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Rue Kame

PostPosted: Thu Feb 07, 2013 8:57 pm


The Anti-Munch Project

Some time ago, a Gaian by the Username of "Tanasha" had posted the original Anti-Munch Project, an intricate guide to assist Roleplayers with both identifying Godmodders & to help avoid & prevent Godmodding when Roleplaying. The “AMP” is considered among majoritively all Roleplayers to be fair game. Presently, I’ve been unable to find any existence of that original post. However, I’ve recently located another different version & by using it as a blueprint, I created my own updated version, altering a few slight changes & adding new forms of "Munch". So here it is: The new & updated edition of the Anti-Munch Project! (A.K.A “The Roleplayer’s Guide to Identifying n00bs”)


What Is The Anti-Munch Project?

The Anti-Munch Project, or “AMP”, is one of many guides that exists for the sole purpose of bettering the experience of Roleplay for Roleplayers. It helps to identify various types of mistakes & flaws, or “Munching”, that exists in Roleplay. “Munching” is a growing issue in Roleplay & this guide will help you assess & avoid these Roleplayers while also avoiding the same mistakes, yourself. This guide can be applied to both pen-&-paper Roleplaying games, such as Dungeons & Dragons among many other various Roleplays. However, since games like D&D aren’t nearly as common as they once were, we shall focus mainly upon the aspects of online Roleplay. The “AMP” is a guide that was created with the primary intention of fairness improving the overall experience for Roleplayers. If for whatever reason you feel the “AMP” somehow fails to meet up to these expectations as a, then it should make for a pretty decent read nevertheless.


Types Of Roleplayers

Before we delve into the “Munch”, let’s have a quick crash course on Roleplayers & Roleplaying in general. Roleplaying is a type of game where players put themselves into the perspective of a specfic character & then completely mimicks their personality & mannerisms. Players build their characters according to the rules set down by the “Game Master”, or “GM”. Roleplaying can be traditional pen-&-paper with charts & graphs, much like D&D. or it can be online, using text &/or images to describe the character. Aside from that, it’s entertaining & it also exercises your mind.


Veterans

The alpha to the omega of Roleplaying. Veterans are experts of their craft, having Roleplayed for years. They are often experts with grammar & punctuation, & know what is fair & what isn’t. They know best due to experience, but they are usually willing to Roleplay with people below their skill level. Many Roleplayers aspire to become Veterans, but it is by no means the endgame.


Elitists

Elitists are usually right behind n00bs & illiterates in the fact that everyone hates them excluding only themselves. Elitists are Literates who were on the path to become Veterans, but became complete assholes instead. They are the Roleplay equivalent of the Nazi’s as they believe themselves to be superior to others, will only Roleplay with other Elitists, are incredibly cocky, use reams upon reams of detail & see anyone who doesn’t meet their ridiculously high standards as a “n00b” that should be eliminated, even people who are actually quite literate. Their “Elitists Only” policy has no compromise whatsoever & they often reject the AMP for various asinine reasons. No one wants to Roleplay with Elitists. However, Elitists aren’t the final stop before becoming Veterans. Most Literates become Veterans without ever being Elitists & many Elitists never become Veterans.


Literates

Often the end-goal for most Roleplayers. Literates, as the name implies, are literately adept & have grammar, punctuation & spelling. Literates are also exceptionally good at avoiding Munching. However, we’re only human & we all make mistakes, so it’s important to note that Literates are by no means “perfect” & they are not completely free from Munching flaws nor literacy errors. Literates are the ones who, more often than not, are the most fun to Roleplay with, as they are capable of being fair, without also being assholes.


Intermediates/Semi-Literates

The midway point between Newbies & Literates. Intermediates have improved grammar & are better at avoiding Munching, but still slip up fairly often. It’s okay, though, because these problems can be remedied with practice. With some hard work & a bit of support from other Roleplayers, they can become Literates quite simplisticly.


Newbs

The beginning point for all Roleplayers. “Newbs” are often mistaken for “n00bs”, but they are both very different. Newbs are simply just new to the principles & practices of Roleplaying, & as such many of them often have problems with Munching. However, Newbies are usually willing to learn from more experienced Roleplayers & with some determination, will eventually become Veterans. It’s also important to note that “Newbs” can range anywhere from Illiterate to Literate, contrary to popular belief.


n00bs/Illiterates

If there’s one thing that all Roleplayers can collectively agree upon amongst one another, be they Newbs, Intermediates, Literates, Elitists or Veterans,: It’s their hatred for another specific group: “n00bs”. Put simply, “n00bs” (never capitalized) are the lowest of the low. As Literates are born when a Newb improves their skills beyond Intermediate, a “n00b” is born when a Newb refuses to get any better. Basically, “n00bs” cannot & will not Roleplay fairly, even if outnumbered & overpowered. “n00bs” constantly Munch & majoritively all of them suffer from a complete lack of understanding or an utter disregard for grammar, punctuation, spelling & proper sentence construction. n00bs are also extremely hateful or otherwise unresponsive towards criticism. n00bs often respond with petty insults or vulgar outbursts. More often than not, this trait alone leads them to being banned simply because of their own ignorance. The worst n00bs will often create new accounts, Munch around, flame again, & then get banned again.


ne0 n00bs

A dangerous group, “ne0s” (also never capitalized) are simply “n00bs” who know how to use grammar, punctuation & spelling properly. They first appear to be Literates, but their n00bishness becomes apparent within a few posts, as they constantly Munch.


