Within the guild, we expect a certain level of work put into the profiles, and as such, there will be guidelines set into place that will be a requirement for approval.

- Description in your friend. Simply put, describe any and every part of your profile with as much depth as you possibly can. If this becomes tiring, then take a break?
A good profile, by any standard, should take at least a week. Getting down information, taking notes, and then slowly building things up. You tweak the abilities, add information until you think the profile is about to burst.
Always remember that having these things set out, and in as much detail as possible, lets you know now the character is going to work. It lets other people know this as well, which is the ultimate reason we have profiles in the first place. If there's anything in your head that has been left out of the profile, add it, and flesh it out.

- The abilities are an important part of the profile. But remember, the sign of a well balanced character is that the abilities don't overshadow the rest. If the abilities and techniques are the largest part of the profile, then it might not be well balanced. While it still might be, yes, you always need to flesh the character itself.

- Onwards with the abilities, you have to remember that you must be fair. We have outlawed illusion type abilities, not allowed passive physical gains in shinigami, and are also judging dual element ability harsher than the others. This is to allow fairness in the guild, so don't think we are being mean or anything.

- Both The Hopeless Optimist and YummyBiscuits have offered their profiles, which would normally be locked in order to preserve the mystery of the Royal Guard, as examples for a well constructed profile.
Please note the abilities of the royal guard member will be greater than that of someone else within the guild.



The Hopeless Optimist - Kenshin Hiroshi

Public Records - Background Information


User Image

Basic::

Full Name: Kenshin Hiroshi
Alias/Title: Master of Time
Nickname: Ken
Gender: Male
Date of Birth: 1257B.C
Age: 9823 Years old


Appearance:

Height: 6'8
Weight: 247lbs
Eye Color: Brown
Hair Color: Black
Body Type: Muscular
Nationality: Ancient Greek
Appearance Description: Kenshin is a very tall man by most standards. He has two small wooden gauges on his earlobes. He doesn't have any visible tattoo's, but does bear several scars that are tattered all over his body from the countless battle's he's taken part of over the years. Although he's the commander of the Royal Guard, Kenshin doesn't wear the standard shinigami uniform or his haori, as he wears instead a black suit with a white dress shirt along with a black tie. He does have on his left arm, a black tattoo of the Royal Guard emblem, as proof of his rank in the royal guard.




Classified Records - Psychology and History


Basic:

Occupation: Commander of the Royal Guard
Affiliation: Soul King
Former Occupations: Head Captain of the Gotei 13, Captain of the 7th Division.
Former Affiliations: Gotei 13

Hobbies: Reading, cooking, Playing the cello
Likes: Peace, music, operas, plays, movies
Dislikes: Ignorance, sloth, wrath


Advanced:

Character Strengths: Kenshin is a very loyal being with incredible willpower and patience. He's also a very charismatic leader. Kenshin is also extremely wise and has a vast amount of knowledge on human and shinigami history, as he's lived first hand through many major events for both species.
Character Weaknesses: Due to Kenshin's ability to age at a ridiculously slow pace, to the point where his gift has been called immortality. However, as a result of this 'gift', Kenshin has been witness to many horrible things, thus causing Kenshin to live with Post-Tramatic Stress Disorder, along with clinical depression.

Motto/Quotes: Live every day like it's your last.
Personality: Kenshin's personality can be described as someone who has integrity, honor and with chivalry present in his nature. A true gentlemen in every aspect of the word, Kenshin is someone who believes in doing the right thing no matter what. He's extremely loyal to those he puts close in his life and would put his life on the line for anyone he loves without any second thoughts. Also having a very modest attitude, Kenshin often hides the many achievements that he's done throughout his life. Being that he's a character of virtue, Kenshin is often very picky with the people he associates himself with and often avoids the companionship of troublemakers and people of the such.
Sexual Preference: Hetrosexual

Relatives: Jousake Hiroshi (Deceased)
Spouse: N/A
Friends:
Rivals:
Enemies:

