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Posted: Thu Feb 07, 2013 7:07 am
1. Everyone starts out as an Apprentice with 250 skill points.
2. Each time you post in the Role Play, roll two 6 sided Dice through "post options". 12345If you are an Apprentice multiply the second roll by ten. Add that total to your skill points. 12345If you are a Scholar multiply the second roll by twenty. Add that total to your skill points. 12345If you are an Archmage multiply the second roll by twenty-five. Add that total to your skill points.
3. Skill points are used in The Market to purchase skills according to your element and species.
4. You must purchase 5 Apprentice skills before you may purchase a Scholar skill. You must have 5 Scholar Skills to purchase an Archmage Skill
5. If the spell has a several levels you must have the first level to get the second level. You must also have the first and second level to get the third level.
6. When you buy a spell PM Lexsi_7 or Gloomy_Kitten_515 titled 'I have a business proposal' with this info: Skill points before purchase, Cost of Spell(s), Skill Points after purchase.
7. Skills are recorded in a character's profile thread in their Second Post
8. Skills are listed like this: Skill - Level - Energy Cost to Cast - Element or Species. If you are unsure what we mean please look at Kardis' profile.
9 If you run out of energy your character passes out until their next post.
10. Spells last until the end of the post that they were cast unless they say otherwise.
11. We want you to ask any questions you have and we want to help you. Please don't hesitate to ask.
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Posted: Fri Feb 08, 2013 2:31 pm
Apprentice Skills Cost: 150 1 2 3 4 5 6 7 Energy Renewal1 2 3 4 5 6 7 8 9 10 11 Multiply how much energy you earn each post by 3. Makes your energy Multiplyer 3.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: No Cost. Occurs at the beginning of every turn. Cannot be cast again in a turn.Cost: 150 1 2 3 4 5 6 7 Swimming1 2 3 4 5 6 7 8 9 10 11 Temporarily allows the user to be a stronger swimmer than the average person. This spell lasts for one post.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 30Cost: 150 1 2 3 4 5 6 7 Underwater Breathing1 2 3 4 5 6 7 8 9 10 11 Enables the user to breath under water for about two hours.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 30Cost: 150 1 2 3 4 5 6 7 Aqua Ring1 2 3 4 5 6 7 8 9 10 11 Creates a ring of water around a single sustained wound and slowly heals it over time. Restores 40 energy points. (May be used on both yourself or 1 2 3 4 5 6 7 8 9 10 11 an ally.)1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 30Cost: 200 1 2 3 4 5 6 7 Freezing1 2 3 4 5 6 7 8 9 10 11 Lowers the body temperature of one opponent slowing their movement speed slightly for one post.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 30Cost: 300 1 2 3 4 5 6 7 Fog Shroud1 2 3 4 5 6 7 8 9 10 11 The user summons a small fog bank to cover their escape or to confuse an enemy, however, it dissipates quickly and lasts for 1 post.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 40
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Posted: Fri Feb 08, 2013 2:32 pm
Scholar Skills Cost: 400 1 2 3 4 5 6 7 Energy Renewal1 2 3 4 5 6 7 8 9 10 11 Multiply how much energy you earn each post by 5. Makes your energy Multiplyer 5.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: No Cost. Occurs at the beginning of every turn. Cannot be cast again in a turn.Cost: 400 1 2 3 4 5 6 7 Swimming1 2 3 4 5 6 7 8 9 10 11 The user can swim strongly in deeper water for a longer period of time and is not affected by under toe. This spell lasts for 2 posts.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 400 1 2 3 4 5 6 7 Underwater Breathing1 2 3 4 5 6 7 8 9 10 11 The length of time the the user can breath underwater is extended to about 12 hours and they can now keep their eyes open as well.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 400 1 2 3 4 5 6 7 Aqua Ring1 2 3 4 5 6 7 8 9 10 11 Creates a ring of water around the targets feet that rises up their body, healing most of the targets sustained wounds. Restores 65 energy points. 1 2 3 4 5 6 7 8 9 10 11 (Can be used on yourself or an ally.)1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 400 1 2 3 4 5 6 7 Siren's Call1 2 3 4 5 6 7 8 9 10 11 Make an enemy fall in love with you and protect you for two of their posts. 1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 400 1 2 3 4 5 6 7 Channeling1 2 3 4 5 6 7 8 9 10 11 Channel your power into your weapon, its attacks become more powerful for one post.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 50Cost: 500 1 2 3 4 5 6 7 Ice Storm1 2 3 4 5 6 7 8 9 10 11 The user summons a deadly blizzard which hurls large chunks of ice at a small group of enemies.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 55Cost: 550 1 2 3 4 5 6 7 Mirage1 2 3 4 5 6 7 8 9 10 11 When this spell is cast, the user's opponent starts to see things that aren't really there, which would distract them greatly. This spell will last for 2 posts.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 60Cost: 550 1 2 3 4 5 6 7 Fog Shroud1 2 3 4 5 6 7 8 9 10 11 The duration of this spell is increased to two posts and the fog bank is now fuller and larger, increasing the effected area and further confuses 1 2 3 4 5 6 7 8 9 10 11 12 13 enemies within it.