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Lucky_Kitten_515
Captain

Beloved Nymph

12,575 Points
  • Hygienic 200
  • Object of Affection 150
  • Person of Interest 200
PostPosted: Thu Feb 07, 2013 7:08 am


1. Everyone starts out as an Apprentice with 250 skill points.

2. Each time you post in the Role Play, roll two 6 sided Dice through "post options".
12345If you are an Apprentice multiply the second roll by ten. Add that total to your skill points.
12345If you are a Scholar multiply the second roll by twenty. Add that total to your skill points.
12345If you are an Archmage multiply the second roll by twenty-five. Add that total to your skill points.

3. Skill points are used in The Market to purchase skills according to your element and species.

4. You must purchase 5 Apprentice skills before you may purchase a Scholar skill. You must have 5 Scholar Skills to purchase an Archmage Skill

5. If the spell has a several levels you must have the first level to get the second level. You must also have the first and second level to get the third level.

6. When you buy a spell PM Lexsi_7 or Gloomy_Kitten_515 titled 'I have a business proposal' with this info:
Skill points before purchase, Cost of Spell(s), Skill Points after purchase.

7. Skills are recorded in a character's profile thread in their Second Post

8. Skills are listed like this: Skill - Level - Energy Cost to Cast - Element or Species.
If you are unsure what we mean please look at Kardis' profile.

9 If you run out of energy your character passes out until their next post.

10. Spells last until the end of the post that they were cast unless they say otherwise.

11. We want you to ask any questions you have and we want to help you. Please don't hesitate to ask.
PostPosted: Fri Feb 08, 2013 2:34 pm


Apprentice Skills


Cost: 150 1 2 3 4 5 6 7 Energy Renewal
1 2 3 4 5 6 7 8 9 10 11 Multiply how much energy you earn each post by 3. Makes your energy Multiplyer 3.
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: No Cost. Occurs at the beginning of every turn. Cannot be cast again in a turn.

Cost: 150 1 2 3 4 5 6 7 Blood to Blood
1 2 3 4 5 6 7 8 9 10 11 Cut your hand and apply your wound to another character's wound to heal them. You can also apply it to your own wound and heal yourself. The 1 2 3 4 5 6 7 8 9 10 11 2 one you use the spell on will gain 40 energy
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 30

Cost: 150 1 2 3 4 5 6 7 Clear Headed
1 2 3 4 5 6 7 8 9 10 11 Cause an ally to be calm and think more clearly. This will boost their attack. Lasts for one of their posts.
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 30

Cost: 200 1 2 3 4 5 6 7 Blood Manipulation
1 2 3 4 5 6 7 8 9 10 11 When someone bleeds (you may cut yourself) you can manipulate the blood into a whip, rope, or throw it in someone's eyes to distract them.
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 30

Cost: 250 1 2 3 4 5 6 7 Crimson Chains
1 2 3 4 5 6 7 8 9 10 11 Cast a long rope of blood out of your hand. It can be used as a whip or to strangle someone. You can bend this 2 yard long rope in any way you 1 2 3 4 5 6 7 8 9 10 11 12 wish.
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 40

Cost: 250 1 2 3 4 5 6 7 Blood Renewal
1 2 3 4 5 6 7 8 9 10 11 Give yourself more blood to work with and gain 55 energy. This spell increases the blood in your body.
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 40

Lucky_Kitten_515
Captain

Beloved Nymph

12,575 Points
  • Hygienic 200
  • Object of Affection 150
  • Person of Interest 200

Lucky_Kitten_515
Captain

Beloved Nymph

12,575 Points
  • Hygienic 200
  • Object of Affection 150
  • Person of Interest 200
PostPosted: Fri Feb 08, 2013 2:35 pm


Scholar Skills


Cost: 400 1 2 3 4 5 6 7 Energy Renewal
1 2 3 4 5 6 7 8 9 10 11 Multiply how much energy you earn each post by 5. Makes your energy Multiplyer 5.
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: No Cost. Occurs at the beginning of every turn. Cannot be cast again in a turn.

Cost: 400 1 2 3 4 5 6 7 Blood to Blood
1 2 3 4 5 6 7 8 9 10 11 Cut your hand and apply your wound to another character's wound to heal them. You can also apply it to your own wound and heal yourself. The 1 2 3 4 5 6 7 8 9 10 11 2 one you use the spell on will gain 65 energy
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50

Cost: 400 1 2 3 4 5 6 7 Clear Headed
1 2 3 4 5 6 7 8 9 10 11 Cause an ally to be calm and think more clearly. This will boost their attack. Lasts for two of their posts.
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50

Cost: 450 1 2 3 4 5 6 7 Blood Manipulation
1 2 3 4 5 6 7 8 9 10 11 When someone bleeds (you may cut yourself) you can manipulate the blood into a whip, rope, or throw it in someone's eyes to distract them. You 1 2 3 4 5 6 7 8 9 10 11 1 can also create a lasso or bend the blood in any shape you wish keeping in mind that you need to still have blood in your body.
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50

Cost:500 1 2 3 4 5 6 7 Crimson Chains
1 2 3 4 5 6 7 8 9 10 11 Cast a long rope of blood out of your hand. It can be used as a whip or to strangle someone. You can bend this 5 yard long rope in any way you 1 2 3 4 5 6 7 8 9 10 11 12 wish.
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50