Background: As a child, Kenshin lived in the lap of nobility, as he adopted into nobility, as he had things rather easy most of his childhood. However, people in his adopted family soon noticed that Kenshin wasn't exactly normal, as he aged at a much slower rate of time, as two hundred and fifty eight years would pass and he would only age at the rate of a year. They eventually deemed 'abnormal'. However, they did not want to send him off to the world of the living with the appearance of a little boy, so they raised Kenshin for the first two and half thousand years until they deemed him to be of age to take care of himself. Once that time came, they soon gave him clothing, a house and some money to make his time last in the world of the living.
However, the time where Kenshin lived in the world of the living was not a very easy time for him. Being that Kenshin was someone who excelled in fighting, so he spent most if his life fighting alongside many great warriors like King Leonidas, Julius Caesar, Attila the Hun, Alexander the Great, Leif Eriksson, Date Masamune, George Washington, Ulysses S. Grant, and so many more. He's also faced some of the toughest battles of history, such as battle of Thermopylae, the Crossing of the Rubicon, the Fall of Rome, the Christian Crusades, the American Revolution, the American Civil War, the Invasion of Normandy and so much more. Although Kenshin was a person of great combative skill, he was also someone who was well respected for his vast knowledge of several historical empires and their culture, especially being that he had lived through a large amount of ancient history, making him one of the most knowledgeable people on the planet. However, even though Kenshin gained so much knowledge, all of the experience of combat has taken a toll on his mind, especially remembering the faces of each person that he's killed throughout time, as they still haunt him to this day.
Being that Kenshin has been a being of fighting most of his life, he eventually decided to settle down, as he spent nearly fifteen thousand years fighting and knew that he should be focusing on more important things like controlling his spiritual powers and gifts, as he was aware of these gifts but never really paid any attention to them. He spent years learning more about his zanpakuto and eventually was able to attain shikai and bankai informally, with the help of some shinigami that were residing in the world of the living. Once he achieved this all, it brought forth the attention of not only the Gotei 13 but also the Soul King himself, as he remained observant of Kenshin for quite some time, as he watched him excel in the academy, as he became a lieutenant and eventually the captain of the third division for one millennium, before the Royal Guard approached him one day and offered him a opportunity that he couldn't resist. He eventually progressed up the ranks of the Royal Guard, as he eventually became the Grand Captain of the Royal Guard and has since, taken charge of the position for five thousand years.


Classified Records - Combative Information


Basic:

Carried Weapons: Zanpakuto
Fighting Styles:
-Hakuda: Being that Kenshin has been an active shinigami for thousands of years, his skills at hand to hand combat are currently unrivaled by any known shinigami. Also being that Kenshin has had centuries of practice with several different forms of fighting, his skills are also incredibly diversified.
-Kido: Being that Kenshin is the commander of the Royal Guard, Kenshin has been able to perfect every single known Hado and Bakudo spell and can easily perform high level spells without incantation with ease and still deliver devastating results.
-Zanjustu: When it comes to fighting with his zanpakuto, Kenshin is almost unrivaled in the art of swordplay, and boasts incredible skill with handling his zanpakuto with the ulmost precision. He also has been known to display incredible control over his zanpakuto's incredibly unstable power when released.
-Hohō: Kenshin boosts incredible skill in the art of movement and has mastered Hohō unlike anything most masters of the art have seen in their lives. He can easily create several after images and can even make them appear as if they've all taken severe damage.
Strength: Kenshin physical strength is by all means incredible. He has tremendous strength and can easily lift objects that would be impossible for most shinigami even for some captain shinigami.
Speed: Kenshin's speed is something that for the most part that is unrivaled by some of the best masters of hoho. His reflexes and senses also help with his incredible speed, making his reaction time in combat second to none.
Intelligence: By all standards, Kenshin is incredible smart, and has vast knowledge on various topics. His memory is by all means nearly impeccable, as he has great focus on detail for any situation.
Stamina: Being that Kenshin's body ages at a much slower rate than normal shinigami, his stamina is also affected by his aging as a result. He can go on for days without having to rest fighting a oppponent, but the same amount of time he puts into fighting or doing physically demanding activities must be put into resting or else the consequences can be severe for Kenshin's body.
Durability: Kenshin's durability in battle is second to none. Having the gift of aging at a much slower rate than other shinigami, Kenshin's body can sustain more damage than a normal shinigami. However, this is not an all powerful ability of Kenshin and he can still receive serious damage from highly skilled opponents.


Advanced:

Spiritual Pressure: Kenshin has been rumored by many to possess the most spiritual pressure out of any spiritually aware being alive, with the exception of the Soul King himself. On the battlefield, his spiritual pressure is paralyzing to many opponents and can often slow down some of the fastest captain level opponents that are out there.
Swordsmanship/Accuracy/Other: Kenshin's swordsmanship is something that every single opponent of his has grown to fear. Not only is his accuracy spot on when it comes to fighting, he can very much use his physical strength and height to his advantage in fights, but he has knowledge on several styles of swordsmanship, making him a true foe to be reckoned with.

Special Training: Kenshin has received training from the beginning of his life from his family in the art of zanjutsu, learning about his zanpakuto and her sheer power from a very young age and was one of the early ones to receive a zanpakuto back in the days before the Gotei 13. When Kenshin was considered old enough to live on his own, he took residence in the world of the living in Rome, as he later joined the Spartans, who gave him the brutal training that came along with their society, even though he was much older physically to start his training compared to starting from birth. He also received training from the Roman army when he was a legionary before becoming a Centurion. As time passed, Kenshin continued to receive training from armies around the world, making him skilled in nearly every form of combat known to man.
Personal Abilities: Being that Kenshin has lived for thousands of years, he's been able to pick up on liars quite well and can easily tell when someone is lying to his face. He also has a PhD in psychology, so his understanding on the minds of others is quite vast, making him someone who has great understanding behind the actions of people he encounters.