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 60Cost: 600 1 2 3 4 5 6 7 Rain Dance1 2 3 4 5 6 7 8 9 10 11 The user performs an ancient rain dance which summons a light drizzle, healing themselves as well as their allies. This will heal small to medium 1 2 3 4 5 6 7 8 9 10 11 1 sized wounds but is not very effective on mortal wounds. It will make death more soothing, however.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 60Cost: 600 1 2 3 4 5 6 7 Body Double1 2 3 4 5 6 7 8 9 10 11 The user blurs for a moment and becomes two, rather than one. This is merely an illusion and while your double cant harm the enemy, it will 1 2 3 4 5 6 7 8 9 10 11 12 13 definitely confuse them. This spell will last for two posts.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 65Cost: 700 1 2 3 4 5 6 7 Freezing1 2 3 4 5 6 7 8 9 10 11 Lowers the body temperature for up to two enemies and freezes their feet and calves in place for two posts.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 70
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Posted: Fri Feb 08, 2013 2:33 pm
Archmage Skills Cost: 800 1 2 3 4 5 6 7 Energy Renewal1 2 3 4 5 6 7 8 9 10 11 Multiply how much energy you earn each post by 7. Makes your energy Multiplyer 7.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: No Cost. Occurs at the beginning of every turn. Cannot be cast again in a turn.Cost: 800 1 2 3 4 5 6 7 Swimming1 2 3 4 5 6 7 8 9 10 11 The user can swim perfectly, even during a hurricane or large thunderstorm for 3 posts.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 90Cost: 800 1 2 3 4 5 6 7 Underwater Breathing1 2 3 4 5 6 7 8 9 10 11 Allows the user to stay underwater for around two days before they need to go back up for air.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 90Cost: 800 1 2 3 4 5 6 7 Aqua Ring1 2 3 4 5 6 7 8 9 10 11 Creates a ring of water that hangs around the targets neck like a choker. While the spell is active, it heals all of the targets wounds, reducing 1 2 3 4 5 6 7 8 9 10 11 12 13 damage taken for 3 posts and restores 110 energy points. (Can be used on yourself or an ally.)1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 90Cost: 800 1 2 3 4 5 6 7 Channeling1 2 3 4 5 6 7 8 9 10 11 Channel your power into your weapon, its attacks become more powerful for two posts.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 90Cost: 900 1 2 3 4 5 6 7 Siren's Call1 2 3 4 5 6 7 8 9 10 11 Make an enemy fall in love with you and protect you for three of their posts. 1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 90Cost: 950 1 2 3 4 5 6 7 Mirage1 2 3 4 5 6 7 8 9 10 11 When this spell is cast the user's opponent starts to see things that aren't really there, which would distract them greatly. This level of the spell 1 2 3 4 5 6 7 8 9 10 11 12 creates much more traumatic visions and will last for 3 posts.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 150Cost: 1000 1 2 3 4 5 6 Ice Storm1 2 3 4 5 6 7 8 9 10 11 When the user casts this spell, a much larger area is afeected by the raging blizzard, thus it is capable of harming more enemies.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 150Cost: 1000 1 2 3 4 5 6 Body Double1 2 3 4 5 6 7 8 9 10 11 When the user casts this spell, their body shimmers into three copies of themselves. Again the illusions can't harm the enemies but it will cause 1 2 3 4 5 6 7 8 9 10 11 12 confusion amongst enemy ranks. The duration for this spell is three posts.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 150Cost: 1100 1 2 3 4 5 6 Fog Shroud1 2 3 4 5 6 7 8 9 10 11 The duration of this spell is increased to three posts and the fog bank becomes 5 yards in diameter.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 150Cost: 1200 1 2 3 4 5 6 Rain Dance1 2 3 4 5 6 7 8 9 10 11 The user performs an ancient rain dance which summons a heavy rainstorm, healing themselves as well as their allies. This will heal medium to 1 2 3 4 5 6 7 8 9 10 11 1 large sized wounds and is somewhat effective on mortal wounds, however this will only prolong their life. The storm will last for three posts.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 200Cost: 1300 1 2 3 4 5 6 Atlantis Gate1 2 3 4 5 6 7 8 9 10 11 The user may only cast this near a body of water. A wormhole opens up in the water and can be used a and escape or enemies can be thrown into 1 2 3 4 5 6 7 8 9 10 11 it as well. Where the wormhole opens, no one knows, though it will reopen in the same body of water 1 2 3 4 5 6 7 8 9 10 11 and shoot out whomever is inside.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 300Cost: 1400 1 2 3 4 5 6 Freezing1 2 3 4 5 6 7 8 9 10 11 Lowers the body temperature of up to three enemies and covers their legs and feet in solid ice, leaving them motionless for three posts.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 400Cost: 1400 1 2 3 4 5 6 Diamond Barrage1 2 3 4 5 6 7 8 9 10 11 The user crosses their arms and when the open them, a hail of small diamond-like pieces of ice are shot violently towards the enemies. The effect 1 2 3 4 5 6 7 8 9 10 11 12is similar to a shotgun, though it is on a much larger scale / firing range. 1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 400Cost: 1500 1 2 3 4 5 6 Inner Drowning1 2 3 4 5 6 7 8 9 10 11 This spell causes one enemy to feel like they're drowning on the inside. In reality they aren't being harmed at all and they can still breath, their 1 2 3 4 5 6 7 8 9 10 11 12 mind is only tricked into believing otherwise. While this spell doesn't actually harm them once it is over, it will cause them great pain during the two 1 2 3 4 5 6 7 8 9 10 11 posts it is active.1 2 3 4 5 6 7 8 9 10 11 Energy Cost to Cast: 500
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