Abbreviations

Much like everything else in the world of textual formatting. Abbreviations & acronyms are very helpful tools. Here’s a list of a few of the betterly known abbreviations to get newer Roleplayers familiarized with the terminology of Roleplay.


IC:
Meaning – “In character”. These are the events which take place within the scope of the Roleplay. The actions, speech & thoughts of the characters as well as the “NPCs”.


OOC:
Meaning – “Out Of Character” or “Out Of Context”. These are usually symbolized within the center of one or more brackets as exemplified; ((Insert OOC Commentary here.)). It usually arises when something isn’t totally detailed within a specific Roleplay scenario. “OOC” responses normally occur due to confusion or otherwise. Though, they’re somewhat bothersome, they also help to clear up that same confusion as well.


NPC:
Meaning – “Non Player Character”. These are the characters that are not so defined as to be played by an actual player & are usually puppeted by a “GM” or “Assistant GM”. For example; Jon The Barbarian, a level 6 warrior is a “PC”. Gustav, the lovable & always conveniently placed informant that you never know anything about is an “NPC”.


RPC:
Meaning – “Role Playing Character”. This is the character that you have decided will represent you within the scope of the game. This term refers to characters who were already created by another author or writer, but that you've chosen to play. Although it’s occasionally misinterpreted & assumed to be the same as an “OC”. Example: An “RPC” would be if you were to choose to play Inuyasha in a Roleplay & attempt to handle things exactly like he would.


OC:
Meaning – “Original Character”. An “Original Character” has no basis on anything else, although a lot of times various different things inspire their creation. Though “Original Characters” are exactly as they imply; “Original”, an “Original Character” can still be based off of anyone &/or anything, including characters that are already existent.


GM:
Meaning – “Game Master”. The “Game Master” is usually the creator of any specific Roleplay. However, this isn’t always the case. “Game Masters” are the ones who pull all the strings when it comes to literally everything inside of the Roleplay that they’ve created for others to participate within. “Game Masters” are implemented into Roleplays to manage the storyline progression & direct the participating characters therein from one location to the next. Usually, the “Game Master” will also oversee majoritively all of the actions & dialogue that “NPCs” make.


Action, Dialogue & Thought

Amongst the world of Roleplay, there is much room for confusion & misunderstanding with the three aspects of Action, Dialogue & Thought in mind. An “Action” is literally defined by physically performing an “Action” or by movement of ones character. “Dialogue” is defined by the audible conversations your character shares with other characters & “NPCs”. “Thought” is defined as the subconscious voice within your own characters mind & is always unheard by others. There has been numerous different forms of symbolism to help Roleplayers differentiate between another characters’ “Actions, Dialogue & Thoughts”. This segment of the guide helps immeasurably to provide other Roleplayers with a method of separating the three acts that a character is able to perform in Roleplay, weither they’re doing something, saying something, or thinking something. Provided below is a list of the three types of Roleplay including several different examples of the many common forms of symbolism.


Performing An Action:

Performing an action is, as the term suggests; The act of physical movement, when the character that you’re Roleplaying is performing an action. Performing an action is most commonly symbolized by using an Asterisk (*) at the very start & at the very ending of a sentence or paragraph. However, it is also acceptible to use a Dash (-) in substitution for an Asterisk (*) at the start & at the ending of a sentence or paragraph.

EXAMPLE
A): *I cautiously open the door & proceed into the next room*
or
A): –I cautiously open the door & proceed into the next room–



Speaking In Dialogue

Speaking in dialogue is, as the term suggests; The act of audibly speaking to other characters, “NPCs” & any form of conversation or otherwise. Speaking in dialogue is most commonly symbolized by using Quotation Marks (“) at the very start & at the very ending of any sentence or paragraph that your character is speaking. However, it is also acceptible to substitute the use of Quotation Marks (”) by Italicizing your sentence or paragraph. Occasionally, people will sometimes even do both. I.E: Using Quotation Marks (“) & Italicizing the sentence or paragraph that your character is speaking.

EXAMPLE
A): “Prepare thineself for vanquishment, vile fiend!”
or
A): Prepare thineself for vanquishment, vile fiend!
or
A): “Prepare thineself for vanquishment, vile fiend!



Speaking In Thought

Speaking In Thought is, as the term suggests; The act of narration or innately voicing a soliloquy to oneself. Thus, speaking in thought is never heard by other characters or “NPCs”. Speaking in thought is most commonly symbolized by using a Proportional (~) at the very start & at the very ending of any sentence or paragraph that your character is thinking. However, it is also acceptible to substitute the use of Proportionals (~) with Equality Symbols (=). It is also commonly accepted to Italicize the sentence or paragraph that your character is thinking. Occasionally, people will sometimes even do both. I.E: Using Proportionals (~) or Equality Symbols (=) & Italicizing the sentence or paragraph that your character is thinking.

EXAMPLE
A): ~Holy hell! This guys strength unreal!~
or
A): ~Holy hell! This guys strength is unreal!~
or
A): =Holy hell! This guys strength is unreal!=
or
A): =Holy hell! This guys strength is unreal!=



Tiers

Among the vast world of online Roleplay, there exists two separate styles of Roleplaying which serve to divide the casual from the formal, & occasionally to divide the beginners from the advanced, as well. Each of these styles are simply refered to as “Tier 1” & “Tier 2”. “Tier 1” applies to the casual & tends towards beginners, whereas “Tier 2” applies to the formal & tends towards the advanced.