Spiritual Techniques/Releases:

Kidou:
Specialty:

Hado:
1. Shō (衝, Clash)
4. Byakurai (白雷, Pale Lightning)
11. Tsuzuri Raiden (綴雷電, Bound Lightning)
12. Fushibi (伏火, Lain Fire)
31. Shakkahō (赤火砲, Red Fire Cannon)
32. Ōkasen (黄火閃, Yellow Fire Flash)
33. Sōkatsui (蒼火墜, Blue Firefall)
54. Haien (廃炎, Nullific Flames)
58. Tenran (闐嵐, Swelling Storm)
63. Raikōhō (雷吼炮, Thunder Roar Sear)
73. Sōren Sōkatsui (双漣蒼火墜, Twin-Wake Blue Firefall)
88. Hiryūgekizokushintenraihō (飛竜撃賊震天雷炮, Flying Dragon Marring Heaven-Shaking Thunder-Sear)
90. Kurohitsugi (黒棺, Black Coffin)
91. Senjū Kōten Taihō (千手皎天汰炮, Thousand-Hand Bright Heaven Culling-Sear)
96. Ittō Kasō (一刀火葬, Lone Blade Cremation)

Bakudo:
1. Sai (塞, Block)
4. Hainawa (這縄, Crawling Rope)
8. Seki (斥, Repulsion)
9. Geki (撃, Strike)
9. Hōrin (崩輪, Disintegrating Circle)
21. Sekienton (赤煙遁, Red Smoke Flight)
26. Kyokkō (曲光, Bent Light)
30. Shitotsu Sansen (嘴突三閃, Beak-Thrust Tri-Flash)
37. Tsuriboshi (吊星, Hanging Star)
39. Enkōsen (円閘扇, Round Lock Fan)
58. Kakushitsuijaku (摑趾追雀, Trace-Catching Pursuit Sparrows)
61. Rikujōkōrō (六杖光牢, Six-Staff Light Prison)
62. Hyapporankan (百歩欄干, Hundred-Step Rail Parch)
63. Sajō Sabaku (鎖条鎖縛, Chainlink Chain Bond(s))
73. Tozanshō (倒山晶, Inverse Mountain Crystal)
75. Gochūtekkan (五柱鉄貫, Five-Post Iron Weights)
77. Tenteikūra (天挺空羅, Heavenly Void Net)
79. Kuyō Shibari (九曜縛, Nine-Daylight Bonds)
81. Dankū (断空, Severing Void)
99, Part 1. Kin (禁, Seal)
99, Part 2. Bankin (卍禁, Great Seal)

Other:


Zanpakuto Name: Misute Kishi (見捨て騎士)
Zanpakuto Type: Kidou
Zanpakuto Spirit: Misute, Inner Realm
Zanpakuto Sealed Description: Kenshin's sealed zanpakuto

Shikai:
Incantation: Save us from our despair, Misute Kishi
Appearance: Kenshin's zanpakuto vanishes itself into Kenshin's bloodstream, making him together with his zanpakuto as one for battle.
Release Appearance: None.

Abilities:
✿1.Kage no tate(影の盾):This allows for Kenshin to create a shield out of condensed reishi from his hands to protect him from several captain level attacks, making it one hell of a defensive skill. However, this is only a flat shield, so it only has 180 degrees of protection.
✿2.Kōsokudo(高速度): This gives Kenshin a edge when it comes to speed, as it is able to achieve incredible speeds for dodging attacks at a blink of an eye. This ability lasts for the duration of the shikai's release.
✿3.Misute rareta kasai(見捨てられた火災):This allows for Kenshin to produce reiatsu based attacks from his own spiritual pressure. These attacks can vary from creating a katana out of highly condensed reshi to orbs of black, explosive reshi that can create devastating damage.


Bankai Naito shōkan
Incantation: Bankai, Naito shōkan, kono kanashimi o owara seru tasukete.
Appearance: Kenshin's Bankai
Release Appearance:

Abilities: Kenshin's bankai takes his opponent(s) to his inner world for their final stand. Here, Kenshin can use his bankai skills with absolutely no restrictions what so ever.

Techniques:
✿1.Zetsubō no Ame (絶望の雨; Rain of Despair): A swarm of compressed reiatsu attacks, with the power of a high powered bala. The sheer power of these attacks can take break apart some of the most powerful shields known to spiritually aware beings. A onslaught of a few thousand of these attacks can be fired at an incredibly fast rate of fire in whatever direction he desires and can be used to target several targets from different points if the situation calls for it. The attacks are extremely accurate and are highly explosive, so the force of the attack is surely something to be reckoned with. This ability can be used repeatedly and at will whenever Kenshin desires it.
✿2.Ōkina Hogo (大きな保護; Great Protector): This is a defensive ability, as it allows for maximum protection for Mishiarnu. This involves him taking a bow, as if he were bowing down to a king, as a black dome forms around Mishiarnu. When using Ōkina Hogo, several layers of highly condensed spiritual pressure, creating a impenetrable shield. This shield has a radius of 10 meters and can withstand attacks from six extremely powerful combatants.
✿3.Zetsubō no kōzui(絶望の洪水; Flood of Despair): This is Mishiranu's final bankai ability, which involves the release of all of his power at once to a wide surrounding area triggering a massive explosion of reishi to try to destroy all engulfed in it. The attack itself is a massive wave of spiritual pressure that stands at twenty five thousand feet in height, making it a attack that's just about impossible to avoid. Kenshin's suit of armor allows for him to survive the wrath of this attack, but performing this technique requires so much power it forces him out of Bankai afterwards, so he has rarely used this attack due to the destructive force behind the attack.


