humans reside and Iria where Elves and Giants reside. Later on a 3rd land came to be called Belfast which is smaller and has humans and I wanna say Giants as well? I will check on that.
WHAT CAN YOU DO: ~Anything almost -laughs- Such as... cat_blaugh Seamstress (make thread, make fabric, make straps, make clothing, etc.) cat_blaugh Fishing cat_blaugh Mining cat_blaugh Farming cat_blaugh Magic cat_blaugh Archery cat_blaugh Puppeteer cat_blaugh Transformation (transforming into animals) cat_blaugh Alchemy cat_blaugh Merchant (trade items town to town for money and experience points) cat_blaugh Cleric (healing, potion making, gathering herbs, etc.) cat_blaugh Cooking (cook food, gather ingredients) cat_blaugh Bard (musician, also has battle skills) cat_blaugh Swordsmanship cat_blaugh Rafting (get on raft kill goblins for stars to get items) cat_blaugh Part-Time Jobs for NPC's cat_blaugh Blacksmith
And so much more!!!
What Main Story Line Generations Is: ~Main story is a militant is lost in the beginners dungeon Alby Dungeon or Spider Dungeon. It is your job to go in and save that boy. You do and get brought into doing tasks and learning about the 3 Missing Warriors and about the Goddess Morgana who contacts you asking for your help. You go through the quests, learning what had happened to the 3 warriors: Tarlach, Ruairi, and Mari.
We learn about the hardships endured and what took place on that faithful day in their search for Tir Na Nog. We learn as the Generation 1 through 3 Progresses of what became of the 3 Warriors and where they are today. We also learn about the Goddesses while helping the NPC's through these quests and must choose between Light and Dark.
We learn of the Alchemist and their part in things as well as the Shadow Realm to see what the Formers are doing on that side of the world. Tensions rise and battles ensue as slowly the power of the Alchemists and a deeper understanding of Erin and its people.
Time continues and soon the Light and Dark face off and clash, the war comes strong between the Goddess Morganna holding Light on her side to protect the Humans from the Formers and the God/Goddess holding Darkness on their side, wishing to destroy the Humans and allow the Formers to rule Erin once more.
As dust settles things quiet, a piece of paper falls from the sky of darkness as rays of light start to shine through. We are transported into the dramatic and epic realm of Shakespeare's works. From the epic castles of Hamlet through the tragic fate of Star Crossed Lovers, taken to being part of the Merchants world, leading to its finale with a well known name, the Scottish man Macbeth.
Final bows are taken, the curtains fall leaving us in darkness till a hand brings us out of its chilling unknown. Marionettes hang and dance, controlled by their creator, Hue. Given parchment by the ever active owls we are set forth to find the truth behind the puppet and Hue's friend. But in learning the truth, does one speak it or speak lies to save ones emotions?
Time flows on and as the theater empties and is silent setting out to explore comes once more. While exploring the jungles of Iria a creature appears, a wild beast perhaps? No, a Shaman with a new mission for you, bringing purpose back to your life if purpose had left it. Being given a dream catcher staff you unlock the mysterious power of the earth and its living beings, the ability of Transformation. Checking the book acquired and killing the beasts required while raising your power you find more and more interesting beasts and formers to transform into, even finding the exciting ability to transform ones self into other people.
As the transforming ability grows and strengthens things grow quiet, slowing. What fate lies ahead? What mystery or quest shall come and knock upon the Militant's door next? All one can do is wait, wait for the day that faithful owl comes to deliver the next scroll that shall determine where your fate shall go. (to be continued after I sleep)
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Alurin The Forsaken One Captain
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