Tier 1

Amongst the vast world of online Roleplay, the most basic, common & casual style of Roleplay is always presented in “Tier 1” formatting. “Tier 1” Roleplay is always conducted on a turn-based system & always limits all Roleplayers to only one single post per turn. Though, “Tier 1” formatting is generally geared towards beginners & novices, many Veterans often Roleplay in “Tier 1” formatting simply because of the convenience & simplicity.

EXAMPLE
No example necessary, because every single example of Roleplay provided within the “AMP” is presented in “Tier 1” formatting.


Tier 2

Amongst the vast world of online Roleplay, the most advanced, detailed & formal style of Roleplay is always presented in “Tier 2” formatting. Very much like “Tier 1”, “Tier 2” Roleplay is also always conducted on a turn-based system. However, “Tier 2” Roleplay doesn’t set any limitation for the amount of posts that Roleplayers are allowed to make per turn. The reduction of a post limitation enables Roleplayers to create longer & more detailed posts, which allows for more advanced & intricate Roleplaying.


Continuing A Post

When continuing a post whilst Roleplaying in a “Tier 2” style formatting, it’s customary to include a symbol of continuation at the ending of your sentence or paragraph to inform the other Roleplayers who you’re Roleplaying with that your post has not yet finished. The most commonly used symbol in “Tier 2” to represent the continuation of a post is two dashes with the letter “C” in between them as exemplified: (–C–). Occasionally, some Roleplayers will also substitute the two Dashes with Greater/Lesser symbols (< >). However, a simple triplicate of Periods (...) is also widely acceptible for the substitution of a (–C–) at the end of your sentence.

EXAMPLE
A): *After locating my target, I quietly opened my briefcase, assembled my PSG1 & took aim for his cranium* -C-
or
A): *After locating my target, I quietly opened my briefcase, assembled my PSG1 & took aim for his cranium*
or
A): *After locating my target, I quietly opened my briefcase, assembled my PSG1 & took aim for his cranium…*



Ending A Post

When ending a post whilst Roleplaying in a “Tier 2” style formatting, it’s customary to include a symbol of finalization at the ending of your sentence or paragraph to inform the other Roleplayers who you’re Roleplaying with that your post has been finished. The most commonly used symbol in “Tier 2” to represent the finalization of a post is two dashes with the letter “E” in between them as exemplified: (–E–). Occasionally, some Roleplayers will also substitute the two Dashes with Greater/Lesser symbols (< >). However, a simple Period (.) is also widely acceptible for the substitution of a (–E–) at the end of your sentence.

EXAMPLE
A): *After handspringing to safety, I draw my blade & await your next attack* -E-
or
A): *After handspringing to safety, I draw my blade & await your next attack*
or
A): *After handspringing to safety, I draw my blade & await your next attack.*



Being Munch, Causing Munch, Speaking Munch

Munch can occur in numerous different ways, shapes & forms, so this section was created to provide Roleplayers with a quick method to easily differentiate various types of Munch into three separate categories.


Being Munch:

“Being Munch” is when the character whom you’re Roleplaying is just plain munchy. One of the best examples of being Munch are characters who have been born as gods or demigods to provide themselves with a “valid” excuse to be insanely overpowered beyond all logical fairness. Another prime example of Being Munch are characters who adorn themselves with unbreakable armor & weaponry. However, it’s very important to note that there will always be exceptions in the world of Roleplay, otherwise it would be impossible for players to Roleplay with magic or with mythological beasts & the sort. One of the easiest ways to Being Munch is by adhering to the laws of nature, physics & reality- at the same time as remaining as imaginative as you possibly can at the same while.


Causing Munch

“Causing Munch” is the most common form of Munch by far. A character causes Munch when they perform an action or actions that would be impossible, completely unfair, or otherwise incapable for that same character to perform. A number of extremely good examples for this would be “Aimbotter”, “Augustine”, “Godmodder”, “Hijacker” & “Speedhacker”, just to name a few.


Speaking Munch

“Speaking Munch” isn’t as prevalent of an issue as it once was, though it is another very common form of Munch, even still today. There are a couple different ways that a player can speak Munch. Though, one of the best examples are players who Roleplay their characters in a context or a personality that is out of character. “Miss Cleo” makes another exceptional example, as sometimes “Speaking Munch” can also be defined by when a character speaks using information that was aquired out of character. Though, this example applies exclusively to a characters dialogue & not their actions.


The Munch Scale

To help determine the severity of Munch, the Munch Scale was created. The Scale determines just how bad (& how annoying) the different types of Munch really are. Anything above a 5 should be called out, & anything above 7 should be immediately neutralized.

0 – No Munch detected.
1 – Not very Munchy, not very annoying.
2 – Slightly Munchy, a bit annoying.
3 – Quite Munchy, slightly annoying.
4 – Pretty Munchy, somewhat annoying.
5 – Definitely Munchy, annoying.
6 – Seriously Munchy, very annoying.
7 – Annoyingly Munchy.
8 – Annoying & inconveniently Munchy.
9 – Annoying, inconvenient & unfairly Munchy.
10 – The complete & utter epitome of “Munch”. Avoid like the black plague.



Table Of Contents

Unfortunately, for Roleplayers everywhere, there’s so many different types of Munch that an entire index was needed to combat against the masses of confusion & to help others document all of the destinctly unique varieties of Munch & Munchers.