Public Records - Background Information


YummyBiscuits - Dorobo Hason

Basic::

Full Name: Dorobo Hason
Alias/Title: Flying Moon King
Nickname: Doro
Gender: Male
Date of Birth: August 13th
Age: 3490


Appearance:

Height: 5'10"
Weight: 190lbs
Eye Color: Unknown
Hair Color: Purple
Body Type: Fat, Not obese.
Nationality: Japanese
Appearance Description: Dorobo
First thing you notice about Dorobo would have to be his freaking hair. It naturally spikes up, giving him another few inches in height. It's purple too, so it is one of the first things people tend to notice about him. Dorobo's hair is naturally colored, meaning that he doesn't dye or otherwise tamper with it to achieve the odd coloration. If anything, Dorobo stands to be proud of his hair, which at times can freak people out.
Dorobo has a gentle face, that has yet to be lined with age. Unlike the rest of his body, Dorobo's face shows little of the fat. He has a sharply angled nose, which doesn't seem to large or small. His grey eyes lie under a thin brow, which gives Dorobo a permanent expression of half-wonder. Dorobo is thin of lipped, which only enunciates the look of wonder.
Dorobo's body isn't thin, by any standard. He is thickly muscled in his arms and legs, but his midsection is lined with a thick layer of fat. Even though he has little hair on his body, the fat tends to attract attention. Not that Dorobo really cares, after all. He eats to survive, and that's all that matters to him in the end.

Dorobo wears the same outfit, everyday. He has multiple pieces of the same exact clothing. Dorobo's outfit, at the same time as being the exact same every day, gives him an odd, savage monk appearance. Te coloration of both his shirt and pants is a dull, mustard yellow, that in the right light gives off a right sheen from the fabric. His top is made up of a yellow, fur trimmed robe. The robe is small, and only hangs down to his upper thigh. He usually keeps the robe tied with an obi sash around his middle, with the rob held loosely together, and wide open, to show his midsection and upper chest. Dorobo keeps a simple white wrapping around his upper body, which pulls in his wide gut, and serves as a sort of under armor to light attacks. It doesn't stand up to much, but it is still there. Many speculate that Dorobo uses it to keep his appearance at least somewhat slimmed, but no one has dared to ask the large man. Dorobo's pants are very similar to his upper robe, wherein they are made of the same material, and trimmed in the same colored grey fur. The pants reach down to just above Dorobo's ankles, before the fur trimmed edges tickle just above the tops of his feet. Dorobo does not wear shoes, and instead wears wrappings on his ankles and to the middle of his feet. Dorobo likewise keeps his hands and forearms wrapped in cloth, for both light armor purposes and to support the joints and tendons in the fragile moving areas when he engages in hard training or the various forms of hakuda he specializes in.

Dorobo uses this all in conjunction to appear much like a monk of some sort. Like the shaolin monks he adores, Dorobo could fit in with any of the human world groups if he so desired. There are days when he lounges around a bar, or a wide open natural landscape, and sits cross legged, so as to further this notion.




Classified Records - Psychology and History


Basic:

Occupation: Royal Guard Sixth Ring Captain
Affiliation: Royal Guard
Former Occupation: Division Four Captain
Former Affiliation: Gotei Thirteen

Hobbies:
Likes:
Dislikes:


Advanced:

Character Strengths: Dorobo is a very headstrong, yet caring person. At the same time, he boasts incredible strength and durability, which is odd for a former doctor. He boasts great skill in Hakuda as well.
Character Weaknesses: Dorobo has absolutely no skill when it comes to using a zanpakuto. This is due to the constant release type nature of his weapon, which in turn gives him no blade to use. This would be considered his main weakness.
Dorobo also has a huge penchant for food. It can get him in trouble at times.

Motto/Quotes: " Do I smell... Food? " " I like eating. What'can I say? "
" Power comes from the heart, my friend. Use your heart, not your head, in battle. You can never lose if you put your heart forth, and breath in the aroma of confidence. " - " Fear is a construct created by the depths of one's own thoughts. You should never fear something. Only realize there is danger. "