Cost: 500 1 2 3 4 5 6 7 Blood Renewal
1 2 3 4 5 6 7 8 9 10 11 Give yourself more blood to work with and gain 75 energy. This spell increases the blood in your body.
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50

Cost: 500 1 2 3 4 5 6 7 Fear
1 2 3 4 5 6 7 8 9 10 11 Cause enemy to be afraid and weaken their attacks for one of their posts.
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50

Cost: 550 1 2 3 4 5 6 7 Reaper
1 2 3 4 5 6 7 8 9 10 11 Steal 80 energy from a corpse
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 60

Cost: 600 1 2 3 4 5 6 7 Scarlet Chalice
1 2 3 4 5 6 7 8 9 10 11 Steal up to 80 energy points from a foe. You cannot take more than they have.
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50

Cost: 700 1 2 3 4 5 6 7 Blade of Blood
1 2 3 4 5 6 7 8 9 10 11 Create a sword made of blood. This requires one corpse and lasts for one turn.
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 70

Cost: 700 1 2 3 4 5 6 7 Blood Beast
1 2 3 4 5 6 7 8 9 10 11 Create a beast out of blood that will attack enemies for one of your posts. This requires one corpse.
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 70

Cost: 800 1 2 3 4 5 6 7 Heavy Bleeding
1 2 3 4 5 6 7 8 9 10 11 One foe takes more damage for one of their posts.
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 80
PostPosted: Fri Feb 08, 2013 2:36 pm


Archmage Skills


Cost: 800 1 2 3 4 5 6 7 Energy Renewal
1 2 3 4 5 6 7 8 9 10 11 Multiply how much energy you earn each post by 7. Makes your energy Multiplyer 7.
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: No Cost. Occurs at the beginning of every turn. Cannot be cast again in a turn.

Cost: 800 1 2 3 4 5 6 7 Blood to Blood
1 2 3 4 5 6 7 8 9 10 11 Cut your hand and apply your wound to another character's wound to heal them. You can also apply it to your own wound and heal yourself. The 1 2 3 4 5 6 7 8 9 10 11 2 one you use the spell on will gain 110 energy
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 90

Cost: 800 1 2 3 4 5 6 7 Clear Headed
1 2 3 4 5 6 7 8 9 10 11 Cause an ally to be calm and think more clearly. This will boost their attack.Lasts for three of their posts..
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 90

Cost: 800 1 2 3 4 5 6 7 Blood Manipulation
1 2 3 4 5 6 7 8 9 10 11 When someone bleeds (you may cut yourself) you can manipulate the blood into a whip, rope, or throw it in someone's eyes to distract them. You 1 2 3 4 5 6 7 8 9 10 11 1 can also create a lasso or bend the blood in any shape you wish keeping in mind that you need to still have blood in your body.A corpse can be used.
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 90

Cost: 900 1 2 3 4 5 6 7 Crimson Chains
1 2 3 4 5 6 7 8 9 10 11 Cast a long rope of blood out of your hand. It can be used as a whip or to strangle someone. You can bend this 10 yard long rope in any way you 1 2 3 4 5 6 7 8 9 10 11 1 wish.
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 90

Cost: 900 1 2 3 4 5 6 7 Blood Renewal
1 2 3 4 5 6 7 8 9 10 11 Give yourself more blood to work with and gain 110 energy. This spell increases the blood in your body.
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 90

Cost: 1000 1 2 3 4 5 6 Fear
1 2 3 4 5 6 7 8 9 10 11 Cause enemy to be afraid and weaken their attacks for two of their posts.
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 150

Cost: 1100 1 2 3 4 5 6 Reaper
1 2 3 4 5 6 7 8 9 10 11 Steal 125 energy from a corpse
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 100

Cost: 1200 1 2 3 4 5 6 Scarlet Chalice
1 2 3 4 5 6 7 8 9 10 11 Steal up to 150 energy points from a foe. You cannot take more than they have.
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 125

Cost: 1300 1 2 3 4 5 6 Blood Beast
1 2 3 4 5 6 7 8 9 10 11 Create a beast out of blood that will attack enemies for two of your posts. This requires one corpse.
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 300

Cost: 1350 1 2 3 4 5 6 Blade of Blood
1 2 3 4 5 6 7 8 9 10 11 Create a sword made of blood. This requires one corpse and lasts for two turn.
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 300

Cost: 1400 1 2 3 4 5 6 Berserk
1 2 3 4 5 6 7 8 9 10 11 Make a foe go berserk and attack everyone around them in a powerful frenzy.
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 400

Cost: 1500 1 2 3 4 5 6 Heavy Bleeding
1 2 3 4 5 6 7 8 9 10 11 One foe takes more damage for two of their posts.
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 500

Cost: 1500 1 2 3 4 5 6 Fury
1 2 3 4 5 6 7 8 9 10 11 Cause hard bullets of blood to rain down on foes in a 3 yard diameter.
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 500

Cost: 1500 1 2 3 4 5 6 Unholy Nightmare
1 2 3 4 5 6 7 8 9 10 11 Freeze a foe in fear. They cannot move for a whole post.
1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 500

Lucky_Kitten_515
Captain

Beloved Nymph

12,575 Points
  • Hygienic 200
  • Object of Affection 150
  • Person of Interest 200
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