1 – Acrobat
2 – Aimbotter
3 – Augustine
4 – Baghdad Bobbit
5 – Batman
6 – Bella/Cullen
7 – Boa Constrictor
8 – Cyberer
9 – Daydreamer
10 – Gaseous Snake
11 – Godmodder
12 – Goku
13 – Guardian
14 – Hijacker
15 – Hiver
16 – Ironclad Sentinel
17 – Kirby
18 – Lucky Irishman
19 – Mary Sue/ Gary Stu
20 – McFly
21 – Min-maxer
22 – Miss Cleo
23 – NIMBY
24 – Obi-Wan
25 – Oblivious Oaf
26 – One-Liner
27 – Overcompensator
28 – Oxymoron
29 – Prosecutor
30 – Puppetmaster
31 – Quaker
32 – Revisionist
33 – Romeo’s Tragedy
34 – Shoe Elf
35 – Speedhacker
36 – Trinity
37 – Twink



Types Of Munch

Finally, we have arrived at the section that you’re actually here for. This portion of the “AMP” describes different forms of Munch, the level of Munchiness for each & provides a detailed example for each. The Munchies (no pun intended) are listed in alphabetical order. The examples provided are as follows; Character “A” is a fair & experienced Roleplayer, while Character “B” is an unfair & inexperienced n00b.


Acrobat
Munch Factor: 7

“Acrobats” are one among the many breeds of characters who simply never get hit or take any damage. They often use physically impossible aerial maneuvers to their own unfairly defensive advantages. Primary examples of this form of Munch include “Doublejumps”, “Flashsteps” & “Wallrunning” just to name a few. “Acrobats” are synonymous with “Guardians”, “Kirbys” & “Obi-Wans”, except “Acrobats” always flawlessly dodge the attacks that they receive instead of absorbing or blocking them.

EXAMPLE
A): *Now that I have you cornered at the dead end of a narrow alleyway, I radio 5 of the snipers in my unit to simultaneously unload on you from the rooftops above*.
B): *I perfectly sidestep the first bullet, dive under the second, backflip over the third, matrix dodge below the fourth & narrowly dodge the fifth by leaning over to pick up a nickel that I saw on the ground.*



Aimbotter
Munch Factor: 7

A term developed for programs in first-person shooters that provide instant headshots, “Aimbotters” automatically hit their targets, always, with no chance of the other person blocking or dodging. Especially annoying when using “NPCs”, who have no say in if they’re hit or not.

EXAMPLE
A: *Three hundred & seventy of my highly trained assassin gymnasts crest the hill, sight you, & rush toward you with blades drawn.*
B: *Luckily, I have three hundred & sixty-nine bullets in my chain gun! I quickly mow them all down, each taking a single bullet to the head & peg the last one in the sternum with a rock.*



Augustine
Munch Factor: 8

Far more prevalent than they should be, “Augustines” carry something from one thread over to another, just because they’re in the same sub-forum.

EXAMPLE
A: ((Given that this RP's technology base is medieval wink ) *I happily ride my cart & stallion to the market to buy some maggot-ridden meat.*
B: *Too late! I already got there in my Gundam & blew up everything with my insanely overpowered weapons! & don't start whining, because my Gundam's already pre-approved in the "Medieval Characters Only" thread.*



Baghdad Bobbit
Munch Factor: 5

A sort of advanced (or degraded) mix between “Puppetmasters” & “Aimbotters”. “Baghdad Bobbits” become easily bored of Roleplaying with anyone who’s actually skilled, & leave because the Roleplay takes up far too much of their precious time.

EXAMPLE
A: *I fire at the stationary target, hitting it twice but missing with my remaining four rounds.*
B: *I get tired of your realistic Roleplaying style & I poke you in the neck, collapsing your trachea. You die writhing in torment.*



Batman
Munch Factor: 5

A player who uses an existing persona & only Roleplays them properly when its beneficial to ones advantage.

EXAMPLE
A: ((In this Fantastic Four Roleplay, I'll be Ben, the gruff rock-man with a heart of gold.))
B: ((I'll be Reed Richards, the living sex toy who hunts down innocent women to subdue
them with his incredible flexibility!))



Bella/Cullen
Munch Factor: 6

Named after the main characters of the horrible tween vampire romance novel, Twilight, & for a good reason too. “Bella’s” (girls) & “Cullens” (guys) instantly fall in love with a character they’ve only just met.

EXAMPLE
A: *I enter the room, looking around for a seat. Finding one, I take it & pull out my binder.*
B: *Seeing the guy walk into the room, I instantly fall in love & wonder why he’s so pale & keeps giving me creepy looks.*



Boa Constrictor
Munch Factor: 4

A “Boa Constrictor” is a person who puts so many rules into their Roleplay that it becomes impossible for more than a few people to successfully Roleplay & have fun simultaneously. The list of rules is often long, & covers every single minuscule detail imaginable. Now, a good Roleplay DOES need rules, but too many rules make it hard for you to enjoy yourself in-game. They often ban certain forms of magic, weaponry, technology & powers. The reason it’s Munch Factor is so low is because most people who see the list of rules say “screw this” & click the “Back” button.

EXAMPLE
No example is provided, because it would imply that there are certain rules that shouldn’t be used when developing a Roleplay.



Cyberer
Munch Factor: 10

“Cyberers” are people who Roleplay sexual acts, usually in great detail. Almost all Roleplaying forums will instantly ban “Cyberers” when they rear their ugly heads, but they’re perhaps THE most annoying (& disgusting) group around.