Personality: Dorobo is a very caring, headstrong, stubborn, and calm minded person. He gives off an air of being some wise old guru; one who sit's cross legge all day preaching wisdom. Dorobo, in fact, enjoys the act of teaching others, learning from others, and creating a huge passage of knowledge that few others could ever wish to attain.
While Dorobo isn't the smartest of people, he is very wise. He uses the great deal of smarts that he does have to help give others knowledge, and to help figure out day to day problems. For Dorobo, each day is another riddle to be unwoven.
Dorobo is also known for his love of nature and hard drink in the same intensity. He will sit outside, listening to the chirping and roaring of animals for hours, possibly even days at a time, without a single movement. He shows some odd dedication to the art of gardening, and even to sand gardening. He likes the natural order of things, and will usually try to preserve the environment in the middle of a battle. At times, this can appear foolish, such as him blocking an attack that would surely damage his body, just to save a tree or two. His love of drinking is also well known, just as his love of nature is. If the man isn't seen outside, all one would have to do is screen local dar or taverns in order to find his location. He enjoys the intoxicating effects of alcohol, and is usually seen with a flask or even a bottle to enjoy it on the go. After years of drinking, it takes large quantities to put him under the table, but he enjoys himself nevertheless.
Ultimately, Dorobo fears only a few things. The most prevalent of those fears is the one of losing his eyesight. The power his zanpakuto affords him comes at the price of his vision, which he holds as one of the greatest gifts of existence. He would do almost anything to save his vision before it is gone forever, and at that point, Dorobo would give up his life if it meant one more second of seeing. Dorobo also has a deep claustrophobia, which even through experimental means he was unable to cure. If there are too many people in a room, or the room itself is too small, Dorobo will begin sweating, and worrying. As a result of his fears, Dorobo has taken to chewing his nails, like a nervous tick. If you see him chewing away, one can assume there is something making him afraid, or at the very least somewhat worried.
Sexual Preference: Heterosexual

Relatives:
Spouse:
Friends: Kenshin Hiroshi - He could also be considered a rival, but he and Dorobo eat and drink oft enough that the two have a strong bond.
Rivals:
Enemies:

Background: WIP


Classified Records - Combative Information


Basic:

Carried Weapons: None
Fighting Styles:
Hakuda - Dorobo displays the utmost of skill in this area of combat. His expertise in Hakuda was brought upon him by his constant lack of a blade to use, forcing him to rely on Hakuda as his main form of close quarters combat. At the same time, his abilities become stronger with the application of touch, so Dorobo sought this field of combat out as his go-to form.
As such, Dorobo boasts unparalleled skill in the art of Hakuda, with a large concentration on creating contact with an opponent, at least for a second. His thousands of years of experience has lent him a skill that few, if ever, could attain.
Kido - Dorobo boasts an incredible amount of skill in the art of Kido. He is so trained and natural in the art, that over time he has created what many refer to as " The Greatest Healing Spell Ever. " While Dorobo's skill can be seen with Hado and Bakudo, his true culmination of raw power and peerless skill lies in the activation and use of Healing Kido spells.
Hoho - Dorobo never was the fastest person. While he has great ability to move unilaterally from point a to point b in due time, his speed would leave many arriving before he would if it were a foot race. This is not to say the man is not quick however.
Dorobo has speed where he needs it. Evasion techniques aren't in his forte, due to his large size and weight. Instead, he uses a technique similar to shunpo throughout the rest of his body; not singling out his feet alone. This in turn funnels into speed that is engaged through the use of Hakuda.

Strength: Immense - Dorobo has an extremely large amount of raw power that he is able to force out. As natural with large men, he has a huge amount of muscle hidden underneath the layers of fat on his belly, and his arms are likewise strung with muscle. It's normal to see Dorobo throwing things around as if they weighed not even a quarter as much as they did.
Speed: Average - While Dorobo isn't a very fast individual, his speed when using Hakuda is extremely high classed. He can move his limbs quickly and with such speed that many believe it impossible for a fat man. This isn't to say that his shunpo speed, and his speed when not striking isn't great/
Intelligence: High - Dorobo isn't so much smart as he is wise. He has the knowledge needed to create kido and likewise the smarts to use what he knows in solid ways. As noted, Dorobo is a very wise individual, and is much more wise than he is actually intelligent.
Stamina: High - Dorobo has the ability to use large reserves of his reiatsu or his strength and push himself further. He can waste large amounts of energy, and still have more to give. As a result, it isn't rare to see him use up large reserves of power, and continue on.
Durability: Immense - Dorobo can take huge amounts of damage, and continue on through said damage as if they were but cat scratches. He treats fatal wounds as moderate, and as such, strikes that may have taken someone else out, he can continue on never the worse for wear. He notes that a close combat fighter needs this sort of durability in order to get their techniques in effect.