EXAMPLE
No example necessary, it’s pretty self-explanatory.



Daydreamer
Munch Factor: 3

Players who at first appear to be posting literate material, but then go off on a mad ramble about something entirely irrelevant & totally unrelated. Now, putting some outside detail or back story into a post is fine, but it shouldn’t be more than a few sentences, unless you’re intentionally doing a flashback sequence for the purpose of storyline significance. However, Daydreamers simply get sidetracked on something else.

EXAMPLE
A: *In the middle of the intense shootout, I dash across the narrow alleyway, ducking & weaving through the gunfire to avoid getting hit. I'm unsuccessful; two bullets peg me in the shoulder, throwing me back into a Dumpster.*
B: *The bullets make me think back to my days of youth, when I had to melt down tin soldiers to use as musket balls against the Redcoats... or was it redskins? I can't remember. Anyway, I had to walk uphill all three ways to school & back, running from glaciers all the while. It was torture, lemme tell ya. & then there's the story of how I met my third wife...*



Gaseous Snake
Munch Factor: 6

A cross between a McFly & a Lucky Irishman, a “Gaseous Snake” will attempt to alter a Roleplay after the fair player has already posted something that will inevitably lead to the “Snakes’” demise. However, they aren’t as desperate as McFlys in what they change.

EXAMPLE
A: *I walk to the door & open it.*
B: *Being a fellow with a bit of foresight, I hooked that doorknob to a car battery an hour ago. You accidentally bite off your tongue as you're thrown across the room from the electrocution.*



Godmodder
Munch Factor: 8-10

The penultimate form of Munching. “Godmodder” is a very broad term, but it generally refers to a character who can overcome any situation regardless of how impossible the circumstance might be. They often have flashy, ridiculous powers that give them an unfair advantage in combat (I.E; instant healing or massive, unblockable attacks), they ignore almost anything you say & or any action you perform. “Godmodders” are also quite often unaware (or simply refuse to acknowledge) their Munchiness. They often combine this with other forms of Munching, making them one of, if not THE most annoying group of Munchers around.

EXAMPLE
A: *Now that you're securely restrained to the end of a missile silo with a three-hundred pound chain, I fire it.*
B: *Whoosh! I nimbly dodge the nuclear warhead, somehow denying the obvious fact that I'm securely restrained to the end of a missile silo by a three-hundred-pound chain!*



Goku
Munch Factor: 7

Players who can take ridiculous amounts of damage & still continue fighting as if they’re completely unscathed, much like the infamous Dragonball Z character they’re named after.

EXAMPLE
A: *I aim my chaingun & fire thousands of rounds flying your direction. Once empty, I fire an anti-tank missile directly at your forehead.*
B: *I absorb your rocket & all of the bullets, ignoring the massive damage I just sustained. Afterwards, I fly your way to kill you! KAMEHAMEHA!*



Guardian
Munch Factor: 7

Sort of the opposite of “Aimbotters”, “Guardians” effortlessly block every attack thrown at them. Basically, they’re the guys who always perfectly defend & never take any damage. However, unlike “Acrobats” who prefer to dodge, “Kirbys” who prefer to absorb & “Obi-Wans” who prefer to deflect, “Guardians” will always prefer to block your attacks instead.

EXAMPLE
A: *My men fire a barriage of two hundred arrows, blotting out the sun as they soar in your direction.*
B: *I block & dodge every single one of them & throw my sword at you like a boomerang!*



Hijacker
Munch Factor: 5

Members of a Roleplay thread who “Hijack” the thread they’re in & either make changes or perform actions that affect everyone in the thread. Incredibly annoying for the creator of the thread & “GMs”.

EXAMPLE
A: “Ok! Our base is under attack & we have to defend it!”
B: *Goes & activates the base's self destruct mechanism.* Everybody run! You have three minutes!



Hiver:
Munch Factor: 7

So named after such creatures as the “Xenomorphs” from “Aliens”, the “Klendathu Insects” from Starship Troopers (which both live amongst hives), & the teeming hoardes they generally are. “Hivers” are always fearless, will battle until dead, & quite often have some excessive weapons &/or armor. Alternative names are “Ants”, “Beehivers” or “Drones”. Much like the “Ironclad Sentinel”, a “Hiver” can also apply to anyone that has way too many “NPCs”.

EXAMPLE
A: *I sit alone in my one-man fighter ship, quickly scanning the radar for hostiles…*
B: *I sit onboard my giant flagship, with my other fleet of 1000 ships nearby at the ready. I order them all to attack the tiny fighter in front of them!*



IDKFA
Munch Factor: 8

People who never run out of ammo, weapons or whatever else helps them win. Generally trying to imitate Solid Snake, James Bond or some other cheesy spy-novel hero.

EXAMPLE
A: “You're all out of ammo for all five of your Ingram Mac-10 submachine guns. Since you're also buck-naked, I know for sure that I can now safely step into the open & begin returning fire.”
B: “Ha! Little did you know, I have twelve shuriken hidden within my afro!”



Ironclad Sentinel
Munch Factor: 7

“Ironclad Sentinels” are much like like upscaled “Guardians” & they are a fast-growing problem. It refers to when an organization/corporation/military has too many defenses, or ridiculously powerful ones.