Advanced:

Spiritual Pressure: Dorobo, naturally, boasts a huge amount of reiatsu. This reiatsu size can be classified as Monstrous, lest for his control over the large mass.
Dorobo's reiatsu is of large size and peculiar density. While in a natural state, Dorobo can give off massive quantities of reiatsu, wherein the energy can kill a human, or those of low spiritual pressure, by merely being around it. It's natural density is what causes the real problem in this case; Where other reiatsu of this size may not affect those in the environment, instead it is the density that would do the killing. It is so incredibly dense that it can literally crush those around him if applied with due force and magnitude.
While retaining this power, Dorobo's reiatsu naturally has a charged effect, as if it were filled with electrical energy. This is in fact the portion of power his zanpakuto gives him. It naturally deals with ki, which many belief systems refer to as " Th Energy of Life. " In this case, it results in an electrical effect within his reiatsu, that can in some cases cause people's hair to rise up as if they were charged with static electricity.
Swordsmanship/Accuracy/Other: While Dorobo has many strengths, Swordsmanship would have to be his greatest weakness. Most shinigami have a sword, or some form of weapon throughout their release states. Dorobo, however, boasts not even the tiniest of physical weapons; his lies entirely in the use of his eyes.
For this reason, Dorobo has absolutely zero skill in the art of zanjutsu. He has not only barely used a blade, but he has not used said blade since he first gained his shikai, which veritably, must have been thousands of years ago.

Special Training: Hakuda - Dorobo has trained his Hakuda to the maximum that can be attained. He is still learning, but his ability, as of yet, is unmatched in any individual seen. For this reason, Dorobo can be considered The Master of Hakuda.
Personal Abilities: Reishi Sense - Dorobo has a very powerful form of vision, similar to that which the blind soul reapers use. By sensing not only his own reishi and how it's affected by others, but the reishi of other's as well, Dorobo can create a field of vision that spans three hundred and sixty degrees around his body, with a blind spot that is around the middle of his lower back.
For this reason, hiding one's reishi isn't as effective against Dorobo as it would be others, letting him sense those who wish to be unseen. He can also gauge emotions through this reishi sense, feeling if a person is enraged, happy, sad, or anything under the emotional spectrum.
Dorobo has described it to other's as best he could. When he normally has his eyes closed to avoid the use of his eyes, and further weaken them, he sees with the reishi. Naturally, it appears like a greenish blue landscape, with spots of color where other reishi interacts. By pushing his reishi into the environment, Dorobo can sense where inanimate objects are, and go around them based on where his reishi bounces off, creating lighter green, and giving rough estimations of what objects appear to look like.

If Dorobo is struck blind, he plans on upgrading this technique to the maximum, allowing him as close to true sight as possible.


Spiritual Techniques/Releases:

Kidou:
Specialty: Healing Kido

Hado:
o1. Shō: Pushes the target away from the caster.

o4. Byakurai: The user fires a concentrated, powerful lightning bolt from their finger.

o11. Tsuzuri Raiden: Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.

o31. Shakkahō: Fires a ball of red energy at a target.
Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"

o32. Ōkasen: Fires a wide arc of yellow energy at a target.

o33. Sōkatsui: Fires a burst of blue spiritual energy at a target in a similar manner to #31, but over a wider area and with more power.
Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws."

o54. Haien: Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.

o58. Tenran: A widening tornado-like blast is fired towards the target.

o63. Raikōhō: Fires a massive wave of yellow energy at a target.
Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"

o73.[45] Sōren Sōkatsui: Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.
Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens."

o88. Hiryugekizokushintenraiho (飛竜撃賊震天雷砲, Flying Dragon-Striking Heaven-Shaking Thunder Cannon) Fires a gigantic electricity blast of spiritual energy resulting in a truly enormous explosion. Its full strength is however unknown since Aizen used Danku before it could hit him.

o90. Kurohitsugi: Envelops the target with a powerful torrent of gravity that takes the form of a box of black energy, covered in several spear-like protrusions. The spears then pierce the box, lacerating the one inside from head to toe.
Incantation: "Seeping crest of turbidity, arrogant vessel of lunacy. Boil forth and deny, grow numb and flicker, disrupting sleep. Crawling queen of iron, eternally self-destructing doll of mud. Unite, repulse. Fill with soil and know your own powerlessness."

o91. Senjū Kōten Taihō: Summons several spears of light that are all fired towards the same focal point where the intended target resides. The culminating explosion is exceedingly devastating.
Incantation: "Limit of the thousands hands, respectful hands, unable to touch the darkness. Shooting hands unable to reflect the blue sky. The road that basks in light, the wind that ignited the embers, time that gathers when both are together, there is no need to be hesitant, obey my orders. Light bullets, eight bodies, nine items, book of heaven, diseased treasure, great wheel, grey fortress tower. Aim far away, scatter brightly and cleanly when fired"
Bakudo:
o1. Sai: Locks a target's arms in place behind their back.

o4. Hainawa: An energy rope entangles the target's arms.

o8. Seki: Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.

o9. Geki: Engulfs the target in red light, completely paralyzing them.
Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"

o9. Hōrin: Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. the end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The Kidō is able to connect with another one of itself if both have captured a target and bind them together.
Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and tear out your own throat!"

o21. Sekienton: Creates a blast upon activation and is used like a ninja's smoke bomb.

o26. Kyokko: Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object.

o30. Shitotsu Sansen: Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of an equilateral triangle.

o37. Tsuriboshi: Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.

o39. Enkosen: Summons a shield of condensed reiatsu to block opponents' attacks.

o61. Rikujōkōrō: Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams.
Incantation: "Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!"

o62. Hyapporankan: A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.