EXAMPLE
A: *I am attacking with a battalion of thirty tanks, an air support of twenty harrier jets & three submarines off the coast with Tomahawk cruise missiles.*
B: *Oh, yeah?! Well, I’m defending with a forcefield that blocks everything, but it lets our attacks out, an invisibility shield around the base, 100 S.A.M. turrets, 100 automated machine gun turrets, 1000 guards with LMG’s, 200 tanks & a fleet of 50 intergalactic warships.



Kirby
Munch Factor: 0-10

“Kirbys” are synonymous with “Acrobats”, “Guardians” & “Obi-Wan” in that they never get hit or take any damage. However, unlike “Acrobats” who prefer to dodge, “Guardians” who prefer to block & “Obi-Wans” who prefer to deflect, “Kirbys” absorb every attack that comes their way & often times will unfairly add the power of the attack that they absorbed to the power of their own strength or abilities, & often without any logical explanation. “Kirbys” are also notorious for stealing the abilities of other characters. Much like their absorbing ways, they often tend to suck the fun out of any Roleplay they take part in. However, this isn’t always the case. Though “Kirbys” can be extremely annoying & problematic to deal with, they’re not always unacceptible & they’re not always considered as Munch.

EXAMPLE
A): “Now that your fire-retardant armor has been destroyed, I can defeat you with a single attack because you are just a snowman!” *Flames appear in the palm of my hand as I then blast a massive fireball directly at your midsection.*
B): “Hah! Little did you know that my snow is also fire-proof! It even steals your fire abilities & it also boosts my super snow powers!!” *Your attack is harmlessly negated.*



Lucky Irishman
Munch Factor: 5

A mix of a “McFly” & “Augustine”, “Lucky Irishmen’s” “RPCs” perform actions at chance, with no knowledge of how it will affect the outcome. Despite how slim the chances are of this happening, it usually turns to their favor.

EXAMPLE
A: *With your character totally surrounded in a section of corridor, my ten skilled ninja prepare to slice him to pieces.*
B: *My character backs up to the wall, inadvertently tripping the base's alarm system.*
A: ((If I'm going to be honest & fair here, I’d have to tell you that the alarm would trigger the corridors to be sealed off by blast-proof bulkheads.))
B: ((Oh, oops. Guess my character's safe, then.))



Mary Sue/Gary Stu
Munch Factor: 0-10

Not truly a form of Munching & not always annoying, neither. Mary Sues/Gary Stus are characters who have overidealized mannerisms & no apparent flaws. They represent the perfect character for their creator. Everyone wants to be a Mary Sue or Gary Stu, but no one can, because all good characters NEED flaws. It can also be used to refer to characters with certain clichés (strange eye colors, mystical powers, mysterious pasts & etc.). It is on this list because Roleplayers with Mary Sue/Gary Stu characters often use other Munchies in their posts, which can be VERY annoying. Mary Sues & Gary Stus are actually more common in literature than they are in Roleplay, but they ARE there, & you probably know or are one.

EXAMPLE
No Roleplay example is provided, but examples of Mary Sue/Gary Stu characters from other media include Edward Cullen & Bella Swann from Twilight, Wesley Crusher from Star Trek: The Next Generation, & almost every single Disney character to date.



McFly
Munch Factor: 7

Characters who attempt to alter situations (& often first posts) drastically to give them an advantage. They’re a far worse version of “Gaseous Snakes”, but are declining in numbers.

EXAMPLE
A: *Ha! Now that the force field is down, I run inside your evil lair!*
B: *Um... um... there's also a super-secret second force field which causes you to die instantly! I just didn't say anything about it because... um... I had to do my laundry! Not because I just thought of it right now on the spot! Honestly!*



Min-Maxer
Munch Factor: 8

Not very common, they’re more of a problem in D&D style games. Their strengh/weakness ratio is ridiculously off-balance.

EXAMPLE
A: “I've successfully broken into the facility which gave you your incredibly 1337 power armor.” *Now, I pull up the file on it. What does it say about weak points?*
B: “The metal of my armor is... um... allergic to praying mantis urine.”



Miss Cleo
Munch Factor: 8

Players who use “OOC” knowledge to their advantage.

EXAMPLE
A: (( There's a secret switch hidden in the lamp.))
B: *I suddenly think to myself—“why not check the lamp for hidden switches?” Call me now for your free reading!*



NIMBY
Munch Factor: 6

Players who will engage in attacks on other threads, but then block all attempts at retaliation in their thread.

EXAMPLE
B: *Enters “A’s” thread & detonates a bomb.*
A: “They attacked us! Let's go & get them back!” *Enters “B’s” thread.*
B: *Deletes any posts related to a retaliation &/or bitches to a moderator.*



Obi-Wan
Munch Factor: 7

“Obi-Wans” are synonymous with “Acrobats”, “Guardians” & “Kirbys” in that they never get hit or take any damage. However, unlike “Acrobats” who prefer to dodge, “Guardians” who prefer to block & “Kirbys” who prefer to absorb, “Obi-Wans” not only block every attack that comes their way, but they will almost always send those same attacks right back at you, often without any logical explanation. Named after the infamous jedi knight, “Obi-Wan-Kenobi” from StarWars, for his amazingly defensive skills with a lightsaber.


Oblivious Oaf
Munch Factor: 2-5

Characters who don’t explain how what they’re using works. Not always bad, as not everyone knows how neuroscience, particle shielding or a gravity-spewing railgun works, but an attempt should be made to at least give a vague idea.

EXAMPLE
B: “Hahahahahaha! My ultra shield deflects any projectile weapon!”
A: ((Dude, how does that work? I need some more info.))
B: ((Ahhhhh… uhhhhhh... it uses... some...ehm… weird substance… that like... does stuff... & then it like... deflects all projectiles! That’s how it works, man. Its not like I never explain my gear, it’s just that I only came up with that explanation right now. Er… I mean that I just had trouble explaining it.))



One-Liner
Munch Factor: 3-7

A player who posts ridiculously short posts that somehow attempt to sum up everything they’re doing. They’re the polar opposites of “Overcompensators.”

EXAMPLE
A: *I order 10 of my soldiers by hand-signal to flank you from behind & assail you with a barriage of 9mm SMG rounds*
B: *Blocks*



Overcompensator
Munch Factor: 7

Players who try to “overcompensate” for their inability to post quality material by creating incredibly long posts, in the belief that the longer the post, the better it is. Sometimes related to Daydreamers, & the exact opposite of One-Liners.

EXAMPLE
No Roleplay example necessary. Just imagine “Quality Over Quantity” only in vice-versa.



Oxymoron
Munch Factor: 4

Players who manage to contradict themselves, even within their own posts.

EXAMPLE
A: “I’m a farmer with a shotgun.”
B: “I’m a black hole that emits blinding pulses of light!”
(Physics 101: Nothing can escape from the vaccum of a black hole, including even light. Nothing escapes once sucked in. Therefore, a black hole cannot, will not & would not ever “emit blinding pulses of light”.)



Prosecutor
Munch Factor: 8

Players who try to claim everyone else is Munching, when they, in fact, are the ones Munching. May also refer to players who must point out every little mistake others make, including even spelling.

EXAMPLE
A: ((My character is a pyromancer who casts a two-turn fire spell that will launch a fireball.))
B: ((My character is a five year old salamander named George, who makes a funny noise when he walks. George, despite being a normal salamander, is immune to fire & also capable of devastating pyromancers with a single swipe of his four inch long tail.))
A: ((Well if he's a normal salamander, he can't be immune to fire, & if he's immune to fire, he can't be a normal salamander...))
B: ((WTF?! STFU N00B!! YOU CAN’T SAY THAT!! HE’S MY CHARACTER, NOT YOURS!! OMG WTF HAX GODMODE!!))



Puppetmaster
Munch Factor: 4-9

Another very common occurance in Roleplay. “Puppetmasters” take control of another player’s RPC, often without their permission, often to their advantage & often to extremes. Now, very minor “Puppetmastering” is okay. For example; if you throw a fireball at a tree & then say that everyone turns to look at the burning tree, that’s usually acceptable, because it’s a fair bet that people WOULD actually turn around to see a tree being set on fire by a fireball. However, if you say that a person’s character runs away screaming & trampling others, that’s unacceptable.

EXAMPLE
A: *I step carefully into the room, peering around for occupants.*
B: *Suddenly, a dragon pokes you in the eye. You run screaming from the room. subsequently you go home, make a pickle sandwich, & call your mother to cry about how she ruined your life.*



Quaker
Munch Factor: 9

Players who can spawn literally anything magically, or pull objects out of nowhere. They often have pocket dimensions used for storage, which still is not a valid excuse. Even then, most people see Quakers as Godmodders. Possibly named after the infamous FPS series; “Quake”.

EXAMPLE
A: ((My character is wearing a form of armour only vulnerable to a drop of water from a holy well in South Dakota.))
B: *He pulls out the vial of water from a holy well in South Dakota* "I don't know why I always carried this, but I knew it would come in useful one day!"



Revisionist
Munch Factor: 4

Somewhat like a McFly, except that they change their minds on the fly.

EXAMPLE
A: “You chose the blue pill? Ooh, tough luck.”
B: “Red! I said red! & don’t go pulling that “I can read your previous post” mind game crap, either!”



Romeo’s Tragedy
Munch Factor: 6

A bit like a Bella/Cullen, except that the person they fall in love with is a character who has a crush on them despite their families hating each other. May also refer to a character who falls in love with someone on the enemy’s side.

EXAMPLE
A: *The Akimichi girl stepped out her door & then froze as she saw the Hyuga boy she's been crushing on the past four years walking past her house.*
B: *He hated the Akimichi clan. They were all stupid, fat & a disgrace to the entire village. Suddenly he spotted one staring at him & a blush ran to his cheeks thinking how beautiful she was all of a sudden.*



Shoe Elf
Munch Factor: 10

One of the most annoying forms of Munch. A player who performs actions involving other characters when the characters are offline or unavailable. Akin to “Speedhacking”.

EXAMPLE
A: ((Well, I’ve gotta go to bed. I’ve got an important exam tomorrow.))
B: ((Bahaha! Now that loser's gone to bed, I can strap his character to a crucifix & peg him with rotten fruit!))



Speedhacker
Munch Factor: 10

A character who performs a series of actions in one post so fast that others don’t have a chance to respond. One of the biggest problems around, & extremely annoying.

EXAMPLE
A: *I walk to the door & step outside.*
B: *Suddenly, twelve men grab you, carry you off to my secret lair in Tibet & torture you for weeks. When you finally die from the agony, we bury you in the frozen wastes. Hundreds of years later, arhcaeologists discover your frozen body & try to determine if you're another fossilized neanderthal.*



Trinity
Munch Factor: 8

“Knowledge Downloaders”, or players who can perform an action without any prior training. Refers to the scene in The Matrix where Neo downloads the knowledge & of Kung-Fu.