o63. Sajo Sabaku: Similar to Bakudō No. 4, but stronger, this spell binds the arms of a target.

o73. Tozanshō: Creates an inverted pyramid-shaped barrier around the caster.

o79. Kuyō Shibari: Creates eight black holes that emit spiritual energy in the personal space surrounding the target, with a ninth black hole manifesting in the center of the targets chest.

o81. Danku: Creates an energy barrier in the form of a rectangular wall. According to Byakuya, it is capable of stopping destructive spells up to #89. This is seen also when Aizen uses it to block Tessai's Hadō
Other:
Unknown Number/ Personal Kido:Toretanto Kiikanmaku:
Toretanto Kuukanmaku isn't so much of a spell as it is a series of techniques under an all-encompassing name. When this name is said, it refers to the technique that the former Shinigami Captain, Dorobo Hason, created during his time as captain. He speciallized in healing spells, and upon finding the ones that weren't forbidden to be either to weak or too useless in battle, went about his way to create this technique.
This spell's effect will create a small black box of anti and multi dimensional energy, similar in composition to a construct. Within the area of the figure, time and space are both negated. When asked, Dorobo explained it with these words. " It's pretty much tellin' time and space to just stop for a second or two. Time and space get all confused, like ' What's this guy to tel us off? ' they get all pissy, and that's when a paradox happens. Next thing ya' know, there ain't a single thing wrong. "
As Dorobo artfully explained, the spell's mechanics opperate on the basis of creating a space of negative time and space, whereupon the objects within the space that Dorobo had designated are returned to what is referred to as a " pure " form. In this case, it heals things, and that's all it is used for.

Dorobo not only refuses to teach how to create this kidou based upon it's extremely taxing power, but on the fact it could be used for violence. Healing and Violence don't mix in his book. With the current storyline, Dorobo is the only known user of this Kidou.

Zanpakuto Name: Engetsurin [ Circular Moon Ring ]
Zanpakuto Type: Kido/Melee
Zanpakuto Spirit:
Zanpakuto Sealed Description: N/A - Constant Release Type

Shikai:
Incantation: N/A
Appearance: Dorobo's weapon, oddly enough, does not take the form of any visible weapon. It changes the man's eyes, which in a Shinigami, to have one's body changed, not added onto, is an extremely rare occurance.
Dorobo, since Engetsurin is a Constant Release Type, has forever altered the shape and appearance of his eyes. Instead of having a colored iris, there is a blank white orb. Over this orb are three concentric rings that overlap at odd intervals, much like a portion of the Olympic Rings, only woven much tighter. These rings are a stark black over the white eye, which in turn, gives each of Dorobo's stares an extremely eerie quality.
There are no other changes to Dorobo's body. In turn, he does not carry any weapon, meaning that he offers no Zanjutsu in this stage.
Release Appearance: N/A

Abilities:
Dorobo's abilities in this form stem mainly from his eyes. There are no physical increases in ability, which is likewise rare for a shinigami to obtain in their release states.
Dorobo has two abilities, which operate on two opposite ideas. That of destruction and that of healing. This creates an odd connection to the eyes, where one eye is mainly used for the destructive techniques, and the other is used for the healing techniques. These abilities are extremely taxing upon Dorobo, simply for their power. For that reason, Dorobo does not always use this great power while he is in combat, or even outside of it. He uses kido and hakuda much before he is forced to use Either Kira or Daya.

Kira [ Ki Killer ] : This technique operates on the use of ki in a circuit to where Dorobo can create large amounts of destruction. The prerequisites require Dorobo to have at least one finger upon where he decides to use this power, as well as focusing his left eye upon that same spot. In a high speed combat situation, this may not be the best course of action. For this reason, Dorobo can likewise extend his power, and fire off a blast of energy from his eye that creates similar, but less powerful, effects.
The effects of Kira are reputed to be some of the most fear inspiring and destructive ever seen, or caused by a shinigami onto another's body. While it holds great power, it has little flash to it. A simple touch could lead to someones arm simply exploding, while a hand to the chest could destroy the entire midsection of an opponent. This can create a massive amount of fear onto those who watch; simply seeing this man lay a hand on someone, only for them to explode, or fall over gushing blood from cuts that were not there a moment before.
The ability works on the fundamentals of ki, similar to the breathing exercises seen in china. One would use their ki to create a circuit through a target's body, whereupon the user can begin to control the inside and outside of the targets body. With this, the user could make bones, skin, blood vessels, or anything of the sort break, or even make all of these overload, whereupon they explode in a blast of biological gore.
While this is a great and awesome power, there is a drawback that the user must endure. Each use of this technique draws upon the user's sight, steadily weakening it until they become blind. The technique will ultimately cause death is used beyond blindness for to many times.
For instance, upon gaining this power, he was informed he had exactly 10,000 uses before he would be struck blind. The more he used it, the more his vision would degrade. Currently, Dorobo has 40 uses left, and as a result, is legally blind. He has some semblance of vision left, but uses reishi sene for most of his sight.