EXAMPLE
A: ((My character was raised by a gang leader in the harsh conditions of a slum. From this, he learned to wield small firearms fairly effectively & has limited driving abilities.))
B: ((My character was born on a remote jungle island & can fly or drive anything & use any gun with perfect aim.))



Twink
Munch Factor: 0-10

If a character has strengths that aren’t balanced with equivalent weaknesses, or has phenomenal cosmic powers but doesn’t go into detail to explain how they work, you have a Twink. However, these characters are occasionally acceptible, particularly in Roleplays with omnipotent god-like beings or fully fledged Gods, generally when the Roleplay isn’t specific about invincible dieties. Twinks are synonymous with “Godmodders” & “Min-Maxers”

EXAMPLE
A: “A punch coming, hey? Well, considering you're just a seven-year-old child & I'm riding safely inside of a twenty-meter tall mech warrior, I won't bother dodging.”
B: “Fooled you! I have the power to destroy ANYTHING when I punch it! I'm just like an X-Man, & therefore require you to suspend all logical explanation when Roleplaying with me! Oh, & I have the power to steal your girlfriend, too.



One Final Note

It’s very important to keep in mind that the list of munch detailed above is technically incomplete. The reason for this is very simple; All forms of Munch simply haven’t been discovered & documented yet. Various different forms of Munch can occur in almost any given scenario, & under any circumstance. Therefore, literally every known version of the “AMP” is technically incomplete, including even the original “AMP”.


Closing

I sincerely hope this guide will provide many other Roleplayers, both new & old, with a much more fair, equal & enjoyable experience amongst their future Roleplaying endeavors.
PostPosted: Thu Feb 07, 2013 9:21 pm


THAT'S SOME HELPFUL s**t RUE!! THANK YOU!!

Shichigoro Sensei
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PostPosted: Fri Feb 08, 2013 12:41 pm


Thank you for posting this. I actually think i could post my self under a good amount of them, wont say which ones lol! rolleyes
PostPosted: Fri Mar 15, 2013 12:09 pm


*Claps vivaciously and whistle loudly* Good job on this. I must say, I fit at least two of those. And If anyone catches me doing anything like that, I ask that you let me know.  

Integer_Max
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PostPosted: Fri Aug 02, 2013 12:37 pm


~Roleplaying History~

Role-playing refers to the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the Oxford English Dictionary offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role",[1] in the field of psychology, the term is used more loosely in four senses:

To refer to the playing of roles generally such as in a theatre, or educational setting;
To refer to taking a role of an existing character or person and acting it out with a partner taking someone else's role, often involving different genres of practice;
To refer to a wide range of games including role-playing video game, play-by-mail games and more;
To refer specifically to role-playing games.

Amusement

Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppositional nature, resulting in games such as cops and robbers.
Entertainment

Historical re-enactment has been practised by adults for millennia. The ancient Romans, Han Chinese, and medieval Europeans all enjoyed occasionally organising events in which everyone pretended to be from an earlier age, and entertainment appears to have been the primary purpose of these activities. Within the 20th century historical re-enactment has often been pursued as a hobby.

Improvisational theatre dates back to the Commedia dell'Arte tradition of the 16th century. Modern improvisational theatre began in the classroom with the "theatre games" of Viola Spolin and Keith Johnstone in the 1950s. Viola Spolin, who was one of the founders the famous comedy troupe Second City, insisted that her exercises were games, and that they involved role-playing as early as 1946. She accurately judged role-playing in the theatre as rehearsal and actor training, or the playing of the role of actor versus theatre roles, but many now use her games for fun in their own right.
Role-playing games
Main article: Role-playing game

A role-playing game is a game in which the participants assume the roles of characters and collaboratively create stories. Participants determine the actions of their characters based on their characterisation, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, they may improvise freely; their choices shape the direction and outcome of the games.

Role-playing can also be done online in the form of group story creation, involving anywhere from two to several hundred people, utilizing public forums, private message boards, mailing lists, chatrooms, and instant-messaging chat clients (e.g., MSN, Yahoo!, ICQ) to build worlds and characters that may last a few hours, or several years. Message boards such as ProBoards and InvisionFree are popularly used for role-playing. Often on forum-based roleplays, rules, and standards are set up, such as a minimum word count, character applications, and "plotting" boards to increase complexity and depth of story.

There are different genres of which one can choose while role-playing, including, but not limited to, fantasy, modern, medieval, steam punk, and historical. Books, movies, or games can be, and often are, used as a basis for role-plays (which in such cases may be deemed "collaborative fan-fiction"), with players either assuming the roles of established canon characters or using those the players themselves create ("Original Characters") to replace—or exist alongside—characters from the book, movie, or game, playing through well-trodden plots as alternative characters, or expanding upon the setting and story outside of its established canon.
Training
Main article: Roleplay simulation

Role-playing may also refer to role training where people rehearse situations in preparation for a future performance and to improve their abilities within a role. The most common examples are occupational training role-plays, educational role-play exercises, and certain military wargames.
Simulation

One of the first uses of computers was to simulate reality around its participants in order to role-play the flying of aircraft. As early as the 1940s, flight simulators used computers to solve the equations of flight and train future pilots. After World War II the army began full-time role-playing simulations with soldiers using computers both within full scale training exercises and for training in numerous specific tasks under wartime conditions. Examples include weapon firing, vehicle simulators, and control station mock-ups.  
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