Daya [ Serpent Medicine ]: This technique is the technique Dorobo has allocated to his right eye, and is defined by it's incredibly healing properties. One could compare it as being the polar opposite of the Kira technique.
Similar to the Kira technique, one uses their ki in a circuit to allocate control over the target's body. Instead of wreaking havoc and destruction, however, Dorobo instead uses this technique for magnificent healing powers, where diseases and wounds that would have been deemed incurable would instead be healed almost immediately on the spot.
This technique uses the users ki in conjunction with the ki of the target to create a union of powers, which in turn are directed towards the wound or disease sight. The energy will exacerbate the healing process, creating a new form of energy that is very similar to that of healing kidou. Wounds that before were deemed fatal could be turned around in mere seconds, and would be healed within the day.
This technique, instead of taking vision from Dorobo, requires an absolutely massive amount of reiatsu to use. At times, Dorobo could loose up to forty pounds whilst using this, forcing him to go and eat loads of food to stock back up.

Techniques:
N/A
Bankai
Incantation: " Bring forth light. "
Appearance: When Dorobo enter's bankai, the change isn't completely obvious. Instead of some ostentatious weaponry or armor, Dorobo's eyes undergo a change. His eyes begin giving off an extremely large amount of reiatsu that is seen on the visible spectrum as a vibrant rainbow of color. The area around his eyes also swells with blood, causing the veins to widen and bulge drastically. For a reference, think of a Byakugan from Naruto.
The general idea is that the blood increases the effectiveness of the eyes, and the extra power from they eyes is a result of said blood.
Release Appearance: N/A

Abilities: Dorobo's Bankai affords him a large increase in his destructive power, while removing his ability to do any good within said form. As a result, he completely loses his ability to form Daya whilst in Bankai.
As a result of losing his healing technique, Dorobo's Kira ability gains a massive increase in effectiveness. As a result, light touches can bringthe same effects of his shkai, and the blasts of energy he likewise has the ability to fire off become more lethal.
As such, Dorobo's power comes from his eyes, and creating a circuit with his eyes. The vast increase in destructive potential can be seen when the man gains a new form of power within the kira ability.

Kira [ Ki Killer ] : This technique operates on the use of ki in a circuit to where Dorobo can create large amounts of destruction. The prerequisites require Dorobo to have at least one finger upon where he decides to use this power, as well as focusing his left eye upon that same spot. In a high speed combat situation, this may not be the best course of action. For this reason, Dorobo can likewise extend his power, and fire off a blast of energy from his eye that creates similar, but less powerful, effects.
The effects of Kira are reputed to be some of the most fear inspiring and destructive ever seen, or caused by a shinigami onto another's body. While it holds great power, it has little flash to it. A simple touch could lead to someones arm simply exploding, while a hand to the chest could destroy the entire midsection of an opponent. This can create a massive amount of fear onto those who watch; simply seeing this man lay a hand on someone, only for them to explode, or fall over gushing blood from cuts that were not there a moment before.
The ability works on the fundamentals of ki, similar to the breathing exercises seen in china. One would use their ki to create a circuit through a target's body, whereupon the user can begin to control the inside and outside of the targets body. With this, the user could make bones, skin, blood vessels, or anything of the sort break, or even make all of these overload, whereupon they explode in a blast of biological gore.
While this is a great and awesome power, there is a drawback that the user must endure. Each use of this technique draws upon the user's sight, steadily weakening it until they become blind. The technique will ultimately cause death is used beyond blindness for to many times.
For instance, upon gaining this power, he was informed he had exactly 10,000 uses before he would be struck blind. The more he used it, the more his vision would degrade. Currently, Dorobo has 40 uses left, and as a result, is legally blind. He has some semblance of vision left, but uses reishi sense for most of his sight.

When Dorobo enters Bankai, he gains a subability within Kira. When activated, Dorobo's right eye will glow with a blue light, similar to a lava lamp.
The ability, known as Distortion, stradles the line of ESP abilities. It allows Dorobo to create an axis of rotation wherever his eyes can see. When this technique is used on a flesh target, it can create gruesome dismemberments, and even deaths. This operates by creating the axis in the air, where an opponent's body would possibly lie. When the rotation is activated, the twisting motion rips things within the axis apart as if warping it like silly putty.
The eye requires a chanell, meaning that the eye must be locked on target for use, and Dorobo must remain staring at his exact target, or the ability will be dispelled. Since this is a location oriented attack, it can be somewhat easy to dodge. However, the invisibility of the technique makes this somewhat difficult. Higher leveled beings can see the form that his takes in the visible spectrum; red and green strands of reishi latching onto the target area, and twisting, forcing it to be ripped apart. This makes it easier for those with high power to dodge this, but still presenting the difficulty of evading it fully.
The size of the Distortion is variable, meaning Dorobo can freely change how large or small the warping is when activated. At the maximum, Dorobo can fully envelop a house with his eye, but this in turn makes the technique much slower than if it were smaller, and therefore easier to evade.

Techniques: N/A